- Bisso
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Member for 15 years and 10 months
Last active Tue, Jul, 21 2020 22:12:39
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- 164 Total Posts
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Nov 12, 2008Bisso posted a message on The Diablo 3 Rainbow T-Shirt Surveylol I think its amazing ahah. I personaly thought that art direction was just perfect but ya, this one is a very good joke for any Diablo 3 Fans. If this doesn't get on market, I will just remake it and make one myself lolPosted in: News
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Oct 13, 2008Bisso posted a message on Character Stat AssigningI am a bit confused about this. Not about Blizzard decision, but about the community's general opinion over the net, especialy on bnet forums.Posted in: News
The main opinion I keep seeing every 2 posts is : This stats auto-assignment is dumb because it destroys the customization. At the first thought, I agreed, but after remembering my Diablo 2 experience. I changed my mind and told me this : What customization!?
Try to remember your first Character you've made in Diablo 2. Back when you didn't know the game mechanics, what items was gonna help your hero to kick some asses, what spells were going to be useful at level 90 and which one would be totaly useless. I can bet that EVERYONE here had is first character badly built than after like 30 levels, realised that you should have done your character a certain way. After a few tries, you finaly realised that there was a perfect way to build a character.
Put a minimum of strength and dext since items bonuses would compensate, max out Vitality and leave Energy untouched. This brings us back to the question: What customization?! Is maxing Vitality really a customization?! I mean, after 5 months, EVERYONE realised it, and All characters will have the same Stats. So What's the big deal about it? Did you really think you were the only one who had this overpowered build? Everyone who played this game long enough realised how it really worked. In D3, if they put the same stats mechanic, It will take only few months for the entire planet to know 1 perfect build.
So, if 2 millions of people, including you and me, put the same number of points in each stats because we allllll know that this is the best build, is this still customization? I think it's not. So instead of puting customizable stats live for 5 months, just trhow this shit away and find another way to customize a character. Make every spells worth the be maxed out, make every item stats useful in some way. Make every class good in pvp and pve. Thats what Blizzard is trying to do. -
Sep 27, 2008Bisso posted a message on No Spellbooks in Diablo 3That's, in my opinion, a great news. I loved the concept of searching for new spells. But making a Barb able to throw a Nova is just not right.Posted in: News
And this goes with the Runewords too, The Enigma and Cie thing. I think it is just wrong, of course Blizzard was trying to put some PVP stuff in the game without having to reprogram the skills mechanics but I would love to see them NOT coming back in Diablo 3.
What I would like to see though is Secondary Skills or Talents, learnable by a book or a item that people could get trhough the game but that are not specific to a certain class.
Like i don't know : -Identification, -Pathfinding (run faster for a short time), -Repair, -Ammo Making
Cute stuff like that which ny class could benifit in some way. -
Sep 20, 2008Bisso posted a message on Diablo 3 Item Grace Period & Alt KeyEnglish isnt my first language so I am not really ure of what I just read. But I thought it was.Posted in: News
Thst you press Alt or not, Items that drops will have their names shown for 5 seconds then fade. After, if you still want to press Alt you can, but they have built a system that could give the chance for players to see items that drops without hold Alt all the time.
for ex: If you won't grab anything that is not Rare or Unique, then it's pretty useless to hold Alt down since every time an item drops, you see its name (in color). So until you see something in yellow or in gold, you don't have to pay much attention to the loots and the Alt keys.
If this is it, I think it is great, but I am wondering how it's gonna work if you just AOE the room with a sorc (ex) then all monsters die in same time, droping ALOT of items, then your screen is full of names. I remember avec some problem fighting monsters with Alt key down in D2. So much items on the floor you couldn't even select a monster... Just hope this wont be a problem -
Sep 13, 2008Bisso posted a message on Diablo 3 Won't Have Locked ChestsWhen they said they weren't just making D2 in 3D, they were actualy right. But I must say that Locked chest weren't that of a importance, in D2, you just run back 10 seconds and you find a key that dropped go back to the chest and realised you did this for cracked boots, a stamina potion and 3 golds. It didn't worth it that much.Posted in: News
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Aug 7, 2008Bisso posted a message on Diablo 3 Art Director Resignsreally bad feeling, hope they dont change the art direction after the community cried like babiesPosted in: News
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Aug 6, 2008Bisso posted a message on Diablo III Development UpdatePosted in: NewsQuote from name="Elfen Lied" »Not sure about MMO team play style bosses, heard something about comparisons to Legend of Zelda though, also need to factor in Single Player. And a lone Barbarian Single Player at that.
What I love about MMO style boss is that is not just like an harder mob. Like in D2. Except for Duriel, all the end-act boss are a bit just like a damn Hero with immune to something, lightning enchanted, stone skin and extra strong, you know, those hero you like die 6 times before been able to kill it... I hope Blizzard will find a way to put end Bosses a bit more interesting. Phases are cool, Environment triggering could be great too. Cause Basicly, I thought that Diablo in D2 is a bit 2 easy to be the lord of Terror. (I might say to SIMPLE rather than to EASY). -
Aug 5, 2008Bisso posted a message on MTV - Necromancer May Return, Diablo 3 Expansion Confirmed?Good news indeed, I liked the Necro, wasn't my favorite class but the fact that you could just summon stuff and watch the show from way behind was a great game mechanic. Saying that I would like every class to be back in D3 wouldn't fit. I would prefer to discover a whole new and unique class than just playing the same old class with same skills. If the necro is back, I bet there will be no Bone Walls. Simply because it's much more fun for a game developper to create than imitate. And I think everyone, when they will open their D3 box will enjoy the new classes. 10 years without any change made with the class in Diablo just make the changes harder to take. But when everyone will be used to it, they will love how stuff changed, how new stuff came out and old stuff been replaced. My-2-cents.Posted in: News
BTW zombie wall is funny has hell. I will give it a shot for sure -
Jun 28, 2008Bisso posted a message on Diablo 3 Forum Template Goes Up On Battle.Net!Posted in: NewsQuote from "Lich_king2" »BTw people so if that penguin has some connection:1:its diablo in new skin to survive cold,2:if it is going to be in game im so going to beat croud off that penguin
that would be soooo lame. But been like in a body of a big mofo Viking King could be great. -
Jun 27, 2008Bisso posted a message on Diablo 3 Forum Template Goes Up On Battle.Net!Posted in: NewsQuote from "Mobic" »Sooooo awesome, feell like a little school girl on prom night!! Can't wait till tomorrow, might pull an allnighter for old times sakes, what time us eastern does wwi kick off?!?
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I know it's always been like that, and changing this could have being a pretty hard job of game redesign. But the news content just perfectly shows how Diablo 2 is a poor design game. Blizzard decision to remove Stats point attribution is a blessing, annyone who could have complained about it should look at the 3 last news on diablofans.com.
How can a Barb/Amazon/Necromancer/Sorc/Assassin, or anything you could think of require the EXACT same stats attribution? Why is there a stats assignment button for Energy? Do someone really put points there? I mean, of course not, but... why? Why is Energy so bad? Why didn't blizzard add some side bonuses from Energy rather than plain mana.
When looking back at Diablo 2, if the game was coming out today, it would receive the worst game of the year award. lol
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2. D3 could benefit from some rarity in runes. Like Lesser nd greater ones. lesser being a little boost that as no real personality (very ez to design) and greater (rarer) ones that change the spells nearly completly like the duplicate, like homing etc.. These would be rare (around 10) but would be kind of rare, lessers would be as easy as gems from d2 to get.
3. No, that is the main point of runes, they are supposed to be a way to customize a spell, a modifier, it's not a winning combination system.
4. Passive skills should need any kind of runes. So no, some spells are just not designed to have any customization. Only a few would logicly work, and that refers to #3. If you can't use them all, use none.
5. 1 in each skills, but a way to add new rune socket could be a cool design.
6. Some, i hope so.
7. Destroy the lesser ones, preserve the greater ones.
8. Nah, would definatly force people to stack 1 type.
9. I think Blizzard already named some already with characterizing name.
10. i think it's a very great way to make a spell look different and be used differently over the time. As a old D2 player, i was, kind of bored of the Whirlwind or any other classic skills like that, frozen orb.. If we could sightly change their mechanics or visual by just adding random runes, it has to be great.
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1. Diablo isn't about PVP, at least as its core feature, so the game design needs to be very open to make PVP a viable competitive mode. Which was not in Diablo / Diablo 2. At least for PVP games, I am not talking about PKing.
2. Another issue that the developper will probably face is that, unlike most pvp games, shooters ? la Unreal, RTS ? la StarCraft or other RPG and MMO like WoW and warhammer, players' characters hit VERY hard. In fact, they hit so hard they can kill another player in 1 or 2 hit. That makes the pvp very limited into any kind of gameplay skills. In another way, it makes the pvp a very fast paced game, and tend to promote pre-game strategies over thinking while you fight.
But, if blizzard wants to bring PVP to a certain degre where we could see real esport competition like we recently saw with WoW and some other rpgs. Blizzard will have to think of their game balance with the PVP in mind. The solution could be easy, make the monster hit stronger and boost player's hp or make the player hit less and lower the monsters hp, if of course Blizzard wants diablo 3 pvp to be a bit slower.
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By this, I hope he means demonic weapons. Because this quote sounded like a GUN SHOT
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I will run into the Modding part and make Diablo 3 classes and bosses, oh yeah!
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Will bosses be the best farming spots in Diablo 3? Or will there be random very high level dungeons where you can always get better items scaled with your level. So players would simply stop farming Diablo in Hell because there is just better random heroes stalking somewhere that has a higher level and a higher treasure class.
I would personaly appreciate some kind of scaling random dungeons. That even after killing Diablo or any end boss in Hell, there is still very hard challenge for you to accomplish, a bit like the uber demons from Diablo 2, but a bit more "realistic"...
let's say you are level 50, you go in a hidden random dungeon level 50, unique monsters drop level 40 items. Then, you are level 80, you go in another hidden random dungeon, there are level 80 monsters, they drop level 75 items. This way, people never... get too powerful.
In diablo 2, you reach level 70, you are pretty much done in pve. You can level up till 99, but you won't face too much challenge anymore.
With the scaling dungeons, even level 99, there is still a challenge, monsters are level 99, they drop level 99 items etc..
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Monsters/bosses never had Mana in Diablo 2. The mana stealing is just a fake, you gain mana from your damage, not the mana pool of the monster. Or a monster would difinatly run out of mana after a while, when everybody knows it doesn't happen. Blizzard never implemented this, it's not even a hidden math. THEY DONT HAVE ANY MANA. So you whole point is biased.
Also, for mana stealing, it's a good thing some character has different energy types. Like a certain class that don't use "mana", he couldn't get the benefit from mana stolen % bonus because it would be overpowered (theory) that brings a better diversity in the classes.
Mana steal from monsters doesn't benefit the monster, it's just a different way to give the player a challenge, making the spell casters have a hard time. It's the same as Stamina steal. Monsters don't have stamina either.
Monster has:
Fixed HP
Fixed Damage
Fixed Speed
Occasionnaly, spells, that deal a Fixed amount of Damage and that a FREE of use, so they can use it for 3 years, just test it out on a Fallen Shaman with a lvl 90+ After an hour, the monster will keep spaming is Fireball and revives. They don't have mana, and the spells don't cost any mana.
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8 more years? you push a little... It only took 2 yours to go from Dx3 to 6, then around 4 years to go from 6 to 8.
Now it's 9, but seriously, the next gen-mmo blizzard is working on will probably take advantage of the next directx.
DirectX10.1 don't have alot to deal with, more optimized shaders, shader model 4. This "CAN" bring some cool stuff, but as we could see, it didn't turn out too well even in Directx 10 games like Crysis where DirectX10 brang more problems than enhancements.
DirectX11 tho brings some cool stuff that existed in the pass that we can see on Xbox360 and PS3. Tesselation (very awesome to see, google it), Multi-threading features, post-fx like depth of field/lighting effects, standarization for better shadows, raytracing, etc..
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USA and North America? First time I hear USA isn't in North America..
They should do : French America (woot), English America, Spanish America, etc..
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still, things can change. It's nothing to upgrade from an API version to another to use new features as options.
But as far as I know about DirectX10, 10.1 and 11. What could Blizzard find so interesting in these APIs to support/require them?