You know, if people are as pathetic as they were (generally) when it game to d2 pvp it may be better if the diablo community didn't have much pvp after all. "RUNRUNRUNRUNDODGEDOROKEKEKEKEKAHAHAHAHAHRUNRUNRUNDODGEPWNPWNREMAKEKDELETERUNRUNRUNDIEDIEDIEDAHAHAHAHAHAH"
I had forgotten that. People spammed in all caps so much it flooded the left sign of my screen, dying/losing(usually) or not, hacking(usually, auto aim/maphack/bugged items) or not. The community couldn't handle being mature enough for pvp as a whole or something XD!
^ don't take that seriously, it's a joke, mostly.
I will be content so long as you can *eventually* >agree< to="" duels="" 1v1="" and="" like="" a="" customizable="" personal="" arena="" for="" friends,="" between="" friends.="" (ie,="" you="" all="" join="" a="" game,="" hop="" into="" a="" free="" for="" all="" arena="" where="" you="" can="" die/respawn="" and="" you="" can="" just="" kill="" each="" other="" and="" choose="" to,="" or="" not="" to="" invite="" public="" to="" the="" game,="" other="" features="" such="" as="" controlling="" the="" time="" limit,="" teams,="" or="" death="" limit="" would="" be="">
This way people could still duel and pvp without it being stressful at all, or requiring balance patches at all.
Will have to wait an see, I am sure there will be a lot of competitiveness long run. As far as i remember, even in WOW, sub 1500 arena rating players, all seem to get e-wood when beating someone at 1600 or higher.
Point is that the majority of gamers don't have much skill, grind type people, who can keep farming low end game bosses for hours. Or play arena games at sub 1500 rating for hours. They know they cannot beat the very last end game boss or take that final step above 1500; yet they keep playing. And, Blizzard knows that, hence they will keep making games more "noob", casual friendly. That's where the money is, it's a business after all. AVTI is up 2% today 11.72 +0.23 (2.00%). They would like to keep that going higher
Let's not forget that there is always room for the higher skilled players. In the end the hardcore, higher skilled gamer will be able to enjoy the game more, they will be able to go higher in PvP or walk all over Inferno mode with ease.
You can always make a game competitive, regardless of the creators intentions. For example, the beta is easy and mindless, but I felt than sense of panic and excitement i got from the hard parts of d2 when people were doing speedruns. You can always add limits to yourself to increase difficulty. If you think monsters die too fast, then use shit weapons. Demanding blizzard to increase the difficulty for you is an ironically, casual mindset. Not to mention pvp matchmaking, which will alone make it more competitive than diablo 2 ever was.
The Casual gameplay market is simply much larger than hardcore gamers want to believe.
Not only that but the number of people thinking they are good and then finding out they in fact suck and quit the game is also a lot proven by SC2 ladder.
This is the reason Blizzard made a 180 and changed the rating idea into "casual, grind your way to titles". If after releasing SC2 the big masses of players would have loved the ladder they would have surely implemented that in D3 as well.
They know that even in SC2 most people played the single player, played a few custom games and never touched the ladder. Those who touch the ladder, was bummed finding out they sucked so once again daddy Blizzard stepped in hiding their losses fromm the win/lose ratio.
Soon Blizard will troll and make people play easy computer opponents once in a while without knowing it so they can feel good about themselves.
TLDR: Too many people are afraid of knowing they suck because then they will quit and daddy Blizzard caters to those.
Tbh no matter how you look at it Blizzard learned from WOW PvP that it's impossible to balance RPG for competitve gaming. Especially small scale pvp like arenas. So generally switching from last man standing model to team death match and denying arena raitings Blizzard essentially follows FPS trends - if you want to have fun just queue with friends and melt some faces and it won't matter whether you won or lost. On the other hand it's always up to players to create a serious teams and set matches with other ppls of same mentality. This way Blizzard won't have to take a blame from masses about poor balance, most will simply have fun in arenas and only small percent will be fighting over unseen epeen factor. Nobody really hurt this way.
Its easier to make a game for casuals because it encompasses what everyone wants. Tailoring to only people who play all the time actually creates huge problems with the game for daily living.
Casual as stated far above does not mean easy as well. It just means giving people who don't play at least 20 hours a week, a chance to get good items and catch up with other people who beat normal difficulty. Often people who play casually still complete all the content of the game, just at a much slower pace.
Honestly its not even a game style, its just common sense on how to create a game. You don't want a game like WoW where once you commit to playing, you lose 8 hours of your day automatically after all.
In the end, a game made for casual people can be just as enjoyable for hardcore players as well. Giving hardcore players better loot and things like that will eventually lose the skill aspect of the game as well. Completely overpowering other players isn't really fun for both sides after all. The idea I believe blizzard is shooting for, is two people who beat the game and are around the same level. Should stand roughly an even chance in PvP. But perhaps someone who completes Act 1 Nightmare. Would just blow away people who only completed normal difficulty, but probably not so extreme as that lol.
i know that this game is not based about PVP , but it have PVP elements, "arenas" so i think is a mistake from blizzard to not give the player a rating or a win/lose ratio or some short of a more competitive PVP system for people (not like me, i dont like PVP at all , just did some BG/arenas in wow, nothing heavy 1100 rating 3vs3) that want to be more competitve because kicking out the competitive aspect from PVP , is like killing the PVP from the game, so why even put PVP? like BG in WOW? if PVP give nothing, not even "rating" or "items" no one will care about it, and even play that part of the game not just 2-3 matches to try it.
Sory for my english, i didnt expresss correctly.
PD: i mean when i played wow , Bg were just to get some crap blue items, nothing more.