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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    I love Diablo, Diablo 2 and so far love Diablo 3. Still play D2.

    Diablo fans said that Diablo 2 was too colorful and "cartoony" as well. Yet everyone loved D2.

    Diablo was so dark that selecting monsters, even with the outlines, was difficult.

    The lower levels in Diablo were actually very bright. Some of the demons were almost bright orange.

    Diablo 3's colors are subdued. The lack of very dark blacks and the predominance of mid tone greys in D3 make the colors look brighter.

    Blood red against mid grey is more vibrant than against black.

    The model movement in Diablo is very stiff. A lot of the model movements in D2 are stiff. Exaggerated example, the player characters walking. Character movements in D3 look very natural and smooth, aka "realistic".

    One's Cartoon is another Realism. I have forearms bigger than Popeye's. I'm flesh and blood. I'm real. Popeye is not.

    Look at a shadow upon a white surface during the day. Is it black? No. Is it grey? No. It is actually light blue. Go observe.

    Realistic moving "cartoon" characters are more real than "stick up the butt" moving "realistic" characters. Old school example... Darkstalker graphics fantastic, Mortal Combat graphics crap.

    Green hued dungeons are creepy. Deep purple shadows are frightening. Bright orange locus are threatening.

    Beauty is in the eye of the beholder. One's opinion depends on one's perception.

    Polygons are not Sprites. Sprites, great details crappy movement. Polygones crappy details great movement.
    Posted in: Diablo III General Discussion
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