While I have no doubt that Blizzard will attempt to create the most stable economy that they can possibly achieve, the true test will come shortly after its implementation. Then we will see what is good, bad and exploitable and how easily the average player can make use of the exploitations. Nonetheless, I'm placing my hopes on the fact that Blizz will make a very robust and user-friendly economic system.
Hopefully they can learn from their mistakes. After all, history is much more instructional than inspirational.
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[SIGPIC][/SIGPIC]
Avast ye! Scyberdragon be te thank for the sig, arr!
I heard somewhere that we are training our children for jobs that don't currently exist, perhaps our children can be given a head start by buying them Diablo 3 and making them masters of the economy. Then when your kids are hired by companies to become statisticians and economic analysts, specialised in video games and become rich, you can retire early.
WoW can actually teach a lot already.. and in fact, a lot of people around here would benefit from having played WoW and being part of its economy before throwing some really non sense comments on the D3 economy :/
What i do like is forum trades. I got a sword, you got a shield, lets trade.
I doubt it will work like this... all in-game no "forum trade" and we can't call that "trade" anymore, it's more like selling things for gold instead of exchange item for item..
I doubt it will work like this... all in-game no "forum trade" and we can't call that "trade" anymore, it's more like selling things for gold instead of exchange item for item..
I never said it will be implemented in the game, i said i like that kind of thing, in general.
Why ? you'll use this gold to buy exactly what you want !!
Sorry, I meant to say: "absolute statements are foolhardy."
Why do simple when you can do complicated ?!
Now you're gettin' it!
"want only items that they can actually use. " So with your gold buy it...
You can't use gold. It does nothing. It's only a medium.
I don't know why you absolutly want trade an items for an items without knowing if the trade is fair and have a equal value ?!
How would gold let you know you "have a fair trade"? Even if they had prices on them, we know they wouldn't really be worth that. If you're inferring they would have price tags, the game devs don't set prices: the players do Therefore, the only way to know if you have a fair trade is by experience, imo.
ehhh you talk about d2 !? I hope d3 will have better price !! So if the prices are equal to the real power of items it will be ok. (in d2, you have a very poor weapon with a max sell value, when you have a unique very powerful sell at ~2000 only, I never see a game with unbalanced prices like that, for me prices of d2 are FAIL)
Quote from Rokn2LP »
so are they guna make gold bind to your account i wonder?
AHHHH no please !! gold must be bind to your character !!! not your account
Gold farmers will exists, there is no way to stop it. There is no reason to bind gold to character or account. People should be able to give their friends or other characters gild if they want to.
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Will all trading be done through this auction house? I mean, if you and a friend both have an item the other one wants can you still just trade it? That's the thing that keeps running through my head.
I like the Auction House as it gives a way to check on the price of your offer, and it keeps you in-game when you search for something.
of course you will still be able to trade amongst players without the auction house. You could simply drop the items for each other or I am sure there will still be a trade window.
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of course you will still be able to trade amongst players without the auction house. You could simply drop the items for each other or I am sure there will still be a trade window.
Oh my god, that totally recalled some memories of mine on an old MMORPG, the 4th coming. To trade, players had to put things on the ground and so there was a certain level of "trust" required. People would often stand far apart from each other and drop the stuff, and wait for approval (if one moved, then the other took back the item).
However, if the person trusted you, they wouldn't do that. One trick was that gold on the ground looked the same no matter what (be it 1 gold or 1000000), so you had to right click on it and it would tell you how much there is in it (equivalent of a mouse over).
I remember droping one gold and it glitched behind a chair (you couldn't see it). It was supposed to be a million, but the guy couldn't know. Then later I somehow got the gold back from the ground and told him "hey, I got my gold back, we can trade now!". So he trusted me, droped the very expensive item next to me, I took it and ran away.
Another hilarious part of this game is that you could turn invisible and ruin people's trade. If they didn't have something to detect invisibility (which only lasted 5 minutes, and it was noticeable when someone used it), then you could slip in and steal the stuff when its on the ground.
I did that once with the help of a friend (my friend engaged the -fake- trade and I slipped in and stole the stuff). But makes that hilarious is that 1 year and a half later (literally that long), they found me out of nowhere and killed me, just for revenge. Dropped lots of stuff to the, too.
---
Wow... sorry for the insane off topic anecdote. So I'll make that relevant: I guess I can understand now why some people are disappointed that things like trading are "modernized" and made safe, fast and easy. Even if its better overall.
We will still have normal trading for sure (with a trade window :)), and it has its use in WoW, actually. Its also a very good way to try and get more out of a rare item, -or- to sell it fast.
We're designing a stable economy, we have the knowledge and experience to do so. We have people in-house with doctorates and degrees in statistics and economic analysis and all the know how to pull it off. I think we'll be ok.
Hrm let's see, items are going to continuously spawn in a game where it never resets and players have no way to actually lose anything. I don't have, or don't need a doctorates or a degree in statistics or economics to know that design is going to fail.
Sure it'll be a blast for a while, but eventually its gonna get to a point, just like D2 did each ladder reset, where pretty much all you need is versions of items you already have with higher mods. Its a totally different topic, but this is why I think BoE is lame, I have less incentive to continuously search for and trade for items that are only a few % better knowing each step of the way my previous item has 0 retrade value.
Regardless of that, whats going to happen when the game becomes overloaded with items? Oh wait, you'll probably just release an expansion with better items every year or whatever to keep the lemmings grinding(and paying). Genius, a 50 dollar ladder reset thats sugarcoated so the same people who hated the d2 ladder system will be completely snowballed and salute the d3 team for giving such a firm and proper reach around.
I think BoE is lame, I have less incentive to continuously search for and trade for items that are only a few % better knowing each step of the way my previous item has 0 retrade value.
continuously search for and trade for items that are only a few % better knowing each step of the way my previous item has 0 retrade value.
I understand that he change his weapon only for few % so you just to keep your few % under and trade it... change your weapon when it's worth little bit more.
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Hopefully they can learn from their mistakes. After all, history is much more instructional than inspirational.
Avast ye! Scyberdragon be te thank for the sig, arr!
WoW can actually teach a lot already.. and in fact, a lot of people around here would benefit from having played WoW and being part of its economy before throwing some really non sense comments on the D3 economy :/
I never said it will be implemented in the game, i said i like that kind of thing, in general.
or maybe use the gold to buy tokens, and you can only use the tokens to buy items form the ah... no, that wont work either, i dunno.
Sorry, I meant to say: "absolute statements are foolhardy."
Now you're gettin' it!
You can't use gold. It does nothing. It's only a medium.
How would gold let you know you "have a fair trade"? Even if they had prices on them, we know they wouldn't really be worth that. If you're inferring they would have price tags, the game devs don't set prices: the players do Therefore, the only way to know if you have a fair trade is by experience, imo.
AHHHH no please !! gold must be bind to your character !!! not your account
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I like the Auction House as it gives a way to check on the price of your offer, and it keeps you in-game when you search for something.
Join the chat!
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Oh my god, that totally recalled some memories of mine on an old MMORPG, the 4th coming. To trade, players had to put things on the ground and so there was a certain level of "trust" required. People would often stand far apart from each other and drop the stuff, and wait for approval (if one moved, then the other took back the item).
However, if the person trusted you, they wouldn't do that. One trick was that gold on the ground looked the same no matter what (be it 1 gold or 1000000), so you had to right click on it and it would tell you how much there is in it (equivalent of a mouse over).
I remember droping one gold and it glitched behind a chair (you couldn't see it). It was supposed to be a million, but the guy couldn't know. Then later I somehow got the gold back from the ground and told him "hey, I got my gold back, we can trade now!". So he trusted me, droped the very expensive item next to me, I took it and ran away.
Another hilarious part of this game is that you could turn invisible and ruin people's trade. If they didn't have something to detect invisibility (which only lasted 5 minutes, and it was noticeable when someone used it), then you could slip in and steal the stuff when its on the ground.
I did that once with the help of a friend (my friend engaged the -fake- trade and I slipped in and stole the stuff). But makes that hilarious is that 1 year and a half later (literally that long), they found me out of nowhere and killed me, just for revenge. Dropped lots of stuff to the, too.
---
Wow... sorry for the insane off topic anecdote. So I'll make that relevant: I guess I can understand now why some people are disappointed that things like trading are "modernized" and made safe, fast and easy. Even if its better overall.
We will still have normal trading for sure (with a trade window :)), and it has its use in WoW, actually. Its also a very good way to try and get more out of a rare item, -or- to sell it fast.
But when I play D2 with a friend I always drop items on the ground for trading. On the other hand, I don't play online...
Join the chat!
We're designing a stable economy, we have the knowledge and experience to do so. We have people in-house with doctorates and degrees in statistics and economic analysis and all the know how to pull it off. I think we'll be ok.
Hrm let's see, items are going to continuously spawn in a game where it never resets and players have no way to actually lose anything. I don't have, or don't need a doctorates or a degree in statistics or economics to know that design is going to fail.
Sure it'll be a blast for a while, but eventually its gonna get to a point, just like D2 did each ladder reset, where pretty much all you need is versions of items you already have with higher mods. Its a totally different topic, but this is why I think BoE is lame, I have less incentive to continuously search for and trade for items that are only a few % better knowing each step of the way my previous item has 0 retrade value.
Regardless of that, whats going to happen when the game becomes overloaded with items? Oh wait, you'll probably just release an expansion with better items every year or whatever to keep the lemmings grinding(and paying). Genius, a 50 dollar ladder reset thats sugarcoated so the same people who hated the d2 ladder system will be completely snowballed and salute the d3 team for giving such a firm and proper reach around.
Find any Diablo news? Contact me or anyone else on the News team
He's talking about his previous items, once he used it he can't sell it.
But that should only apply to end game items anyway, so yeah.
You completely missed the point.
I understand that he change his weapon only for few % so you just to keep your few % under and trade it... change your weapon when it's worth little bit more.