I think the same thing could be said about the lower level in all games. If you look at other Blizzard games that feature armor like Diablo 2 and WoW, you would say that the lower level armor looks really bland and unimaginative.
I would actually be kind of upset if I was wearing things that looked really awesome at level 10-20. I think it's very important that items start out looking very normal and then gain size, color, graphics, etc. as they become more powerful and higher in level.
That's my opinion at least.
I would however be VERY upset if this was the Witch Doctor's high end set. That would be a pretty big let down.
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I played hardcore in Diablo 2 and playing not hardcore now in a Diablo game seems boring to me. To the people attempting to grind through Infero I am just curious...
Do you think that right now Inferno is even close to possible for a hardcore character? From what I have seen and watched, A1 is probably possible if you farm Hell enough. But what about A2?
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2. I agree right now Inferno is broken. I think they'll fix it. I wouldn't say it's impossible... but in a game like Diablo (at least how the franchise has been so far) there is no fun in constantly dying. There needs to be a balance between fun and difficult... and the balance isn't quite there yet.
3. I didn't know there was a limit. But that is definitely annoying.
4. I guess that's a problem. I try not to worry about those things. I have noticed that I never use waypoints though.
5. With as many skills/runes as there are, I think that's inevitable.
6. Agreed.
7. Agreed.
8. I disagree. I think it's a great gold sink... I think it'll make more sense as more people find good recipes/plans to craft.
Overall I think Diablo 3 is a great game. I think the good news is that a lot of good things are in the game, they just need to be tweaked until they work properly.
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I think I need to say at this point though... part of the fun in Diablo 2 was being overpowered. Not in a cheesy way like this, but in a fun way. I didn't dupe or hack in Diablo 2, but when I farmed up a bunch of amazing gear I liked to be able to do the last act... not easily, but easier than it was before.
I also noticed that Blizzard said they wanted to make the game harder by making the combat system more difficult... that they wanted to get rid of 'one shots' and things like that. I think a lot of frustration from players (even from me and I REALLY love Diablo 3 so far) is that the difficulty isn't coming from the monsters being smart or interesting (even though it's like that for me in NM/Hell)... it's from just getting one/two shot and regardless of how well you play, you just instantly die.
I think it's a great idea to nerf the 'you can't be touched for damaged' skills. But at the same time, does it really feel like if you farm for a few months and get great gear that it's going to make a huge difference in Inferno? Even if you have the best gear possible it feels like instead of getting one shot, you might just get destroyed in 2 to 4 hits instead... and in that case, it's still going to be next to impossible to beat the game without dying all of the time.
But I feel like they kind of lied to me about the whole "We want to design a game where the difficulty doesn't just come from being one shot, like in Diablo 2."... because it's not really like that at all. When you play Hell with mediocre gear, that's what it feels like... like if you play well, you can overcome it. But in Inferno, it just feels like regardless of what you do, you are just going to get stomped.
That might just be me though and I completely agree that the game has only been out for a small amount of time so no one is likely geared very well yet... but I'd like to believe that if I farm enough that I might be able to get through Inferno without death. Right now though, it just doesn't feel like that at all.
I personally think a good solution might be to reduce the damage that monsters do in Inferno, but increase their life... so the fights are a bit longer and require skill as opposed to the fights just being 5-10 seconds because you get smashed instantly.
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How is that even possible?
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Just wanted to say that this post is awesome. I like the constructive view on things rather than the bitchy, obnoxious view that a lot of people tend to give.
They said that Inferno wasn't going to be easy and you were going to need to farm gear. I'm guessing that in this case Barbarians and Monks are going to be impacted far more than other classes... the Wizard, DH and WD can make it by with lesser gear because it seems like they are more capable of being able to kite.
I started a Barb and it was the class that I wanted to play. I got a little frustrated early on because the class just wasn't playing like I expected it to. I almost have my DH to 60 and then I am going to go back and mess around with the Barb. I like that it seems like more of a challenge than the other classes.
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Also, they died multiple times during the fight. What I am really looking forward to (and think the real challenge is) is someone beating Inferno on Hardcore mode.
Also, people complaining about it being easy... that didn't look at all easy to me.
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But I do agree there is some stuff that is a little bit too one-shot'ish... especially when they said their goal for implementing health globes was so that they could make the game difficult without having it be like Diablo 2 where things were just hard because they insta-killed you.
The game has been out for like 72 hours though. I'm already getting better with my character and dying a lot less. You just have to figure it all out and I'm sure Hell/Infero will be do'able in hardcore.
Also, if you remember classic Diablo 2... Hell difficulty was absurdly hard. Not too many people ventured into Hell when playing hardcore. Then the x-pack came out and it became a lot easier since the gear started to overwhelm the difficulty of the game.
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Anyone?
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So if you are in America, there should be no need to reinstall?
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That's strange.
I haven't looked at a lot of spoilers, so I'm not in the know... but that makes me question if he is actually an act boss.
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I'm pretty sure that means that I am a better person than anyone who wasn't in the beta.
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Without duping/bots in Diablo 2... finding most of the best items in the game took a very, very long time. You could farm things like Shako, Stormshield, Viperskin, etc. pretty easy. But if you wanted something like Crown of Ages it would take a very, very long time... even if you had good MF gear.
Then we get into the idea of how easy it became to farm in Diablo 2. But the reason it became so easy was everyone had great gear because of the bots/duping.
I think they've thought this through. It's going to be damn hard to find the "best items", especially when they want to make rares have more potential... and even if the economy does start to get bogged down, they can adjust drop rates/add new items to the game.