The long wait for the fifth beta patch has finally ended. Here's the complete official patch notes for the latest iteration:
UPDATE (04/11/2011): The official patch notes have been updated; see below. Thanks to PaNtsONhEaD from our IRC (#diablofans on freenode) for the update!
Official Blizzard Quote:
General
The Cauldron of Jordan is no longer available in beta content. It will be rewarded to players at a higher level in the game.
Official Blizzard Quote:
General
All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.
Quests
Gold rewarded from quests has been significantly reduced
Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level
Skills
New passive skills have been added for all classes. See individual class notes below for more information.
AoE (Area of Effect) skills for all classes have had their damage reduced
Single-target skills for all classes have had their damage increased
All skills are now based off weapon damage
User Interface
The in-game UI has been updated with general art and usability improvements
Classes
Barbarian
Active Skills
The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.
Additional changes include:
Battle Rage
Damage bonus reduced from 30% to 20%
Revenge
The chance for this ability to activate has been increased from 10% to 15%
Weapon Throw
Fury cost reduced from 20 to 10
Damage decreased from 210% to 180%
Passive Skills
New passive skills have been added:
Nerves of Steel
Unlocked at level 12
Your defense is increased by 25% of your Vitality
Demon Hunter
General
Maximum Hatred reduced from 150 to 125
Active Skills
The order in which skills are awarded has been adjusted for levels 1 to 13.
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
Hatred Generators
Bola Shot: Generates 2 Hatred
Entangling Shot: Generates 4 Hatred
Evasive Fire: Generates 4 Hatred*
Grenades: Generates 2 Hatred
Impale: Generates 6 Hatred
Hatred Spenders
Chakram: Costs 10 Hatred
Elemental Arrow: Costs 5 Hatred
Hungering Arrow: Costs 10 Hatred
Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
Discipline Spenders
Caltrops: Costs 8 Discipline
Shadow Power: Costs 20 Discipline
Vault: Costs 10 Discipline
Evasive Fire: Costs 4 Discipline to Backflip
Additional changes include:
Bola Shot
On-hit damage increased from 100% to 105%
Chakram
Damage reduced from 150% to 135%
Grenades
Damage increased from 75% to 80%
Hungering Arrow
Damage increased from 115% to 145%
Pierce chance is once again a fixed 35% rather than scaling with level
Impale
Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
Rapid Fire
Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
Shadow Power
Attack speed bonus reduced from 50% to 30%
Passive Skills
New passive skills have been added:
Tactical Advantage
Unlocked at level 10
Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds
Monk
Active Skills
Mantras
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation
Additional changes include:
Blinding Flash
Spirit cost reduced from 50 to 30
Duration reduced from 5 second to 3 seconds
Breath of Heaven
Spirit cost reduced from 75 to 25
Healing amount reduced
Crippling Wave
Damage increased from 120% to 135%
Deadly Reach
Damage increased from 110% to 120%
Fists of Thunder
Damage increased from 100% to 120%
Lashing Tail Kick
Spirit cost increased from 25 to 30
Damage increased from 130% to 180%
Passive Skills
Transcendence
Healing per Spirit reduced
Witch Doctor
Active Skills
All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive skills
New passive skills have been added:
Circle of Life
Unlocked at level 12
Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
Jungle Fortitude
Unlocked at level 10
Reduces all damage taken by you and your pets by 20%
Wizard
Active Skills
The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive Skills
New passive skills have been added:
Critical Mass
Unlocked at level 12
Your critical hits reduce the cooldown of your spells by 1 second
Followers
Templar
Skills
Guardian
Ability now unlocks at level 20, instead of level 5
Heal
Healing provided by this ability will now scale properly
When activated, ability will heal you for ¼ of your total health every 15 seconds
Will only heal when player is below 50% health, down from 67%
Intimidate
Slow amount reduced from 80% to 50%
Intervene
Intervene is the new name for Taunt, and now unlocks at level 5
Radius of monsters to be taunted reduced from 30 to 10 yards
Duration reduced from 10 seconds to 5 seconds
Will now only cast when player is below 50%
Cooldown increased from 15 seconds to 30 seconds
Loyalty
Life regenerated by this ability will now scale properly
Items
General
Players now start with 5 health potions
Health globes now heal you over 1.5 seconds rather than over 5 seconds
The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range
Weapons
Several significant changes have been made to weapons and weapon damage affixes:
The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
Wands attack speed has been increased from 1.2 to 1.4
Quivers, Orbs, and Mojos will now always come with +Min/Max damage
Ceremonial Daggers will now frequently come with +Mana Regen
Wands will now frequently come with the +Max Arcane Power
The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
The damage variance between weapons of the same type has been reduced.
Bug Fixes
Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus
Monsters
General
A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
Ex: Molten monsters will have 50% damage resistance to Fire at equal level
Wretched Mothers in Act I can now only summon one zombie at a time
Treasure Goblins are now immune to fear
Bosses
Skeleton King
Whirlwind damage increased from 100% to 300%
Cleave damage increased from 80% to 100%
Crafting
Artisans
Blacksmith
Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
Blacksmith leveling and crafting recipes have received a tuning pass
Items
Pages of Training will now drop starting at level 6, down from level 8
The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
Salvaging blue items now has a 1% chance to salvage into Legendary crafting material
I think it makes sense. If you watch any of the game play videos, people end up skipping over a lot of the interactable items, particularly in multiplayer. I think that they slow down the pace of the game a lot, which is something Blizzard has been trying to avoid.
I think it makes sense. If you watch any of the game play videos, people end up skipping over a lot of the interactable items, particularly in multiplayer. I think that they slow down the pace of the game a lot, which is something Blizzard has been trying to avoid.
Because why give a shit about clicking on all that stuff when you dont get to keep any of it, because its beta? and now as you've seen blizz will wipe chars even during beta.
I'm normally a click on EVERYTHING dungeon crawler. When I played beta, the only thing I clicked on was the huge chests. Why bother trying to progress your economic value when it doesnt matter? Wait till the game goes live, lots of players will click on EVERYTHING. Especially since you can AOE the vases now.
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
Reducing shrines, bookcases, lose stones and such seems a worthy choice to me.
Dungeons were literally cluttered before and it would take ages just to click on each breakable. Maybe they needed to test the mechanics and now that they fixed it they reduced the amount.
Shrines are different but if you watch some video you'll notice that often you find shrines even before the effect of the previous one has expired.
I'm looking forward to Nephalem Altar and DH 2.0, also how Wizard and WH will play.
Since I don't have a beta key I'll wait for your reports.
I am a touch worried by how many specific balance changes there are, eg: skeleton king. It looks a lot like this is in response to people crushing him. Does that mean other 3.67 acts are gonna need tweaking after release? I thought this beta was mainly about server load testing.
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I used to shoot people in the knee with arrows, then I took an arrow to the knee.
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UPDATE (04/11/2011): The official patch notes have been updated; see below. Thanks to PaNtsONhEaD from our IRC (#diablofans on freenode) for the update!
Official Blizzard Quote:
General
Official Blizzard Quote:
General
Classes
Followers
Items
Monsters
Crafting
Playing now
Find any Diablo news? Contact me or anyone else on the News team
^ not impressed
for he to-day that sheds his blood with me
shall be my brother..."
Dunno... it also reduced the # of shrines as well. Only the mf shrine would play into that... but all shrines reduced.
Even if it's about not wanting gear to drop as easily as it has been, still dont like
for he to-day that sheds his blood with me
shall be my brother..."
I really need to see the damage it does now.
Impale: Generates 6 Hatred
-Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
Old Impale
Cost 40 hatred
325% weapon damage
D3 Channel: OnetwoD3
Because why give a shit about clicking on all that stuff when you dont get to keep any of it, because its beta? and now as you've seen blizz will wipe chars even during beta.
I'm normally a click on EVERYTHING dungeon crawler. When I played beta, the only thing I clicked on was the huge chests. Why bother trying to progress your economic value when it doesnt matter? Wait till the game goes live, lots of players will click on EVERYTHING. Especially since you can AOE the vases now.
for he to-day that sheds his blood with me
shall be my brother..."
Dungeons were literally cluttered before and it would take ages just to click on each breakable. Maybe they needed to test the mechanics and now that they fixed it they reduced the amount.
Shrines are different but if you watch some video you'll notice that often you find shrines even before the effect of the previous one has expired.
I'm looking forward to Nephalem Altar and DH 2.0, also how Wizard and WH will play.
Since I don't have a beta key I'll wait for your reports.
So go clickclickclick and then typetypetype, pls!
Have fun!
edit: DH patch 5
err, fan of knives got a bit of a boost?
you can see Nephalem Altar too.
I'd like to be killed by Leoric right now!
<--- going slightly mad
Also, anyone know how to change your banner now? They moved around some buttons but I can't seem to find it anywhere. >.>
Nice find Cherub!