- Roger
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Member for 15 years, 7 months, and 22 days
Last active Fri, Sep, 28 2012 14:48:03
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Aug 3, 2011Roger posted a message on Activision/Blizzard's August Financial Conference CallI still believe that they will delay the Beta to announce it at Blizzcon.Posted in: News
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Aug 3, 2011Roger posted a message on Activision/Blizzard's August Financial Conference CallOf course they didn't announce the beta release date, you forget this is an investors event? For the investors to see a solid date and a range of time of 1 month and a half are absolutely the same thing.Posted in: News
Or were you expecting that they had made a promotional video just as Blizcon? Imagine a lot of investors in a tux watching the Blizcon video "And now with you... PVP Arenas!!!! Yaaaay!" -
Aug 3, 2011Roger posted a message on It Ends with DiabloIf Belial and Asmodan are in the other acts, who would be the demons from the 2 expansions?Posted in: News
Maybe Mephisto and Baal will make a comeback also?
And now we can kill the 3 prime demons, again, but this time really really for real. Again. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
Rushing is a failure of D1 and D2? Then you are saying that the old skill system is bad, and a failure too. Cos that's what it was. Rushing through 1-99, just to try a new build.. not kill monsteres, and have fun and drops.
You are doing something irrelevant, just because you feel like it ? That doesn't make any sense...
Whatever you choose to do as a human being, is never irrelevant, because it's what YOU wanna do. Not what others want you to.
Yes, rushing was a failure. Yes, the old skill system had terrible problems. The fun part of replaying is not rushing, it is doing it all over again with another build. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
1. Read what I said, if you are ONLY rushing through, skipping content, then what's the point? You are talking about if ppl want to experience the same stuff again with a new build, you can do that...
2. So you are saying that just because people dont HAVE to do something, they won't ? Lol?
Slavery thinking much? That's not true at all imo. If people want to experience content of diablo 3 once more, they will do it. And if they do it, they might make a different build than before, for fun, while doing it... dont u understand that?
3. Then what's the problem? Players in Diablo 3, can experience the content as many times as they want, with as many new builds and characters as they want... what is DIFFERENT??? Nothing. You can replay the act 1-4 over and over again with new build and new characters.. if thats what u want...
4. How do you know replayability is lower than D2 and D1? You don't. You don't know ANYTHING in fact, anything at all, about how hard, hell inferno and nightmare will be, how many events there will be, what new things they will do, what drops are gonna be like, how the random element of story is gonna be.. u dont know all these things..
in all probabaility, things are gonna be much much much M*UCH better than D2. Cos blizzard has got so many new story ideas, random events every time u play a new area.. everything is random and new, so u can replay again and again, and it feels new everytime.
1. Not rushing. Playing again, doing quests again, all the way it should be. Just not paying much attention to the story.
2. Yes, that's exactly what I am saying.
3. The difference is that they won't. Just that. They will play, get to higher levels, swap some skills and stop playing. Unless some few that know it is fun to replay the whole game.
4. I don't know. I expect Nightmare and Hell to be the same kind of replayability as D2 and D1. But there is not replayability with the same characters, thus, lower.
I never said D3 will be worse the D2. I think it will be great, improve a lot in everything else, but as of today, I think the replayability will be lower. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
What's stopping you from starting new characters without rushing the game, feeling, great, killing monsters with ANOTHER build in all phases of the game, getting lvls and gettign stronger, in diablo 3 ?
I don't follow your logic.
If the point of D1 and D2 was to rush through story without playing, then where is the replayability in that? There is none.
I wouldn't call lvling a 1-99 char rushing power levelning, JUST to try out 2 new skills at max lvl, fun or replayable. That's actually boring, stupid and well.. just wrong.But maybe u feel otherwise.
They just made that rushing easier in diablo 3, since u can always swap skills at high lvl.. no need to lvl a new char just to try skills, if u dont care about story, fun, items etc
Nothing is stopping me, maybe the feeling that I am doing something irrelevant just because I feel like it, but I would do that anyway.
I'm not talking about myself, I'm talking about the general experience people should have with the game. (And with that, the numbers of players that will do the same)
The replaybility is directed on the focus of Diablo, killing monsters and getting drops. Early game drops, mid game drops and eng game drops killing the same phase games monsters. Not rushing, rushing is a failure of D1 and D2. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
What's the point of making a duplicate character if it's ONLY to skip the story and try a build out at high level ? Tell me. This seems insanely stupid to me.
How do you know that players won't make new characters to try a new build from scratch, through the story once more?
How many times do u think a player should go throug hthe same story again and again? No game can have endless replayability.
Replayability for Diablo 3 is in Hell, inferno and nightmare, new items, new runes, pvp, new world events that are fun.. expansion packs.. etc doing fun stuff
1- Replaying every phases of the game. The early, mid and end games are fairly different in gaming experience, and each build feels different in each phase.
2- Because they won't have to. That is a little tricky, but people doesn't play a game thinking "What should I do to have the best experience?", they just play it. And if they don't have to play the game again with another build, they will never know how much they are missing.
3- As many times as he wants. Diablo pratically invented the replaybility with the builds and recurring-story difficulties.
4- The different difficulties are different experiences. That is sure replaybility, but it is lower than D3 predecessors.
I think that what summarizes my opinion is that Respecing were everytime meant to correct the player's mistakes when doing the build, thus preventing the "punishing" way skill worked in D2, but never meant to swap builds around. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from Lethal_Weapon
I do agree with that people will not make new characters, you will play each character and then you can make them whatever you build you want; therefore, eliminating the need to make new characters. Since you would have already played though the game with all five characters, more than likely you will know the story like the back of your hand, so there would be no reason to replay a new character for that unless you just wanted to. On the flipside, this eliminates the painful and boring process of rushing a new character and grinding until your eyes bleed to try out a new build like it was in D2. So, I guess there are upsides and downsides. But I know I wont make a duplicate character when I know there is no point...
Yes, you got my point and I agree with you. There is no point to make another character, so why would people do it?
D1 and D2 were never story-driven in the way they did replayability, nightmare and hell modes just illustrate that. I just started newer characters to play without rushing and it felt great, just for killing monsters with another build in all phases of the game, getting a lot of levels, always getting stronger and so on.
I really hope D3 bring replaybility back, even if different than it was in D2, beacause, at least for now, with the grasp I have of the game, I think the replayability is going to be lower. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from Aleatoriedad
I appreciate that they're trying to get rid of the problems of D2, but this in the end seems like it will only make the game boring and too easy. Not to mention too short. The replayability value is nonexistent. Get a char to lvl 60 (it's probably going to be very easy) and just freely swap around whatever you want. The end. You have all variations of that class at your disposal, what more do you want? Go play the market until you're old and gray.
They should try to find a balance between the harsh, punishing D2 system and just letting you make every character in one freely. Respeccing should have a cost. That way, you balance replayability, difficulty, rewarding actions, and fun.
I agree with your argument about replayability, even you getting a little exaggerated. I don't think the game will be very easy, nor short, I just think that people will get to lvl 60 (or high lvls close to that), switch some skills and that's it. No early game replay, no mid game replay, only end game replay. They will get bored quicker.
Or at least this is what it seems that will happen with the current information we got.
I also never liked respecing in any game. It is only good if you plan to make only one character, and then save gameplay. It is much more fun to do another character. Respecing is normally fine to correct wrong choices, but not to try a whole new build. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
1. No I don't agree. If people feels they need to replay Diablo 3 with a new character, then that's exactly what people are gonna do. Just like in Diablo 2. However, the difference is that you don't HAVE to do it, in order to see and try out new skills and builds. You CAN do it, but you dont HAVE to. Big difference and it's actually alot more fun this way, because nobody is forcing you to do anything. There is tons and tons of freedom. No incentive? Was there ever one in Diablo 2 ? Other than having to forceully do it, or else you couldn't ? That's really a positive thing?
Like i said, people will do whatever they want. If they wanna relive the entire campaign with a new character with a new build, then they will do it. incentive or not.. doesn't matter.
2. Yes you are wrong. You won't get ALL spells at the start. That's ... I mean cmon.. really that's just stupid. You unlock skills just as Diablo 2, as u level up. They grow stronger, + u get new ones.. and u get more attributes. you constantly have to rethink your char in Diablo 3, because u can choose rather freely what u wanna do.
Well, I think I get you point, but I don't agree. I always loved the way you could create a new character and start anew to do something you've never done before and live all the game with that. The first levels were always more fun than the last ones. Now that you can try different builds in higher level, people just won't try newer characters. Yes, I can do it, but most people won't and that will make less people in lower levels, which are the best IMO.
Thus, what I THINK will happen in MY OPINION is that people will just get to high-level and swap some builds, then bore from the game, even they having 1 bazillion builds left, it just bores to try A LOT of builds. The TIME they will spend replaying will be much lower than they spent in D2, that's why I say the replayability seems to be lower. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
Tell me then.
1. There is no need? Who says that? YOU create your OWN needs. That statement from you is weird. You do what you want. Why you do WANT to have a restriction to HAVE to make a new character everytime you wanna try something new or just a little different? That's insanely stupid and not fun.
If you WANT to make a new character and start fresh.. then do it ? What's stopping you? Nobody. Just never respec or change skills and start fresh 1-60.. same build.. try it.. what is wrong with that?
Just cos blizzard doesn't MAKE you do it anymore, doesn't mean it wrong or bad.
2. So clicking 5 times on a little button is very important to you? In diablo 2, raising vitality 5 points didn't matter AT ALL really... the small attribute points was skewed, and it was just plain a stupid design. Besides, it wasnt even every level that u got to spend attribute points and get new skills... in diablo 2, you just "rose" in level as well.. but u unlocked new stuff sometimes.. it was good.
In diablo 3, you fight and when u get new lvl.. ding.. u know u got alot of new stuff... newer spells, more attributes, more stuff to explore and gather.. if u want to feel powerful, then just click randomly on your scree nand imagine your stats rising lols
First of all, calm down, I already said I am not trolling, just trying to understand how the new system deals with these aspects.
1. There is no incentive to make another character, thus the majority won't. So, you make a character for every class, reach lvl 60, and then what? Start swapping skills to see another builds at lvl 60. Meanwhile while the other players do the same, wouldn't it simply reduce drastically low-level characters and thus make people just bore from the game quicker? I am talking about replayability, and it seems reduced, don't you agree? This approach seems really better for a first play, I am not arguing about that, but the replayability that has always been one of the greatest aspects of the franchise, at least for now, seems greatly reduced.
2. Well, Diablo 2 skill points seemed really relevant and worth waiting in D2, even being stupid to wait to max only some skills, but all the planning went back every level that you had th rethink your character and see where you were going. Just as all the other RPGs. You say new spells with lvl up in D3, but weren't all skills available since the beginning? Right now I understand that lvl up will only get them stronger, am I wrong? -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
1. If you want to make a new character and stick with specific skills, then do that? What is the problem? Why do you need to make 50000 new characters? That's stupid. But it's there for u if u want. You can make 10 characters right now, so do that. You can always delete your char if u dont like it and start over, or u can strip all your skills. Start a new character and do another build if u want.. do that.
2. Levelning up, you gain, more powerful spells, powerful rune effects and new items, new powerful spells, just cos u dont have a little button to click, doesn't mean anything..
All your stuff increases when u level-up. That's nice and powerful. Just go look in your inv.
1. There is really no need at all to make a new character since you could only make a lvl 60 character and switch skills. This is not about stupidity or need to make 50000 chars, it is about relevant choices and about the developing of a character to try a build. Now you can try a build simply changing the lvl 60 character skills. It's easier, as using a trainer and making a level 99 character and choosing the skill point allocation also was, but is not as fun as starting over and FEELING the build in every part of the game. I always loved the first 20-30 levels far more than the last ones.
2. I don't know, does that feel relevant to you? A completely automatic level-up? The level-up is the climax of every RPG, it can't go like "Oh, another level, what can I do now? Oh, i am stronger, that's all.".
I am not trolling nor am saying that the system will be bad. I am just trying to grasp how this system deals with the aspects I've risen, that are very important to me. -
Aug 3, 2011Roger posted a message on Skill Points Removal Fuels Game ControversyI have actually 2 doubts about this system.Posted in: News
1) OK, I understand the no necessity of maxing skills. But what about the replayability of the same classes? One thing that I loved about D2 was that after making a bow amazon I could start over with a javelin amazon, and it would feel like the whole new game again. Now there is no need at all to make a new character of the same class? This does reduce replayability, doesn't it?
2) Some time ago Bashiok said that with the automatic attributes level-up would still feel like a "level-up". But now without skill points, what is keeping the level-up from "Great, I'm a little stronger in everything I always used and can use better gear"? Does this seem like a "level-up"? Or am I missing something? -
Aug 2, 2011Roger posted a message on The Auction House ExplainedPosted in: NewsQuote from Meera
And this is the biggest problem of all things. You have two options:
1. Play soft core version by your own, farming your gold oldskool way. It will take probably months of farming to buy anything decent from AH.
2. Play hardcore version, which may dislike some players the idea of loosing it all.
When you say "nobody forces you" its a blind statement. Everything in the game affects everyone. So, if you don't roll money, the AH will be useless for you 100%. Since buying items with gold will be, mostly, impossible, and you will see it in matter of a month, items will not be sold for e-gold, they will be sold by money. E-gold will be like afghani currency or other really weak real world currencies since gold can be brutal-produced and sold as a RM, so gold will have an accessible price. People at the end will find that, farming gold by themselves isn't fun, and it will not be worth when you can buy 100k gold for 1 dollar. You will need for sure more than 100k gold to buy anything worth using gold, so you have 4 options in there:
1. Play constantly to get a 00.35% drop rate unique item.
2. Farm gold for a year to buy Epic rare unique item. Good luck with that.
3. Buy gold with real money then spent it on items, lol. Good luck with that.
4. Buy the item instantly for 20 bucks and forget about gold conversion ratio or inflationary prices. Good luck with that.
As you see, you have few free options. This isn't something "good" for any players, it's just Blizzard way to set a print machine for themselves while people get like zombies playing for win just a penny.
You cannot compete or make a living when you have deeper economies like China, Russian ones, any american thinking they will win 30 bucks from selling one epic is just dreaming. Any dedicated farming company will insta buy anything low on price to resell it until they control massively the market while Blizz dad will be sit down watching the cuttings taxes fill their banks.
Seriously guys, this is just another way to make a printing machine using their player base spent money instead playing and having fun with friends.
Simply putting it, you are completely wrong.
And I will not explain again why, if you would like to know, try to make an example and find out if the gold and money input is equivalent to the gold and money output you think will happen in this scenario. -
Aug 2, 2011Roger posted a message on The Auction House ExplainedGuys, really. If you doesn't have any experience in the economy market or any graduation degree on economy, you should stop making chaotic predictions about what economic impact the RMAH will have on the game. Blizzard clearly stated that they have employees with doctor degrees in economy, so they DO understand the basics of economy and doesn't need to be outsmarted by some people that only have a grasp on the subject.Posted in: News
First of all, there is NO FREE LUNCH. Each e-balance is directly related to each dollar used to buy an e-balance, so, different from the US credit system, there is no way to "create credit" without paying for it. On the contrary, the credit is always lower than the money used to buy e-balance since the fess will drain some of it. So, no "making money out of nothing". When you get e-balance that you didn't pay for it, someone paid for it. - To post a comment, please login or register a new account.
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Glad I could do it in time.
So the banner means nothing, you can next-next-finish to get the same sigil as everyone, ok?
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Diablo has been gone for almost 20 years and skinny is now the new trend.
Everybody knows Diablo always follows the trends.
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After that they may have a very good idea to give a release date.
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About the Curse girl, she's a very cute girl tallking about games. For most of the teenagers gamers she represents the hope to find such a cute girl that likes games. Pity that she is just on the internet with a billion followers drolling on every second of her's videos. And most of them doesn't know how to get to know girls in another way (or at all). There is really no need to see the videos other than see a cute girl talking about games, since the information she gives us is nothing new nor deep.
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You can actually get killed by an hamburger.
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So, I would say they are finishing market details with retailers and we will have the release date announcement in the next 2 weeks. A viable release date would be early April.
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One could argue about the "Wow generation" of gamers that spend time compared to a real job playing just one game made the gaming world garbage also (not just their lives).
Don't think that a game is garbage just because it is not as it used to be. There used to be very hard games in Genesis that you lost EVERYTHING if you died once, but I think that people enjoy today's easy games a lot more. And don't lie, you didn't like the frustration of dying and doing it all over again also, sometimes you even might have thrown the controller on the ground. The satisfaction of getting through is not that nice to compensate the frustration.
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I'm starting to think that people will start bitching again when they announce the release. "What Blizzard? Are you serious???? 5/5/12, why not 6/5/12 which is clearly a better release date? Are you joking on your most loyal fans???"
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You know that engineers are not achitectures, right? Engineering is focused in what the building must have not to fall down or to burn all your electronics down whenever you are taking a shower while your wife is using a hairdrier.
I'm also a software engineer in fact. I know about suggestions helping the development for the target user, but one thing is making a suggestion and another is coming with a completely overthought idea with this kind of talking:
"It's so obvious that the last system is underwhelmingingly better than the shitty one they proposed. Blizzard's employees know nothing about their product, I know everything they should know about this!"
You would be (maybe you already are depending on your experience) surprised on how customers may think sometimes that some completely impossible ideas are clearly the best option, even if you prove them wrong. One very simple example is design projects on the interface. You make lots of tests using Human-Computer-Interation techniques, make a lot of polls with an heteregenous group of target users, make lots of usability tests to prove what interface is definitely the more user-friendly and efficient, but the customer comes talking about that interface being bullshit because they want to put icons in the desktop because they did that all the time in Windows. But when we force them to test it FOR A MINUTE, they say "Ohh, that's right. It's better".
That's exactly what we are seeing here. People that know nothing about system development saying that they are completely right to think that a system mechanic that they never tested is completey wrong, just as the dozens of designers and testers that are developing and testing that for the past few years 8h a day.
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You're right, who needs engineers to build our buildings? Education and jobs experience is so overrated.
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Sure this new system lowers customization and makes the game a little eaiser, but come on guys. Last time I made some math I found that it required about 5 years playing the game as a 4h part-time job to get a perfect gem due to the fact that there is a max level gems drop. Is this really necessary?
I mean, I played diablo 2 so I could have at least a lvl-80 from each well-known build (some times I did the same build twice). I've found lots of high runes, ehereal arkaines valor, stormshield and other lots of rare items. But I've NEVER seen a single SoJ drop. Played the game for about 5 years non-stop and haven't even seen the most common item for almost ALL builds drop.
In Diablo 2 everyone could have access to these items because of dupes. In Diablo 3 there should be no dupes, so is that really necessary to make items a lot harder to get than it was in D2?
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By making useless to make new chars I really think that the replayability will suffer a very strong decrease. In D2 each build behaved as a different class (bowazon is completely different from a javazon that is completely different that a pikeazon, that's 3 classes on one).
I think that there may be some problems with the new desgin such as low-level games becoming incredibly scarce in comparison to high-level ones, people stop playing just after leveling each character once to max level and sudden change of all characters in one class to the most overpowered build in the current patch (and re-changing after new patch).
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