i'm farming act1 with 262 mf with valor and I still get crazy no good loots - no switching here, but my HP really takes it toll... I say leave it alone as it is... even with high mf, you still get trash loots, what more if they tweak those who switch gears!
Edeit: Oops, was going to point out a bashiok post, but it's actualy in Molster's original article.
Still, to reiterate for people who think there will be QQing because overall MF will go down:
For example we implement one of the options and could... maybe buff up NV stacks with additional magic find, which could/would compensate for MF lost due to any solutions. We don't want anyone thinking we're trying to take their magic find away. We're trying to help alleviate some of the complaints about tedium and loss of inventory space while helping you keep the benefits.
I actually said this from the beginning of Beta, but I will say it again, not that Blizzard will ever read this statement, and even if they do it is FAR too late to interact with it:
REMOVE MF/GF ON GEAR FROM THE GAME.
All players get Nephalem Valor right from the start of the game. there is no cap to Nephalem Valor, and Nephalem Valor persists between acts (letting players start at Act 1 and go through as far as they can handle for the most efficiency). Anything above 5 stacks acts like it does now.
Option 5 is actually the only one that does what they want, not switching gear to open chests, and would seem best IF they add weapon switch option that is excluded from removing stacks (so that people can still switch from 2h to s&b or from dps weapon to loh weapon for tougher enemies).
Option 4 don't look bad either, but only if it zero the mf on the slot you just swapped.
If those aren't taken into account, then either 2 or 3 would be best, as they are only options that don't kill equipment switch.
Why so many people thing locking in-combat gear swap is good idea? If that go through, you loose any possibility to gear swap for particular nasty affix, and make mf gear worthwhile just for lootables. And since it is one of points they are trying to 'fix', they will just keep them from being affected by your mf at all still. It's lose-lose.
Any change to mf mechanic will also make mf itself a very valuable stat on item, instead of small perk for lazy players like it's now. I'm always for increasing value of stats beside primary/ar/crit.
I don't understand why they are even worried about the MF system as it is right now. To be honest, there are a million things more important than MF. How about, oh I don't know, better systems for progression? The endgame is stale as fuck-all and they're worried about magic find. *flips table*
Farming shitty items over and over is not progressing. About 250 hours in on my DH, I've found ONE item that was an actual upgrade that I swapped to on the spot in the past month. But that isn't even the real problem. The real problem is there is no point to playing the game after you beat Diablo on Inferno. Hardcore is a dumb idea by far (stuttering and "intentional" 5 mile distance from attack animation = death)
Blizzard is so fail with D3. Where is the push that Diablo 2 had? "Oh shit, just got X item that requires Y stat points into Z attribute. Let me level so I can use it. I can't wait!" or "Oh wow I leveled after farming for hours on end! I can use that new item! :D"
But what they should do is let players play how they want to. If people want to swap, let them. Why is it such a problem?
Why simple not to disallow gear swapping in combat as it is in WoW ?
Players asked a lot during development, why sky skill swapping would be on a cool-down instead of simply disallowed in combat. Blizzard always answered that there really is not an In-combat, true or false attribute in Diablo. There is no out of combat mode. The game treats you as always in combat.
In my opinion there wouldn’t be as much gear swapping if you could maintain in certain area’s of Inferno with strictly magic find gear on the whole time. I think they should change the NV buff a bit to compensate for this.
I think there should be a new graphical interface added just for magic find gear, or button in your character screen (similar to the Nephalem Cube & Cauldron of Jordan). Inside this Cube or whatever is where you can equip your Magic Find gear. Clicking this Cube will cause a 2 second cast time similar to town portal, but instead of just switching gear it would take up all the attributes of your regular dps-gear + the MF% total on your MF set.
This is where the NV stacks can come into play, make it so you can only synthesize your Magic Find with your regular gear when you have at least 1 or a full stack of NV (or only take a % of the MF% off your MF set depending on how many stacks you have). This way you have to work to maintain the stacks in order to utilize the Magic Find gear and will lose the “synthesize” bonus if you lose the NV buff.
With how tough maintaining in Inferno can be with just regular gear i feel this is a decent way to make use of Magic Find, in D2 you could just slap on MF gear on a sorc and still produce good dps because of the way they had their Attribute System and Skill Point system designed. Plus this “synthesize” approach still gives you the feeling of customizing your Magic Find gear, just throwing an idea out there.
People climb Mount Everest for the challenge. They train thier body for moths as well as getting lots of equipments to overcome such challenge. However, there are also a bunch of noobs who are wanting to overcome such challenge. They fail repeatly and all of a sudden, they are starting to complain. "Why do I need to spend so much effort in trainning my body just so I can climb Mt Everest?
Why do I need to spend so much money on equipments? You really call staying in blizzard storm and such hellish environment fun?, just nerf Mt Everest in half and every one will be happy. Hardcores can try climbing it nake or blind folded therefor the challenge is still there for you."
It might not be relevant but yea, thats what I feel about these new trend of people these days. if you dislike something, you go away, not coming in and cry for changes
The reason they "have" to do this is because of their RMAH... and so they're basically telling players "Hey you want to get the best item to get the most money" so people are going to try to exploit this. And obviously Blizzard doesn't want too much product... because it waters down the profits. So again, if they disabled trading or RMAH's this would be a complete non-issue.
This is what Blizzard gets for being greedy and trying to collect every dollar from the player every time we sell something. Their profits must not be high enough last and this quarter for the RMAH or in general so lets nerf everything.
Option 6: Uninstall Diablo 3
Option 7: Quit Diablo 3
Option 8: Never buy another blizzard game again if this is their thought process of a fix.