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I would like 100 times more if it was more depending on items. But not 15 of them, but for example 500! Super uniques that it's extremely hard to find. Like some higher runes. Remember Windforce? It was fucking hard to find this bow. How about 500 such items? With randomly generated stats on it of course.
Would be fucking awesome. It would be A LOT more exciting to play the game and try to find those item.
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And mostly ITEMS! I would play D3 until i have most of good items ;] I think you too. And in D2, there were a lot of them, but as i said- there were not many super uniques.
Imagine having 500 of SUPER uniques to find. You would play 1 month without sleeping trying to find them And you would.. find 10 ;] The rest 490 is still ahead.
And you would have fucking great opportunity to become unique character where there is more items involved than stats and even spells. Items are key to success in my opinion. Imagine finding some item where there is no such one in the net ;] Nobody has it coz it's freaky hard to find. Not saying that it's the best though. It could be the same good as some other super unique, and that's the point. But it's extremelly hard to find. And in Diablo 3 the items have it's own look. The super rare item you would find would have unique outside look for example and other players would notice that automatically. Everybody would know that you have some extra item coz they had never seen effect like that.
I don't agree with you and I think Blizzard also doesn't.
One of the things that made the game bad is the uber-ultra-incedibly-more-godly-powerful characteristcs of the unique itens with their minimum-tiny-extremely-low chance of drops. I have played D2 since the day it was out. Stopped and returned playing about 6 times, and I have NEVER found a single SOJ. I think that hardly any one has ever found all the runes for Enigma. But everyone got those. Why? It is far more effective to provide a hack to dupe itens than search for the itens themselves since they are the best itens by far, Sure you can trade for it, but you have to get some item compared to it, what is just as hard.
But anyway, if you are extremely lucky and find some uniques that suit your level, they are so absurdly better than the other itens for the same lvl that you could just be 'done' with that item position forever or a loooong time.
Based on these things I realized that I find the low lvl game A LOT more fun than the high lvl. Every item you get is important, you get to change items a lot, and you can always have some stats that make you think about what situation you could use any of them. And better, you don't stop playing just to do 1000000000 runs to get one better item for yourself. Every item that drops is close to yours.
Blizzard has many times stated that they are improving this experience of the game maintain its properties in low, mid and high lvls. And also said that there would not be "best items" since they all would get a lot random stats even in the uniques.
500 uniques would only feel as if the only wearable itens would be the uniques and the 10 best would just stay like the 10 best as before. How fun was in Diablo 1 when you found a blue magic item and how fun is it in D2? The magicals/rare are simply ignored most of the times when you have a unique/set even if they are the somply best of the magicals.
I also hope they make the stats which comes with the itens more important for the char lvl. I really see no reason at all to be able to find +1 max dmg rings in lvl 80. But I find them a lot.
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Guys, 20 years have passed in sanctuary and the new trend is skinny. Diablo always follows the trends.
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If someone can delete them (and this one as well), please do it.
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You can always think that they may have not done it due to the holidays, so it wouldn't have the staff ready to make the official announcement, but I think this is not so important.
It may be some lore info, action figures, new business models or something like that. Maybe even a movie.
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But it does feel strange, not only by making a wizard make strong spells with a big bad mundane axe, but also by making the high-end wands, daggers, staffs, etc do comparable damage to the high-end swords and axes. It does feel very strange to see a barbarian stomping Diablo with a giant Axe and a witch doctor stabbing him in the back with a tiny nice looking ceremonial dagger doing about the same damage.
Early game will be fun to see a lot of wizards walking around with an axe or a maul since these common items should have a lot more base damage than the others. If they don't we should also see some dual-wielding barbarians wearing wands.
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That's some of the things that haunt me when I try to play Diablo 1 for fun. It's quite incredible how playability evolved in the last 10 years.
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I don't expect anything different for D3, so you could possibly have access to the game, just like anyone else in the world, but would only be able to install it when the time was right for everyone else in the world.
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I would definitely not give it for free. If they promised me a free copy of Diablo 3, I would think about... If they threw in a free action figure, I would be happy to give it away. If they gave me a free ticket to next Blizzcon I would be like "WTF! Take the damn domain already!".
But seriously, not even a "thank you" card, not a "I'm the Blizzard's biggest fan" free T-shirt. That feels sad...
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So, when you think about if it is worth to spend 40 extra dollars in the CE, think about people who have to pay about 300 extra for it.
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I hope here in Brazil it really DOES cost extra 40 dollars, because SC2 CE cost about US$ 350 while the common version did cost the same US$ 59. That's simply ridiculous.