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Oct 24, 2008I would love MMOs if they didnt have emote, but I can't stand them. Something about being able to make my character do stuff besides kill things is a total turnoff and makes the gameplay suck.Posted in: Diablo III General Discussion
Oct 22, 2008Stun isn't the same as slowing effect of cold. I think adding stun to lightning along with erratic damage makes it unique enough.Posted in: Diablo III General Discussion
I personally almost always made my first character of the ladder a fire sorceress. There werent very many powerful immune to fire foes. Fire should be all about splash (fireball, meteor)...make the monsters group up and tear em down.
Arcane could have a chance to inflict a blinding or fear effect maybe.
Oct 22, 2008The fact they even have knowledge of what the complaints are will affect their judgement in some way or another. Sometimes they will briefly think it over and realize why they went the way they did or it will make them ask why they did something or why they didn't do something. They will always put it in the perspective of their own vision though. So arguing against major goals that they have will the game won't fly, but suggesting some details might fit into their grand scheme and they could incorporate those.Posted in: General Discussion (non-Diablo)
Oct 20, 2008Posted in: Diablo III General DiscussionQuote from "Cyanide-Tipped" »Don't forget though that potions will still exist in Diablo 3, pretty sure I read that somewhere.
Boss battles are going to be a lot more interesting. However, as far as we know when you enter a game you are automatically inserted in a team. What if you are team'ed up with some kid who doesn't understand things or a jerk who "wastes" the health orbs. People will probably say just lock the game or play only with friends but I think we all know that we'll all be in a random public game sooner or later.
Ionno...just something to think about...hope Blizzard considers this as well with seasoned vets versus new players (and jerks) to Diablo.
Like any other game, you will 'pub' sometimes and you will play with friends sometimes. Sometimes in those public games you will find a good/cool person that you will friend. Relying on random people is something that is done almost every multiplayer game ever...taking from my own experience WC3 random team, Halo 3, WoW...sometimes people backstab you on purpose, sometimes they just plain suck, but sometimes they are good. The people you play with should affect the outcome of the game, otherwise why are you playing multiplayer.
Oct 20, 2008Posted in: Diablo III General DiscussionQuote from "blood-doll" »i don't think they should balance it around 4 players...
i liked it in diablo 2 where it scaled: ("diablo's minions grow stronger" "diablo's minions weaken")
but that you couldn't (reasonably) get to the highest levels without team effort (or using multiple games run yourself)
balanced to one player. scaled based on players in the game. rewards EASIER or FASTER to attain through team work but not unattainable for the soloist.
that was one of the best things about d2.. PERFECT for the solo player but also allowed for grouping that was balanced around the number of players.
i really hope they don't mess with that.
i realize people want to play together raid together.. but there's a lot of games that cater to that playstyle and leave solo players on the sidelines.
i hope d3 can please both kinds of players (soloers and those that want hard fights that take the coordination of many) and i agree that balance around 4 players seems to please no one.
but i'm not sure that they have said that they're balancing the game around having 4 players present; just that it was the current max allowed in a game.
i'im hoping that it scales with level and that more than 4 is the max, but just have to wait and see.
D2 was not balanced for 8 people. 1 person could do all the killing and 7 people sit there. If you are going to let 8 people in a game you need to force it so at least half of the people need to get involved to be successful. Just adding a scaling factor to monster health/damage is not balancing, its a quick afterthought...
Oct 20, 2008Posted in: Diablo III General DiscussionQuote from "kaikai" »And I agree that they should. They shouldn't coast past these issues by simply lowering the max amount of players per game, they should work on balancing.
In every game there is a point where you have to draw the line. In WoW they balanced instances for 5 people and 25 man raids. They didnt make it so you could bring anywhere from 1-25 people into an instance. You can't expect them to balance it like that and end up with a decent playing experience no matter where your party falls in that spectrum. You are essentially asking them to balance the whole game of Diablo 3 for eight different sized parties...that could take a lot of work especially considering the more people you have the harder it is to balance.
Oct 20, 2008This isn't as dumb as it may appear at first. The barbs leaping ability is used to get out of or into the fray and going over big gaps. The jumping ability could be something where you couldn't jump over any mobs, making it not an escape skill in that respect. But you could make it so like in D2 act 1 you could jump over those little fences. Some mobs may be not agile enough to follow. This will make it so you use your environment a bit more to isolate mobs or escape if you back yourself up to a jumping obstacle. I guess think of it more like a vault skill, just used for getting over low obstacles like fences.Posted in: Diablo III General Discussion
Oct 20, 2008The system will be more of an inbetween as far as teamwork goes. If someone gets real low, someone has to step in and try to take damage or lure around the boss. While the low man runs around avoiding damage. Someone else tries to knock a globe out of a smaller enemy. Certainly more teamwork than D2, but less than if they made it so globes only healed the person getting it, because then you would have to figure out on the fly who should pick it up. Too much teamwork creates frustration, especially when playing with random people.Posted in: Diablo III General Discussion
Oct 20, 2008Posted in: Diablo III General DiscussionQuote from "kaikai" »What are you talking about? He's saying that he doesn't agree with limiting games to four people. I agree. Why impose limits like that? People can play with four players if they want but why limit people who want to play with 5 or more? That sucks if I'm with five friends and we all want to play Diablo 3 but we have to exclude someone!
If blizzard actually balances the game specifically for 1 person, 2 people, 3, 4... then it will end up better off than allowing 16 people in a game with the only difference between 1 and 16 people is the monsters have 16x more life, 16x more damage or whatever. A health and damage scaling factor is a sorry excuse for balancing, they need to tweak around resistances, monsters speed, etc to make it so you have to work together more.
Oct 17, 2008Posted in: Diablo III General DiscussionQuote from "necronergal" »......... well from how you guys put it, it sounds like you can switch up your spells at anytime. i kinda dont like that idea and then i do. i dont like it casue then it seems like you can do anything with your char. but then i do like it cause if your a wizard and you have all cold frost skills. and you meet a frost immune monster. you can switch the skills up and hit him with disintegrate. idk. hand and hand type thing.
needing to respec to get past certain parts would kind of suck. it would reduce one big game to a bunch of little mini-games. instead of having to build a well rounded character, just keep making it lopsided to totally own the current situation...
Oct 17, 2008Posted in: Diablo III General DiscussionQuote from "Teky-_^" »Respecing basically give you the option to unlearn all your skill points and then put them back in again anyway you would like. Instead of leveling a new char
thereby giving your character an identity crisis.
"what kind of mage am I?"
Oct 17, 2008Posted in: Diablo III General DiscussionQuote from "dothedrew62" »
The auction house....man this was it! I could finally put up all my crap I wanted to sell, and go level! In addition, it created stable prices that were determined by the usefulness to players!
Not true. Why is it that all the linen cloth, runecloth, mageweave, etc was placed on AH for just slightly more than it sold at normal shops? The item was overabundant and people would sell it for less if the shops bought it for less. Blizzard dictated the worth of that item. BTW this issue has been talked about so much in other threads, and you it's not as easy as you think to just implement a gold economy into a game like Diablo.
Oct 16, 2008Dimebog I actually agreed with most of your points except...Posted in: Diablo III General Discussion
Quote from "Dimebog" »
Secondly, Jay is not wrong.
The thread title may be confusing, but the OP is arguing only that Jay didn't nail down the actual reasons the number was so low. He misplaced blame on PK which is a very small piece of the blame pie. You must admit he is wrong in that respect as you have named all of the main contributors to low cooperation.
Oct 16, 2008Posted in: Diablo III General DiscussionQuote from name="Elfen Lied" »One of my biggest problems with WOW is the boringness of some chains.
I go here kill 5 guys of a certain type go back to town, go back kill 5 more guys of a different type go back to town, go back and kill the boss. Surely I could have done both of the kill 5 guy quests at the same time. I don't mind going to an area killing a bunch of minion types then going back for the boss.
But man some of these chains are lame with the number of times your are running there and back.
Another issue i have is those lame ass collect x item quests. collect 20 eyes of Raptors or something, fine that should be easy, 20 eyes, each Raptor has to have at least 1 eye right? WRONG! Some, and for god knows why, will drop none. WTF? how can something have no eyes? If you collecting body parts I do not see how something cannot have at least 1 eye, 1ear, 1 kidney, 1 lung and and at least one heart, if that is what you are collecting. I'm pretty sure most things would last 3 minutes or less without a heart. And can someone explain why a hairy Gnoll won't drop a tuff of hair?
I can't believe to get my items I find myself killed 2, even 3 times as many creatures as I need to. Sure the EXP is great, but its boring as Hell.
Body parts get damaged in a fight...isn't that essentially what you are doing by fighting someone, damaging their body parts to the point that the body can't function and dies. So I'd assume the person who wanted the eyes didn't want the crushed ones and they also didnt want the kidney with 3 arrow holes in it. Anyways those random drop quests weren't too fun.
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