• 1

    posted a message on Fourteenth Batch of Screenshots and Art
    Damn, that guy should drop some fat loot!

    Also, federal regulations require me to warn you that the firebats skill... is looking pretty good.
    Posted in: News & Announcements
  • 1

    posted a message on LAN parties
    Yeah, no LAN sucks. :(

    BTW, Daemaro. Did you just say that you can host local games? I don't know how Battle.Net 2 works, but if that's true then I don't know why no LAN would be a big problem. Sure, you can't all play with the same game, but apart from that it's just normal LAN.

    And Aedric, are you saying that all future games will probably have the 'always online' DRM? What would happen if the servers are down (look at PSN)?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Fiery Runes Series 3 - The Skeleton King
    That one is awesome! New background indeed. :)
    Posted in: Diablo Wallpaper and OS Art
  • 2

    posted a message on Virtually no "death penalties" on normal.
    In Normal you never even lost any experience, you only lost gold. Now we all know D2 gold was pretty useless, so a death in Normal was pretty negligible then as well. Now you lose durability, which basically means you lose gold. Since gold seems to be much more valuable in this game it actually is a bigger penalty than before. Assuming that repair costs scale with items value, it might end up being quite a lot of precious gold coins.

    The only thing they removed is the corpse run, which was an unfriendly mechanic. If you died somewhere with all your gear, how were you supposed to survive there with none at all? Depending on the area it could result in even more deaths, leading to more aggravating corpse runs. Instead, the game gives you the option to go right into the fray once more. Your equipment is damaged, which might result into actually breaking mid-dungeon, but you don't have to run around like a headless chicken hoping the enemies stay away from your corpse long enough.

    Edit:
    The loss of experience was pretty unforgiving at the later stages of the game. Without any gear you would end up losing a lot of experience. They could put that mechanic in at higher difficulties, since having no corpse run makes this a much more forgiving penalty.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The End is Coming!
    Well, at least I plan to wear some underwear when playing a game. Silly reptiles.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Ultimate Random Chat Thread [URT] v4
    Well then, I introduce you to:

    HELL!

    Posted in: Off-Topic
  • 1

    posted a message on The Lighter Side - Mustache?
    He's also got a 'stache in the Community Team photo:

    It suits him, so I say keep it. And a beard might suit him as well, as long as it's chin only.
    Posted in: News & Announcements
  • 1

    posted a message on The Ultimate Random Chat Thread
    I just saw Troy.

    Ugh, I don't like it one bit.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Affixes
    From the MPQ files:
    regenerates 1 quantity per 100/lvl seconds

    So Replenishing gives 1 in 20 secs and Propagation is 1 in 10 secs.
    Posted in: DiabloWiki
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