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    posted a message on Unique Monster's Bonuses
    I can only imagine the conversations online if super AI gets implemented...

    -You know man, I was just trashing these 20 foot-tall, flame spitting demon, when the freaking thing called for support, and I was swarmed by millions, and I mean MILLIONS of fallen...
    -Hah, U NOOBSTER!!
    Posted in: Diablo III General Discussion
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    posted a message on Unique Monster's Bonuses
    Quote from "InstantLite" »
    - Super-Enhanced AI

    That sounds positively dangerous... I am imagining kind of something along the lines of:

    -If a missiles comes straight at me, I dodge it.
    -Stay back from the Barbarian.
    -Do not attack the summoned, but the summoner...

    or things like that? Anyway, sounds pretty cool but hard to implement...
    Posted in: Diablo III General Discussion
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    posted a message on Unique Monster's Bonuses
    Quote from "Sparks1013" »
    Thanks, he explained that himself. Which I would've understood the first time if he had just said L/C/F Enchanted. "Elemental Enchanted" doesn't exist.

    I didn't say L/F/C Enchanted because I wanted to leave the option for more elements (poison, or whatever). Probably should have been more specific either way...:thumbsup:
    Posted in: Diablo III General Discussion
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    posted a message on Unique Monster's Bonuses
    Quote from "Veltras" »
    I'm not sure if uniques will come back in D3 as it appears that they have been replaced by bigger nastier monsters, but in case the monster's bonuses are still in the game

    To add:
    Extra vitality (adds a lot of hp and life regen)
    Blink (the monster teleports randomly to avoid your attacks and do hit and run on you regularly, much better than teleport and more annoying)

    I kind of hope that uniques will continue, but the monsters you mention seem more like superuniques (Some Council Members, Izual, Hephasto?).

    On the additions you mention, if I understood correctly, blink seems interesting. But the extra vitality seems like stoneskin by another name XD
    Posted in: Diablo III General Discussion
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    posted a message on Unique Monster's Bonuses
    I just wanted to start this thread to see what would people like to have, regarding Unique Monster's Bonuses, in Diablo III (Like Extra Strong, Stoneskin, etc).

    I wanted to divide it into three types: What you would like to keep, What you would like to remove and what you would like to be added. Please add explanation if possible.

    To keep: Elemental Enchanted, Extra Fast (Makes for challenging and fun monsters)
    To remove: Teleport (Really doesn't pose a threat, more of an anyonance).
    To add: Something along the lines of creating duplicates (Ala Baal, but much less powerful and only melee: no special abilities).
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - More Details
    Quote from "waddlez" »
    ^ well the only reason it would be a "waste" would be if people don't pick up the shako, if he picks it up with the intent to sell it, then it is still in play

    but letting it rot, sure that could breed an issue if people knew you left it there

    but the only way the party would know is if he says "lolz I just left a shako on the ground"

    Of course if he picks it up there is no problem, and if he does not tell other people he did not pick it up, nobody would bother him for it. But are you truly happy with the idea that some people might actually do that? Some items may be pretty useful for other people, and you just ignore them because they are not useful to you? (I don't mean literally YOU, but you get the idea...)
    Posted in: News & Announcements
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    posted a message on Respec and Health Globes on Diablo III
    I am against the idea of completely respec-ing, ever, and I am not warming up to the mini-respec's either. If a new player chooses wrong the first few levels, well, that is expected. But giving him respecs won't ensure that he chooses right next time. Oh, but maybe this time he'll do some research before choosing skills... Why didn't he do that in the first place?

    And on the "accidentally placed skillpoints" I just say add a "Are you sure?" window, promptly followed by a "Are you really, really, sure?" window. (Somebody already said this, I am just merely restating it).

    Of course, maybe people will want to try out the skills first. Well, that's pretty easy. Level to 30 and (at least in Diablo II) you obtain access to every skill, try them, then decide on where are you going to go from there on, or create another character if you do not like what you see.

    The thing with respec-ing is that it allows too much room for abuse, so unless there is a just, safe and clear way to respec, I say no all the way.
    Posted in: News & Announcements
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    posted a message on Diablo III - More Details
    Quote from "FingolfinGR" »
    But i disagree about the complaints about a hotkey. You still need to identify stuff to know what stats it has before dropping them down

    For some reason I did not think of this... :D
    Then I am absolutely loving the new loot system (hopefully).
    But... what happens if you actually know what the item is without the need of identifyiing, and don't really need it? (i.e. most people know that a unique Shako is a Harlequin Crest) It would be such a waste (of course, why would someone ignore a Shako is beyond me).
    Posted in: News & Announcements
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    posted a message on Diablo III - More Details
    On the loot system, I think it's great because this time you can actually fight the monsters, and not your party members, for the best loot!:)

    Although I agree with some other posters that there has to be some easier way of making items visible for the rest of the party, like a hotkey-and-a-click or something like that.

    About the class-specific items, I have to remind you guys that they have barely finished the general idea for two (dos, deux) classes, and that nothing is final, specially when it comes to loot.

    I am curious about the health-globe system... Will need to actually play it to have an idea of how it feels, but I am confident it will be good... or if not, we'll just scream our opinion to Blizzard. :thumbsup:
    Posted in: News & Announcements
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