@ Phrayed: Then you're not really counting on your skills but instead simply plowing forward like always and just hoping orbs drop to bail you out each second, can't possibly be more mindless imo.
Just to make it clear, i'm not against fast paced action, not at all, but what i'm suggesting doesn't impede on being able to play just as fast as you always did or imagine to do in Diablo 3.
The difference is that currently with the orb system everyone is adviced to play as fast as possible, everyone benefits from it, making the satisfaction to play fast really nihil after you've played it once.
With my suggestion "being able to play fast" means you're confident in your own skills, rather then Blizzard telling you "playing fast is the only way", if you are able then you know you are good and if you do then being able to play fast will be that much more satisfactory, it will proof you really are epic. I don't see how you can be against dividing the truly skilled players from the n00bs that wouldn't last long when playing fast.
I mean, what is best? Blizzard telling you it is adviced to play slower rather then fast and then proving them wrong purely by your own skills, or Blizzard telling you it is adviced to play fast and you just following their orders because thats how you play the game wether you're skilled or not?
You lost me, are you saying orbs promote fast play because you should come out of battles with full life and jump right into the next one...or are you saying orbs promote slow play because you need to be more cautious in battle and cautious equals slower...I am split on the issue of orbs, but you honestly are not making good points. From what I can tell...you think orbs will be super abundant and make things easy or too rare and make things frustrating because you need to heal. Yet you cite them needing to balance, its what every game designer does...so isn't it possible they balance it such that orbs are neither too abundant nor too rare.
I think some people might think native americans dont belong just like samurai don't belong, etc. But I think they can make it work. I like how it can be a mix of druid/amazon.
I think this would allow you plenty of rearrangement possibilities, especially considering that respeccing won't be as necessary in D3 as it was in D2. In D2, there were tons of "sucker skills" that were great below level 30 but then started to get pretty useless at higher levels.
How many people did Prayer lure into its sexy grasp? Count me in.
But ya if they are indeed making it more like every skill is useful all game then respec is less necessary.
The game is too fast paced and a mule seems to make the game "cuter" which is just not Diablo. An "account stash" would be enough to switch items between your own chars.
Sorry man, but a mule is just too cute for Diablo.
We're not talking Barbie and My Little Pony action adventure here. The mule could be scarred up if you'd like. It would be cool to have it waiting at a hitching post in town, then you could grab it and bring it to a shop to be able to organize, sell, etc faster. But the mule shouldn't be able to go out of town. But ya I don't see a problem with this or think its 'not diablo' in any way.
I really can't see the problem here, if you don't like the respeccing opportunity DON'T EFFIN USE IT!!! As simple as that.:cute:
Morbidio's philosophy:
Don't like radar in FPS -> DON'T EFFIN USE IT
Don't like heroes in WC3 -> DON'T EFFIN USE IT
Don't like 3-pointers in basketball -> DON'T EFFIN USE IT
Don't like college education -> DON'T EFFIN USE IT
The only problem occurs when you are actually trying to be competitive, then I guess you have to play by the same rules as everyone else.
Then explain to me why I had to restart a lvl61 character on WoW, even though there was respecs. My playtime was around 400-430 hours on that character since I liked to PvP. Despite investing 400-430 hours on that character and the availability to respec, I made a new one. Why would that be?
Perhaps you should instead explain to us why you would restart the same type of character. That makes no sense unless
a) you wanted that character type on two different servers or didnt want to pay the transfer fee
you realized a certain race has better racials for that class (why no race change blizzard??? i made a mistake when i didnt know what i was doing)
c) you wanted a different name without paying
d) you wanted to have a jewelcrafter and you were comfortable with this class and thought it would be the easiest to level up
how can you get to 70 without having a spec? Any char without distributed skill points is useless and most likely rushed.
he means, it took him 10 character before he felt like he got it right. he trained skills on all of them along the way, but only like the way the 10th one turned out.
Yeah, great..let's turn a black guy from African lands into some white dude watching NASCAR.
Lol@you saying you aren't racist..who gives a shit if the character is fucking orange..nevertheless black, white, or whatever?
That's so cliche it makes me sick. Who cares if he's orange...eh a lot of people would be pretty shitty if he was orange because that would mean he is some sort of alien being. You're not colorblind, you notice people's skin color, stop pretending you don't because ignoring differences is worse than acknowledging and accepting them...anyways racial issures shouldn't be in a D3 forum.
To the dude that said he never noticed the paladin was black...you start out with no helmet, just a shield and sword.
That said, I don't think you should be able to change skin color and all that. These characters are supposed to fit into the story with the background Blizzard has written for them. Its not like you are some random jerk-off no-namer like in an MMO. You are THE barbarian, THE wizard, THE witch doctor. You are playing a specific character in a fictional story. Its like playing a Batman game and being able to customize his costume and make it red...it doesn't make sense.
4) Once you have everything perfected, you will quit. I will quit. Anyone will quit. Thus, the faster you can attain perfection, the less replayability the game has. That is a simple, unarguable fact in any RPG game.
I don't agree with that. I enjoyed making characters I knew wouldn't be powerful or perfect, but I wanted to see if I could make them work.
Anyways the advantages to not having respecs are...you end up with multiple characters that you can just switch to when you feel like playing that type of character...as opposed to spending time, money, or whatever to respec when you want a different type of wizard. Then get screwed if you dont like it and want your old character back.
Also you get the experience of seeing how that type of character plays from start to finish. It is different to play the game start to finish with a shapeshift druid than an elemental druid. If you can respec then you don't know how one of them fares in the early-mid game.
As for miss clicks I think a simple system where you have like a short time period to undo what you just did but not enough time to test out the build.
Thats a good idea. Make it so the time period is just before you have actually used the skill in any way since you trained it.
Also I'm re-evaluating my previous statement about "respec should take just as long as leveling a character in D2". The difference would be in D2 you could have an elemental druid and a wolf druid then play whatever you feel like at the time. With D3 respec you would have a whim on wanting to play elemental...respec...then have a whim to play shapeshift...respec...etc. That would end up being more of a waste of time than D2, which was the problem they are trying to solve in the first place right???
Uhhh.... " a lot of the fun of d2 was coming up with new build theorys and trying them out" - yeah that's true, except that it took you exactly one day to restart a character and get it to level 85. So your theory is pointless. You could cheat the game that way and respec every day. It's very possible that D3 will be more restrictive than D2 was in that sense. Not to mention that it won't let you reach a high level in an afternoon because THAT is what ruins replayability.
But you can't argue that D2 was more replayable because of no supported means to respec, since everyone was respeccing anyways. I don't want my 'learning process' as you put it, to last 2 months and then to realize that I need to spend another two months to start a better char.
Ya, but dont you think people that actually think out a build should be rewarded in some way. If you make respec easy then as soon as someone comes out with the new 'it' build, it will take 1 second for people to hit the respec button and thats that. They need respec to take at least as long to earn in D3 as it took to build up a new character in D2.
Yeah I know, but you're not the one who'll be buying the poorly translated French version of the game.
Diablo II was pretty fucked up. There are translation issues everywhere, like the way "trap" is translated into the French word for "trap-door", and every "trap-door" is translated as "booby trap".
You can't even guess how many French players never opened the wrongly translated "trap" in Lut Gholein that leads to the sewers, fearing they might die...
On the subject of people not playing together...this is a seperate idea apart from Jay Wilson's dumb comment.
They should implement some sort of filter where you can search for games only made by people of similar level or only games made by people who just completed the same quest as you or only games made by people on the same act as you...you get my point. The lack of good filtering hurt cooperation a lot more than 'fear of PK' did.
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You lost me, are you saying orbs promote fast play because you should come out of battles with full life and jump right into the next one...or are you saying orbs promote slow play because you need to be more cautious in battle and cautious equals slower...I am split on the issue of orbs, but you honestly are not making good points. From what I can tell...you think orbs will be super abundant and make things easy or too rare and make things frustrating because you need to heal. Yet you cite them needing to balance, its what every game designer does...so isn't it possible they balance it such that orbs are neither too abundant nor too rare.
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I think some people might think native americans dont belong just like samurai don't belong, etc. But I think they can make it work. I like how it can be a mix of druid/amazon.
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How many people did Prayer lure into its sexy grasp? Count me in.
But ya if they are indeed making it more like every skill is useful all game then respec is less necessary.
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We're not talking Barbie and My Little Pony action adventure here. The mule could be scarred up if you'd like. It would be cool to have it waiting at a hitching post in town, then you could grab it and bring it to a shop to be able to organize, sell, etc faster. But the mule shouldn't be able to go out of town. But ya I don't see a problem with this or think its 'not diablo' in any way.
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Morbidio's philosophy:
Don't like radar in FPS -> DON'T EFFIN USE IT
Don't like heroes in WC3 -> DON'T EFFIN USE IT
Don't like 3-pointers in basketball -> DON'T EFFIN USE IT
Don't like college education -> DON'T EFFIN USE IT
The only problem occurs when you are actually trying to be competitive, then I guess you have to play by the same rules as everyone else.
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Perhaps you should instead explain to us why you would restart the same type of character. That makes no sense unless
a) you wanted that character type on two different servers or didnt want to pay the transfer fee
you realized a certain race has better racials for that class (why no race change blizzard??? i made a mistake when i didnt know what i was doing)
c) you wanted a different name without paying
d) you wanted to have a jewelcrafter and you were comfortable with this class and thought it would be the easiest to level up
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he means, it took him 10 character before he felt like he got it right. he trained skills on all of them along the way, but only like the way the 10th one turned out.
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First person to say it the best... or something like that.
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That's so cliche it makes me sick. Who cares if he's orange...eh a lot of people would be pretty shitty if he was orange because that would mean he is some sort of alien being. You're not colorblind, you notice people's skin color, stop pretending you don't because ignoring differences is worse than acknowledging and accepting them...anyways racial issures shouldn't be in a D3 forum.
To the dude that said he never noticed the paladin was black...you start out with no helmet, just a shield and sword.
That said, I don't think you should be able to change skin color and all that. These characters are supposed to fit into the story with the background Blizzard has written for them. Its not like you are some random jerk-off no-namer like in an MMO. You are THE barbarian, THE wizard, THE witch doctor. You are playing a specific character in a fictional story. Its like playing a Batman game and being able to customize his costume and make it red...it doesn't make sense.
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I don't agree with that. I enjoyed making characters I knew wouldn't be powerful or perfect, but I wanted to see if I could make them work.
Anyways the advantages to not having respecs are...you end up with multiple characters that you can just switch to when you feel like playing that type of character...as opposed to spending time, money, or whatever to respec when you want a different type of wizard. Then get screwed if you dont like it and want your old character back.
Also you get the experience of seeing how that type of character plays from start to finish. It is different to play the game start to finish with a shapeshift druid than an elemental druid. If you can respec then you don't know how one of them fares in the early-mid game.
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Thats a good idea. Make it so the time period is just before you have actually used the skill in any way since you trained it.
Also I'm re-evaluating my previous statement about "respec should take just as long as leveling a character in D2". The difference would be in D2 you could have an elemental druid and a wolf druid then play whatever you feel like at the time. With D3 respec you would have a whim on wanting to play elemental...respec...then have a whim to play shapeshift...respec...etc. That would end up being more of a waste of time than D2, which was the problem they are trying to solve in the first place right???
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Ya, but dont you think people that actually think out a build should be rewarded in some way. If you make respec easy then as soon as someone comes out with the new 'it' build, it will take 1 second for people to hit the respec button and thats that. They need respec to take at least as long to earn in D3 as it took to build up a new character in D2.
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Lol, that's quite a translation problem.
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They should implement some sort of filter where you can search for games only made by people of similar level or only games made by people who just completed the same quest as you or only games made by people on the same act as you...you get my point. The lack of good filtering hurt cooperation a lot more than 'fear of PK' did.