- Bisso
- Registered User
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Member for 15 years, 9 months, and 23 days
Last active Tue, Jul, 21 2020 22:12:39
- 0 Followers
- 164 Total Posts
- 7 Thanks
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Nov 12, 2008Bisso posted a message on The Diablo 3 Rainbow T-Shirt Surveylol I think its amazing ahah. I personaly thought that art direction was just perfect but ya, this one is a very good joke for any Diablo 3 Fans. If this doesn't get on market, I will just remake it and make one myself lolPosted in: News
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Oct 13, 2008Bisso posted a message on Character Stat AssigningI am a bit confused about this. Not about Blizzard decision, but about the community's general opinion over the net, especialy on bnet forums.Posted in: News
The main opinion I keep seeing every 2 posts is : This stats auto-assignment is dumb because it destroys the customization. At the first thought, I agreed, but after remembering my Diablo 2 experience. I changed my mind and told me this : What customization!?
Try to remember your first Character you've made in Diablo 2. Back when you didn't know the game mechanics, what items was gonna help your hero to kick some asses, what spells were going to be useful at level 90 and which one would be totaly useless. I can bet that EVERYONE here had is first character badly built than after like 30 levels, realised that you should have done your character a certain way. After a few tries, you finaly realised that there was a perfect way to build a character.
Put a minimum of strength and dext since items bonuses would compensate, max out Vitality and leave Energy untouched. This brings us back to the question: What customization?! Is maxing Vitality really a customization?! I mean, after 5 months, EVERYONE realised it, and All characters will have the same Stats. So What's the big deal about it? Did you really think you were the only one who had this overpowered build? Everyone who played this game long enough realised how it really worked. In D3, if they put the same stats mechanic, It will take only few months for the entire planet to know 1 perfect build.
So, if 2 millions of people, including you and me, put the same number of points in each stats because we allllll know that this is the best build, is this still customization? I think it's not. So instead of puting customizable stats live for 5 months, just trhow this shit away and find another way to customize a character. Make every spells worth the be maxed out, make every item stats useful in some way. Make every class good in pvp and pve. Thats what Blizzard is trying to do. -
Sep 27, 2008Bisso posted a message on No Spellbooks in Diablo 3That's, in my opinion, a great news. I loved the concept of searching for new spells. But making a Barb able to throw a Nova is just not right.Posted in: News
And this goes with the Runewords too, The Enigma and Cie thing. I think it is just wrong, of course Blizzard was trying to put some PVP stuff in the game without having to reprogram the skills mechanics but I would love to see them NOT coming back in Diablo 3.
What I would like to see though is Secondary Skills or Talents, learnable by a book or a item that people could get trhough the game but that are not specific to a certain class.
Like i don't know : -Identification, -Pathfinding (run faster for a short time), -Repair, -Ammo Making
Cute stuff like that which ny class could benifit in some way. -
Sep 20, 2008Bisso posted a message on Diablo 3 Item Grace Period & Alt KeyEnglish isnt my first language so I am not really ure of what I just read. But I thought it was.Posted in: News
Thst you press Alt or not, Items that drops will have their names shown for 5 seconds then fade. After, if you still want to press Alt you can, but they have built a system that could give the chance for players to see items that drops without hold Alt all the time.
for ex: If you won't grab anything that is not Rare or Unique, then it's pretty useless to hold Alt down since every time an item drops, you see its name (in color). So until you see something in yellow or in gold, you don't have to pay much attention to the loots and the Alt keys.
If this is it, I think it is great, but I am wondering how it's gonna work if you just AOE the room with a sorc (ex) then all monsters die in same time, droping ALOT of items, then your screen is full of names. I remember avec some problem fighting monsters with Alt key down in D2. So much items on the floor you couldn't even select a monster... Just hope this wont be a problem -
Sep 13, 2008Bisso posted a message on Diablo 3 Won't Have Locked ChestsWhen they said they weren't just making D2 in 3D, they were actualy right. But I must say that Locked chest weren't that of a importance, in D2, you just run back 10 seconds and you find a key that dropped go back to the chest and realised you did this for cracked boots, a stamina potion and 3 golds. It didn't worth it that much.Posted in: News
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Aug 7, 2008Bisso posted a message on Diablo 3 Art Director Resignsreally bad feeling, hope they dont change the art direction after the community cried like babiesPosted in: News
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Aug 6, 2008Bisso posted a message on Diablo III Development UpdatePosted in: NewsQuote from name="Elfen Lied" »Not sure about MMO team play style bosses, heard something about comparisons to Legend of Zelda though, also need to factor in Single Player. And a lone Barbarian Single Player at that.
What I love about MMO style boss is that is not just like an harder mob. Like in D2. Except for Duriel, all the end-act boss are a bit just like a damn Hero with immune to something, lightning enchanted, stone skin and extra strong, you know, those hero you like die 6 times before been able to kill it... I hope Blizzard will find a way to put end Bosses a bit more interesting. Phases are cool, Environment triggering could be great too. Cause Basicly, I thought that Diablo in D2 is a bit 2 easy to be the lord of Terror. (I might say to SIMPLE rather than to EASY). -
Aug 5, 2008Bisso posted a message on MTV - Necromancer May Return, Diablo 3 Expansion Confirmed?Good news indeed, I liked the Necro, wasn't my favorite class but the fact that you could just summon stuff and watch the show from way behind was a great game mechanic. Saying that I would like every class to be back in D3 wouldn't fit. I would prefer to discover a whole new and unique class than just playing the same old class with same skills. If the necro is back, I bet there will be no Bone Walls. Simply because it's much more fun for a game developper to create than imitate. And I think everyone, when they will open their D3 box will enjoy the new classes. 10 years without any change made with the class in Diablo just make the changes harder to take. But when everyone will be used to it, they will love how stuff changed, how new stuff came out and old stuff been replaced. My-2-cents.Posted in: News
BTW zombie wall is funny has hell. I will give it a shot for sure -
Jun 28, 2008Bisso posted a message on Diablo 3 Forum Template Goes Up On Battle.Net!Posted in: NewsQuote from "Lich_king2" »BTw people so if that penguin has some connection:1:its diablo in new skin to survive cold,2:if it is going to be in game im so going to beat croud off that penguin
that would be soooo lame. But been like in a body of a big mofo Viking King could be great. -
Jun 27, 2008Bisso posted a message on Diablo 3 Forum Template Goes Up On Battle.Net!Posted in: NewsQuote from "Mobic" »Sooooo awesome, feell like a little school girl on prom night!! Can't wait till tomorrow, might pull an allnighter for old times sakes, what time us eastern does wwi kick off?!?
its at 5:45 AM EST - To post a comment, please login or register a new account.
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1: Battle.net Chat room?
2: Informations on your guildmates (A kind character sheet overview and also if they are online/offline and in which game are they).
3: Some kind of ranking system for PVP guilds
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- Auction House (battle.net system which people could put stuff on sail for gold even when logged off)
- Make gold very much more rare or easy to pickup from mobs. (I don't see myself loot every gold from the thousands of monsters i just killed) (auto-gold pickup, drops only from certain mobs/boss?)
- Respeccing (With the new skill trees Blizzard are implementing, i just feel like respeccing will be possible. But shouldn't be too easy (not free) to do.
- Quest reward -> Gold! (if it ends at a NPC / drops from the mob or chest like The Countess)
- Mercenaries : That's one of a good way to make money worth something. Mercenaries need to be much stronger and cost much more (comparing economy here). So losing ur Merc would make you angry.
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I would like also to point out things that I kept thinking when there was that Artistic saga we lived right here on diablofans.com. Which is : Monster/equip color. I know we don't always think about it but Diablo II team did an AWEFUL job on special monsters and items color. Not only it didn't fit with their estethic design, it was also VERY ugly. I don't have Diablo 2 installed and can't find any screenshot right now. But it was very comon to see a pink (nearly glitching pixelized) sword or staff on a character that did'nt fit into the style. I also think that Diablo II never been a beautiful game, at least, it never been is strength.
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I am no expert in Diablo lore but if I correctly remember, he is not just a old man, he is something like the last of the Horadrim, powerful and mysterious mage group that are linked to every thing evil have to do in the world of Sanctuary. So of course there's something we don't know about him
But yea, he is still an old man.
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I thought about the fact that when I started play Diablo 2. The coolest feeling was not to identify a good unique item, but rather just seeing it drop on the floor. Not knowing if that Golden : Great Sword was good for me or not.
If so, they may just let items unidentified on the floor and that these items just identify automaticly once you pick them up or use them.
If it's after using them, of course, no bind on equip should be in the game. Also, that would be good for trades. If the attributes aren't static. People could play with this on trade, just liike they did in D2 v1.10
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Ahah Blizz does it again. The blue purple thing is just a remake of the gem from the DII bnet chat. The gem was doing nothing but peple loved to think this could have something to do with a secret bonus ingame or something like that.
But very nice find.
edit : I also think this is a progression update. The image will probably change from time to time until some kind of announcement. I would like some news about the story. Thats cute, Diablo is back, but how??! I would like to have some "hints" of DIII story
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Yeah, and I fear 2-3 months won't be enough for a beta for SC2. With all the "balance" of the multiplayer, this will be a long process I fear.
And don't forget, We only saw 1 act on screenshots, if we expect there is at least as much content than in D2, there is still 3 to go. Of course we know how it will look like because we heard about the concepts etc. tho, we don't know how far they are into implementing the stuff in the game. And if you checked a bit about the blizzcon demo. Half of the skills of each class weren't even implemented yet. And this is just from 3 of 5 classes we know about. After that, they will need to balance every skill, every monster, every boss fight for each class since now its pretty more strategic than it was (well it appears so).
So my fear is that thinking about early 2010 is also too optimistic. We won't have a open beta until every class is announced. So if we think they announce a class every 4-5 months, the beta wont start until late 2009. 6 months of Beta, closed and open, getting the game gold etc.. Releasing... Ya mid 2010 at least I fear.
I would love to be wrong and play the game earlier tho.
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And am I alone to think that the Goatman now have a badass stance? In D1 and 2, they were like standing on the legs and we felt like they were walking for the first time of their lives, now, they feel so much agiile and strong, love it.
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The main opinion I keep seeing every 2 posts is : This stats auto-assignment is dumb because it destroys the customization. At the first thought, I agreed, but after remembering my Diablo 2 experience. I changed my mind and told me this : What customization!?
Try to remember your first Character you've made in Diablo 2. Back when you didn't know the game mechanics, what items was gonna help your hero to kick some asses, what spells were going to be useful at level 90 and which one would be totaly useless. I can bet that EVERYONE here had is first character badly built than after like 30 levels, realised that you should have done your character a certain way. After a few tries, you finaly realised that there was a perfect way to build a character.
Put a minimum of strength and dext since items bonuses would compensate, max out Vitality and leave Energy untouched. This brings us back to the question: What customization?! Is maxing Vitality really a customization?! I mean, after 5 months, EVERYONE realised it, and All characters will have the same Stats. So What's the big deal about it? Did you really think you were the only one who had this overpowered build? Everyone who played this game long enough realised how it really worked. In D3, if they put the same stats mechanic, It will take only few months for the entire planet to know 1 perfect build.
So, if 2 millions of people, including you and me, put the same number of points in each stats because we allllll know that this is the best build, is this still customization? I think it's not. So instead of puting customizable stats live for 5 months, just trhow this shit away and find another way to customize a character. Make every spells worth the be maxed out, make every item stats useful in some way. Make every class good in pvp and pve. Thats what Blizzard is trying to do.
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And this goes with the Runewords too, The Enigma and Cie thing. I think it is just wrong, of course Blizzard was trying to put some PVP stuff in the game without having to reprogram the skills mechanics but I would love to see them NOT coming back in Diablo 3.
What I would like to see though is Secondary Skills or Talents, learnable by a book or a item that people could get trhough the game but that are not specific to a certain class.
Like i don't know : -Identification, -Pathfinding (run faster for a short time), -Repair, -Ammo Making
Cute stuff like that which ny class could benifit in some way.
0
Thst you press Alt or not, Items that drops will have their names shown for 5 seconds then fade. After, if you still want to press Alt you can, but they have built a system that could give the chance for players to see items that drops without hold Alt all the time.
for ex: If you won't grab anything that is not Rare or Unique, then it's pretty useless to hold Alt down since every time an item drops, you see its name (in color). So until you see something in yellow or in gold, you don't have to pay much attention to the loots and the Alt keys.
If this is it, I think it is great, but I am wondering how it's gonna work if you just AOE the room with a sorc (ex) then all monsters die in same time, droping ALOT of items, then your screen is full of names. I remember avec some problem fighting monsters with Alt key down in D2. So much items on the floor you couldn't even select a monster... Just hope this wont be a problem
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