Quote fromDidn't the d2 barbarian have a passive skill tree?
Resistances and masteries and the like?
Well, since d3's skills are set up differently you're probably right, but I was thinking that they would an integral part since real shaolin monks do extensive training to harden their body/control chi/etc.
Yeah, in D2 there were some passive based skill trees...
But this isn't D2, it's D3... All of the characters have had skills + passives in every tree thus far.
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It's amusing that people get so bent out of shape when posts like mine clearly state:
1. I love the rest of the game outside of the UI.
2. I still plan to play the game a ton.
3. I think the game is amazing.
I just have no desire to play the first thirteen levels over and over again because it is a giant pain in the ass to move your skills around. This won't be nearly as big of an issue later in the game when you don't swap your skills as often and you have all six buttons opened up.
But it isn't even that... they should just allow you to drag and drop. There is absolutely no reason to disable that, it makes no sense.
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When patch 13 came out, I played a Barbarian to level 9 and then after that I tried to start a Witch Doctor. I was so annoyed by the new skill UI that I haven't logged on since... that is how obnoxious it is to me.
They went from a skill UI that was totally amazing to a skill UI that I feel is just brutal.
I'm still going to buy the game when it comes out, I'm still going to play it a ton and it's still totally amazing. But messing around with that skill window at low levels... when you can't just drag/drop skills... is the stupidest thing ever. It honestly feels like (even though obviously they didn't) they designed it to be clunky and obnoxious.
In a game where I agree with pretty much everything else, the skill UI is a major pile of trash. Bring back the old one (the one the OP posted), as it was about as good as it gets for a skill UI.
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I guess I don't see how that's viewed as "dumbing the game down" or "taking out an RPG element of the game".
If you don't like a game and the primary reason you can find to dislike it is that it auto allocates your stat points... then that sounds like a pretty damn good game to me.
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That's the one thing that makes me sad... the length of it was very short.
Overall I liked it and I understand why they used the 'sketch' to open it up. Do wish it was longer though... just because it looks so nice.
It totally blows away anything else I saw on the VGAs. Those other cinematics were child's play in comparison, tbh.
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I am so incredibly happy that you are not in charge of anything with this game. You would show the character fighting and killing angels/demons... even though the war hasn't even started yet.
I am guessing they are using the drawings because it is a way to show what the prophecy says, even though it hasn't come true yet. I wouldn't be surprised if you see the full animation of that scene (or something very similar to it) later in the game when it makes more sense to show the full CGI version of an all out war... when it's actually taking place.
I also have no idea how that's "oddly placed". Cain is some old ass dude that they reveal Leah is related too. She's likely putting a blanket on him and accompanying him because she cares for him... or is that too difficult to figure out too? He's asking if she believes him because he doesn't want her to think he is out of his mind. Also too difficult to figure out, I guess?
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How am I supposed to know Marius is going to continue to tell the story? How am I supposed to know who Tyreal is? How do I really know that's Tyreal? Why don't they tell me all about the prison like area that he is in?
They don't tell me anything about the initial town I'm in or the people in it. They don't explain the first act or where I'll be heading after the first act. How am I supposed to figure out what I'll be killing? Who is the real bad guy in this plot, is it the guy I'm following or something else?
How am I supposed to understand anything unless they explain everything imaginable and leave nothing to my imagination?
[/LordRayken line of thought]
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I'll tell you what it should tell you...
EVERYTHING! (Apparently)
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But the entire cinematic of Diablo 2 wasn't centered around your character. So how wasn't Blizzard abandoning how the series was going before then? Dun, dun, dun!!!1!1!1
I guess I will ignore that... just like you are ignoring that the Diablo 3 cinematic clearly hints the war is coming to the world that these people and your character will be in. A war you will obviously be involved in that will start in the town that they are in and it has something to do with the large meteor that crashed down and the prophecy he was reading about.
What do you want them to tell you? The beginning, middle and end of the story? Just read a book then dude.
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I don't really care if anyone hates the cinematic. It just bothers me when people say things that make no sense.
"AH MAH GAH! HOW R PPL SUPPOSED 2 KNU WUT DRAWING R ABOUT? WHO R THESE PPL IN DIS BUILDING? MY CHARACTER SHULD KNO THEM IMMEDIATELY EVEN THOUGH THE CHARACTER HAS NVR MET THEM!"
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You hear Cain talking about the end of times, showing the world is in danger. You see and hear about the fight of angels vs. demons. Then they reveal that this prophecy that he is talking about is starting to come true by the meteor crashing down to earth...
Then the game starts, where you are playing a character that knows none of these people and should have no reason to know any of them... then he ventures into town and figures it out.
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You see your character in the Diablo 2 cinematic before stopping the game? No.
Do they explain to you who any of the people are in the Diablo 2 cinematic outside of Marius, who you never see in the actual game? No.
Apparently you (or whoever is going to be saying this) is too stupid to realize that they were creating the character they would be playing at the character creation screen. They are also too dumb to realize that the 'cardboard stuff' was a drawing of what the narrator was talking about.
Good lord.
I can understand just not liking the cinematic. I get the whole "I'm not a fan of the drawing art style" thing. That's preference based. But the rest of what you are trying to lay on the cinematic is ridiculous.
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So you are saying cinematics that use 'sketchbook' just can't be good? Judging from the Black Soulstone sample we had, a vast majority of the cinematics will be full CGI.
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They have also said, multiple times, that they wanted to do a better job of telling the story in the game. Have you played or watched any of the better footage? You find out a lot about Leah and the town right away. They are letting you discover things as the player as opposed to just laying everything out before you meet everyone in the game.
This is how picky you are, I'll give you an example of what you'd be saying if the cinematic was exactly like Diablo 2:
"OMFG! So that cinematic happens and then what?! You spawn in a town and they don't tell you where it is?! How am I supposed to know who Gheed is? Who are these people in town? Why doesn't the cinematic tell me? HOW AM I SUPPOSED TO FIGURE THESE THINGS OUT? Why don't I know what my initial mission is going to be? TERRIBLE CINEMATIC!"
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This.
If you want the exact same thing, then just play Diablo 2.