In man made architecture, I would like gothic style, but not limited to gothic. Variety is the key.
I agree, I really enjoyed acts 2 and 3 for their look, gameplay so/so. Variety is definitely key, but in the scheme of things in DII, it seems gothic architecture, a key ingredient in what made the first game so awesome for so many, seemed largely forgotten or appeared in smaller doses than the other architectures present in the game. But when it did appear, it was pretty awesome, such as the statuery of the Rogue Monastary.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I love Diablo's area with all the stained glass and gothic arches. His area reminded me of a cathedral when i actually looked at it which i found quite ironic, but the whole feel of the area was very dark and evil.
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"I'm like a dog chasing cars." - Joker, Dark Knight
Yes, the Chaos Sanctuary has a very gothic feel to it.
But overall it still seems like you spent more time around "Arabian" cities, "Egyptian" tombs, "Amazonian" Ziggurats, than you did anything gothic.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
City of the Damned was good. But it was also largely in ruin. It would be nice to see a city with all the gothic architecture trimmings, gargoyles, stautes murals, buttresses, stainglass windows, and all that good stuff and not be in such state of decay.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Yah you're right Elfen, i wonder why they made those acts so long? I say this because Act 2 and 3 are very big areas, 3 is maze like and 2 is a vast plain. Both have quests that require you to get many items to complete them. Maybe it was a sense to get some contrast between areas of Sanctuary but it seems like they made those too primary and just completely forget about the gothic architecture, Act 4 is really short and seems like only a resting point from 3 to 5. And i don't consider Act 1 very much gothic as it is more "English" Architecture, i guess, don't really know how to describe it.
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"I'm like a dog chasing cars." - Joker, Dark Knight
City of the Damned was good. But it was also largely in ruin. It would be nice to see a city with all the gothic architecture trimmings, gargoyles, stautes murals, buttresses, stainglass windows, and all that good stuff and not be in such state of decay.
I think that a city that isn't decayed would contradict with the plot, because Diablo reigned terror upon all of Sanctuary.
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It's the decisions you make when you have no time to make them that define who you are.
Lut Gohlein didn't seem all that destroyed during your stint there. Would a gothic looking city that isn't under attack be that out of place?
And i don't consider Act 1 very much gothic as it is more "English" Architecture, i guess, don't really know how to describe it.
That would depend on which part of England you are referring to, there are some very gothic buildings in England. Just like those found in France and Italy, and even Germany.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I understand that there were gothic buildings in England but tis kinda like, bungalow type of stuff, you know small bricks, wooden floors, shingled roofs. No gothic but just "English" i don't know how to describe it. Oh and about City of the Damned, they could have done a better job. When i heard that we were going to the city of the damned i was like YES! Alright, this is gonna look tight, and when i got there, there was a total of about 3 buildings all destroyed.. Wtf.
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"I'm like a dog chasing cars." - Joker, Dark Knight
Exactly. I was thinking of Mordheim, the city of the damned from Warhammer. It a full blown war ravaged city tons of buildings, some still intact, but most look like something out of Saving Private Ryan, err only more Medieval and gothic.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Yah me too kinda and as you walk down one street some demons start pouring out of a building. Something like that. No i get some broken down walls and damned souls chained to pillars.
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"I'm like a dog chasing cars." - Joker, Dark Knight
The tortured souls were fine, but the sheer lack of anything remotely close to a city, was well, just plain wrong.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's name would imply it was a city. The Lost City in act II had quite a few buildings in it, also its own sewer system (The ancient tunnels).
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I was always under the impression that the City of the Damned was more like an outpost rather than an actual city. The few buildings that are present are quite large and look (to me, anyway) as if they were smaller fortresses that laid outside the main one (Pandemonium). The rest of the area is pretty much vacant, leading me to believe that it was just open fields or something similar.
I have a bit more to add (I think), but I'm having some trouble trying to form my thoughts in a way that makes sense.
I suppose Heaven's architecture would gothicish? I hope so. It could be greek, or lots of other things too, depending on the religion. But I'd say diablo's religion is definitely based on gothic things, so heaven would probably be somewhat similar to gothic too (also considering the parts of hell are gothic-designed). Obviously it would be a much less-dark version of gothic architecture though.
I suppose Heaven's architecture would gothicish? I hope so. It could be greek, or lots of other things too, depending on the religion. But I'd say diablo's religion is definitely based on gothic things, so heaven would probably be somewhat similar to gothic too (also considering the parts of hell are gothic-designed). Obviously it would be a much less-dark version of gothic architecture though.
We have absolutely no idea to tell. All we know is that there's a "Crystal Arch" up there, whatever that means.
I don't think it will be gothic, or at least not entirely gothic. At least that's not how I would envision Heaven. But who knows
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Well I hope they don't go fir the usually pearly white look from hollywood movies, I want something a little darker.
Trying to remember heaven in the "Kenny gets a PSP" episode of South Park.
OMG how epic was that battle? It was easily 10 times more epic than the battle at the end of Lord of The Rings.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I love those gothic churches. So gonna getting married in one.
maybe if it was like gothic architecture, but made of crystal? or gold?
That might work. Just so long as it isn't some golden gate on a cloud or some silly disney trash. I'm sure blizzard wouldn't do that though.
Must read Dante's Paradiso again, Heaven in that sounded pretty cool.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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I agree, I really enjoyed acts 2 and 3 for their look, gameplay so/so. Variety is definitely key, but in the scheme of things in DII, it seems gothic architecture, a key ingredient in what made the first game so awesome for so many, seemed largely forgotten or appeared in smaller doses than the other architectures present in the game. But when it did appear, it was pretty awesome, such as the statuery of the Rogue Monastary.
But overall it still seems like you spent more time around "Arabian" cities, "Egyptian" tombs, "Amazonian" Ziggurats, than you did anything gothic.
It's the decisions you make when you have no time to make them that define who you are.
I think that a city that isn't decayed would contradict with the plot, because Diablo reigned terror upon all of Sanctuary.
It's the decisions you make when you have no time to make them that define who you are.
That would depend on which part of England you are referring to, there are some very gothic buildings in England. Just like those found in France and Italy, and even Germany.
I have a bit more to add (I think), but I'm having some trouble trying to form my thoughts in a way that makes sense.
I don't think it will be gothic, or at least not entirely gothic. At least that's not how I would envision Heaven. But who knows
Trying to remember heaven in the "Kenny gets a PSP" episode of South Park.
OMG how epic was that battle? It was easily 10 times more epic than the battle at the end of Lord of The Rings.
Gothic:
http://www.friend.ly.net/~kellybr/ireland_2001/Kylemore%20Gothic%20Church.gif
Greek:
http://upload.wikimedia.org/wikipedia/commons/thumb/e/e6/NSRW_Greek_architecture.png/764px-NSRW_Greek_architecture.png
They don't really differ very much though.
LOL at that episode of south park. haha. the design of Heaven's gates were good.
That might work. Just so long as it isn't some golden gate on a cloud or some silly disney trash. I'm sure blizzard wouldn't do that though.
Must read Dante's Paradiso again, Heaven in that sounded pretty cool.