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    posted a message on How many exclusive sigils can you earn (per class)
    I just read this thread when 5 minutes were left to get the DH sigil.

    Glad I could do it in time. :)

    So the banner means nothing, you can next-next-finish to get the same sigil as everyone, ok?
    Posted in: Diablo III General Discussion
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    posted a message on Big D: Too Feminine?
    This has been discussed already.

    Diablo has been gone for almost 20 years and skinny is now the new trend.

    Everybody knows Diablo always follows the trends.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPEN
    is a release date sign of release?
    Posted in: News & Announcements
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    posted a message on Website Database Compromise, Champions and Bosses linked, +Skill Affixes, French and German Clients
    This is looking good. IMO now they will finish giving the lot of keys they've been giving out and prepare a new patch with a char wipe to simulate the release.

    After that they may have a very good idea to give a release date.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Now Active for Wow Annual Pass Holders, Blue posts, Curse Gaming Bracket and Weekly Round Up
    I just read the "Diablo 3 active for Wow annual pass holders" and read through the whole title to see any important information like "RELEASE DATE IS HERE!!!" or "THE GAME IS OUT!!!". You can rest assured that when any of these happens there will be a very informative title with capital letters and big fonts.

    About the Curse girl, she's a very cute girl tallking about games. For most of the teenagers gamers she represents the hope to find such a cute girl that likes games. Pity that she is just on the internet with a billion followers drolling on every second of her's videos. And most of them doesn't know how to get to know girls in another way (or at all). There is really no need to see the videos other than see a cute girl talking about games, since the information she gives us is nothing new nor deep.
    Posted in: News & Announcements
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    posted a message on and the Horadric Hamburger is a Dagger!
    This is for all you americans.

    You can actually get killed by an hamburger.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Calculator and Diablo III In-Development -- Class Skills, blue posts
    The new battle.net post just strengths my belief that they are rushing little things in the last weeks to make the release go and fix minor issues later. The Battle.net being ready is for sure a good thing, as what is left to test is only the rune system, that they've been testing for a while.

    So, I would say they are finishing market details with retailers and we will have the release date announcement in the next 2 weeks. A viable release date would be early April.
    Posted in: News & Announcements
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    posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item Customization
    Quote from SFJake

    No, they most certainly are not. This day and age of gaming is dark exactly because even the very people buying the games actually look at it this way. No wonder the gaming world is such garbage.

    One could argue about the "Wow generation" of gamers that spend time compared to a real job playing just one game made the gaming world garbage also (not just their lives).

    Don't think that a game is garbage just because it is not as it used to be. There used to be very hard games in Genesis that you lost EVERYTHING if you died once, but I think that people enjoy today's easy games a lot more. And don't lie, you didn't like the frustration of dying and doing it all over again also, sometimes you even might have thrown the controller on the ground. The satisfaction of getting through is not that nice to compensate the frustration.
    Posted in: News & Announcements
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    posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item Customization
    I always thought that the new rune system announcement would be shortly-followed by the release date. This message from Jay makes me think that they intend to make the release date announcement in the next 2 weeks. That would make a viable date in early April, just giving the opportunity for a April Fools joke "announcing" the new delay in the development to 2013 along with some groundbreaking changes, such as changing the barbarian into a bard and making Diablo a playable class.
    Posted in: News & Announcements
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    posted a message on To those complaining about the new rune system...
    People bitched about being only 5 classes, people bitched about the necromancer doesn't making a return and the WD looking similar, people bitched about the old-new skill system, people bitched about the new-new skill system, people bitched about PVP, people bitched about the RMAH...

    I'm starting to think that people will start bitching again when they announce the release. "What Blizzard? Are you serious???? 5/5/12, why not 6/5/12 which is clearly a better release date? Are you joking on your most loyal fans???"
    Posted in: Diablo III General Discussion
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    posted a message on To those complaining about the new rune system...
    Quote from Ruppgu


    They can still criticize how a building looks even if they aren't an engineer.

    We are the consumers of the product. We have every right to share our views on it despite not being game designers. I work as a software designer and we get a lot of suggestions from customers. They aren't software designers but you know what? Some of them have some good ideas and some of the ideas make it into our product. To say you have no right to an opinion because it's not our profession is moronic.

    You know that engineers are not achitectures, right? Engineering is focused in what the building must have not to fall down or to burn all your electronics down whenever you are taking a shower while your wife is using a hairdrier.

    I'm also a software engineer in fact. I know about suggestions helping the development for the target user, but one thing is making a suggestion and another is coming with a completely overthought idea with this kind of talking:

    "It's so obvious that the last system is underwhelmingingly better than the shitty one they proposed. Blizzard's employees know nothing about their product, I know everything they should know about this!"

    You would be (maybe you already are depending on your experience) surprised on how customers may think sometimes that some completely impossible ideas are clearly the best option, even if you prove them wrong. One very simple example is design projects on the interface. You make lots of tests using Human-Computer-Interation techniques, make a lot of polls with an heteregenous group of target users, make lots of usability tests to prove what interface is definitely the more user-friendly and efficient, but the customer comes talking about that interface being bullshit because they want to put icons in the desktop because they did that all the time in Windows. But when we force them to test it FOR A MINUTE, they say "Ohh, that's right. It's better".

    That's exactly what we are seeing here. People that know nothing about system development saying that they are completely right to think that a system mechanic that they never tested is completey wrong, just as the dozens of designers and testers that are developing and testing that for the past few years 8h a day.
    Posted in: Diablo III General Discussion
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    posted a message on To those complaining about the new rune system...
    Quote from lorien1973

    Quote from LordRayken

    The problem with the rune system, the problem with the blah, the problem with the blah blah blah, "the real problem with the blah, blah, blah."

    If there are so many PROBLEMS with Diablo 3, stop talking about it and leave. I am so sick and tired of people acting like they're game designers. You don't know anything about game design and you have no idea what you're talking about. Quit it.
    Video games are about exploiting human nature, really. Anticipation, suspense, thrill of the unknown - people love this stuff.

    Most people do not like being told things that will happen in the next few minutes. The anticipation is part of the fun.

    Simply by randomizing the rune locations for each ability; and then giving out runes randomly (ie your first rune slot might be empty, but you'd get something that fit into the second slot), removing the automatic attainment at each level and tying the runes to events, you could give out runes in exactly the same order (and pacing ... pretty much) but add a sense of anticipation as to which one you might get next. Sometimes you get a stinker (yay! Corpse spider rune), other times you don't. Either way, you always have something to look forward to.

    People like this sort of thing. Blah blah video game design is irrelevant to the equation.

    You're right, who needs engineers to build our buildings? Education and jobs experience is so overrated.
    Posted in: Diablo III General Discussion
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    posted a message on To those complaining about the new rune system...
    I'm just happy I won't have to play the game for 8h a day for 2 years to get a top-10 rune to my preferred skill.

    Sure this new system lowers customization and makes the game a little eaiser, but come on guys. Last time I made some math I found that it required about 5 years playing the game as a 4h part-time job to get a perfect gem due to the fact that there is a max level gems drop. Is this really necessary?

    I mean, I played diablo 2 so I could have at least a lvl-80 from each well-known build (some times I did the same build twice). I've found lots of high runes, ehereal arkaines valor, stormshield and other lots of rare items. But I've NEVER seen a single SoJ drop. Played the game for about 5 years non-stop and haven't even seen the most common item for almost ALL builds drop.

    In Diablo 2 everyone could have access to these items because of dupes. In Diablo 3 there should be no dupes, so is that really necessary to make items a lot harder to get than it was in D2?
    Posted in: Diablo III General Discussion
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    posted a message on Rune System and Patch Info Soon, Skill Trees, Poll Recap, and Beta Screenshots
    I really liked to make new characters. In my opinion the most fun part of the game was the first levels with all the excitement of doing a brand-new character, changing the play-style drastically from the other and having a completely different experience from seeing the new build in all its levels since the beginning.

    By making useless to make new chars I really think that the replayability will suffer a very strong decrease. In D2 each build behaved as a different class (bowazon is completely different from a javazon that is completely different that a pikeazon, that's 3 classes on one).

    I think that there may be some problems with the new desgin such as low-level games becoming incredibly scarce in comparison to high-level ones, people stop playing just after leveling each character once to max level and sudden change of all characters in one class to the most overpowered build in the current patch (and re-changing after new patch).
    Posted in: News & Announcements
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    posted a message on [Idea] Diablo 4 (Diablo Prequal, Angels and Demons?)
    Maybe they will make a MMO called World of Sanctaury where you had 3 factions, human, demon or angel and they would make a Warcraft-World hack-and-slash ARPG.
    Posted in: Diablo III General Discussion
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