Why are people crying about the DH. Yes it needs a buff, and they got it. All the damage dealers have been buffed and resource costs lowered.
The only nerf is to shadow power which needed it for two reasons. One, it seems they're changing their philosphy on LS and nerfing it across the board for skills so that huge 15% LS had to go. Second, it was too good compared to any other defensive skill that it made it pretty much mandatory. Reducing to 25% DR instead of 35% isn't going to make the skill useless. It's still a great skill.
Shadow power needs a re-work. Not a nerf. It doesn't have innate dmg reduction, that is a rune. They should make that rune the default purpose or change it entirely. It use to be attack speed for 10 seconds, I'd like that back.
The reason why it needs a rework is since the primary source of healing is going to be health globes. (which is great btw) Then you aren't going to need or even want a secondary healing source on your active skill bar without a more impactful ability to go with it. It needs something else to make it appealing. The base skill as 266 LOH for 5 seconds with the new health regen philosophy is simply not useful enough to warrant use.
I say 266 so you actually think about how little 800 is going to be in the expansion when health pools are much larger. Basing that of course on all healing skills and weapon dps being increased by about 3x.
They could band-aid that with improving the runes, but the skill itself should be reworked and then runes to compliment it. There are already too many skills where the rune makes the skill.
Am I the only 1 that thinks the barb changes are good? 90% of Barbs right now are facerollers using WoTB and have no clue how to make there only unique builds. That's a problem that needs to be fixed.
People are freaking out about Life steal. I see Life per Rage to be ALOT better. Think if you had say 400 Life Per rage Which would be a really low amount based on what I have seen. You use HotA that costs 20 Rage. 20 x 400 = 8000hp Heal. That's better than my 6% LS right now.
Also keep in mind that blizzard wanted to lower damage and make it more avoidable in the format of attacks and shit you can dodge and stay out of. you not going to need life steal as much so long as your a good player. Lets look at other changes.
Into the fray is great IMO. 1% Crit per mob around you? Most of diablo 3 is an AoEfess The nerfs to weapon master and Ruthless is amazing because I hated them being Mandatory. Now that gaining rage is an issue again I can foresee a lot of builds being made. Mabye people will start looking and using mighty weapons for the reason they where made. ( To gain rage easy )
Finally, Shield barbs getting some love. 20 Rage per block? I hope to god they add this. there my "into the fray" right there and I only play solo so that seems like a amazing passive to have. Think outside the bun before freaking out. if you think for 1 min and give yourself time you notice these are buffs.
3.The wording change from Target to Enemy on all skills makes me think there can be a team arena like 2v2. I see that they want to separate friendly target from opponent target, Changing the names to Ally or Enemy on most of the skills.
You just made my day!
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Yea the change to Bloodlust for the Barb could make life shorter for us. I use that alot to get into packs and just soak up heals. But will wait to get to try the changes and see if it hurts as bad as I fear.