Quote fromDidn't the d2 barbarian have a passive skill tree?
Resistances and masteries and the like?
Well, since d3's skills are set up differently you're probably right, but I was thinking that they would an integral part since real shaolin monks do extensive training to harden their body/control chi/etc.
Yeah, in D2 there were some passive based skill trees...
But this isn't D2, it's D3... All of the characters have had skills + passives in every tree thus far.
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For all of you who are acting like you are easily going to beat this game, did you find Diablo 2 incredibly challenging?
A group of three friends and I just ran through normal, nightmare and hell together without farming loot or really doing any runs at all... we just went from A1 normal to A5 hell. One person ended up dying in A5 to gloams and the other two lived.
Diablo isn't meant to be some super challenging game. Sure, it's nice to have things that are very difficult in the game and I'm sure there will be. But Diablo 1 and Diablo 2 both weren't super challenging video games. You guys act like they are dumbing something down that comes from a long line of super challenging games or something.
I hope the difficulty level is right around where Diablo 2 was. I thought that was great.
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When I play through the beta I have almost always fought him at level 7-8.
Regardless. These characters killing him are:
1. Obviously using gear that does not have level restrictions.
2. Have farmed health potions on them.
3. Due to these things, they have enhanced stats.
It's like saying World of Warcraft PvP is broken and then citing the reason: "This level 29 character that has spent thousands of gold on specific items for his character can kill my level 39 who has terrible gear! HOW COULD THIS HAPPEN?"
Yeah, he can kill them at level one. I think I'd rather fight him at level one with gear that I spend two/three weeks gathering up than fight him at level 7-8 with just the gear that I pick up along the way. That doesn't mean "THE GAME IS BROKEN!" though... it just means that some dude farmed a bunch of items and spent time so he could kill the boss at the end of a freaking beta at level one.
I'd like you to go try to kill Leoric when first entering the game at level one. No extra loot, no extra potions. Just log on, go to the WP, go to Leoric and then just fight him. My guess is you can probably kill him, but it'd take (like some of these videos) 3-5 minutes. Mainly because Leoric is slow and his mechanics are made easier for the easy difficulty. It won't continue like that through the rest of the game.
I honestly don't know why I come to this site anymore. All you see is people bitching. I remember when people had reasonable conversations about things that mattered in the game... that was awesome. But I guess everyone is getting bored, so that is understandable.
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"I am bored. I need something to complain about. Oh, I can complain about this even though it doesn't make much sense."
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So who would you compare Leoric to then? The only boss you really have to go through in Act 1 of Diablo 2 is Andarial.
Do you think a boss 1/3 of the way through an act should be as difficult as the end boss then, just because there is lore behind him?
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I have beat normal difficulty in Diablo 2 several times without dying and without any sort of special gear. I just think it's a matter of some people find certain things more challenging.
Diablo 3 isn't without difficulty. The arcane enchanted rare guys are a pretty big challenge. I think Leoric is harder than Blood Raven if you look at the comparison of the two.
We are also looking at it (most of us) from the standpoint of we have watched a lot of gameplay footage, played a similar game (Diablo 2) a ton, studied the skills, etc.
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Normal = Tutorial
NM = About on par with Normal from Diablo 2 (Maybe slightly easier since you will have good gear at this point)
Hell = Somewhere between the difficulty of NM and Hell in Diablo 2.
Inferno = Far above the difficulty of Hell from Diablo 2.
All of the monsters being level 61 or above should be pretty brutal. I have no doubts that the game will be challenging as you get to the later stages.
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I assume you are joking.
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Concept art is drawn in 2004.
They put that concept into the initial game in 2004.
That doesn't mean that it is locked into just that version of the game. So in 2005 Blizzard North goes down, Blizzard doesn't like what they see from the game itself. They scrap the original version of the game.
They start to develop a completely new and different version of the game in 2006.
They put the concept art into the new game in 2007.
That doesn't mean that new version of Diablo 3 started production in 2004. It means it started production in 2006/2007 and the old version of the game that had nothing to do with it besides a piece of artwork had already been scrapped.
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I do think you are wrong. You still cannot answer the question:
Why develop Diablo 3 in the first place?
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I am tempted to draw a stick figure in Paint and put it next to an image from Diablo 3. Something tells me you'd have some ridiculous excuse as to how it could possibly be related. Just because 'concept stuff' is labeled 2004 doesn't mean that 'concept stuff' was being produced in 2004. I also don't consider drawings part of major production.
Everything from the health/mana globe, the look of the UI, potions being where skills are now and the art direction indicate that it was completely different. Just because they say "We used that sketch concept in 2004 and we are using it now in 2011." doesn't mean it was the same game.
However, like I said, your argument is flawed from the beginning. It's something you continue to avoid.
You believe Blizzard is stalling and prolonging development because they are afraid Diablo 3 is going to expedite the 'death' of WoW. The question was already proposed... why develop the game in the first place then? They could have easily developed something that wasn't a threat to World of Warcraft like you claim Starcraft 2 isn't.
Your basis is that "Blizzard's worst fear is releasing Diablo 3 because it will hurt World of Warcraft!"... so then why the hell would they develop it in the first place?
Again... "You do not make sense".
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Sure man. I said video because it was on Youtube, but they are still photos. You caught me in the biggest lie ever, apparently.
Do those photos look anything like ANY setting or content that we have seen in the current version of Diablo 3? They are absolutely nothing alike. The Diablo 3 that we see now is a completely different game.
You don't need 'videos' to put them side to side and just say "That isn't the same game. It's not even close."
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http://www.youtube.com/watch?v=5nmE5t1EvM8