Seriously?! You just justified a major change in the mechanics of the skill system by embracing change and functionality but disregard the same type of changes from D2 to D3.
The skill system was not an improvement on the same mechanic. In D1, skills you obtained were all based on luck of drops. In D2, there was no luck, every player had access to the same skills per class. The whole principle of the mechanic was thrown out. Which is fine because it made the game better. That is what D3 is doing with the flaws of D2. You can simply justify the change in your own mind because you were ok with this change. Many were not and claimed the same issue for D2 that you are trying to claim for D3.
Nah its completely the same thing. Does it really matter if you have to play for an hour to get a skill point when you level or play for an hour to get one for a random drop? The only difference, like I previously stated, is that in D1 ever class had the same spellbook, where as D2 eac class had its own trees. Also in d1 everyone could get everything up to insane levels, but in d2 you only had so many points to spend. I'm not saying its the same exact system, but if you play d1, then play d2, you can definately see how the system evolved, but the core of your spells getting buffer as you leveled them stay in tact. I'd agree with you they completely removed the skill system from d1 going into d2 if every class had 1 attack that never changed, like a first person shooter where a shotgun is always a shotgun and an m16 is always an m16, but thats just not the case.
Its much along the lines of saying team play sucked in d1. Perm friendly fire and the game often amounting to watching one character hack everything at a door was lame, so they improved the system for d2. However they still have the hostile feature, so realistically if you still wanted to play friendly fire d1 style you could. Yet another change you could see the progression of, yet, in d3 they totally strip any sort of friendly fire/hostile feature. They aren't furthering the diablo series, they're just mainstreaming/lamestreaming the game.
But besides for that and back on topic. How on earth are health globes an improvement? If anyone feels otherwise feel free to pipe in, but by far the top 3 lame features of d2 pvp were hackers, potters, and mass sorbers, so what does blizzard do, they essentially add in an auto pot feature. Seriously this is the first time I've ever agreed with SFJake on a topic, this is just an awful, lame feature, you'd have to be a paid cheerleader for blizzard to even try to say this is a good idea.
Keep up the hard work blizzard