Can u give me a overview of well the entire Diablo story line ive played diablo 1 and 2 and thought they where fun but now that ive gotten into it im proabably gonna play 3 when its out but ive never really had any real over view of whats goin on just lil peices of lore
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
At the end of the Veiled prophet, mephisto is asked to leave his mark to earn his trust.
what makes his mark so special?
I remember that part, but its not explained so we don't really know. I guess its just sort of like making a blood pact, but because he's a powerful demon his 'blood' is worth a lot more?
Is there any lore that explains waypoints and how they work in the game or is it just added for the game to make transportation easier. Is there any reference to them in the books?
Rollback Post to RevisionRollBack
Find any Diablo news? Contact me or anyone else on the News team
The Sorceress and Wizard appear to be totally unrelated. Unlike most other magic practitioners, and all sorcerer-like organizations, the Wizards appear to be entirely independent from the rest, whereas the Vizjerei, Zann Esu and Taan Clan etc. have all interacted with each other in the past.
For similarities and discinctions, it's hard to say without knowing more of the Wizard.
The Sorceress' belongs to the Zann Esu, a clan only for women and one who focuses exclusively on the elemental arts. This is a philosophical belief and choice on their part. They are pretty reclusive and not much is known of them beyond this, their recruitment process and the fact that their founder, Esu, was a Nephalem.
The Sorcerer belongs to the Vizjerei clan it appears, the largest and probably most influential clan over Sanctuary's history. Bartuc and Horazon both belonged to it for example, and it was also this clan who founded the Assassins.
Important to note is that the Sorceress of D2 and the Sorcerer of D1 did not belong to the same clan at all, and did not share anything with each other really.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
The Abyss at best is usually mentioned in passing. But I believe it is this specific thing as it is capitalized in the game. So it does seem to be a kind of limbo state that is neither heaven nor hell. I personally believe it is there that the defeated prime evils coalesced into the thing we see in the D3 trailer.
In many cartoons The Hero faces a bunch of villains and beats the crap out of them.
Then in the end they unite themselves into a somekind of robotsuit and the hero has to find an mysterious and long forgotten artifact to defeat this Super Evil once and for all...
happy ending and blaa,blaa,blaa... credits roll..
In my mind something like this should never,ever,ever happen in Diablo universe.
I'd rather see the Prime evils as individual beings that have or have not, any relevant meaning or purpose in Diablo III.
Well I sort of saw it as them having no choice about it. I think they would prefer to be autonomous and individual and perhaps they are in great pain as the energies of the Great Abyss smashed their essence into one another. I would imagine if they did get mashed up into one being they would be trying to free themselves of one another. But the Great Abyss could be more like a kind of storming black hole that the Prime Evils had no power over especially in their defeated state. And perhaps Diablo was the strongest at the time and so his physical form dominated over the others.
I realize I'm basing this theory only on the fact that the monster in the intro has three mouths and my not so concrete interpretation of what the Abyss could be.
The Universe of diablo is dark, gothic and cruel place unlike The Universe of warcraft, which world is lighter themed and BORING! If something or someone dies it should stay dead, or atleast the "coming back to life process" should be hard and arduous.
Some people believe that the Prime Evils even planned to be defeated on Sanctuary. I do not believe this at all. I don't believe they are all knowing beings that can predict the future and they are only devious and plotting to a point. I think it's important for the sake of the Prime Evils' mythos that they too can be unexpectedly defeated and their master plans be turned to ruin.
I know what you're saying though. Things need to have some permanence. We need to feel like our actions matter and that Diablo won't come back just because there'd never be a sequel. But I think what's to happen in this last game really will be an end all campaign for one side or another. And Diablo and his brothers, whatever and wherever they may be, this will be their last chance as well. Eventually The Great Conflict, the event that supposedly goes on forever, could possibly end. That would be pretty interesting. I actually felt that the way LoD ended, that it didn't really need a sequel. Obviously I wanted one, but story wise I felt that with the destruction of Worldstone everything wrapped up nicely for the most part. But I also had a different interpretation of the Worldstone and its function. I thought with it being destroyed that all magics in Sanctuary would eventually dissipate and all angels and demons would be forever denied to access to the mortal realm. It's like how Tyrael said it could change things in ways even he could not foresee.
By thing he could not foresee I felt what he meant was that neither Heaven nor Hell play a part in mortal's destiny and could never interfere in any way again. And I thought that was kind of cool. I thought that would be the turning point for mortals when their powers started vanishing completely and inevitably technology would emerge and industry would come along and we'd eventually have a world similar to our Earth now. But apparently, that was not what the destruction of the Worldstone actually would do. I guess it opened the floodgates for demons or something? Which is what I thought Baal was trying to make it be, and by destroying it Tyrael stopped that from happening but I guess I was wrong.
My question is that are the demons spawning from the Abyss:
A)Physically and mentally "whole" beings
B)Only physical "shells"
C)Evil spirits that need a form of somekind (or atleast in Sanctuary and as long as there is the Worldstone)
Impossible to answer with the information we have. Like you've probably noticed, there are only two real references to the Abyss, the speech about Izual and the one about Diablo and Mephisto. That's it, so everything is up for speculation.
Given that it's also hard to know whether the Abyss is a separate realm, a part of Hell, or just a figure of speech makes even more difficult to get anything out of it. On short, you can't get a conclusive answer.
When Baal was defeated, Tyrael said that The Worldstone had to be desroyed, because Baals "destructive touch has corrupted it completely". So it seems that Baal was very close of opening a permanent gate to Hell and that The worldstone was in Baals use. What I am after is that did the corrupted Worldstone work properly in time of Baals death?
It depends entirely on what Tyrael means, and how the Worldstone actually functions.
When Uldyssian affected the Worldstone in the Sin War, the change in the actual stone was instant. The effect however that would allow humans to grow to their true potential again, was not instant and would require time and many generations to manifest itself. So I suppose it could be either.
We know that The Worldstone is the source of all the Soulstones, so without the source of their power they were useless. Maybe that is the reason why the Three wanted to get captured (not defeated, I agree with you about what you said of the Three being All Knowing), to get and corrupt a piece of the Worldstone (soulstone) that could be used to taint the whole Worldstone.
Maybe, but it might also cause problems with causality.
There's no indication that the Three know the Worldstone even exists. They must suspect there is something shielding Sanctuary, but what it is or where it is might be unknown to them.
What we do know is that Baal learns of its location when Tal Rasha becomes his host. Whether he also learns that the Worldstone actually exist at this time as well in unknown. Now you could argue that Izual would have told them, but we don't know for certain if Izual actually knew where the soulstones came from either. All we know is that Tyrael knows of their origin, so it could be limited to just him or the Angiris Council.
Or maybe The Worldstone worked like one big Soulstone and Baal was sucked into it...
Or he needed his sousltone in order to corrupt the Worldstone (which explains why he went harrying after Marius in D2). It's an interesting thought that certainly makes sense though.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I realize that this might be a difficult/impossible question to answer at the moment, but I'm curious. I was reading about the beliefs of the Umbaru and was wondering how their concept of "The Unformed Land" fits into the Diablo universe as we know it. Is it plausible? How might it affect Sanctuary, Heaven/Hell, the Balance, etc?
I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.
[i]I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
Well, the WD's do use these powers don't they?
It certainly seems possible to combine with the established mythos. What I think it might be is the spirit-ish world that Serenthia visits in the Veiled Prophet. We've seen very little of it, but it does allow her to travel Sanctuary in her mind, though she is alseep when doing it. Possibly her's could just be another way of accessing it.
Alternatively, it's just "regular" magic they use, and the whole spirit world thing is mumbo-jumbo they invented to explain their reality. Given Blizzard's past history though, I wouldn't count on this being the case. These things usually turn out to be actual places.
As for the gods, we would have to see. Prime contestants here though are either Nephalem or just random gods they invented to explain the magic and rituals around it.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
my friend brought something up to me the other day and now it's pissing me off that i can't find what he's talking about. In the Sin War books (thinking its Scales of the Serpent) Uldyssian finds a woman in a stone...all i could find online is the name "Elise" but i'm not sure if that's right. i don't have the time to read the whole book just to find her. so, if anyone knows what page it's on i'll appreciate it.
Rollback Post to RevisionRollBack
My life is like a dragon, first praised, then hated, now lost.
could he be talking about the strange (Angel and demon thing or perhaps early Nephalam) thing that attacks Lilith as she is disguised as Serenthia? (Or am i in the 3rd book?)
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
my friend brought something up to me the other day and now it's pissing me off that i can't find what he's talking about. In the Sin War books (thinking its Scales of the Serpent) Uldyssian finds a woman in a stone...all i could find online is the name "Elise" but i'm not sure if that's right. i don't have the time to read the whole book just to find her. so, if anyone knows what page it's on i'll appreciate it.
I don't recall any part where he finds a woman in stone. What you might be talking about (and what Desmond is also referring to) is a passage in SotS where Uldyssian comes upon a ruin where a male demon and female couple appear to have lived until Lilith killed them. The anger of the male demon lingers in the place, but there's no trace ofthe female and no name given of her.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Why would Tyrael want the soulstone to be destroyed? Baal is not in it, and because it's damaged it can't even be used to capture Baal again.
Not entirely. The soulstones weren't the perfect prisons the Horadrim though, but they still worked to some degree. That's why Baal remained imprisoned until Marius came, and why Diablo spent hundreds of years beneath Tristram stuck in a stone. Both Diablo's and Mephisto's soulstones were also shattered, the former by Lazarus and the latter by Sankekur, yet both Diablo and Mephisto kept their stones literally attached to their human hosts. Baal likewise also goes through the trouble of tracking Marius down and retrieving the fragment he holds in the ending cinematic of D2.
A part of the Prime Evils was indubtably still contained in their respective soulstones, and it likely hurt their powers to keep it away from themselves. Likewise, if a part of the stone remained after the death of a Prime Evil, it could perhaps have been used to bring them back. If I were Tyrael and I realized I had been fooled into using the soulstones for the benefit of the Three, I would have them destroyed even if I didn't know for sure that they were a potential threat in and of themselves.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
1) If Diablo's and Mephisto's soulstones were shattered by Lazarus and Sankekur, how did they keep the stones close to their human hosts? And how do we imprison them in the stones again then (to later destroy them at the Hellforge)?
Diablo shoved it into his forehead and Baal had it in his chest (before Marius pulled it out). Originally the High Council had them shoved into the palms of their hands (as you can see if you look at Ismail Vilehand (Diablo II)). The particular detail about the palms might have been retconned, but Mephisto likely had some shard stuck in his body somewhere as well.
Imprisoning them again in new soulstones is not needed or favorable I think.
2) Why did Diablo not use Lazarus as his human host?
Perhaps he was too weak, Diablo wanted a strong host and Leoric was the strongest he could find until the warrior came along. There is also some hints from the D2 manual that Lazarus might have already been touched by Mephisto while he served as a priest in Kurast, which would explain how Lazarus knew where Diablo was and perhaps also by how easily he seems to have succumbed to Diablo. Since Mephisto would then already have touched his mind, perhaps his body would no longer be suitable for Diablo as a host.
3) How was Tyrael fooled into using the using the soulstones for the benefit of the Three? Was it a bad idea to imprison them in the soulstones? If yes, what would be a better idea?
Doomscream is pretty right about this. There doesn't seem to have been a really good alternative either. Why simply killing them wasn't a good idea isn't quite explained: perhaps the Horadrim couldn't kill them (unlikely seeing as they did beat all Three before capturing them) or perhaps killing them would in effect just send them back to Hell on way or another (an explanation I favor) or something else entirely.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Well the stones whisper to people because they're evil. I believe it happened to Lazarus and a few other people. So to leave a stone like that laying around for anyone to take hold of seems like a bad idea.
As for why he felt he needed to put it into his head, my guess is that if left unattended maybe the demonic energy would seep out into the surroundings and affect others. So he used himself to contain the demonic energy but it was too much for him in the end.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
what makes his mark so special?
It's not complete yet, but it's a beginning.
I have no idea, I do not remember that part.
I remember that part, but its not explained so we don't really know. I guess its just sort of like making a blood pact, but because he's a powerful demon his 'blood' is worth a lot more?
Find any Diablo news? Contact me or anyone else on the News team
For similarities and discinctions, it's hard to say without knowing more of the Wizard.
The Sorceress' belongs to the Zann Esu, a clan only for women and one who focuses exclusively on the elemental arts. This is a philosophical belief and choice on their part. They are pretty reclusive and not much is known of them beyond this, their recruitment process and the fact that their founder, Esu, was a Nephalem.
The Sorcerer belongs to the Vizjerei clan it appears, the largest and probably most influential clan over Sanctuary's history. Bartuc and Horazon both belonged to it for example, and it was also this clan who founded the Assassins.
Important to note is that the Sorceress of D2 and the Sorcerer of D1 did not belong to the same clan at all, and did not share anything with each other really.
Siaynoq's Playthroughs
Well I sort of saw it as them having no choice about it. I think they would prefer to be autonomous and individual and perhaps they are in great pain as the energies of the Great Abyss smashed their essence into one another. I would imagine if they did get mashed up into one being they would be trying to free themselves of one another. But the Great Abyss could be more like a kind of storming black hole that the Prime Evils had no power over especially in their defeated state. And perhaps Diablo was the strongest at the time and so his physical form dominated over the others.
I realize I'm basing this theory only on the fact that the monster in the intro has three mouths and my not so concrete interpretation of what the Abyss could be.
Some people believe that the Prime Evils even planned to be defeated on Sanctuary. I do not believe this at all. I don't believe they are all knowing beings that can predict the future and they are only devious and plotting to a point. I think it's important for the sake of the Prime Evils' mythos that they too can be unexpectedly defeated and their master plans be turned to ruin.
I know what you're saying though. Things need to have some permanence. We need to feel like our actions matter and that Diablo won't come back just because there'd never be a sequel. But I think what's to happen in this last game really will be an end all campaign for one side or another. And Diablo and his brothers, whatever and wherever they may be, this will be their last chance as well. Eventually The Great Conflict, the event that supposedly goes on forever, could possibly end. That would be pretty interesting. I actually felt that the way LoD ended, that it didn't really need a sequel. Obviously I wanted one, but story wise I felt that with the destruction of Worldstone everything wrapped up nicely for the most part. But I also had a different interpretation of the Worldstone and its function. I thought with it being destroyed that all magics in Sanctuary would eventually dissipate and all angels and demons would be forever denied to access to the mortal realm. It's like how Tyrael said it could change things in ways even he could not foresee.
By thing he could not foresee I felt what he meant was that neither Heaven nor Hell play a part in mortal's destiny and could never interfere in any way again. And I thought that was kind of cool. I thought that would be the turning point for mortals when their powers started vanishing completely and inevitably technology would emerge and industry would come along and we'd eventually have a world similar to our Earth now. But apparently, that was not what the destruction of the Worldstone actually would do. I guess it opened the floodgates for demons or something? Which is what I thought Baal was trying to make it be, and by destroying it Tyrael stopped that from happening but I guess I was wrong.
I believe it was. If he died there and soon after the Worldstone was destroyed I believe his soul got sucked into the void.
Siaynoq's Playthroughs
Given that it's also hard to know whether the Abyss is a separate realm, a part of Hell, or just a figure of speech makes even more difficult to get anything out of it. On short, you can't get a conclusive answer.
It depends entirely on what Tyrael means, and how the Worldstone actually functions.
When Uldyssian affected the Worldstone in the Sin War, the change in the actual stone was instant. The effect however that would allow humans to grow to their true potential again, was not instant and would require time and many generations to manifest itself. So I suppose it could be either.
Maybe, but it might also cause problems with causality.
There's no indication that the Three know the Worldstone even exists. They must suspect there is something shielding Sanctuary, but what it is or where it is might be unknown to them.
What we do know is that Baal learns of its location when Tal Rasha becomes his host. Whether he also learns that the Worldstone actually exist at this time as well in unknown. Now you could argue that Izual would have told them, but we don't know for certain if Izual actually knew where the soulstones came from either. All we know is that Tyrael knows of their origin, so it could be limited to just him or the Angiris Council.
Or he needed his sousltone in order to corrupt the Worldstone (which explains why he went harrying after Marius in D2). It's an interesting thought that certainly makes sense though.
I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.
It certainly seems possible to combine with the established mythos. What I think it might be is the spirit-ish world that Serenthia visits in the Veiled Prophet. We've seen very little of it, but it does allow her to travel Sanctuary in her mind, though she is alseep when doing it. Possibly her's could just be another way of accessing it.
Alternatively, it's just "regular" magic they use, and the whole spirit world thing is mumbo-jumbo they invented to explain their reality. Given Blizzard's past history though, I wouldn't count on this being the case. These things usually turn out to be actual places.
As for the gods, we would have to see. Prime contestants here though are either Nephalem or just random gods they invented to explain the magic and rituals around it.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
It's on page 85 in SotS.
A part of the Prime Evils was indubtably still contained in their respective soulstones, and it likely hurt their powers to keep it away from themselves. Likewise, if a part of the stone remained after the death of a Prime Evil, it could perhaps have been used to bring them back. If I were Tyrael and I realized I had been fooled into using the soulstones for the benefit of the Three, I would have them destroyed even if I didn't know for sure that they were a potential threat in and of themselves.
Imprisoning them again in new soulstones is not needed or favorable I think.
Perhaps he was too weak, Diablo wanted a strong host and Leoric was the strongest he could find until the warrior came along. There is also some hints from the D2 manual that Lazarus might have already been touched by Mephisto while he served as a priest in Kurast, which would explain how Lazarus knew where Diablo was and perhaps also by how easily he seems to have succumbed to Diablo. Since Mephisto would then already have touched his mind, perhaps his body would no longer be suitable for Diablo as a host.
Doomscream is pretty right about this. There doesn't seem to have been a really good alternative either. Why simply killing them wasn't a good idea isn't quite explained: perhaps the Horadrim couldn't kill them (unlikely seeing as they did beat all Three before capturing them) or perhaps killing them would in effect just send them back to Hell on way or another (an explanation I favor) or something else entirely.
As for why he felt he needed to put it into his head, my guess is that if left unattended maybe the demonic energy would seep out into the surroundings and affect others. So he used himself to contain the demonic energy but it was too much for him in the end.