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    posted a message on The new RP: Ideas and Suggestions.
    Oh wow, apparently my post fucked up a bit. Anyway, I had some other questions you didn't see because for some reason IPboard thought I wanted a black font. :\
    Here they are again, btw:
    Secondly, where did the giant boom boom take place? Did the anarchy actually start in 2084?
    Also, I guess we're walking across the North American wasteland, or at least starting there?
    Posted in: Roleplaying
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    posted a message on The new RP: Ideas and Suggestions.
    Cool, I've got something to ponder now! :)

    So there's a couple of things I'd like to adress. First, there's a typo in the intro: A few governments did there best to try to police the chaos but few have been even remotely successful.

    EDIT:
    Secondly, where did the giant boom boom take place? Did the anarchy actually start in 2084?
    Also, I guess we're walking across the North American wasteland, or at least starting there?'>
    Posted in: Roleplaying
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    posted a message on WD's Summons
    Runes can change the functionality of the spell quite a bit, look at the Plague of Toads/Giant Toad. That means that the fetish army could behave a lot more different with various runes, which to me feels as the same variation as a Clay/Blood/Iron/Fire Golem.

    Now I do agree that one extra summon wouldn't hurt. A permanent ranged summon could work, as would a buff summon. IAnother possibility is a skill that temporarily strengthens summon damage +X%.

    Curses could work, but I don't know if that's what they want the WD to use. It would make it possible to take 7 skills wholly devoted to summoning, and I think they want the character to be involved as well, not stand in the back casting curses and providing buffs.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on The new RP: Ideas and Suggestions.
    Patience is a virtue. :)

    I guess we're all excited to start this RP, but we might wait a while so new members can get interested as well.
    Posted in: Roleplaying
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    posted a message on LEague of Legends
    Nice, I'll remember that.

    I'll find out my summoner's name. It's probably Shatterer, since that is my standard name, but variations might occur if the original was taken.
    Posted in: Other Games
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    posted a message on 7 Skills
    I have no idea, but I will start with a WD.

    I really like the Indigo Plague of Toads (giant chap)
    I also like Firebomb. I don't know why, but that giant, exploding ball of fire just makes me happy.
    I also like the Fetish Army.

    The rest might be Zombie Wall, Spirit Walk, Locust Swarm/Acid Cloud and maybe Poison Dart. If there's a trait that enhances fire skills I will probably go that route with firebats.

    Basically it's wall/army to stop the flow of enemies and then bombard them with poison and fire.
    Posted in: Diablo III General Discussion
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    posted a message on LEague of Legends
    I played LoL for a while, a small Fad that lasted for a few months. I simply lost my interest in it after a while, though I could try to get back into it if some people want to play a game. Also, I'm on the Europe side of the world. :)
    Posted in: Other Games
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    posted a message on Pre order Diablo 3
    If you'd looked to the stickies in this very subforum you would see this post:

    http://www.diablofan...-and-preorders/

    Basically, each site that will sell D3 has had pre-orders for ages. This does not mean that there is any release date whatsoever.
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter Summon/Minion
    Quote from Nektu

    As cool as a Decoy sounds, it just doesn't seem practical. How many people that play Zons do you think actually use Decoy? I don't. But one like Valkyrie, to help you get distance from them, would be tight.
    But what if there never was a Valkyrie skill? What if the only skill available to distract enemies was decoy?

    A ranged character really wants a melee helper to stop the flow of enemies. Having a moving melee minion helps, since you don't have to Vault back and cast 'Shadow Thing' each time you meet enemies. It creates a forward momentum, which is a good thing. From a gameplay point of view a pure ranged character benefits more from that style.

    Now for a more trap oriented character the moving helper is much more annoying, since it moves the enemies away from your traps. Still, she wants a way to briefly stop/distract the enemies to lay some traps. Perhaps she wants them to walk to the shadow, triggering a trap in the way there.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Summon/Minion
    Hmm, the Demon Hunter really does need some crowd control skills. A minion would solve that problem, but so do Stun traps. Currently she also has no way to escape being surrounded, but I hardly think a minion could do anything about that.


    I don't feel the Demon Hunter should have a minion. At least not a permanent one. She strikes me as someone who wants to do the job alone, not one who relies on others to reliably get her attacks in. She could use shadow fiends to briefly distract the enemies.

    Personally, having a fat tanking minion would make her look way to much like how I played my necromancer. Just let everything bash away on the golem and hit them from afar with bone spells. While I enjoyed it, I really hope this is not the same for the Demon Hunter.

    The DiabloWiki.com - Wizard Wizard's familiar seems rather normal actually, since a lot of magic users have familiars. Also, the familiar isn't targeted and doesn't receive damage from enemies so I see his use being a catalyst for your spells, especially when thinking about runes. It doesn't seem that this familiar is a way to control enemies.

    So all in all I would like to see some kind of distraction skill, possibly with a summon. It would be static, have a 20 sec duration (or something a bit more balanced) and possible have a melee attack. Rune effects could be ranged attack/larger enemy acquisition radius/movement (for the builds that want it)/damaging aura/stun upon death.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Summon/Minion
    Apparently I'm one of the few who doesn't like the idea of an attacking minion for the Demon Hunter. A passive one to attract them would be cool, something like the Amazon's Decoy: that way you can lead them right into a trap. An active one that just runs into enemies would seem more annoying if you want to use traps. Neither would a ranged minion, since that would cause them to shift their attention.

    A static shadow that attracts enemies would be the best, in my opinion. With runes it might have a melee or ranged attack, or a fiery aura.

    A clever reader would remark that I've only been talking about traps with the Demon Hunter. Thinking about the ranged Bola skill, a moving, melee minion could group them together nicely. A static minion would do the same thing. A ranged one, on the other hand, would only spread them out more, since a pack of enemies would divert their attention to you and the minion. That could work with multishot, I guess.

    All in all a moving minion could do more harm than good. You could argue that runes would make the minion fit your style, but then you really need that rune before the skill becomes actually useful. I don't think that's good design. Using a static decoy to attract enemies would work better, since you can actively direct the path you want the enemies to go.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Birthday Bash!!!
    Wait, did I really type that? o.O
    Ah well, yay for congratolations!

    Quite the unique birthday. :S
    Posted in: Off-Topic
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    posted a message on Birthday Bash!!!
    PSYXIX!

    Congratolations!
    Posted in: Off-Topic
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    posted a message on A chicken in Diablo?
    Quote from FingolfinGR

    with a wizard as an opponent you'd probably end up a roasted chicken :P
    the Hex ability is pretty much known from WoW (troll witch doctor mobs and i think shamans aswell) only they turn you into a frog instead of a chicken.
    It's in WC3:TFT as well.

    WD has really good crowd control, it seems. This and horrify will help the rest of the team make some kills.
    Posted in: Diablo III General Discussion
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    posted a message on Single Player online !?
    If you're talking about transporting Single Player characters to Battle.net, then that probably won't be possible. Single player should be playable offline, which means that the characters are saved on your computer. As long as they're on your system, they can be altered. Altered characters can lead to un-fun multiplayer situations.
    Posted in: Diablo III General Discussion
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