Yet another Verdict video ready for another set: Bones of Rathma.
https://youtu.be/MfduCP__DPA
This is supposed to be the 100% pet-oriented set and really like it. But so far it's waaay too spammy and the efficiency and enjoyment are greatly diminished by this kind of gameplay. Also, toughness is simply terrible, so it's almost entirely like the good old BoreTooth where you have to hide and sit behind the corner.. waiting for your minions to kill everything. But even BoreTooth was not so squishy! Let's take a deep look!
I was using this build for hardcore and i suggest using wisdom of kalan + bone armor instead of simulacrum. It solves some toughness problems but then you drop your double damage skill and it results inferior to the trag'ouls in damage output. The cheat death is just excepcionally bad desing for hardcore players. Once you proc you have no more skeletons to bodyblock. Ancient parthan defenders as bracers are really bad for this build because you mainly want to stay back and not in a 25 yard radious. I see some specific damage reduction bracers for all builds or just only for this one because it definitely sucks.
Another problem is the army of the dead skill. The cooldown doesn't refresh fast enough and takes too many slots to get the helm that gives you the damage rune into your gear. You instanly loose unity in your cube for rorg because the other 2 rings are locked. Using skeletal mages and army of the dead as a dual dps is not viable because of gear slots problems. All of this makes the 2 piece bonus completely useless. This lefts mages as main dps skill but the mages durantion makes it imposible to have all 10 mages summoned while full essence for the singularity rune.
One weakness of necromancer is no 7-item sets, or sets with different slots than just the standard ones.
It really locks us into having to pick a set, and two weapons are so good that we can't pick anything else. Same problem with rings, one ring always auto-locked.
One weakness of necromancer is no 7-item sets, or sets with different slots than just the standard ones.
It really locks us into having to pick a set, and two weapons are so good that we can't pick anything else. Same problem with rings, one ring always auto-locked.
Blizzard will never learn.
Actually working as intended.
The only thing they really need to do is make each weapon that should work with each set a bit more competitive with the current best options.
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Yet another Verdict video ready for another set: Bones of Rathma.
https://youtu.be/MfduCP__DPA
This is supposed to be the 100% pet-oriented set and really like it. But so far it's waaay too spammy and the efficiency and enjoyment are greatly diminished by this kind of gameplay. Also, toughness is simply terrible, so it's almost entirely like the good old BoreTooth where you have to hide and sit behind the corner.. waiting for your minions to kill everything. But even BoreTooth was not so squishy! Let's take a deep look!
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
I was using this build for hardcore and i suggest using wisdom of kalan + bone armor instead of simulacrum. It solves some toughness problems but then you drop your double damage skill and it results inferior to the trag'ouls in damage output. The cheat death is just excepcionally bad desing for hardcore players. Once you proc you have no more skeletons to bodyblock. Ancient parthan defenders as bracers are really bad for this build because you mainly want to stay back and not in a 25 yard radious. I see some specific damage reduction bracers for all builds or just only for this one because it definitely sucks.
Another problem is the army of the dead skill. The cooldown doesn't refresh fast enough and takes too many slots to get the helm that gives you the damage rune into your gear. You instanly loose unity in your cube for rorg because the other 2 rings are locked. Using skeletal mages and army of the dead as a dual dps is not viable because of gear slots problems. All of this makes the 2 piece bonus completely useless. This lefts mages as main dps skill but the mages durantion makes it imposible to have all 10 mages summoned while full essence for the singularity rune.
One weakness of necromancer is no 7-item sets, or sets with different slots than just the standard ones.
It really locks us into having to pick a set, and two weapons are so good that we can't pick anything else. Same problem with rings, one ring always auto-locked.
The only thing they really need to do is make each weapon that should work with each set a bit more competitive with the current best options.