AusGamers interviewed Jay Wilson at Leipzig GC some time ago and posted the transcript recently. In this interview Jay talks about co-operative gameplay, more item drops per player than in Diablo II, how Blizzard is dealing with cheating in Diablo III from the ground up. Jay commented the same team that dealed with cheating in Battle.net programming-wise for Diablo II also worked on Starcraft II and World of Warcraft. This team has learned a lot since Diablo II.
With Diablo III, the developers have started development differently than the Starcraft II team has done with the RTS game. In Starcraft II, the game was created with Multiplayer in mind, first. Then the Single Player got started afterwards. As of the Blizzard Worldwide Invitationals in Paris, we were told there that Starcraft 2 Single Player was 1/3 done.
Diablo III, by the other hand, has been built from the ground up as a Single Player game at the core, but co-operative gameplay is enabled by default in the single player version.
Jay closes the interview hinting that there are pretty awesome features in Diablo 3 that haven't been announced yet. Read the full interview.
Jay: Well one of the things we’ve carried over is the way the general co-op features work,. When you’re playing the game you can have another player jump into your game any time so it’s very dynamic - the game adjusts automatically to the number of players who are there. One of the ways we’ve really improved that is what I like to say is our prime directive is “thou shall do no harm to the co-operative game” - something that Diablo 2 didn’t really follow.
They liked the idea that players can compete against one another while being co-operative. But I think - while a noble experiment - it mostly proved to make players not like each other and not want to play together. The average game size on battle.net in Diablo 2 games is 1.2 players - which basically means almost everyone is playing games by themselves. One of the main reasons is “why would you want to play with someone else?” They can go hostile at any time and kill you, mostly in an exploitive way and it’s not like it’s a fair fight - you’d probably be dead before you even noticed they went hostile; there’s a good chance they’ll steal all your loot so you won’t get anything good and it just makes the game a little bit harder so why would you want to play that way?
average game size in d2 is 1.2? learn somethin new everyday lol, that surprised me
Well not that surprising nowadays.. After 1.09 or something or maybe 1.10 people mostly just did solo game mf runs.. wow what an exciting multiplayer game. Then also the tppk and ad spammers make people do private games etc.
Before LOD, I remember that only games I did in private was pretty much just killing act bosses with friends. Didn't want people to mess it up. And we generally did it so that we killed them several times since the first kill only gave the good loot so we were un partied etc..
Most games I see in public nowadays are just trade games with 1 people on. There just isn't anything else to do in the game. From RPG it became to some kind of trading game. Before LOD, there was pretty much only exping games and questing games in hell.
This is good news, I look forward to what they are going to do to make it fair and lucrative to adventure in a group.
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_______________________________________________________________________ ____________If the best things in life are free... then Diablo 3 will be free!____________
yea 1 reason i hated playing with other people was theyd steal my loot when im the one doing almost all the killing. or people with pickit
i really hope the individual drop system stays. hopefully (but doubtfully) they will show a vid at blizzcon w/ split screen. 2 different players killling monsters together showing the individual drop system
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(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
I loved and still do love the fact Diablo had that real time , suspenseful gameplay. It's been argued a hundred times already tho so if they can find a way to please the RPGer's and the PKer's as in at the VERY LEAST making it so you can allow hostility or pvp always when making a game then we should be good.
Id have to say the reason why the average game was 1.2 players was because there were SO many MF run games being made and closed that they would get a skewed number.
Magic find, and when people say MF run they would refer to 1 or more people making a game going straight for a boss, or a character with a higher drop chance and killing him using gear which had high magic find attached to it. This would be done over and over for hours. Some people even used bots to run this all night long when they weren't actually playing.
The individual drop system is a great idea. It combines the pros of both single and multi-player.
D2:
Single player = Drops are all mine!
Multi-player = Drops are better!
D3:
Multi-player: Drops are better... and they're all mine... AND the little "pow-wow's" are going to help my character develop faster!
Just awesome!
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_______________________________________________________________________ ____________If the best things in life are free... then Diablo 3 will be free!____________
Solo'ing ensures that you get the drops for your character... do you wanna do a mf run for someone else to end up with your soj or hr... I think not!
The new system, if implemented as explained, would make party mf runs highly viable and lucrative for all players. Imagine if D2 Ubers dropped a torch for every player... how awesome would that be?
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_______________________________________________________________________ ____________If the best things in life are free... then Diablo 3 will be free!____________
Imagine if D2 Ubers dropped a torch for every player... how awesome would that be?
Not so awesome.
1. Because people would just come with their mule accounts and get extra torches. I'm not kidding, some people play with more than 1 computer at a time.
2. Because it's less exciting when you know you have a sure torch drop, and your other party members have a sure torch drop too even if they don't help as much as you do.
I really hope these issues will be taken care of somehow.
1 account per CD key prevents issue #1, but makes an account loss more fatal.
Making a monster drop loot for all other players only if they are in the same party can make parties consider to 'kick/leave' a non-helpful player, but that brings back the 'loot stealing' so that's not a good idea for issue #2.
Everything has it's cons and pros
1. Because people would just come with their mule accounts and get extra torches. I'm not kidding, some people play with more than 1 computer at a time.
This issue would be taken care of.
Quote from "Romak" »
2. Because it's less exciting when you know you have a sure torch drop, and your other party members have a sure torch drop too even if they don't help as much as you do.
There is no 100% chance of a drop, drop rates are calculated separately for each player. One may get a torch, another may get a broken cap, the idea is, if one gets a torch, the other cannot steal it.
Quote from "Romak" »
1 account per CD key prevents issue #1, but makes an account loss more fatal.
There are other ways, you should not worry, Blizzard is not likely to implement something that will anger its buyers.
Quote from "Romak" »
Making a monster drop loot for all other players only if they are in the same party can make parties consider to 'kick/leave' a non-helpful player, but that brings back the 'loot stealing' so that's not a good idea for issue #2.
Everything has it's cons and pros
I believe they have a more complex system in place there, but even if party kicking becomes a problem, I'd rather have that than loot pickup races.
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With Diablo III, the developers have started development differently than the Starcraft II team has done with the RTS game. In Starcraft II, the game was created with Multiplayer in mind, first. Then the Single Player got started afterwards. As of the Blizzard Worldwide Invitationals in Paris, we were told there that Starcraft 2 Single Player was 1/3 done.
Diablo III, by the other hand, has been built from the ground up as a Single Player game at the core, but co-operative gameplay is enabled by default in the single player version.
Jay closes the interview hinting that there are pretty awesome features in Diablo 3 that haven't been announced yet. Read the full interview.
http://www.blizzplanet.com
makes sense i guess.
a lot of people just solo'd it
cant wait for blizzCON
Before LOD, I remember that only games I did in private was pretty much just killing act bosses with friends. Didn't want people to mess it up. And we generally did it so that we killed them several times since the first kill only gave the good loot so we were un partied etc..
Most games I see in public nowadays are just trade games with 1 people on. There just isn't anything else to do in the game. From RPG it became to some kind of trading game. Before LOD, there was pretty much only exping games and questing games in hell.
Well I guess they fix the situation in d3
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
____________If the best things in life are free... then Diablo 3 will be free!____________
[SIGPIC][/SIGPIC]
i really hope the individual drop system stays. hopefully (but doubtfully) they will show a vid at blizzcon w/ split screen. 2 different players killling monsters together showing the individual drop system
It was posted by Sol Invictus some time ago:
http://www.diablofans.com/forums/showthread.php?t=14878
I find your lack of vision... disturbing.
Magic Find
Thought it was much more with all the bailing/chaosing going on.
Magic Find ftw!
"Ahh, fresh meat!"
- The Butcher
Well, judging from the number of people who actually knew it's an old interview, I guess it's good to have it back in the news page ^^
P.S. 100th post O.o
D2:
Single player = Drops are all mine!
Multi-player = Drops are better!
D3:
Multi-player: Drops are better... and they're all mine... AND the little "pow-wow's" are going to help my character develop faster!
Just awesome!
____________If the best things in life are free... then Diablo 3 will be free!____________
[SIGPIC][/SIGPIC]
but
anyone worried about no splash screen pre-blizzcon
I expected their next gen mmo to be announced
sad fan is sad
Solo'ing ensures that you get the drops for your character... do you wanna do a mf run for someone else to end up with your soj or hr... I think not!
The new system, if implemented as explained, would make party mf runs highly viable and lucrative for all players. Imagine if D2 Ubers dropped a torch for every player... how awesome would that be?
____________If the best things in life are free... then Diablo 3 will be free!____________
[SIGPIC][/SIGPIC]
Not so awesome.
1. Because people would just come with their mule accounts and get extra torches. I'm not kidding, some people play with more than 1 computer at a time.
2. Because it's less exciting when you know you have a sure torch drop, and your other party members have a sure torch drop too even if they don't help as much as you do.
I really hope these issues will be taken care of somehow.
1 account per CD key prevents issue #1, but makes an account loss more fatal.
Making a monster drop loot for all other players only if they are in the same party can make parties consider to 'kick/leave' a non-helpful player, but that brings back the 'loot stealing' so that's not a good idea for issue #2.
Everything has it's cons and pros
I believe they have a more complex system in place there, but even if party kicking becomes a problem, I'd rather have that than loot pickup races.