Yeah, about forty-five minutes. The actual conference starts a half hour after Force coverage starts.
(@Cherub: I'm a retard that can't count. We should have a cook out some time.)
- Magistrate
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Member for 16 years, 10 months, and 2 days
Last active Wed, Oct, 5 2022 13:28:23
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Aug 3, 2011Magistrate posted a message on Activision/Blizzard's August Financial Conference CallPosted in: News
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Aug 3, 2011Magistrate posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from Osteolytic
controversy?!?! ridiculous
I think the number of responses to a topic only a few hours old can attest to the level of controversy behind this change -
Aug 3, 2011Magistrate posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from VladDracul
This doesn't solve any of their problems they are stating it does.
How does this remove the 1-2 skill scenario? He says you cannot go around just WW everything and win, really? Only way to stop me from doing that is to make immune to physical monsters or make a big ass cool-down or drain on resource for it, which in turn means I would get another skill to accommodate that hinder.
Doesn't want cookie cutter builds or to go online to figure out best builds. Ok, so now that we own every skill Jay, you are trying to tell me that noone in the world will figure out a top tier build for PvP or for MF and post it online and it won't be followed? Did this guy even play Diablo 2? They obviously could not make lower skills enticing like they claimed they were so they went with this system where it's free so why not use it.
Why not keep respec, allow us to add skill points maybe only 1-5 per skill, that way we can still build the characters we want without everyone being the same damn character. You might make your barbarian all damage, I might make mine have more defense tho, that is customization. You can keep the scaling of skills but at least let us have some choice beside grabbing up 6 free skills which honestly is not that hard to do like he makes it out to be. 1 Buffer, 1 debuffer, 2 power skills with good resource or cool down management and D3 is a wrap, and how could it not be your character is essentially a god.
What I see as the main flaw in the logic of this decision is thinking that this will "fix" cookie cutter builds simply because it makes it non-advantageous to use them. That's simply not true. You can still use two or three skills and stick in top-tier runestones. It would be the same result.
I can see that the way people just kept respecing skills every time a new one was gained in alpha testing means something needs to change. I just don't see how this is necessarily the solution to anything besides taking one more option for building power and a unique character. I'm still puzzling over it and don't get it. Maybe there's nothing to get. -
Jul 9, 2011Magistrate posted a message on ALTernate Styles of LootingPosted in: News
You're a boring poll.
Classic, though I'm open to practical adjustment.
+1 for crafty title! -
Jun 6, 2011Magistrate posted a message on SteelSeries Diablo GearPosted in: News
Clearly. They obviously know Blizzard's release plans -
Jun 3, 2011Magistrate posted a message on Twentieth Batch of Screenshots and ArtPosted in: News
None of these are videos, and none of them will be. They're all supposed to be concept art and screenshots.
I'd love an update on how their internal beta is going.
See above. -
May 27, 2011Magistrate posted a message on Eighteenth Batch of Screenshots and ArtYeah, we've seen that Witch Doctor before. They added a background. I think that's the one on my calendar.Posted in: News
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May 24, 2011Magistrate posted a message on Seventeenth Batch of Screenshots and ArtPosted in: NewsQuote from Noomba
That tornado spell kind of looks like the whirl wind trail left by barbarians.
Cool update! Only 50k more to go.
edit: I don't even know if it's from whirl wind, I see it appear when the barbs starting sprinting.
It's a Wizard spell
I don't see any graphical difference, but I'm glad you guys are happy. -
May 15, 2011Magistrate posted a message on The Follower BluesSo, they're poor excuses for warriors that just make witty remarks to make soloing less solo-y. I don't know if I like that. I mean, I guess it works, but it's just such a far cry different from their usage in Diablo II... I guess it feels like a let-down, or a down-play, or...like they've been unimproved. What's the opposite of improved? Degraded? Maybe just repurposed. Hrmph.Posted in: News
Seems like a waste of development time. They already had NPC's that would follow you like this and make remarks and attack. We've seen them in gameplay footage. So, they've basically just given us the same thing and named it--no, put new wrapping paper on an old gift? A cheap gift? If you're going to call it a new gameplay mechanic, at least make it new. At least make it a mechanic.
I don't even -
May 12, 2011Magistrate posted a message on Trait UpdatePosted in: NewsQuote from JiJiCle
I don't think they'll give a free full respec for each difficulty level like in D2, they spoke about per skill paid reset.
With that in place, a full skill reset could be out of the question because of the involved gold cost.
I think they said it is something much more limited, like you can only respec a point in a skill when it's been there for so short a time or you're so many levels higher or...something. I forget.
That was incredibly useful, wasn't it? -
May 10, 2011Magistrate posted a message on May 9th Conference CallPosted in: NewsQuote from agriosgeorgeHahaha Magistrate !! And to see the release of beta at mid August, lasting till the Blizzcon in October and there, announcing the release of the game for christmas... Now that would be a big surprise for all of us, as we expect blizz to make more delays as previous releases have showed.
Silly George -
May 10, 2011Magistrate posted a message on May 9th Conference CallPosted in: NewsQuote from Dehydrogenaza
Damn, once again my realism wins over my optimism. Knowing Blizzard and if they've really JUST started the internal testing, beta will start near the end of Q3, so I don't think there is any hope for a 2011 release.
Yes, give in, all of you.
2012
2012
2012 -
May 9, 2011Magistrate posted a message on May 9th Conference CallGood try, infidel.Posted in: News
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May 9, 2011Magistrate posted a message on May 9th Conference CallPosted in: NewsQuote from BlueKnight3
Quote from PhrozenDragon
I believe Force said he would do this yes.Quote from BlueKnight3
Will the Live cast on Force's youtube channel be saved and uploaded to be viewed at a later time? -thanks
Thanks! I'm currently at work, and on a filtered network. :/
Booo Employers and their silly filters. - To post a comment, please login or register a new account.
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It could be argued that it's important to look at their products in terms of IPs and not individual installations. For instance, the Warcraft IP making money off a WoW expansion, WC3R (lol), a movie, microtransactions, swag/toys, etc., is all a win. All of it represents either an increase or a continuation of maintaining capital for them as a company.
Investors may or may not see it that way. They might want an individual thing to excel as well as it possibly can. But in the long term, I think this is also something that is considered at quarterly calls because it's more indicative of longterm success. Box sales are just a blip on the radar--if you base all your success on them, you'll just be chasing temporary highs.
This is why I argue BlizzCon and maintaining Blizzard IPs as a lifetime fan/family identity is more important than just selling the next big thing.
Another thing could be argued--I don't think a D2 remaster would ever have the staying power to upset the multi-million dollar box sales of a major new installment. If Blizzard did it, much like the SC remaster, it would probably be either a labor of love or just for existing fans. I don't think any of their remasters have turned huge quarterly profits on the scale of a major release.
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It's a big name game that carries with it multiple generations of gamers. The outlets will all post the press kit assets. That's pretty much how it's always been.
When I want to see more than the same confirmed facts, I usually go to a fansite or reddit. That usually solves it for me since communities around a single topic usually filter this down to unique information/takes or topical reading.
But by all means go for it!
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With regards to a remaster, you guys all hit on several different nail heads. The first is that it was definitely said that essentially all the working parts are all lost to time. There's certain things modders can and do tinker with, but it's not enough to rebuild a game from. That's in that quote above, and I remember back in 2010 or 2011 when I went to Blizzcon this was confirmed by... I can't remember his name. At the time, the legacy "team" was literally 1 full time guy (for all legacy games) and one other guy that was usually at a different campus.
Making the assets "available" like that to anyone isn't likely in their style. They very much went out of their way with WC3R to stipulate that any and all content created with their editor is their property, or at least can't be used in the way that led to a certain moba being born.
I really, really wanted a remake. I remember when I was in line in 2019 before the con doors opened some guys were passing around a blurred screenshot that we all assumed was a D2 remastered character select campfire. I was losing my mind. It turned out it was a leak of the D4 character select campfire.
But honestly, if they really pull through on D4 (and it looks like they will), I'm not sure I need a remaster, anymore. D4 feels to me like what D3 was missing. I know it's silly to rail on cosmetics, but honestly that vibe that the first games gave off are part of the reason for their campy following. D3 just felt like a high fantasy epic. I enjoyed the gameplay and so much else about it, but it didn't feel in the same universe for the most part until ROP.
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Yeah, I had to do something similar to this to get my old account connected to Twitch.
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Diablo3.com actually existed as a blog for a bit before it got the vbulletin treatment. I think mockery said that once. There was an odd subtle tension between mockery's site and... god, I forget that other one. It wasn't medievaldragon's, it was that older one. I think it was founded in 2001. It's still around and dated as hell, lol.
Welcome back Jetrall! Miss those days!
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You don't need to change difficulties to reset the map. You just need to make a new game. Changing the difficulty doesn't affect your quest progress in any other difficulty--it's all tracked separately.
I'm pretty sure once you use it to open the chamber on any difficulty, it remains open regardless of if you've beaten Duriel. But it's been a while.
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Yeah I would bet money on both classes being playable next year at the con. I can't imagine them not having a playable class and having to develop itemization, combat, etc., with only three classes. I feel like it would be like the baseline for moving forward on many fronts.
Also agree with @WishesHeHadBeta on the timeline. Makes sense on many fronts.
It's also usually the case that what we see at BlizzCon is usually a bit behind what they actually have internally. For instance, the next wow raid area they showed off in one of the panels was already datamined showing a lot more progress before the event.
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It was going to be announced last year but they delayed it at last second. It would've been announced regardless, probably.
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They said the game isn't even Blizzard Soon(TM) soon, so...probably like 2022 like most are saying.
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Welcome back
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If you were responding to me right above you, I think you missed my point. It wasn't that it could zoom in, it was that once it was, you could see the models were much higher res/poly than D3. I think we all obviously know you can zoom in with D3
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Yeah, the D3 models looking at them now look like paper dolls with low res paint and use the same like 5 animations for everything xD The difference is night and day. The cutscene graphics are the in-game graphics. My friends and I just kind of looked at each other when it started after the cinematic and almost shat ourselves. I think much of that detail is lost, though, when zooming out. You can zoom in with a keybind like in D3. Some effects like the dynamic weather/lighting/etc. are still obvious at that angle/distance, though.
This is just based on my play experience/my friends. Not sure what other people are seeing in videos online. I haven't really watched any.
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Hi fren
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Yeah, you can pretty much just ignore total players. As you know, games like this don't group based on number of total players. Like in WoW, there's millions concurrently, but you only see like a couple in the zone, maybe half a dozen normally in a questing hub/town, a couple dozen in a city.
They scaled down that pretty big number of demo players for that tiny playable area--I'd assume you saw all those PCs in the demo area--pretty nicely. Besides the world boss and town I only saw 1 other person sometimes.
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WishesHeHadBeta,
Because they're spread out over many dungeon instances and a huge open world, and phased according to the type of content being done. There's hundreds of dungeons, and that map is only one of, I want to say three. And we only saw a small portion of it. And it accommodated hundreds of demo players fine.
This is why they also said that the number of players you see depends on what you're doing. A huge world boss looks like a dozen or more and it zooms out to accommodate, but they also said these will be rare. Most of the content is scaled to only a couple players in your visible area.