One of the most pointless tradeoffs in D2 was that between magic find and combat performance. Switching out items in the final seconds of a boss fight to get better MF was not good gameplay. It was possible to get both high MF and good combat stats for some classes, but that was the exception. Most people had to choose between their ideal combat build and maxing their good drops, and that's not a tradeoff that makes the game more challenging in a fun way.
I would suggest that Blizzard add some item slots, additional jewelry or something, for items that have non-combat-oriented bonuses. All bonuses to magic find, light radius, and perhaps some other stats like running speed, would be found exclusively on items for these slots, and these items would never have any combat bonuses. This way you're separately trading off non-combat bonuses with other non-combat bonuses, and combat bonuses with combat bonuses.
I think people would be happy to be able to build up some of these fun stats, while still feeling like they're fighting at their maximum potential. Make sense?
I hated the whole swapping gear thing to utilize my mf. I'd much rather have your system or another system allowing me to jsut plain old use my good gear and not sacrifice everything just for high mf on an item.
Rollback Post to RevisionRollBack
"The gaming public now has focus on Diablo again, and with it comes the modern-age of trolling and jackassery."
thats just part of the game in d2... its a trade off, do you want high mf or do you want better stats? its all part of your build, trying to find a good medium between good mf, if thats what your going for, and good damage. as of now i couldnt really see them designating seperate slots just for mf, run etc.. gear. they pretty much already have that in d2 with the addition of charms. you can get a bunch of charms of say mf to boost it up so your gear can be more damage oriented.
That was part of the game... you can't always have everything. You have a choice to make, and that is either a) Completely destroy this guy, or, increase my chances of getting items and work a bit harder.
It's not like it was all that difficult to kill Meph, Diablo, or even Baal with the MF equip on...I used a Blizz sorc MF'd out and did a ton of runs everyday.
One of the most pointless tradeoffs in D2 was that between magic find and combat performance. Switching out items in the final seconds of a boss fight to get better MF was not good gameplay. It was possible to get both high MF and good combat stats for some classes, but that was the exception. Most people had to choose between their ideal combat build and maxing their good drops, and that's not a tradeoff that makes the game more challenging in a fun way.
I think that is one of the reasons that makes Diablo so challenging is that you have to balance your character in terms of pure killing speed and MF, if that is what you want to do.
Now, I agree that some characters didn't have to risk as much killing power to get the same amount of MF, so actually that is what needs to be changed.
That was part of the game... you can't always have everything. You have a choice to make, and that is either a) Completely destroy this guy, or, increase my chances of getting items and work a bit harder.
It's not like it was all that difficult to kill Meph, Diablo, or even Baal with the MF equip on...I used a Blizz sorc MF'd out and did a ton of runs everyday.
Maybe I just sucked as an MFer, but I could never figure out how to effectively kill hell bosses with fully-decked MF gear. Dual-Ist Ali Babas, Quad-Ist Monarchs, 30% Nagels, even Upped Isted Shakos and Skullders just did not seem to lend much protection or staying power. Perhaps I just needed more charms.
Cheers,
SmashBoy (believed +MF% on items was a poor design choice, but max'd out anyway)
Its all about finding your balance and taking risks, whats the highest amount of MF you can work with before you get owned. Then you dropped it a bit below that and go mfing. And it was fun.
Having multiple chars, that's the way I like it. I have a barb who specializes in find item skill. He can't kill a thing, but has has so much MF, all I have to do is rawr on dead cows or hero monsters while I leech exp, and that's a process im proud of
Having multiple chars, that's the way I like it. I have a barb who specializes in find item skill. He can't kill a thing, but has has so much MF, all I have to do is rawr on dead cows or hero monsters while I leech exp, and that's a process im proud of
I'm confused. If you couldn't kill anything, what good was your +MF%? From all accounts I'd ever seen, the amount of +MF% on the monster's slayer at the moment of its death is what was used in the drop calculations.
Cheers,
SmashBoy (hates poorly-designed game mechanics that are required to succeed)
The skill Find Item uses MF as well. You just follow the strong players using the skill on everything dead. Works best on cow levels. You've never seen a barb use find item? Yeah its a rare build since people like to kill stuff, but it works fine.
The skill Find Item uses MF as well. You just follow the strong players using the skill on everything dead. Works best on cow levels. You've never seen a barb use find item? Yeah its a rare build since people like to kill stuff, but it works fine.
You are correct, I've never seen such a build. I'm curious how successful you were with it!
Maybe I just sucked as an MFer, but I could never figure out how to effectively kill hell bosses with fully-decked MF gear. Dual-Ist Ali Babas, Quad-Ist Monarchs, 30% Nagels, even Upped Isted Shakos and Skullders just did not seem to lend much protection or staying power. Perhaps I just needed more charms.
Cheers,
SmashBoy (believed +MF% on items was a poor design choice, but max'd out anyway)
Maybe that was the problem you went too far to the MF side sacrificing killing power, which like was said is a balance. Its not always best to get the most MF as possible. I like that aspect and challenge of the game.
Maybe that was the problem you went too far to the MF side sacrificing killing power, which like was said is a balance. Its not always best to get the most MF as possible. I like that aspect and challenge of the game.
Would have loved to gotten resist/MF charms, but alas, I was never rich enough. Granted, having +1400% MF impressed people, but it didn't seem to do any good (with the exception of Nightmare runs, where I gave everything away -- well, everything but those perf nagels -- and made a number of "friends[?]").
Cheers,
SmashBoy (at least had lots of fun and laughs)
Yeah I found plenty! It's actually quite funny too because people see your barb humping cows (that's what the animation looks like) and out comes a unique. ^^ I lost my barb who i've had since 1.09, (forgot the password to my account) So I'm making a new one.
I would suggest that Blizzard add some item slots, additional jewelry or something, for items that have non-combat-oriented bonuses. All bonuses to magic find, light radius, and perhaps some other stats like running speed, would be found exclusively on items for these slots, and these items would never have any combat bonuses. This way you're separately trading off non-combat bonuses with other non-combat bonuses, and combat bonuses with combat bonuses.
I think people would be happy to be able to build up some of these fun stats, while still feeling like they're fighting at their maximum potential. Make sense?
I hated the whole swapping gear thing to utilize my mf. I'd much rather have your system or another system allowing me to jsut plain old use my good gear and not sacrifice everything just for high mf on an item.
Bashiok - Blizzard Poster
there are so many diff types of chars and it needs to stay that way. pvpers, pvmers, pvcers(oldschool), mfers, and rushers.
thats what diablo is all about, this doesnt need to be changed.
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
It's not like it was all that difficult to kill Meph, Diablo, or even Baal with the MF equip on...I used a Blizz sorc MF'd out and did a ton of runs everyday.
Now, I agree that some characters didn't have to risk as much killing power to get the same amount of MF, so actually that is what needs to be changed.
Hopefully, MFing and rushing will not make a reappearance in D3.
Cheers,
SmashBoy (much like Diablo himself, some things are better left dead)
It's the decisions you make when you have no time to make them that define who you are.
Maybe I just sucked as an MFer, but I could never figure out how to effectively kill hell bosses with fully-decked MF gear. Dual-Ist Ali Babas, Quad-Ist Monarchs, 30% Nagels, even Upped Isted Shakos and Skullders just did not seem to lend much protection or staying power. Perhaps I just needed more charms.
Cheers,
SmashBoy (believed +MF% on items was a poor design choice, but max'd out anyway)
I'm confused. If you couldn't kill anything, what good was your +MF%? From all accounts I'd ever seen, the amount of +MF% on the monster's slayer at the moment of its death is what was used in the drop calculations.
Cheers,
SmashBoy (hates poorly-designed game mechanics that are required to succeed)
You are correct, I've never seen such a build. I'm curious how successful you were with it!
Cheers,
SmashBoy (perhaps tomorrow, FindItemBoy)
Would have loved to gotten resist/MF charms, but alas, I was never rich enough. Granted, having +1400% MF impressed people, but it didn't seem to do any good (with the exception of Nightmare runs, where I gave everything away -- well, everything but those perf nagels -- and made a number of "friends[?]").
Cheers,
SmashBoy (at least had lots of fun and laughs)
Yes, one of the one things i hated about DII game design.