No offense but anyone who plays COD to me has poor taste in games.
So just because someone likes a game that you don't like they have a poor taste.
If you don't even try to understand other people's opinion and thoughts, there's no point in discussing, it's like talking to a wall. A hatred-engulfed wall.
Nevertheless, we're patient people here, so let's give it another try:
1) Every other game of Blizzard has some competitive edge or is even e-sports focused. I'm glad that at least one of their franchises goes the other way for now. Once PvE is perfectly polished, I don't care if they continue working on PvP, but first things first. Prioritization is a good thing - 1:0 Blizzard.
2) I hated twinking myself in WoW, and I kind of don't care about the lack of paragon levels on my D2 twinks. But I still feel with all the people who are getting punished for starting a second class. This has been an issue for paragon levels right from the start and it's good that they take care of this - 2:0 Blizzard.
3) It would be absolutely ridiculous if a game director doesn't look left or right to see what other games look like. We have a term for that in German: "Fachidiot" is someone who is an expert in his area, but neglects all possible solutions or influences from outside his domain. Think about Josh whatever you want, but this is a point for him - 3:0 Blizzard.
So just because the devs focus on different things and don't put PvP first "they have no clue or are doing nothing".
Focus on what exactly? Since TDM was shown years ago its proven that it exists. Focusing on other things is one thing, making excuses and constantly comming up empty is another. BTW, pvp is important.
1) Every other game of Blizzard has some competitive edge or is even e-sports focused. I'm glad that at least one of their franchises goes the other way for now. Once PvE is perfectly polished, I don't care if they continue working on PvP, but first things first. Prioritization is a good thing - 1:0 Blizzard.
2) I hated twinking myself in WoW, and I kind of don't care about the lack of paragon levels on my D2 twinks. But I still feel with all the people who are getting punished for starting a second class. This has been an issue for paragon levels right from the start and it's good that they take care of this - 2:0 Blizzard.
3) It would be absolutely ridiculous if a game director doesn't look left or right to see what other games look like. We have a term for that in German: "Fachidiot" is someone who is an expert in his area, but neglects all possible solutions or influences from outside his domain. Think about Josh whatever you want, but this is a point for him - 3:0 Blizzard.
1.) They should have figured that out before releasing the game and playing "Oh we will fix that later". YOu being glad this game is not GREAT is not a good thing.
2.) How is someone punished for creating a second class? This is a mental problem. And if blizzard starts catering to these people with issues this game will never get better. Might as well give everyone 1000 mf/gf and remove NV and paragon lvls and give everyone the BIS. Because in the end. this is what these people want the moment they turn the game on.
3.) Maybe he should go play D2 then... When ever the so called D3 devs put their butts in gear and deliver even half of what they promised then people will be happy. As it stands its all about later... later...... and much later followed by we are thinking about it. Maybe that should have been the warning in the game box. Warning: This game will be up to standards LATER, maybe'
The best way to add motivation for creating a new character / playing a different one is through a ladder mode without auction house and every reset with addtional new items that can only drop in this league. That is the reason why Diablo II is still played, that's the reason why Path of Exile is still played. Everything the players of D3 want to get implemented is already existent in other games; I just don't get why Blizzard now started to announce announcements. I'm sick of this much talking and seeing other ARPGs getting MUCH more love from their developers. I wanna see actions by the devs and not interview #5923478598.
I agree so much with that. Especially whats in bold.
But now we get those same people complaining about how they don't want to be forced to play the ladder because of all the money/time they spent. ..lol
When you reach paragon 100 with one char, you are kind of bored with it and want to try another char. But you have all that mf and you feel like losing items if you start another char. Also, maybe you are not bored with your char at paragon 100 but feel like losing experience if you continue playing that char and not a new one.
So what your saying is, starting over is boring and that should be an issue? MF barely matters in this game. You can hit P lvl 30 farily quickly. I have bunch of characters and i don't feel punished for playing other ones. Starting over is the whole point. Why should anything i earn with one character, especially lvling be tied to an account?
To me this is non issue and makes me question Blizzards abilty to ever get anything right in D3. They should just all haul their butts to the xpack job and prove something instead to talking about 'things'. Because when it came to d3 they have talked alot and barely shown anything and they have shown alot but removed most of it.
I want blizzard to blow my mind...not make me feel stupid.
1.) Once you get to paragon level 100 most people don't want to play that character anymore because experience is wasted.
2.) No one wants to play anything but their highest paragon level because they lose out on bonus MF by not doing so.
Account-wide paragon does not solve these problems.
Reason why this system is bad? It offers us LESS to do, not MORE; which this game does not need to go in that direction right now. You can solve both of these problems with a more elegant solution that doesn't suddenly create less things to do.
You basically have two ways to feel rewarded by playing this game. Those are the item hunt and the experience hunt. The item hunt is completely random. You can play for 10 minutes and feel rewarded or you can play for 10 hours and not gain a thing. The experience hunt is constant and consistent. You kill a monsters you gain experience -- always. The combination of these two systems is what makes playing your character rewarding. Granted, the item hunt is rather lacking as of now, but in theory it can be great.
The problem with the way things are now is when you hit paragon 100 on a character, all of a sudden that character loses the constant and consistent reward system (the experience hunt), which makes rewards too few and too far in between, which drives people to not enjoy playing that specific character any longer. Literally, playing that character immediately becomes less fun and rewarding right after that final level up, which is just bad. But then, when you do the only thing you can do and start that new character to try to get that feeling back, the item hunt suffers because you don't have all those paragon levels that boosted your MF.
The reason account-wide paragon is not an elegant solution is because when all your characters are paragon 100 just because one of them is, you will never again regain the experience hunt aspect of the game which brings consistent and constant reward to your playing experience. The game forever becomes solely an item hunt, which is just not rewarding enough on its own.
A truly elegant solution would be to find a way to keep the item hunt and the experience hunt alive, because in tandem they offer a rewarding system that is far greater than the sum of their parts.
POSSIBLE SOLUTIONS:
1. Don't make paragon levels account-wide, just raise any characters MF/GF levels to the highest paragon character on the account, but let that character still develop its own individual paragon on their own for stat points.
2. Give paragon level 100 characters another system, that experience goes towards that is solely for vanity and bragging rights. A 'champion system' which has another 100 levels that keeps using the experience progression that paragon 1 to 100 did. These levels offer nothing but bragging rights and maybe 10 different vanity perks (every 10 levels) that in no way affect character strength or ability. Make these levels take thousands of hours to achieve.
POSSIBLE SOLUTIONS:
1. Don't make paragon levels account-wide, just raise any characters MF/GF levels to the highest paragon character on the account, but let that character still develop its own individual paragon on their own for stat points.
2. Give paragon level 100 characters another system, that experience goes towards that is solely for vanity and bragging rights. A 'champion system' which has another 100 levels that keeps using the experience progression that paragon 1 to 100 did. These levels offer nothing but bragging rights and maybe 10 different vanity perks (every 10 levels) that in no way affect character strength or ability. Make these levels take thousands of hours to achieve.
Well, id like to think that in order for a solution to be implemented there needs to be a problem first.
Paragon levels is a non issue and was given as purpose to level characters. Which means its working as intended. I just don`t get blizzard.
Guys, I'm flattered. Really. But I'm also starting to feel uncomfortable. Let's get back on topic before anyone starts to realize my real agenda... maka is already onto something here...
There's a simple solution to that issue. Split paragon levels into two separate leveling systems.
Let me explain:
A) Gheed-level (account-wide), capped at 100, takes as much time as the paragon system to level
This system yields MF and GF bonuses, that are account-wide. Every character, that gains experience, is leveling this system.
B ) Veteran-level (character specific), capped at 100, takes forever to level, like D2 Level 99 Grind.
This system yields stat bonuses and in addition is part of a ladder system. Gained experience just counts to the character, that is played.
So essentially you want to apply MF/GF account-wide, but the stats bonus only per character. I have two concerns:
1) Some people are not just annoyed about the lack of MF, but also about the 100 vit/150 main stat less on their alts. Not saying it's MY concern, it's just something that has been raised as well. Especially if you give your gear to a friend's twink, you realize that (my paragon 10 wizard friend doesn't do well in my CMWW gear).
2) The high MF is the one main driver for leveling paragon. Do you think *just* the stats bonus makes it? The ranking is more or less pointless - do you know the #2 paragon character without looking him up? ;-) I remember that in D2 many people gave up the race to 99 as soon as they felt they didn't have a shot for #1 anymore.
In general, I think your ideas are going into the right direction though. I wouldn't mind said system at all! :-) I'm just wondering if there's something else besides the few stats and a "ranking" to strive for once you're at the MF cap.
POSSIBLE SOLUTIONS:
1. Don't make paragon levels account-wide, just raise any characters MF/GF levels to the highest paragon character on the account, but let that character still develop its own individual paragon on their own for stat points.
2. Give paragon level 100 characters another system, that experience goes towards that is solely for vanity and bragging rights. A 'champion system' which has another 100 levels that keeps using the experience progression that paragon 1 to 100 did. These levels offer nothing but bragging rights and maybe 10 different vanity perks (every 10 levels) that in no way affect character strength or ability. Make these levels take thousands of hours to achieve.
Well, id like to think that in order for a solution to be implemented there needs to be a problem first.
Paragon levels is a non issue and was given as purpose to level characters. Which means its working as intended. I just don`t get blizzard.
Yeah, I would rather them leave it alone than make it account-wide. Like I said, it gives us less to do, not more. I really want MORE to do. But, if they are going to "fix" it they should at least pick a more elegant solution.
I am kind of sad though that I spent so much time getting to level 100 on my wizard only to not really want to play her anymore. So, I feel that is kind of a problem that many players hit. Level 100 just wasn't that time consuming enough in my opinion.
I am kind of sad though that I spent so much time getting to level 100 on my wizard only to not really want to play her anymore. So, I feel that is kind of a problem that many players hit. Level 100 just wasn't that time consuming enough in my opinion.
Well, to be honest that after hitting 100 p, especially without any exp boosting stats you should be bored and playing another character. Or at least be proud of your 100 P.
Sadly, if this was D2 we would have reasons to build another wiz. Because once you build one wizard you have built them all.
Level 100 just wasn't that time consuming enough in my opinion.
Well, that's your opinion. I'm sure two thirds of DiabloFans' users might disagree with you: http://www.diablofans.com/topic/95881-how-many-paragon-lvl-100s-do-you-have/ (and keep in mind that this is skewed towards the more active and engaged player population since it's a forum poll and not an in-game survey).
But I don't think just hitting p100 is the problem. I'm not p100 myself and I'm not too motivated to log in tonight, so I'll rather work (isn't that weird?). I agree with what you said - hitting level 100 removes even one more goal you can strive for. But tweaking paragon is not the solution to solve the motivation problem, in my opinion.
If Bagstone wasn't here and I wasn't so lazy my post count would be 10x higher. Luckily for me he is here so I can stick to reading posts and just +1 his most of the time :-)
I am glad a person with the account name of Bagstone exists.
And this goes to show how some of the opinions stated here as "obviously belonging to the majority of the playerbase" probably don't even represent 10% of it.
Yeah, I would rather them leave it alone than make it account-wide. Like I said, it gives us less to do, not more. I really want MORE to do. But, if they are going to "fix" it they should at least pick a more elegant solution.
I'd like for that "more to do" to be more interesting items, more possible builds, more viable and fun side-quests, more purpose to bosses.
Not more endless grinding (usually forgetting all items except for legendaries).
And on this one I can say for sure that the majority of the playerbase thinks like that.
I am kind of sad though that I spent so much time getting to level 100 on my wizard only to not really want to play her anymore. So, I feel that is kind of a problem that many players hit. Level 100 just wasn't that time consuming enough in my opinion.
Grinding has that effect on people. You didn't play and had fun for those 100 levels, you grinded for 150-200+ hours. Probably did the exact same thing over and over and over again. That's precisely what everyone else doesn't want, and can't stand. That's why people want a varied end-game, instead of a grind-focused one, on pretty much any genre out there.
And yeah, 200+ hours on an action rpg to level up one character really isn't very time consuming, right? Not even going to mention the need to play only the OP builds, farm efficiently and have enough AH knowledge and in-game gold to build the set to farm that. I mean, every casual out there can do that.
People really need to stop thinking of Diablo as the new Blizzard MMORPG. It isn't.
And yeah, 200+ hours on an action rpg to level up one character really isn't very time consuming, right? Not even going to mention the need to play only the OP builds, farm efficiently and have enough AH knowledge and in-game gold to build the set to farm that. I mean, every casual out there can do that.
People really need to stop thinking of Diablo as the new Blizzard MMORPG. It isn't.
Everybody just plays differently. I didn't really feel like p100 was a grind at all, it was just something to accomplish on the side that made me feel good about killing some monsters if I didn't find any good items that day. I did it pretty casually, and I wish I could still feel satisfied killing monsters on my wizard, but I just don't, because the only thing she has left to do is find items which is just not rewarding enough on its own. Which I find sad, because I put a lot of time into her and wish she could keep utilizing experience so that playing her would be a little more fulfilling. Will I survive if nothing is done about it? Yes. I'm not demanding anything to be done, just reflecting is all. I did afterall explicitly say the journey to paragon 100 being too short was my opinion. It doesn't have to be the majority's opinion to be valid. But it doesn't mean it has to be resolved either. It's just stating an opinion, nothing more.
I'm not saying that getting to p100 is a problem a majority of the players have or that it is a problem that needs fixing over other more pressing problems. What I am saying is that in relation to this proposed solution of account-wide paragon, since it is being brought up in a dev interview; there are more elegant solutions to utilize that can solve more problems and create more things to do (instead of the opposite), if you're already going to go down that road.
This solution also doesn't mean we can't have a varied end-game with random endless dungeons and whatnot. They aren't mutually exclusive.
In some ways, as the analogy was explained to me, you can give a bunch of people Nerf guns and they’re going to have fun for about an hour, but after that you just kind of get tired of playing with the Nerf guns.
And I say, go look at D2 pvp before you start comparing diablo pvp to a bunch of ADD kids with nerf guns and then explaining why we can't have such things. Then explain to the players of D3 why current pvp is worse then D2s pvp.
Again, they need to hire someone who doesn't make excuses and come up with actual results. I bet a lot of people would tweak and polish pvp in a weekend. Its such a shame how much potential D3 squanders because of being handled by amateur game devs with no real direction or commitment.
I want the D3 devs to instead say: Hey, we got a ton of different PVP modes coming out, some are for fun and some are for competitive types. Thing is we have a lot of tools at are disposal so theres basically no limit as to what we can do. The pvp beta will be released next week. We will continue to make adjustments to skills to better balance the pvp mode, but these will not effect pvm.
Instead we get...:
When you start using the same skills against people, they tend to get more mad at you than AI does, so when they’re stunned until they die or blow up in one hit or you turn them into a chicken or whatever the case is, it It tends to be a negative play experience.
Well.... Boo freakin hooo. Someone died after turning into a chicken. So we can't have pvp because a very small percent of non pvp players act like babies. Is there any other excuses these guys can up with?... If people complaining about things or get angry at things is a reason not to make something then NOTHING will ever happen. PVP should be for he pvp fans of diablo, the ones who have waited since launch for what you promised and showed off in the past.
Sorry, had to rant that out of my system. I just want to strangle these guys.
As long as this focuses on discussing the interview and its points, I will leave it open for discussion.
The moment this becomes a back and forth with "they should obviously just do THIS because it's the best for everyone" or the good old "D2 or PoE have this better, why not just change the whole fucking game to add that/bring that back?", I'm shutting it down.
Why? Because we've seen that a thousand times already. So focus on discussing the interview and the points raised in it in particular.
Zero(pS) drops the Forum Hammer of Ending Rage and crits for 1,000,000,000 damage!!!!
That analogy was kinda weird indeed. But maybe they're just afraid of not delivering something of great quality after all the negative feedback on the game's release state?
Imagine yourself as a developer, having all that responsability of keeping one of the biggest IPs of gaming not only alive, but modern, innovative and pleasing as many people as possible.
Developing the software and imagining what's going to happen is one thing. Then things happen completely different from what you and the entire dev team expected?
And don't come with the whole "but it's obvious". Games like Torchlight 2 and Borderlands 2 did everything as the fans wanted, and as perfect as possible (they even have offline lan modes), got insanely praised by the critics and gamers alike, and how many people do you see playing those?
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So just because the devs focus on different things and don't put PvP first "they have no clue or are doing nothing".
So just because someone likes to play differently than you, you detest them.
So just because someone likes a game that you don't like they have a poor taste.
If you don't even try to understand other people's opinion and thoughts, there's no point in discussing, it's like talking to a wall. A hatred-engulfed wall.
Nevertheless, we're patient people here, so let's give it another try:
1) Every other game of Blizzard has some competitive edge or is even e-sports focused. I'm glad that at least one of their franchises goes the other way for now. Once PvE is perfectly polished, I don't care if they continue working on PvP, but first things first. Prioritization is a good thing - 1:0 Blizzard.
2) I hated twinking myself in WoW, and I kind of don't care about the lack of paragon levels on my D2 twinks. But I still feel with all the people who are getting punished for starting a second class. This has been an issue for paragon levels right from the start and it's good that they take care of this - 2:0 Blizzard.
3) It would be absolutely ridiculous if a game director doesn't look left or right to see what other games look like. We have a term for that in German: "Fachidiot" is someone who is an expert in his area, but neglects all possible solutions or influences from outside his domain. Think about Josh whatever you want, but this is a point for him - 3:0 Blizzard.
Focus on what exactly? Since TDM was shown years ago its proven that it exists. Focusing on other things is one thing, making excuses and constantly comming up empty is another. BTW, pvp is important.
1.) They should have figured that out before releasing the game and playing "Oh we will fix that later". YOu being glad this game is not GREAT is not a good thing.
2.) How is someone punished for creating a second class? This is a mental problem. And if blizzard starts catering to these people with issues this game will never get better. Might as well give everyone 1000 mf/gf and remove NV and paragon lvls and give everyone the BIS. Because in the end. this is what these people want the moment they turn the game on.
3.) Maybe he should go play D2 then... When ever the so called D3 devs put their butts in gear and deliver even half of what they promised then people will be happy. As it stands its all about later... later...... and much later followed by we are thinking about it. Maybe that should have been the warning in the game box. Warning: This game will be up to standards LATER, maybe'
I agree so much with that. Especially whats in bold.
But now we get those same people complaining about how they don't want to be forced to play the ladder because of all the money/time they spent. ..lol
So what your saying is, starting over is boring and that should be an issue? MF barely matters in this game. You can hit P lvl 30 farily quickly. I have bunch of characters and i don't feel punished for playing other ones. Starting over is the whole point. Why should anything i earn with one character, especially lvling be tied to an account?
To me this is non issue and makes me question Blizzards abilty to ever get anything right in D3. They should just all haul their butts to the xpack job and prove something instead to talking about 'things'. Because when it came to d3 they have talked alot and barely shown anything and they have shown alot but removed most of it.
I want blizzard to blow my mind...not make me feel stupid.
1.) Once you get to paragon level 100 most people don't want to play that character anymore because experience is wasted.
2.) No one wants to play anything but their highest paragon level because they lose out on bonus MF by not doing so.
Account-wide paragon does not solve these problems.
Reason why this system is bad? It offers us LESS to do, not MORE; which this game does not need to go in that direction right now. You can solve both of these problems with a more elegant solution that doesn't suddenly create less things to do.
You basically have two ways to feel rewarded by playing this game. Those are the item hunt and the experience hunt. The item hunt is completely random. You can play for 10 minutes and feel rewarded or you can play for 10 hours and not gain a thing. The experience hunt is constant and consistent. You kill a monsters you gain experience -- always. The combination of these two systems is what makes playing your character rewarding. Granted, the item hunt is rather lacking as of now, but in theory it can be great.
The problem with the way things are now is when you hit paragon 100 on a character, all of a sudden that character loses the constant and consistent reward system (the experience hunt), which makes rewards too few and too far in between, which drives people to not enjoy playing that specific character any longer. Literally, playing that character immediately becomes less fun and rewarding right after that final level up, which is just bad. But then, when you do the only thing you can do and start that new character to try to get that feeling back, the item hunt suffers because you don't have all those paragon levels that boosted your MF.
The reason account-wide paragon is not an elegant solution is because when all your characters are paragon 100 just because one of them is, you will never again regain the experience hunt aspect of the game which brings consistent and constant reward to your playing experience. The game forever becomes solely an item hunt, which is just not rewarding enough on its own.
A truly elegant solution would be to find a way to keep the item hunt and the experience hunt alive, because in tandem they offer a rewarding system that is far greater than the sum of their parts.
POSSIBLE SOLUTIONS:
1. Don't make paragon levels account-wide, just raise any characters MF/GF levels to the highest paragon character on the account, but let that character still develop its own individual paragon on their own for stat points.
2. Give paragon level 100 characters another system, that experience goes towards that is solely for vanity and bragging rights. A 'champion system' which has another 100 levels that keeps using the experience progression that paragon 1 to 100 did. These levels offer nothing but bragging rights and maybe 10 different vanity perks (every 10 levels) that in no way affect character strength or ability. Make these levels take thousands of hours to achieve.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Well, id like to think that in order for a solution to be implemented there needs to be a problem first.
Paragon levels is a non issue and was given as purpose to level characters. Which means its working as intended. I just don`t get blizzard.
On topic:
So essentially you want to apply MF/GF account-wide, but the stats bonus only per character. I have two concerns:
1) Some people are not just annoyed about the lack of MF, but also about the 100 vit/150 main stat less on their alts. Not saying it's MY concern, it's just something that has been raised as well. Especially if you give your gear to a friend's twink, you realize that (my paragon 10 wizard friend doesn't do well in my CMWW gear).
2) The high MF is the one main driver for leveling paragon. Do you think *just* the stats bonus makes it? The ranking is more or less pointless - do you know the #2 paragon character without looking him up? ;-) I remember that in D2 many people gave up the race to 99 as soon as they felt they didn't have a shot for #1 anymore.
In general, I think your ideas are going into the right direction though. I wouldn't mind said system at all! :-) I'm just wondering if there's something else besides the few stats and a "ranking" to strive for once you're at the MF cap.
Yeah, I would rather them leave it alone than make it account-wide. Like I said, it gives us less to do, not more. I really want MORE to do. But, if they are going to "fix" it they should at least pick a more elegant solution.
I am kind of sad though that I spent so much time getting to level 100 on my wizard only to not really want to play her anymore. So, I feel that is kind of a problem that many players hit. Level 100 just wasn't that time consuming enough in my opinion.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Well, to be honest that after hitting 100 p, especially without any exp boosting stats you should be bored and playing another character. Or at least be proud of your 100 P.
Sadly, if this was D2 we would have reasons to build another wiz. Because once you build one wizard you have built them all.
Well, that's your opinion. I'm sure two thirds of DiabloFans' users might disagree with you: http://www.diablofans.com/topic/95881-how-many-paragon-lvl-100s-do-you-have/ (and keep in mind that this is skewed towards the more active and engaged player population since it's a forum poll and not an in-game survey).
But I don't think just hitting p100 is the problem. I'm not p100 myself and I'm not too motivated to log in tonight, so I'll rather work (isn't that weird?). I agree with what you said - hitting level 100 removes even one more goal you can strive for. But tweaking paragon is not the solution to solve the motivation problem, in my opinion.
I'd like for that "more to do" to be more interesting items, more possible builds, more viable and fun side-quests, more purpose to bosses.
Not more endless grinding (usually forgetting all items except for legendaries).
And on this one I can say for sure that the majority of the playerbase thinks like that.
Grinding has that effect on people. You didn't play and had fun for those 100 levels, you grinded for 150-200+ hours. Probably did the exact same thing over and over and over again. That's precisely what everyone else doesn't want, and can't stand. That's why people want a varied end-game, instead of a grind-focused one, on pretty much any genre out there.
And yeah, 200+ hours on an action rpg to level up one character really isn't very time consuming, right? Not even going to mention the need to play only the OP builds, farm efficiently and have enough AH knowledge and in-game gold to build the set to farm that. I mean, every casual out there can do that.
People really need to stop thinking of Diablo as the new Blizzard MMORPG. It isn't.
Lulz... You're starting to sound like me
I'm not saying that getting to p100 is a problem a majority of the players have or that it is a problem that needs fixing over other more pressing problems. What I am saying is that in relation to this proposed solution of account-wide paragon, since it is being brought up in a dev interview; there are more elegant solutions to utilize that can solve more problems and create more things to do (instead of the opposite), if you're already going to go down that road.
This solution also doesn't mean we can't have a varied end-game with random endless dungeons and whatnot. They aren't mutually exclusive.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
http://us.battle.net...opic/9479148103
..Check it out..lol
So the D3 devs say..:
In some ways, as the analogy was explained to me, you can give a bunch of people Nerf guns and they’re going to have fun for about an hour, but after that you just kind of get tired of playing with the Nerf guns.
And I say, go look at D2 pvp before you start comparing diablo pvp to a bunch of ADD kids with nerf guns and then explaining why we can't have such things. Then explain to the players of D3 why current pvp is worse then D2s pvp.
Again, they need to hire someone who doesn't make excuses and come up with actual results. I bet a lot of people would tweak and polish pvp in a weekend. Its such a shame how much potential D3 squanders because of being handled by amateur game devs with no real direction or commitment.
I want the D3 devs to instead say: Hey, we got a ton of different PVP modes coming out, some are for fun and some are for competitive types. Thing is we have a lot of tools at are disposal so theres basically no limit as to what we can do. The pvp beta will be released next week. We will continue to make adjustments to skills to better balance the pvp mode, but these will not effect pvm.
Instead we get...:
When you start using the same skills against people, they tend to get more mad at you than AI does, so when they’re stunned until they die or blow up in one hit or you turn them into a chicken or whatever the case is, it It tends to be a negative play experience.
Well.... Boo freakin hooo. Someone died after turning into a chicken. So we can't have pvp because a very small percent of non pvp players act like babies. Is there any other excuses these guys can up with?... If people complaining about things or get angry at things is a reason not to make something then NOTHING will ever happen. PVP should be for he pvp fans of diablo, the ones who have waited since launch for what you promised and showed off in the past.
Sorry, had to rant that out of my system. I just want to strangle these guys.
I would love to interview these guys.
You do not work at Blizzard, you do not know what goes on there none of us do.
Sorry the interview didn't make you happy, can't please everyone.
Zero(pS) drops the Forum Hammer of Ending Rage and crits for 1,000,000,000 damage!!!!
A girl can dream:(. Id love to roll over their feet with my wheel chair everytime they make an excuse or dodge a real question.
I mean, they compared pvp to nerf guns. I might not work at blizzard, but if I did I would not accept that, thats for sure.
Imagine yourself as a developer, having all that responsability of keeping one of the biggest IPs of gaming not only alive, but modern, innovative and pleasing as many people as possible.
Developing the software and imagining what's going to happen is one thing. Then things happen completely different from what you and the entire dev team expected?
And don't come with the whole "but it's obvious". Games like Torchlight 2 and Borderlands 2 did everything as the fans wanted, and as perfect as possible (they even have offline lan modes), got insanely praised by the critics and gamers alike, and how many people do you see playing those?