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I would like 100 times more if it was more depending on items. But not 15 of them, but for example 500! Super uniques that it's extremely hard to find. Like some higher runes. Remember Windforce? It was fucking hard to find this bow. How about 500 such items? With randomly generated stats on it of course.
Would be fucking awesome. It would be A LOT more exciting to play the game and try to find those item.
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And mostly ITEMS! I would play D3 until i have most of good items ;] I think you too. And in D2, there were a lot of them, but as i said- there were not many super uniques.
Imagine having 500 of SUPER uniques to find. You would play 1 month without sleeping trying to find them And you would.. find 10 ;] The rest 490 is still ahead.
And you would have fucking great opportunity to become unique character where there is more items involved than stats and even spells. Items are key to success in my opinion. Imagine finding some item where there is no such one in the net ;] Nobody has it coz it's freaky hard to find. Not saying that it's the best though. It could be the same good as some other super unique, and that's the point. But it's extremelly hard to find. And in Diablo 3 the items have it's own look. The super rare item you would find would have unique outside look for example and other players would notice that automatically. Everybody would know that you have some extra item coz they had never seen effect like that.
I don't agree with you and I think Blizzard also doesn't.
One of the things that made the game bad is the uber-ultra-incedibly-more-godly-powerful characteristcs of the unique itens with their minimum-tiny-extremely-low chance of drops. I have played D2 since the day it was out. Stopped and returned playing about 6 times, and I have NEVER found a single SOJ. I think that hardly any one has ever found all the runes for Enigma. But everyone got those. Why? It is far more effective to provide a hack to dupe itens than search for the itens themselves since they are the best itens by far, Sure you can trade for it, but you have to get some item compared to it, what is just as hard.
But anyway, if you are extremely lucky and find some uniques that suit your level, they are so absurdly better than the other itens for the same lvl that you could just be 'done' with that item position forever or a loooong time.
Based on these things I realized that I find the low lvl game A LOT more fun than the high lvl. Every item you get is important, you get to change items a lot, and you can always have some stats that make you think about what situation you could use any of them. And better, you don't stop playing just to do 1000000000 runs to get one better item for yourself. Every item that drops is close to yours.
Blizzard has many times stated that they are improving this experience of the game maintain its properties in low, mid and high lvls. And also said that there would not be "best items" since they all would get a lot random stats even in the uniques.
500 uniques would only feel as if the only wearable itens would be the uniques and the 10 best would just stay like the 10 best as before. How fun was in Diablo 1 when you found a blue magic item and how fun is it in D2? The magicals/rare are simply ignored most of the times when you have a unique/set even if they are the somply best of the magicals.
I also hope they make the stats which comes with the itens more important for the char lvl. I really see no reason at all to be able to find +1 max dmg rings in lvl 80. But I find them a lot.
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And what the hell? What kind of game changes during the development? Blizzard employees are amateurs!
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The male witch doctor looks better to it's roleplay than the female, the male monk looks slightly better than the female. I have mixed opinions on the barbarian tough, the male looks too old, but male is always a better symbol of pure strength than a female.
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It's simply a "magic" feature that's hard to find an explanation, so I think it would be a little over the focus of getting a "real feel" to the game.
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What possible sense could make in sustaining the NDA for press and lifting the NDA for F&F?
Also, I don't think there could be anything else to show in the Beta that hasn't been already.
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Will +1 XP bonus be nice in higher levels? If the ammount of XP needed for each new level just keeps getting higher and higher, at mid-game these bonuses will just be useless. Imagine you farming for a +2 XP bonus for killing 10 1.000 XP monsters in a single blow.