Drop rates aren't split evenly among legendary items. Some drop more often than others. So in actuality it's more likely to be less than 14% drop chance.
"So what if I turn down the difficulty, and run at 3-4 minutes?" That's always possible, but then you're averaging approx 18 Grifts per hour, but without the increased experience and drop chances. Also, that's a lot of keys to burn in an hour. Lowers your overall gem levels as well, as 1% does happen, and running 75's still gives you a 1% chance to 90. 70's have a 0% chance. It's all about finding that balance, and making it work for you instead of against you.
Sorry, just figured out the whole quote the quote bit. This part. Thanks.
And thanks to the rest of the responses. I just enjoy hearing other people's experiences, helps me figure out better strategies. I had to laugh at myself, the other primal drop I got that night was the Guard of Johanna, and I almost lost my shit when I saw the name that popped up because my highest performing spec is Hammerdin, so of course, I was stoked. And the rolls were worse than on the regular legendary that I still had sitting in my bag. I couldn't believe it, and no matter what one stat I change, the shield is still remarkably worse than the decent ancient I got. The only thing holding me back from getting up to a solid run at 90 is the ancient, decently rolled Johanna's Argument, which doesn't seem to exist in my world of Diablo.
You have 7 possible 1H Flails and a 14,29% possibilities of a Johanna's Argument.
Random is random, but if ancient is 10:1, in 70 yellow upgrades you get 1 ancient one. Yeah, I know, 1.750 DBs, pfff...
Necro has 4 possible 1h scythes (25%) and 4 possible 2h scythes (25%). Much easier...
I got a very nice ancient Johanna's Argument just doing speed 64 Grs with my speed LoN sader, so you never know...
- Registered User
Member for 7 years, 9 months, and 18 days
Last active Wed, Nov, 29 2017 14:10:39
- 0 Followers
- 20 Total Posts
- 1 Thank
Oct 24, 2017Posted in: Diablo III General Discussion
Oct 2, 2017Posted in: Diablo III General Discussion
I would much rather see it used for resetting an item to before it had stats rerolled.
There are times when we fuck up, there are times when the meta shifts but a good item is still a good item.
Aug 24, 2017krole15 posted a message on Anyone else thinking Blizz should return Mirinae Inarius proc to the before nerf ???Posted in: General Discussion (non-Diablo)
How would it make necro more OP? You're (theoretically) buffing a build so far behind the main contender it doesn't matter where they end up.,
Jul 16, 2017krole15 posted a message on BONES OF RATHMA Necromancer Set: Verdict & ThoughtsPosted in: Diablo III General Discussion
One weakness of necromancer is no 7-item sets, or sets with different slots than just the standard ones.
It really locks us into having to pick a set, and two weapons are so good that we can't pick anything else. Same problem with rings, one ring always auto-locked.
Jun 4, 2017Posted in: Diablo III General Discussion
I wonder what the game would look like, if paragon was gated behind max solo grift.
Maybe d3 needs to take a page out of WoW's book and add new random 'fixed' grifts every week, with leaderboards that resets weekly to match. Hell, even random length / time for completion would make me happy.
May 5, 2017Posted in: Diablo III General Discussion
Well, I get what you're saying. But you'll have to ask yourself, why are you playing that one build? because it's stronger, so you play it, to progress faster, to gain more paragon levels, but for what? do you want to push leaderboards?
if not, why not just try to find fun builds ("play it your way") and see how far you can push them. sure, maybe you can't push 80+ with most of those builds, but you can challenge yourself, beat your best GR with that build.
I for myself am almost always playing meta builds, because i want to reach certain goals in every season. next season, i just play another class. by the time I come back to the class, a lot has changed (at least in the recent past). new items, buffs and whatnot.
so, if you're not enjoying the WD anymore, and you don't want to try out those lame skills and items, because you can't even farm t11+ anymore, why not switching to another class? and if that's not working for you, you might even think about switching to another game, sad as this sounds. main reason to play games should be to have fun (or earn money with it by streaming). if you're not having fun anymore, just scrap it
just my 2 cents
All of that goes completely out the window if you want to play with friends / spouse. If you aren't even able to complete torment 8 nobody is going to have fun playing with people who can clear 10+ in 2 minutes flat.
I get what OP is saying:
- The useless skills needs to be tuned so they work
- We need more generalized sets like LoN (except that isn't LoN) that allows us to pick any skill. Maybe it's time to rework Blackthorne to be competitive with class sets?
- We need to get rid of mandatory skills/buffs, I'm sick of playing with 4 passive skillslots/buffs and 1-2 attack skills.
- Time to get rid of sets with wording like "Makes <specific skill> hit 30000000% harder".
- Bring primary skills up to be something other than 50% dmg buffs through F&R.
- Have spenders feel like they're worth using before getting legendaries and have the legendaries buff them by a bit, not a metric fuckton.
- Actually.. Just bring back resources as something build/spent.
Unrelated to OP: For gods sake, can we do something about the need to stare at the UI for FnR/CoE/similar short buffs/cooldowns. I want to play the game, not stare at icons.
In short, if the difference between a skill being worthless and extremely powerful is a legendary, it's poor design.
Jan 15, 2017Posted in: Hardcore Discussion
Sounds like you need to grow up, if you think people disliking your poor taste is something to be proud of.
Jan 7, 2017Posted in: Diablo III General Discussion
The Red Soul Shard gem doesn't have a proc rate, it's on a timer.
Me and GF equipped them roughly at the same time, and consistently for hours mine would go off a second after hers.
Also a word of warning, do not put it in leoric's Crown, damage isn't boosted and it costs 50k to remove.
May 7, 2014You seem to completely not understand how Provoke - Charged Up works, and your build trades powerful damage cooldowns for absolutely nothing that increases your sustained damage.Posted in: Crusader: The Church of Zakarum
2/10 for at least trying to be original, but this isn't at all viable.
- To post a comment, please login or register a new account.