Listed in order of importance. I would really like an answer to the first and second questions.
1. The presence of the corpses and blood of slain monsters adds a lot to the feel and immersion of Diablo. Why do corpses, blood, and the destroyed environment decay so quickly (in the gameplay trailer)? Are there plans to have at least an option that prevents decay, or an option to lengthen the time to decay?
2. Are the random adventures or random quests important to the main story or do some of them indirectly tie in to the main story or are they simply side quests that explore smaller stories that are not related to the main story. In other words, will we be able to experience the main story in its complete entirety, without having to rely on the chance of having to get certain random quests?
3. There are various concerns that the armor shown, especially the shoulder pads are disproportionately large compared to armor in Diablo II. Is this the size of armor to come or are there plans to lessen its exaggerated size?
4. Diablo II contained a good mixture of darker dungeon zones to brighter outdoor zones, is the plan to have a similar balance in variety of environments and colors in Diablo III?
5. From the gameplay trailer, there appears to be a faint light radius, which is far less dark than the light radius in the previous games. Are there plans to have a darker light radius or do you feel that the current less obstructive light radius is more suitable for Diablo III?
6. Will we see impaled/mutilated/tortured corpses in Diablo III?
0
0
You can read about the WoW naming policy here:
http://us.blizzard.com/support/article.xml?articleId=20368
It's quite reasonable.
0
On page 75, it explains armor, gold, and jewelry, then on page 78 is the "Long Road's End" poem, and page 80 is the map.
Oh wellz.
0
However I can't find this in my D2 manual. Is it suppose to be there? Is it only on certain prints of the manual?
0
In either case, its nowhere near as prevalent as the previous games, you can always see whats up ahead, I don't think its doing its job.
0
At any rate, throughout the whole video, everything on screen is very visable, and the point of the light radius is to darken areas that are further away from your character, and what I saw in the video certainly doesn't do this.
0
The light radius was one of the most important mechanics for setting the dark mood and atmosphere in the previous Diablo games. It also adds a sense of danger because you don't know what's around the next corner, or what's behind the door.
Maybe they haven't added it because its one of those features that gets put in near the end of the development cycle, but it NEEDS to be in D3.
What does everyone else think about the issue?
0
They might have to pull something like this for the amazon.
But I'm not a big fan of it. Amazon's should be female only.
0
/sarcasm.
0
Also, adults have the same capacity to be as rude or immature as kids. The main point to be made is as long as the game emphasizes cooperative play, like how WoW does, you won't meet many rude or immature players in game.
On your second point, all of Blizzard's games get patched regardless of whether it is paid to play or not. Look at WC3 for example, its on 1.22 at the moment, thats 22 patches. Compare that to TBC, which has gotten only 4 patches since its release, about 1.5 years ago.
0
You know that evil penguin that was hidden in the splash screens.
What else could it possibly be for?
0
0
0
The frame rate is only the rate at which the animation is DISPLAYED, and not necessarily the rate at which the action is calculated, nor the rate at which the server receives and interprets the action (affected by latency), thus although frame rate may affect how a spell APPEARS to behave it shouldn't affect how it actually behaves.
However, I don't think this would be easy to test either way.
0
But Diablo lore specific events would be cool, as long as it is not tied to real world holidays, like some of the WoW events.