It is actually a completely different and independent team that created Diablo 3. There are three independent teams at Blizzard right now. The game has it's own art style, and I don't see any similarity to World of Warcraft whatsoever.
Brian Morrisroe is diablo 3 game artistic director, responsible for the games and art design, this guy come from the World of Warcraft design team.
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DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
It is actually a completely different and independent team that created Diablo 3. There are three independent teams at Blizzard right now. The game has it's own art style, and I don't see any similarity to World of Warcraft whatsoever.
Uhh wrong.
Without even knowing the names of the art team its clearly obvious the style has been derived from the warcraft franchise and now the older diablo series.
Michael Dashow who's was hired as "Art Director / Designer / Artist" at Blizzard North during the era of Diablo 2,but he has already leave blizzard.
Brian Morrisroe Style
Michael Dashow Style
I like the last one anyway~~~
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DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
Diablo III is supposedly about the Lord of Terror himself.
Quite simply it appears that Blizzard is making Diablo III wimpy.
Diablo I and II were gothic and medieval. While Diablo III looks like a mildly scary children's fantasy with a little bit of blood thrown in.
There was a portion of the demo where a circle of cultists sacrifice three half naked chicks who explode and the meat of their flesh spins around and slowly layers onto a skeleton to become a lesser demon, who explodes vaporizing the cultists. When he finally died all his flesh was flayed back off of the bone. That's not a fantasy I'd get caught telling my children. I'm not sure how much more dark and gritty you can get than that, and that was one small randomly generated encounter in a random dungeon.
Where was that part in World of Warcraft? Where again? I'm sorry I couldn't hear that.
Sorry guys you're just unappeasable. There is no game for you.
The concept art definately looks a lot better than the actual in game art which is strange. I don't actually mind the graphics as they are right now either but comparing it to the concept art and there is no contest as to which I prefer.
All these image remakes look pretty stupid to me and not much better then the original ones.
The only one i can agree on is the second picture. Everything else is fine.
There was a portion of the demo where a circle of cultists sacrifice three half naked chicks who explode and the meat of their flesh spins around and slowly layers onto a skeleton to become a lesser demon, who explodes vaporizing the cultists. When he finally died all his flesh was flayed back off of the bone. That's not a fantasy I'd get caught telling my children. I'm not sure how much more dark and gritty you can get than that, and that was one small randomly generated encounter in a random dungeon.
Where was that part in World of Warcraft? Where again? I'm sorry I couldn't hear that.
Sorry guys you're just unappeasable. There is no game for you.
Yes. That was the little bit of blood I was talking about, thanks for pointing it out. Now, unfortunately they managed to make this horrific scene nearly look like it was being acted out by plush toys.
Blizzard have done a lot right. Easily more than they've done wrong. Congratulations to them it looks as they they are creating an awesome game. All we want is a more harrowing and gritty experience. We are talking about demons from Hell and the Lord of Terror after all.
Excuse me while I get down to your level: When did I mention World of Warcraft? What? I didn't? Sorry I couldn't hear you.
Yes. That was the little bit of blood I was talking about, thanks for pointing it out. Now, unfortunately they managed to make this horrific scene nearly look like it was being acted out by plush toys.
Blizzard have done a lot right. Easily more than they've done wrong. Congratulations to them it looks as they they are creating an awesome game. All we want is a more harrowing and gritty experience. We are talking about demons from Hell and the Lord of Terror after all.
Excuse me while I get down to your level: When did I mention World of Warcraft? What? I didn't? Sorry I couldn't hear you.
Not sure what toys you were messing with as a kid then.
"All we want is to change the entire art style of the game over half way through production." If I went to Blizzard in 2000 and was all "Hey that MMO looks pretty cool, could you just...not make it cartoony?" "But we designed it to be this way from the ground up...we'd have to redo every single model and texture and..." "I SAID MAKE IT PHOTOREALISTIC DAMMIT." I mean obviously you guys don't understand what you're asking for.
That's pretty much what's going on. It's pointless to whine or start petitions, or whatever, because it's far too late for that.
I mean yes, Diablo 2 did really fucking awesome in the brown department. That's just amazingly gritty right there. It also looks like a city in Arizona, or a scene directly out of Quake. I don't know why you would want this. Diablo 3 is dank and moody without being comprised of three colors.
I too agree that the game looks cartoony or too colorful (based off what has been released). I prefer my Diablo games to be dark and scary. I was never scared when playing WoW, but when playing Diablo 2, well I wasn't scared, but it was much more suspenseful and foreboding.
Although I would prefer a different color scheme and/or tone, I will buy the game and probably love it either way.
I think an ideal situation would be to have two (or more) graphics settings that say something like Diablo 3 Enivronment Setting: "Dark"/"Light," or "Like-WoW"/'Like-D2." This way, everyone can be happy.
Also, to all of you who say "It is Blizzard's game, let them make it" or "Shut up, you're just trying to find something to complain about" (or something to that effect), you need to realize that everyone can have an opinion. Those who like the new style and those who don't can express their ideas and feelings about them, and you are not adding anything by spewing garbage like that (I realize, however, that your opinion may actually be that Blizzard is the all-powerful gaming company and you, and your other sheeple, go along with whatever they say and create).
P.S. If any of this wasn't entirely coherent, I aplogize, I am quite tired right now and heading to bed.
Not sure what toys you were messing with as a kid then.
"All we want is to change the entire art style of the game over half way through production." If I went to Blizzard in 2000 and was all "Hey that MMO looks pretty cool, could you just...not make it cartoony?" "But we designed it to be this way from the ground up...we'd have to redo every single model and texture and..." "I SAID MAKE IT PHOTOREALISTIC DAMMIT." I mean obviously you guys don't understand what you're asking for.
That's pretty much what's going on. It's pointless to whine or start petitions, or whatever, because it's far too late for that.
I mean yes, Diablo 2 did really fucking awesome in the brown department. That's just amazingly gritty right there. It also looks like a city in Arizona, or a scene directly out of Quake. I don't know why you would want this. Diablo 3 is dank and moody without being comprised of three colors.
Ah, now I understand. You're one of those people who don't actually listen to the other people, you just reply to what you want to hear then follow up by generating silly arguments in which you just talk to yourself.
Well anyway. If you had been paying attention you would know that that is not what people are saying at all. The things of concern are mainly hue/saturation and noise/grain and some of the models. Most of which are close but need a bit of tweaking. Slightly less saturation, slightly less green tinting a bit of grain and noise filtering. All pretty straight forward. Then maybe some rethinking and slight modification of the more unrealistic and fantasy like models and textures to give them a more realistic and gothic/medeval feel.
But I don't want to confuse you with a rational presentation of ideas, you go right ahead and make up your own story then reply to that.
But I don't want to confuse you with a rational presentation of ideas, you go right ahead and make up your own story then reply to that.
I'm sorry, slight saturation changes do not turn day to night, and turn a crystal clear visual presentation into a fuzzy mess...like some of these "improved" screenshots. If you showed me a screenshot modified to the effect that you keep explaining, I may give a crap. However, regardless of how right you think you are, it seems Blizzard would like portions of the Diablo story to be told within the confines of "daytime". Not this:
(All of the original screenshots were daytime shots, amazingly.) This is not Diablo, this is Resident Evil.
I absolutely despise WoW. That's why I don't understand the correlation you guys are picking up between this and it, one doesn't exist, thematically anyway. Oh well, obviously you guys are on a regression binge instead of a progressive one. Back to Diablo 2 with you, or Quake, or potatoes, you know because they all look the same to me. Dry, gritty, brown. You'd love Arizona, trust me. Good thing Blizzard has better taste than some of the kids in here.
Well it has been stated in an interview that they are taking up the challenge to create a dark and gothic feel while still using bright colors. So Blizzard knows this, but is trying to do both things. I for one think they will succeed in this. Lets see how the graphics develops, huh?
I agree 110%.
Watch the gameplay videos and such - this game is awesome. The screenshots people are showing don't do the game justice, and on top of that they make the screenshot bland and say thats what d3 needs to be, which is so wrong it hurts to even think what they were thinking when they made a thread stating blizz needs to change back to the oldschool nocolor diablos.
They use dark blue/green/yellow colors at the right time, which gives an increase in the horror-look that is D2.
This reminds me of the speculation before Diablo 2's release actually. Everybody back then was complaining because IT was too colorful and cartoony, compared to Diablo 1. Heh. It's an endless cycle. When Diablo 4 is announced we'll all be complaining that it looks cartoony compared to Diablo 3. :rolleyes:
really a garbage cartoon-design this is.
So one set of shoulderpads looks similar to some that are also in WoW - and yes that is the only thing between those two shots. Do you realize how many items there are going to be in this game? It's Diablo, by the way, that should give you a clue...and this time they're probably going to emphasize their "bread and butter" item variety, as the devs put it at the interview.
I'm sorry, slight saturation changes do not turn day to night, and turn a crystal clear visual presentation into a fuzzy mess...like some of these "improved" screenshots. If you showed me a screenshot modified to the effect that you keep explaining, I may give a crap. However, regardless of how right you think you are, it seems Blizzard would like portions of the Diablo story to be told within the confines of "daytime". Not this:
(All of the original screenshots were daytime shots, amazingly.) This is not Diablo, this is Resident Evil.
Clearly you disagree with the premise of this thread. As is your prerogative. But many people agree with it and can provide completely rational arguments to back it up so it's not a completely insane position.
I understand where you're coming from and to that I say that yes Blizzard has most things right, but I personally would like them to make the world a little more gritty. I am just giving feedback. Your feedback would probably be something more like "Dear Blizzard the art direction is perfect". And that's fine, that's your opinion, to which you are entitled. But I see little point in just telling people, who hold a different position to you, that they are just plain wrong. That's just a complete waste of time and nobody learns anything.
I assume Blizzard appreciates constructive criticism and they can choose to either take it on-board or disregard it. It's their choice, and they are adults, they don't need you to protect them from criticism in case their feelings get hurt.
I half expect this to fall on deaf ears only to be greeted once again with a ranting stream of nonsensical straw-man attacks.
I half expect this to fall on deaf ears only to be greeted once again with a ranting stream of nonsensical straw-man attacks.
The point of (both of these) threads is to institute change of art design. My opinion differs so I'd rather not see that change occur, so I'm leaving feedback to your feedback, and in your own words - what's so wrong with that?
Day is Day, Night is Night, and the graphics are fine.
Also please don't bring logical fallacies to an irrelevant stage, or at the very least if you're going to do it, do it correctly. I've responded to everything you've said in simple phrases and small words that are easy to digest.
Man I hope when I wake up this fad is done with, but for now, I'm out. Stick with the cool kids and trash the man.
I love Diablo, Diablo 2 and so far love Diablo 3. Still play D2.
Diablo fans said that Diablo 2 was too colorful and "cartoony" as well. Yet everyone loved D2.
Diablo was so dark that selecting monsters, even with the outlines, was difficult.
The lower levels in Diablo were actually very bright. Some of the demons were almost bright orange.
Diablo 3's colors are subdued. The lack of very dark blacks and the predominance of mid tone greys in D3 make the colors look brighter.
Blood red against mid grey is more vibrant than against black.
The model movement in Diablo is very stiff. A lot of the model movements in D2 are stiff. Exaggerated example, the player characters walking. Character movements in D3 look very natural and smooth, aka "realistic".
One's Cartoon is another Realism. I have forearms bigger than Popeye's. I'm flesh and blood. I'm real. Popeye is not.
Look at a shadow upon a white surface during the day. Is it black? No. Is it grey? No. It is actually light blue. Go observe.
Realistic moving "cartoon" characters are more real than "stick up the butt" moving "realistic" characters. Old school example... Darkstalker graphics fantastic, Mortal Combat graphics crap.
Green hued dungeons are creepy. Deep purple shadows are frightening. Bright orange locus are threatening.
Beauty is in the eye of the beholder. One's opinion depends on one's perception.
Polygons are not Sprites. Sprites, great details crappy movement. Polygones crappy details great movement.
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Brian Morrisroe is diablo 3 game artistic director, responsible for the games and art design, this guy come from the World of Warcraft design team.
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
Uhh wrong.
Without even knowing the names of the art team its clearly obvious the style has been derived from the warcraft franchise and now the older diablo series.
Brian Morrisroe Style
Michael Dashow Style
I like the last one anyway~~~
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
Quite simply it appears that Blizzard is making Diablo III wimpy.
Diablo I and II were gothic and medieval. While Diablo III looks like a mildly scary children's fantasy with a little bit of blood thrown in.
Where was that part in World of Warcraft? Where again? I'm sorry I couldn't hear that.
Sorry guys you're just unappeasable. There is no game for you.
The only one i can agree on is the second picture. Everything else is fine.
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
Yes. That was the little bit of blood I was talking about, thanks for pointing it out. Now, unfortunately they managed to make this horrific scene nearly look like it was being acted out by plush toys.
Blizzard have done a lot right. Easily more than they've done wrong. Congratulations to them it looks as they they are creating an awesome game. All we want is a more harrowing and gritty experience. We are talking about demons from Hell and the Lord of Terror after all.
Excuse me while I get down to your level: When did I mention World of Warcraft? What? I didn't? Sorry I couldn't hear you.
"All we want is to change the entire art style of the game over half way through production." If I went to Blizzard in 2000 and was all "Hey that MMO looks pretty cool, could you just...not make it cartoony?" "But we designed it to be this way from the ground up...we'd have to redo every single model and texture and..." "I SAID MAKE IT PHOTOREALISTIC DAMMIT." I mean obviously you guys don't understand what you're asking for.
That's pretty much what's going on. It's pointless to whine or start petitions, or whatever, because it's far too late for that.
I mean yes, Diablo 2 did really fucking awesome in the brown department. That's just amazingly gritty right there. It also looks like a city in Arizona, or a scene directly out of Quake. I don't know why you would want this. Diablo 3 is dank and moody without being comprised of three colors.
Although I would prefer a different color scheme and/or tone, I will buy the game and probably love it either way.
I think an ideal situation would be to have two (or more) graphics settings that say something like Diablo 3 Enivronment Setting: "Dark"/"Light," or "Like-WoW"/'Like-D2." This way, everyone can be happy.
Also, to all of you who say "It is Blizzard's game, let them make it" or "Shut up, you're just trying to find something to complain about" (or something to that effect), you need to realize that everyone can have an opinion. Those who like the new style and those who don't can express their ideas and feelings about them, and you are not adding anything by spewing garbage like that (I realize, however, that your opinion may actually be that Blizzard is the all-powerful gaming company and you, and your other sheeple, go along with whatever they say and create).
P.S. If any of this wasn't entirely coherent, I aplogize, I am quite tired right now and heading to bed.
What the fuck?
An audiophile that plays diablo....
Ah, now I understand. You're one of those people who don't actually listen to the other people, you just reply to what you want to hear then follow up by generating silly arguments in which you just talk to yourself.
Well anyway. If you had been paying attention you would know that that is not what people are saying at all. The things of concern are mainly hue/saturation and noise/grain and some of the models. Most of which are close but need a bit of tweaking. Slightly less saturation, slightly less green tinting a bit of grain and noise filtering. All pretty straight forward. Then maybe some rethinking and slight modification of the more unrealistic and fantasy like models and textures to give them a more realistic and gothic/medeval feel.
But I don't want to confuse you with a rational presentation of ideas, you go right ahead and make up your own story then reply to that.
(All of the original screenshots were daytime shots, amazingly.) This is not Diablo, this is Resident Evil.
I agree 110%.
Watch the gameplay videos and such - this game is awesome. The screenshots people are showing don't do the game justice, and on top of that they make the screenshot bland and say thats what d3 needs to be, which is so wrong it hurts to even think what they were thinking when they made a thread stating blizz needs to change back to the oldschool nocolor diablos.
really a garbage cartoon-design this is.
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
So one set of shoulderpads looks similar to some that are also in WoW - and yes that is the only thing between those two shots. Do you realize how many items there are going to be in this game? It's Diablo, by the way, that should give you a clue...and this time they're probably going to emphasize their "bread and butter" item variety, as the devs put it at the interview.
Clearly you disagree with the premise of this thread. As is your prerogative. But many people agree with it and can provide completely rational arguments to back it up so it's not a completely insane position.
I understand where you're coming from and to that I say that yes Blizzard has most things right, but I personally would like them to make the world a little more gritty. I am just giving feedback. Your feedback would probably be something more like "Dear Blizzard the art direction is perfect". And that's fine, that's your opinion, to which you are entitled. But I see little point in just telling people, who hold a different position to you, that they are just plain wrong. That's just a complete waste of time and nobody learns anything.
I assume Blizzard appreciates constructive criticism and they can choose to either take it on-board or disregard it. It's their choice, and they are adults, they don't need you to protect them from criticism in case their feelings get hurt.
I half expect this to fall on deaf ears only to be greeted once again with a ranting stream of nonsensical straw-man attacks.
Day is Day, Night is Night, and the graphics are fine.
Also please don't bring logical fallacies to an irrelevant stage, or at the very least if you're going to do it, do it correctly. I've responded to everything you've said in simple phrases and small words that are easy to digest.
Man I hope when I wake up this fad is done with, but for now, I'm out. Stick with the cool kids and trash the man.
Diablo fans said that Diablo 2 was too colorful and "cartoony" as well. Yet everyone loved D2.
Diablo was so dark that selecting monsters, even with the outlines, was difficult.
The lower levels in Diablo were actually very bright. Some of the demons were almost bright orange.
Diablo 3's colors are subdued. The lack of very dark blacks and the predominance of mid tone greys in D3 make the colors look brighter.
Blood red against mid grey is more vibrant than against black.
The model movement in Diablo is very stiff. A lot of the model movements in D2 are stiff. Exaggerated example, the player characters walking. Character movements in D3 look very natural and smooth, aka "realistic".
One's Cartoon is another Realism. I have forearms bigger than Popeye's. I'm flesh and blood. I'm real. Popeye is not.
Look at a shadow upon a white surface during the day. Is it black? No. Is it grey? No. It is actually light blue. Go observe.
Realistic moving "cartoon" characters are more real than "stick up the butt" moving "realistic" characters. Old school example... Darkstalker graphics fantastic, Mortal Combat graphics crap.
Green hued dungeons are creepy. Deep purple shadows are frightening. Bright orange locus are threatening.
Beauty is in the eye of the beholder. One's opinion depends on one's perception.
Polygons are not Sprites. Sprites, great details crappy movement. Polygones crappy details great movement.