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    posted a message on average game for D2 1.2 players - JW IS WRONG
    Quote from "kaikai" »
    Jay Wilson is wrong. He is misinterpreting that statistic. The reason why the average game size is 1.2 players is because of magic finding (accumulating rare items). The most popular way to magic find was to make a game and quickly kill a boss like Mephisto. So what people do is make a game, kill Mephisto, quit, and remake. You have thousands of people doing this and the frequency of magic find games becomes very high. Each game only has 1 person in it, the magic finder, so it makes sense that the average game size is around 1.

    When people want to level and quest then full games are preferred to maximize the amount of experience gained. People would work together for longer periods of time, even hours when trying to advance through acts, and therefore the frequency of these games is very low.

    The fact is that people DID work, quest together, and level together. In HC, questing games were the most difficult to join because they were always full!

    To address the average game size of 1.2 players and blame it on hostility and playing killing is wrong. Anyone who seriously played the game knows this. Player killers were something to deal with but everyone would deal with them together. Hostility and playing killing does not take away but adds another dynamic to the game. The real issue for this statistic has nothing to do with player killing, but has everything to do with magic find and loot.

    100% agreed, that is a complete misinterpretation of a statistic and a complete misunderstanding of how Diablo 2 was played. Someone can do a meph run in about 2 minutes, pindle run in like 30 seconds. A thousand people doing that will completely skew the stats, especially when the cooperative games are going to last over an hour in the case of coop questing. 1 long cooperative game of 8 people will get completely lost in the stats when it is up against 8 people doing pindle runs...8*120=960 games vs 1 game. And in each case its 8 people getting entertained for the same amount of time. I'm not a HC player, but not once did I choose solo because I was afraid of getting PKed. It was always that I couldn't find someone on the same quest or I was mfing and didnt need other people slowing me down.

    The only reason it wasn't 1.01 was because of baal runs.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard on Battle.net Subscription
    Quote from "Dimebog" »
    He said they will charge for the new content that they develop. Wtf did you think?? That they would just give it to you for free??

    Note the word 'CONTENT'.

    Warcraft 3...several new maps were released free. New heroes were released via patch. A whole extra campaign was released via patch (Founding of Durotar). Not to mention the changes to matchmaking system and general balance tweaks to the game. Diablo 2 released all the ubers/torches things way after LOD. They also added some runewords after LOD I believe.

    Blizzard has consistently had the best support for all of their online games and they have done it without charging extra. By providing that support they have amassed a big following and the effort they put into the support ends up being rewarded on the next game or expansion. It's called customer service and many companies provide it free, hoping it will lead to recommendations and customer retention.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Set items effect
    Quote from "FingolfinGR" »
    yeah, i noticed it right after i had posted mine :)

    @ blizter
    you dont seem to understand that you cant really compare the usefullness of items that are in completely different games with completely different game mechanics. What Dimebog just told you is that, when you try to compare something (even as impossible to compare as items from different games) do it the right way. If you take end-game items from one game, take end-game items from the other aswell. Even with your lack of knowledge of WoW, it shouldnt be too hard to find loots from the 2nd/3rd best dungeon of the game (nr 1 raid instance atm is Sunwell Plataeu, not Black Temple or Mount Hyjal).

    It's unfair to compare an item that was released with LOD with an item that was produced 4 years (give or take) after the release of the game. Of course WoW items are going to get more and more mods, thats how they keep people thinking, oh hell yeah, I need that item, that ought to take a month to get...here blizzard take my monthly fee. I can only imagine how crazy the items in WOTLK are going to be.
    Posted in: Diablo III General Discussion
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    posted a message on Taverns and Games within the towns
    Quote from "PhrozenDragon" »
    Unless I miss my guess, gambling can't be done in games together with other human players without being considered actual gambling, even though it only deals with virtual money. So that definately won't happen.

    Heh, I find that funny. But I guess that makes sense since people do sell that kind of stuff for real money.
    Posted in: Diablo III General Discussion
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    posted a message on Set items effect
    Quote from "italofoca" »
    Have you ever played wow ?
    First, only 9 years children could think the storyline integration of world of warcraft is good. WoW's lore is 100% submited to game online mechanism. For God sake, they twist and remake every aspect of the world to fit their ambition of popularity. Male NE warriors and famale druids, gnome warriors, undead been healed by holy magic, those giant draenei, the priests of all races uses the same spells, hero classes been nor but a stupid way to introduce a new class without have to creat lvl1~55 content and much much more..
    Read more about warcraft and see how stupid is the novels created during world of warcraft. It the most crapy thing i ever read at all my life. WC's lore is now DEAD.

    Then a MMO theorically made for casual gamers (pluss world PVP was blizz's plubicity for the game in the first year) forces you to all most professional organization for rading.And i see no point in a MMO without PvP. Their fear of scary new players with world pvp created the concept of battleground, that is terrible, once the fights are random generated, so you creat no links to your enemys, like hate, fear or respect. All for those 12 years cry babys.
    For fix this, they created the arena, the most imbalanced pvp since since diablo. It sees that blizz ability of creat perfect balanced RTS don't apply to their rpgs.

    I'm sorry for the off topic, but i could not handle myself.
    I've my reasons to hate that game (good reasons) and i really don't think it is childsh.

    No doubt I agree with almost all those gripes. The more WoW goes on, the harder it is to balance, the more crap they have to add/change just so it 'works'...see "Ignore XX armor". I think a lot of the problems with WoW simply just do stem with the fact that the game keeps going and they need to keep making up new stuff and its getting dumb. And yes I never liked not being able to talk to my enemies. Best game moments are recounting a battle with an enemy, gaining mutual respect, and maybe even becoming friends (impossible in that dumb rigid 2 faction system). Most of those problems won't arise in diablo though and there is no reason to worry about them here.
    Posted in: Diablo III General Discussion
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    posted a message on Samurai yes or no?
    Quote from "Ody" »
    How so? Every skill the Barbarian has done makes sense. He slams the ground hard enough so the force travels forward, hence Seismic Slam. Maybe it's because the animation is similar to a "showy" spell, maybe something you would see from a spellcaster?

    His stomp, once again, is showing his strength. His leap was already in D2 as well as Whirlwhind.

    I don't see how the Barb is even close to a mage at all.

    In D2 almost all the damage the Barbarian did was tied to his weapon. Only thing I can think of that isn't tied to weapon damage and strength is the shout that stunned and did damage. Now it appears Barbarian has a lot of skills that he uses to range minions and skills that -seemingly- don't tie into the barbs strength or weapon damage. I say seemingly because maybe the slam is based on strength stats and/or some piece of equipment. This increase of ranged spells though is certainly a change of pace either way.
    Posted in: Unannounced Class
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    posted a message on What do you think
    Quote from "Archetype_Zero" »
    that's probably the best idea i've seen on this site so far. i can see an angels vs demons sort of thing or something. i'm not a fan of RTS in general, but i'd certainly play a Diablo-based one.

    they'd have to heavily buff up the humans though if they were going to be playable, otherwise no one would really want to play them if they had the option to play other powerful races.

    Considering the 'humans' go toe to toe with the biggest baddest demons around, why would they have to buff them up. Also they could easily make an RTS work from Diablo and it could actually be pretty damn cool, but they probably won't. Also demons may be unorganized in Diablo 2 but that is the structure of the game, that's how it works. Its like ninjas going after Jackie Chan one at a time, if they actually worked together Jackie would die in the first five minutes and the movie would suck.

    Anyways Diablo 2 did show some working together of the evil units...lashers, ancient ones...Plus you can't tell me an iron maiden-esque spell wouldn't be pretty badass for an RTS, all the curses for that matter. They have all the spells they would ever need. They would just need to come up with what type of resources to gather and how, angel and human units, and how units are produced. Demons probably build portals or dig holes that spawn units, humans probably do standard training in barracks type, and angels build a stairway to heaven?:)
    Posted in: Diablo III General Discussion
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    posted a message on Set items effect
    Quote from "Ranim" »
    Sets will serve a function. The Mercenaries, Horadric Cube, Boss Fights, Runes, Sets, and uniques... all of these are failed features of diablo 2 and they are not the last.

    This debate is nothing when people forget that the way the game works will not be the same, it will just look and be somewhat similar but the moment to moment activity and how things are affected is going to be different.

    Sets were a good idea, like almost all of the failed functions (minus the Cube, fucking extra bag, gtfo.)
    They were a solid idea that was seemingly ruined, certain sets were even useless before you could use them no matter what you played, and then some sets were so over powered that, and i'll bet i'm right about this, you all tried to put runewords on some of them.

    I dont understand what feature didnt fail in D2.

    I agree they are trying to make combat a lot less of life yo-yo for melee and less one hit death for casters.

    Some sets were overpowered? You could always make a more powerful character that didnt wear set pieces. People tried to put runewords in Griswolds or something?
    Posted in: Diablo III General Discussion
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    posted a message on D3 Suggestions for Item drops by monsters
    Quote from "PhrozenDragon" »
    I am probably the only one opposed to this, but I like the complete uncertanity that you get. If drops were to be logical, then if I played as a Sorceress and met some minotaurs, I would instrantly consider it worthless to beat them, while if they can drop everything you are always on edge, and that's a big contributing factor to Diablo's success.

    EDIT: An example is Oblivion. The monsters ALWAYS drop the same things. If it has a sword, it drops a sword, and it is so boring!

    I agree. Go random.
    Posted in: Diablo III General Discussion
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    posted a message on Working as a Community to Create a New Class
    Quote from "Zeyphon" »
    Freeze Burst-

    Description: Causes blood in the enemies body to expand, slicing their body internally as icicle projections form and freezing them.

    Slows target and does ice damage.

    Level 1: 35 damage, slows target 5%. Each subsequent point invested increases damage 15%, slows target 2% and increases radius. Works similar to a Necromancer curse (place cursor over group of enemies, any enemy caught in radius is affected.

    Interesting. I think skeletons should be unaffected, for realism and because it would make for a more interesting balance.
    Posted in: Unannounced Class
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    posted a message on Set items effect
    Quote from "Dimebog" »
    Right. And how does that concern you? You can still do what you want on the other servers.

    It concerns me because you come into every thread and probably will log into normal b.net just to talk down to people and ask them where they got their items.

    Quote from "Dimebog" »

    Thanks for informing me that Diablo became real life. I thought you should be able to compete with me as an equal in D3 even though you're a loser in real life. Now I understand it's one and the same thing, thanks.

    Thanks for letting me know I'm a loser. I think you're a winner. Also I never said Diablo was real life, I said real life has an economy where people can buy goods and services that they dont want todo. One of these services apparently is item hunting.
    Posted in: Diablo III General Discussion
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    posted a message on Set items effect
    Quote from "Dimebog" »
    I never worked to get rid of trade. And I was not the one who brought up the issue of bound items.

    The whole premise of you're pure mode idea is "no trading".

    Quote from "Dimebog" »

    Being a bit overly sensitive and protective to your rights to buy items you don't deserve?

    Anyone who wants to buy an item and does so, deserves it. You probably bought a car that you didn't make and you've probably bought a steak and you didnt raise the cow, slaughter the cow or even cook the meat. But thats the great thing about society, you do something for society, get money, buy something you don't know how to make or just don't want to make. So you can't say they didn't earn it...they earned it in real life doing their job, probably fabricating the computer parts you used to 'earn' your items.
    Posted in: Diablo III General Discussion
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    posted a message on Set items effect
    Quote from "Dimebog" »
    Who rammed botted items up your ass so you have to cry about it all the time? No one is going to stop you from buying items you fucking loser.

    Im crying about it all the time...thats why I was the first one to bring it up in a thread called "SET ITEM EFFECT". Plus I have never bought or sold any video game item or character in my life, but the people that do that have very little effect on my own playing experience. Also if your issue is botted items, work to get rid of bots, dont work to get rid of trade.
    Posted in: Diablo III General Discussion
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    posted a message on Set items effect
    Quote from "Dimebog" »
    Actually every class has one class specific set. That makes seven. The non-specific sets in D2 were absolutely useless.


    You mean trading real money for items? Because that's gonna grow all right.

    Yes sets do encourage trade.

    I think sets should make you a solid character, but I dont think the best characters in the game should be running around in sets. They should make a solid character that can complete the game, but they certainly shouldn't have the highest damage output. There is a less thinking involved in wearing a set. "Set it and forget it" for most of your item slots, there isn't much "I need more resistance so I'll wear those boots..."
    Posted in: Diablo III General Discussion
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    posted a message on Picking up Gold
    Quote from "Teofill" »
    w/e gold mechanic they use is fine with me as long as 1 gold doesnt appear as atleast 5 gold. i mean cmon that just doesnt make sense, how can 1 gold drop and i clearly see 5 coins

    1 gold = 1 oz. of gold...5 small pieces could weigh an ounce
    Posted in: Diablo III General Discussion
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