Quote from@ Phrayed: Then you're not really counting on your skills but instead simply plowing forward like always and just hoping orbs drop to bail you out each second, can't possibly be more mindless imo.
Just to make it clear, i'm not against fast paced action, not at all, but what i'm suggesting doesn't impede on being able to play just as fast as you always did or imagine to do in Diablo 3.
The difference is that currently with the orb system everyone is adviced to play as fast as possible, everyone benefits from it, making the satisfaction to play fast really nihil after you've played it once.
With my suggestion "being able to play fast" means you're confident in your own skills, rather then Blizzard telling you "playing fast is the only way", if you are able then you know you are good and if you do then being able to play fast will be that much more satisfactory, it will proof you really are epic. I don't see how you can be against dividing the truly skilled players from the n00bs that wouldn't last long when playing fast.
I mean, what is best? Blizzard telling you it is adviced to play slower rather then fast and then proving them wrong purely by your own skills, or Blizzard telling you it is adviced to play fast and you just following their orders because thats how you play the game wether you're skilled or not?
You lost me, are you saying orbs promote fast play because you should come out of battles with full life and jump right into the next one...or are you saying orbs promote slow play because you need to be more cautious in battle and cautious equals slower...I am split on the issue of orbs, but you honestly are not making good points. From what I can tell...you think orbs will be super abundant and make things easy or too rare and make things frustrating because you need to heal. Yet you cite them needing to balance, its what every game designer does...so isn't it possible they balance it such that orbs are neither too abundant nor too rare.