yeah i dunno but those lie..... somewhere in a3 undergroudn they have guys that the hammer dosent hurt
The ruined temple. Wailing beasts they are called. They look like Treehead Woodfist only purple in color.
@LinkX
"You've done your homework! I'm proud! Now if we can get the rest of these idiots to... (By the way, there are two monsters that cannot be killed by magic. One in Act 2, one of the gorebelly style monsters, and one in Act 5, though I am currently unable to remember what skin the Act 5 one is...)"
I have walked many hammerdins up and the only immune to magic I have found is in act 3, as stated above. Though I am curious to give it another run through to see if this true but I do not believe it to be so.
Rollback Post to RevisionRollBack
The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
I have ran into unique monsters with magic immunity aswell.
There are tons of magic immunes in the game. The only thing is they aren't actually immune. Even though it states they are, there are only the wailing beasts in act 3 ruined temple that the hammers have no effect on. Do Lam Esen's tome quest a few times. They'll be there at some point.
Rollback Post to RevisionRollBack
The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
Blessed Hammer pierce the magic resistance of demons and undeads, that's why all monsters except that Wailing beast in act 3 aren't really immune to it.
The Necro on the other is totally screwed when facing magic immunes and must rely on corpse explosion and mercs or other spells to finish the job.
I hope elements will be more balanced while still being more distinctive this time around.
I'm stil waiting for the announcement of the return of the Pally before I get too excited about the game, I mean there has to be the holy anti-evil character.
By saying I want him back though, I don't mean I want some of his skills to be as powerful as they were in D2, I just like the class. But they'd have a completely different skill system for him anyways, with maybe a few if any returning skills.
Quote from "TheBloody-Nine" »
Cold, fire, lightning, posion... Whats up with the diablo "elements" anyway??
It should be:
Fire - flame, light, lightning Wind - pure physical force Water - errosion, posion, acid Earth - earthshakes, gravity, magnetism Arcane - telekinesis, time, cold(absence of molecular movement)
As far as I've seen either lightning was in its own class, or fell under the Air/Wind category, and poison had its own slot.
Paladin will not return as it was in d2, or return like the Barbarian did. NPC or Enemy for sure.
Barbarian has been said to be the only class that will return as a playable class, save for any expansions that might add some old characters.
I do not doubt there will be some armored religious melee/magic user that resembles the Paladin in many ways, and may even be from the same faction (The Zakarum) as the Paladin, but it won't be him.
Well at best it's him under a different name, Cleric, Inquisitor, Cavalier, Crusader, Prelate.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
To post a comment, please login or register a new account.
The ruined temple. Wailing beasts they are called. They look like Treehead Woodfist only purple in color.
@LinkX
"You've done your homework! I'm proud! Now if we can get the rest of these idiots to... (By the way, there are two monsters that cannot be killed by magic. One in Act 2, one of the gorebelly style monsters, and one in Act 5, though I am currently unable to remember what skin the Act 5 one is...)"
I have walked many hammerdins up and the only immune to magic I have found is in act 3, as stated above. Though I am curious to give it another run through to see if this true but I do not believe it to be so.
There are tons of magic immunes in the game. The only thing is they aren't actually immune. Even though it states they are, there are only the wailing beasts in act 3 ruined temple that the hammers have no effect on. Do Lam Esen's tome quest a few times. They'll be there at some point.
The Necro on the other is totally screwed when facing magic immunes and must rely on corpse explosion and mercs or other spells to finish the job.
I hope elements will be more balanced while still being more distinctive this time around.
By saying I want him back though, I don't mean I want some of his skills to be as powerful as they were in D2, I just like the class. But they'd have a completely different skill system for him anyways, with maybe a few if any returning skills.
As far as I've seen either lightning was in its own class, or fell under the Air/Wind category, and poison had its own slot.
Barbarian has been said to be the only class that will return as a playable class, save for any expansions that might add some old characters.
I do not doubt there will be some armored religious melee/magic user that resembles the Paladin in many ways, and may even be from the same faction (The Zakarum) as the Paladin, but it won't be him.
Well at best it's him under a different name, Cleric, Inquisitor, Cavalier, Crusader, Prelate.