i like the idea of respecing. when you 1st play you are most likely gonna put a point into a skill you may later regret (im sure some ppl did this in D2). being "stuck" with the points you lost is very hampering indeed and noone should be forced to restart their chara over in that case.
but it shouldnt be like WoW. respecs shouldnt be that easy. i think it should be like one side-quest you can only do once per difficulty that rewards you a respec. or maybe a rare item that doesnt drop often. something like that.
I agree that giving players the ability to respec is a bad idea. In diabloII my blizz sorc was my blizz sorc and my fire sorc was my fire sorc. Respecing would only destroy the sense that i had created a character through my experiences in the game. It would also destroy any sense of reality, if at any point i can completely change my character on a whim. The only case in which i can see respecing having a positive effect is if it were built in to a quest and was a one time thing.
The more I think about it, the more a full respec sounds like a good idea. I thought it would hurt replayablity, but the only reason it played a factor in replayablity was the fact that you were forced to play again just to get a different build. I love diablo, but I dont have the time to play the same class 3+ times just to try different builds. If I play the same class again, I want to do it because it was a fun and i want to, not becasue I have to.
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-Minsc
Events in the past may be roughly divided into those which probably never happened and those which do not matter.
-William Ralph Inge
I am all for the idea of being able to respec, but not so much for what being able to respec implies. It seems to imply that there are going to be 'wrong' and totally impractical specs, and that specs will be much more like that found in WoW where you have to stay focused on just one or two braches- IE investing a point at the top of another tree is going to hurt you more than diversify your playstyle if you are far along.
What I enjoyed so much about the D2 tree was specifically that diversifying aspect. It may have been better for me to keep going along one path, but making a detour isn't actually going to cripple me. The ability to respec should NOT be a service you can buy, but a reward for doing something... something that is NOT a grind but keeps the specializing aspect important. I don't know how they'll pull that off.
Health Globes... I have no issue with them. My favorite games like MediEvil and American McGees Alice incorporate health and mana fountains and these globes to great affect. Their presence does not void the possibility OR purpose of potions, but do add to the game. I note that a lot of people have an issue with the globes representation in the game, however others have pointed out that this is most likely a visual aid.
I definately like the potential to reassign stat points to a limited degree. I think part of making my character personalized was learning to balance skills myself, But i think limited skill changes, to edit mistakes would be alright.
I am against the idea of completely respec-ing, ever, and I am not warming up to the mini-respec's either. If a new player chooses wrong the first few levels, well, that is expected. But giving him respecs won't ensure that he chooses right next time. Oh, but maybe this time he'll do some research before choosing skills... Why didn't he do that in the first place?
And on the "accidentally placed skillpoints" I just say add a "Are you sure?" window, promptly followed by a "Are you really, really, sure?" window. (Somebody already said this, I am just merely restating it).
Of course, maybe people will want to try out the skills first. Well, that's pretty easy. Level to 30 and (at least in Diablo II) you obtain access to every skill, try them, then decide on where are you going to go from there on, or create another character if you do not like what you see.
The thing with respec-ing is that it allows too much room for abuse, so unless there is a just, safe and clear way to respec, I say no all the way.
Thats assuming both leveling and skill aquirement is similar to D2. I can picture D3 setting up ingame roadblocks to hinder rushing and hence, quick skill expanding. Respecing really depends on Blizzard's philosophy of character development in this game; do they want to bring you close to a character that takes a long time to develop or do they welcome easy character development to compensate for wrong skill placement?
I will probably recieve some bashing now, but I would like to point out that WoW had a respec system that was very friendly to casual players, the initial respec costing little more than a few coins but later use of the untraining having exponentially rising costs. I played WoW for quiet some time, and even I ran into a fiasco of sorts during the ending phases of the game. My character was in need of a respec, which in itself was somewhat expensive. In addition to that, with a respec comes the need for new gear to make it worth the gold. In the end, I started a new character even though I had the choice to respec, simply because a respec would have ended up costing more time and effort to execute properly than starting the same character over and applying what you learned beforehand. So you see, having a system like this does not mean people get to exploit it to a degree that makes thinking about it irrelevant, yet it gives people a chance to correct minor errors or try out a different type build to see what is more fun to the player in the long run.
The health globe system is intriguing, and past the obvious, it could cause a shift in build preferences. Look at the D2 Ladder and you will see that most characters played for prelonged periods of time are casters. If they rework the IM spell (should it be included), the healthglobes will put melee fighters in the frontlines of battles while also raising possible interest in them.
in that case, have the ladder characters unrespeccable, and other multiplayer chars that are nonladder have some form of respec. that would give casual players a place to respec, and serious players the reassurance that good character dev strategy and good decision making are rewarded.
I see how it wouldn't necessarily require harder leveling but my final point is still valid. If you have the ability to respec, any one person could just save up on whatever is required for respeccing, get themselves two sets of gear for two different builds and be able to turn themselves into something else if the situation called for it. I'll use a diablo 2 example.. Say you have a hammerdin full geared and you decide to respec. Then you make yourself into a smiter because of all of the gear you have sitting in your stash for a smiter build. You go in and do your business and then change back into a hammerdin. That ability allows people too much power. The thing I like about Diablo builds is you have to plan for the futures. Save up your points and create your build and if you mess up tough titty.
Perhaps a thread resurrection, but that's okay!
The above issues could be solved if the respec was on a one month timer or something like that. Sure, you could respec to a smiter from a hammerdin in that run perhaps, but you couldn't switch back to a hammerdin for a month...
All I know, from many years of personal experience, is that I fucking HATE accidently putting points into the wrong thing on a level 80 or 90+ character. Humans can learn to do new things every day, and so should these barbarians in the Diablo universe.
If Blizzard doesn't implement a skill respec solution, they'll have a few less customers from my family alone. That's why I don't play Diablo 2 anymore. I want to try a lot of different things and having to level multiple characters to a high enough level to try them just isn't feasible any longer.
As for respec, I like that better than remaking a character from scratch. I quote them when I say that they want to make it harder to respec than it was in WoW, that is there goal atm.
Floating red orb = :confused: :mad:.
Respec = :confused:
Thats my take it on at least. lol.
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If you get personally attacked by letters through the internet its a good thing to always have a box of tissues and a band-aid around.
If this lame "Bashiok" lead the project ... we have person to blame , and Blizzard to Fire up - if D3 is not successive game. Theese changes are about to make from D3 a mess between WoW and Harry Poter game.
So - if there is no TANK character - so there is no Paladin ?!?! - how could the medieval world exists without Paladins ?
Only Barbers - is this Conan game or what ?!
Forgotting about healing - it's means that we shall forgot about party play ? - it shall be - "i go in , you go ... well - whatever you wish to ... anyway - i do not need you !"
If game is SO PARTY GAME - ( ROFL ) - so - there all shall walk , and none shall tele ? - so Sorceres shall be off - well - this piss me off - if you remove the paladins and sorceres - you can take D3 game , rise high your hand , and fast , really fast ( now listen me carefully ... ) put it in your a....
well - if I collect only MY ITEMS - how you shall try even to convince me that this game is PARTY game - if none trust other with items !?
So far - D3 is nothing but mess from some noob player , never achieved high than 11 lvl softcore - LAMER !
... imao !
If this game become what i expect to , and what i've learned from this "Bashiok" - i wont even download it form torrents - it wont become even a free game !
pfew - i was about to buy it ... i will spent my money in some more interesting project from noob game creators ... like ... some small chinse studio ... for instance ...
How do you know there will be no paladin becouse there will be no tank? Then you say somewhere in all this nonesense there will be no sorce just becouse you think there will be no tele? I read your post and cannot understand anything only that you assume there will be no pally and no sorce. Can you speak some sense?
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This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
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You need only just ask
A chance to respec your character once and never again makes sense because in D3 you will probably not be able to get to level 85 in two days (and thank God for that). In that respect, D2 offers you a chance to respec every two days. D3 will be harsher, I'm sure.
Health globes may or may not make sense but it remains to be seen once the game is done. The game has come a long way since D1 and instant-healing potions, to the system we see in D2 where potions heal you slowly over time. Apparently D3 will still have potions and it is likely that they put long cool-downs on them or something like that. In any case, I salute any attempt to remove potion-spamming and go for something more interesting, fun, and above all, challenging.
It is safe to say that D3's mechanics will be far closer to D2 than D2 was to D1. Diablo originally didn't even have skill trees, remember?
Well I still believe the best option is partial respec. The main reasons almost everyone seems to approve respec is basically to correct minor mistakes of a character's building, and as our Farret said, with time full respec becomes inviable. The major advantage I see in this is that the players will be forced to adopt a definitive build about halfway through the game, if not earlier than that, meaning newbies will have the opportunity to learn about the possibilities early in the game, and will be capable of playing together with the more hardcore players later in the game. Of course you could say this would make it impossible for people to change their build in a part of the game that seems hard for you, but I actually find that positive, with situations like that, it's the player himself who improves his skills in the game, learning new tactics and experiencing different levels of playing. I think almost everyone here at some point in Diablo I or II have gone through that. This was what made us better players and fans of hardcore mode, I think it should be taken to the next Diablo game as well.
As for orbs, my opinions are divided. In one point I see the advantages of having a more battle-oriented game, but as someone pointed out, would make the parties all too melee based, we'd need either the orbs to become increasingly insufficient through the game, thus requiring a secondary healing option such as potions or a healing ability from a character. Anyway it is too early to condemn these orbs, we don't know much about other classes and I believe some of them will have healing abilities, making my last prediction plausible, let's wait and see, Blizzcon is almost here, we can expect at least another class to be unveiled there.
I don't know why people complains so much about the lag. I live far away from useast servers, my ping is about 200-300ms and I dont see that is a problem.
Of course that sometimes the server gets pretty lagged because of War3 updates or something else but that is rare.
About the respec... I just dont like unlimited respec. If we could gain 1 respec point for every skill point would be fine, more than that is too much i think.
The one concern that I have is the possibility that the health globes wont drop in a fight which means that the player would be stuck with taking damage and no way to heal him/herself. Will you have a control on the mobs and creatures to prevent an unfortunate event happening like that? Games that have had this type of healing have been rejected by the public because of this problem. No one likes to be killed because the game wouldn't give them anything to heal themselves with. Potions allow the players to rely on themselves for healing, not the game; disfavor of the game might result if no one can get healed and move on through the different levels.
im pretty happy about this aswell tho i dont really see a need for respecing in d3 since their really wasnt one in d2... its reasonable in wow because of raid progression and guilds and stuff but if their isnt gona be anything like that or tank/healing classes i dont see any reason in needing respecs
RED... HEALTH... GLOBES.. small ones.. that you "run over"... To get health?
Console anyone? anyone for console?
Carebear anyone? Anyone up for some carebear globes?
Its diablo 3.. diablo frickin 3... and they came up with red globes that you "run over". They could not think of broken potion bottle, demon heart, soul essense, ANYthing other than that crap? or just small cooldowns for none-potion spam? wtf?
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If you get personally attacked by letters through the internet its a good thing to always have a box of tissues and a band-aid around.
I dont think there will be 3 difficulties in this game because it will be a lot longer than diablo 2, most likely. 2 difficulties would be perfect, and a quest that allows a respec from each difficulty would probably be best because it would only allow a player to try out 2 ''specs'' leaving the third for a possible replay of the character in the future, assuming 3 specs like diablo and...WoW , lol. (uh oh, a wow similarity) Thats what i think would work best for this respec business.
Respecing might be a good idea but when i create a new char in D2 i always preplan what skills i'm going to put points into and skills i need to get to the ones i want to use. it works pretty good for me but as i said respecing might be good if they can limit it so you can't have 20 points in one skill then when you want put all 20 points into a new skill.
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My life is like a dragon, first praised, then hated, now lost.
I think they should scrap the idea for health globes and start making something better, and cooler.
Off topic a bit, I let my 6 year old nephew watch the gameplay video. He was not scared at all when he watched it, only reason I'm bringing this up is because when he saw these "health orbs" drop, bless his soul, he actually said...
"Are those the hearts from lego starwars dat give you health?".
Needless to say I LOL"D for a long time.
Yeah... I'm not sure what I proved other than the fact that a 6 year old found them interesting. What I am trying to prove is that their not really welcome in a M rated game where M rated stuff is suppost to happen, yet red orbs drop to give you health off monsters, hurrayZ. K thats all i gota say about it.:thumbsup: Take that with a pinch of salt, and a grain of sarcasm.
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but it shouldnt be like WoW. respecs shouldnt be that easy. i think it should be like one side-quest you can only do once per difficulty that rewards you a respec. or maybe a rare item that doesnt drop often. something like that.
-Minsc
Events in the past may be roughly divided into those which probably never happened and those which do not matter.
-William Ralph Inge
What I enjoyed so much about the D2 tree was specifically that diversifying aspect. It may have been better for me to keep going along one path, but making a detour isn't actually going to cripple me. The ability to respec should NOT be a service you can buy, but a reward for doing something... something that is NOT a grind but keeps the specializing aspect important. I don't know how they'll pull that off.
Health Globes... I have no issue with them. My favorite games like MediEvil and American McGees Alice incorporate health and mana fountains and these globes to great affect. Their presence does not void the possibility OR purpose of potions, but do add to the game. I note that a lot of people have an issue with the globes representation in the game, however others have pointed out that this is most likely a visual aid.
And on the "accidentally placed skillpoints" I just say add a "Are you sure?" window, promptly followed by a "Are you really, really, sure?" window. (Somebody already said this, I am just merely restating it).
Of course, maybe people will want to try out the skills first. Well, that's pretty easy. Level to 30 and (at least in Diablo II) you obtain access to every skill, try them, then decide on where are you going to go from there on, or create another character if you do not like what you see.
The thing with respec-ing is that it allows too much room for abuse, so unless there is a just, safe and clear way to respec, I say no all the way.
in that case, have the ladder characters unrespeccable, and other multiplayer chars that are nonladder have some form of respec. that would give casual players a place to respec, and serious players the reassurance that good character dev strategy and good decision making are rewarded.
Paladin
SanctuaryInsight.com
Perhaps a thread resurrection, but that's okay!
The above issues could be solved if the respec was on a one month timer or something like that. Sure, you could respec to a smiter from a hammerdin in that run perhaps, but you couldn't switch back to a hammerdin for a month...
All I know, from many years of personal experience, is that I fucking HATE accidently putting points into the wrong thing on a level 80 or 90+ character. Humans can learn to do new things every day, and so should these barbarians in the Diablo universe.
If Blizzard doesn't implement a skill respec solution, they'll have a few less customers from my family alone. That's why I don't play Diablo 2 anymore. I want to try a lot of different things and having to level multiple characters to a high enough level to try them just isn't feasible any longer.
- D
As for respec, I like that better than remaking a character from scratch. I quote them when I say that they want to make it harder to respec than it was in WoW, that is there goal atm.
Floating red orb = :confused: :mad:.
Respec = :confused:
Thats my take it on at least. lol.
How do you know there will be no paladin becouse there will be no tank? Then you say somewhere in all this nonesense there will be no sorce just becouse you think there will be no tele? I read your post and cannot understand anything only that you assume there will be no pally and no sorce. Can you speak some sense?
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Health globes may or may not make sense but it remains to be seen once the game is done. The game has come a long way since D1 and instant-healing potions, to the system we see in D2 where potions heal you slowly over time. Apparently D3 will still have potions and it is likely that they put long cool-downs on them or something like that. In any case, I salute any attempt to remove potion-spamming and go for something more interesting, fun, and above all, challenging.
It is safe to say that D3's mechanics will be far closer to D2 than D2 was to D1. Diablo originally didn't even have skill trees, remember?
As for orbs, my opinions are divided. In one point I see the advantages of having a more battle-oriented game, but as someone pointed out, would make the parties all too melee based, we'd need either the orbs to become increasingly insufficient through the game, thus requiring a secondary healing option such as potions or a healing ability from a character. Anyway it is too early to condemn these orbs, we don't know much about other classes and I believe some of them will have healing abilities, making my last prediction plausible, let's wait and see, Blizzcon is almost here, we can expect at least another class to be unveiled there.
Of course that sometimes the server gets pretty lagged because of War3 updates or something else but that is rare.
About the respec... I just dont like unlimited respec. If we could gain 1 respec point for every skill point would be fine, more than that is too much i think.
let me say that again.
RED... HEALTH... GLOBES.. small ones.. that you "run over"... To get health?
Console anyone? anyone for console?
Carebear anyone? Anyone up for some carebear globes?
Its diablo 3.. diablo frickin 3... and they came up with red globes that you "run over". They could not think of broken potion bottle, demon heart, soul essense, ANYthing other than that crap? or just small cooldowns for none-potion spam? wtf?
Off topic a bit, I let my 6 year old nephew watch the gameplay video. He was not scared at all when he watched it, only reason I'm bringing this up is because when he saw these "health orbs" drop, bless his soul, he actually said...
"Are those the hearts from lego starwars dat give you health?".
Needless to say I LOL"D for a long time.
Yeah... I'm not sure what I proved other than the fact that a 6 year old found them interesting. What I am trying to prove is that their not really welcome in a M rated game where M rated stuff is suppost to happen, yet red orbs drop to give you health off monsters, hurrayZ. K thats all i gota say about it.:thumbsup: Take that with a pinch of salt, and a grain of sarcasm.