How is PoE so complex and yet he uses literaly one active skill all the time?
Goes back to what I said. D3 and PoE have different focuses (D3 very action focused, PoE very traditional stat/number-based focused), and different "types" of complexity.
PoE is (supposedly) all about inside systems, knowing enemies abilities and damage types, and just outright knowing the insane amount of information needed to excel at the game (class, skills, enemies, maps, difficulties) - it's said to be quite overwhelming trying to know everything.
Kripp and Alk are both pioneer's of D3 and what they have to say holds weight, I'm not sure why everyone is criticizing them. They both give great ideas on how to increase the player base of a game everyone here loves. I have to say that I agree with Kripp and Alk. I wish they would do a reset of D3, I wish they would add the PoE racing system. Those are two extremely good ideas that would increase the player base by a lot. Not only would it revive people's motivation to play this game, but it will keep them here.
I still play this game and I'm not going to quit, because I like it and I am hopeful that in future changes they will add a reset and PoE racing system.
I don't particularly find the graphics all that impressive. Technically, they are better. But that is irrelevant when the game should be a successor in the Diablo franchise. They're pretty, but they don't complement the Diablo universe.
There are just so many things to bash about this game, I just started with the atmosphere, which many Diablo fans held dear.
About the public games. I rarely experienced those problems when I played. Right now, they're probably more common. I never found it to be bothersome. You still had people responding to questions, trade etc. It was much easier to make friends and game with those people for weeks at a time. There was a much better social atmosphere. There is none now. You log into battle.net and you feel completely isolated, like you're in a singleplayer. Every single feature has it's pros and cons. Blizzard took away that feature based on trivial cons. What you're doing is trying to rationalize it to make yourself feel better because you want to remain complacent. Ask any Diablo 2 fan, they never wanted chat channels and public games feature be taken away. You know it very well. The pros of those features starkly outweighed the cons.
So when you combine all that shit together(nonexistent atmosphere, anti-social atmosphere, linear areas, limited builds, zero variety in items, no stat points, no skill trees, infinite amount of identity/portal scrolls, health globes, RMAH/AH and ofc, the saturday morning cartoon plot) They game looks bleak and I can't even realize how you can still like it even though you've agreed on many of my points.
If only PoE and Diablo 3 had sex, it would be the perfect successor to Diablo 2.
So when you combine all that shit together(nonexistent atmosphere, anti-social atmosphere, linear areas, limited builds, zero variety in items, no stat points, no skill trees, infinite amount of identity/portal scrolls, health globes, RMAH/AH and ofc, the saturday morning cartoon plot) They game looks bleak and I can't even realize how you can still like it even though you've agreed on many of my points.
Maybe I like it because I'm a huge fan of mixing up game genres.
Btw, I don't like putting all those critics in the same bowl because to me they're very different "problems", steeming from different design decisions. Limited builds is a result of lack of proper skill balancing. Zero variety in items to me is a myth, an urban legend (and I'm not gonna derail this even further by writing my usual essay about it). Health globes instead of potions and lack of "consumables" like scrolls is a big improvement to a lot of people. RMAH/AH became a beast of its own. Just pointing that out before we move on.
I also always loved action-focused games (old school Power Ranger games, Fighting Force, Final Fight, Devil May Cry, Chaos Legion). And to me, the Diablo franchise started with limited RPG elements (at least compared to the traditional D&D rpgs) and a very strong focus on action.
So D3 focusing on making that action feel awesome (most people seem to agree on this matter) is actually a big deal in making me like it.
If only PoE and Diablo 3 had sex, it would be the perfect successor to Diablo 2.
That does seem to be the general consensus. That each game has its own merits, systems wise.
I don't particularly find the graphics all that impressive. Technically, they are better. But that is irrelevant when the game should be a successor in the Diablo franchise. They're pretty, but they don't complement the Diablo universe.
There are just so many things to bash about this game, I just started with the atmosphere, which many Diablo fans held dear.
I find the atmosphere in Act to be spot-on beautiful and very much within the boundaries of the "diablo universe'. The rolling fog, dead animals, corpses strewn about, wide open fields that show evidence of a once functioning society now overrun by evil. Act 1 was well beyond my expectations, in terms of atmosphere. Act 2 follows suite well but the cheesy story-line involving Mahgda really seemed to take a shit on the ebb-n-flow of the Act.
Frankly, the only act that betrays the atmosphere of the Diablo universe is Act 4. It seemed rushed (developmentally), ugly and I feel like defending heaven isn't what Diablo players want. We want hell, knee deep in fire and brimstone, we wanted hell and we got heaven.
Where the game fails to meet many of our expectations appears to be, by a vast consensus, itemization. Though I feel people are unfairly (and mistakenly) targeting certain aspects of itemization as faulty. The randomness of item affixes is a great advent, truly relegating Legendary items as 100% unique in most cases.
Crafting is not a good substitute for Runewords.
Crafting is not a good substitute for the horadric cube.
Crafting is not a good substitute for turning white items into godly gears.
Crafting is only a substitute for gambling, nothing more.
Crafting BoA items was nothing short of an emergency salve for the troubles of the AH, player complaints about extremely anorexic drops and a very limited itemization table (no jewels, charms, RW's).
Bad news is; Substantial fixes are far off.
Good news is; There are so many things they can do to make D3's itemization table sing. It will take an X-pac to drag this ship off the rocks (<<referring to itemization), but much like we saw with D2, D3's X-pac SHOULD seemingly rebuild itemization to above acceptable standards.
What intrigued me about the banter that Kripp and Alk were batting back and forth was the almost passive, under their breath mention that Diablo 3 is "salvageable".
"Salvageable"....?.....
We have millions of people still playing this game, MANY that will defend it tooth and nail because......SURPRISE...they actually enjoy it.
Yet Alk and Kripp declare it dead, suggesting only that certain aspects be torn from the scrap heap and hopefully the game is remade within their purview.
Yet these two kings of streams felt it necessary to besmirch anyone whom enjoys the game beyond viewing it as a scrap heap, by calling them "WoW Fanboys" and "casuals". Obviously both terms being applied with a derogatory intent.
THIS....this is why so many people are wearing out their middle fingers while watching their arrogant commentary. I have issues with D3 myself, but I do enjoy it. I have played the shit out of it. I will continue to enjoy it as it grows. I will support it, not because I'm blind or a shit gamer. Because I liked it enough to play for 1k hours, obviously there's something to it (for me).
When I hear someone essentially saying "If you like this game, you're a sheepish blind moron"...well I'm gonna take serious offense to that.
Which is why I commented they can both go jack off with shards of glass. Sounds mean? Unprovoked?
No sir. They already said their peace. Without the luxury of a dedicated stream audience I can say "Fuck you too" right back at them, thank you to Diablofans for that.
Where the game fails to meet many of our expectations appears to be, by a vast consensus, itemization. Though I feel people are unfairly (and mistakenly) targeting certain aspects of itemization as faulty. The randomness of item affixes is a great advent, truly relegating Legendary items as 100% unique in most cases.
^
Crafting is not a good substitute for Runewords.
Crafting is not a good substitute for the horadric cube.
Crafting is not a good substitute for turning white items into godly gears.
Crafting is only a substitute for gambling, nothing more.
Crafting in D3 is indeed the most underwhelming system currently in the game.
They could've had something much more interesting that made us search for blues/yellows with specific rolls, and then require us to find 100 bracers that have "+x% crit chance" in order to imbue a crafted Bracer with a "4-5% crit roll"; or each Pant with a 99% max mainstat roll increase the chance of getting said roll on a crafted pants by 1%.
They could even make white items more interesting by having us search for the "higher quality" ones in order to increase the chance of getting a high roll (again, it could require 100-200 of those). The possibilities were endless (ship has sailed already).
We would then actually search for "useless" items to make a good use out of them. We would have some sort of control over what can be rolled on our items. We would be able to value the "useless" items on the AH (like a pair of pants with a max int roll) and we might even see things like a Helmet with 250 STR be worth say 50-100k gold to someone who's crafting his own custom Helm.
They'd be suddenly pleasing people who don't like RNG that much (a lot of people!), and those who want an "end-game" goal (empowering their character without having to pay 5 bil gold for items on the AH).
Crafting BoA items was nothing short of an emergency salve for the troubles of the AH, player complaints about extremely anorexic drops and a very limited itemization table (no jewels, charms, RW's).
So true
Bad news is; Substantial fixes are far off.
Looking to be farther away with each passing month/patch.
The post you guys are referring to has been deleted. I should've cleanup the other posts (which talked about it), but alas I forgot (been working all night long, jumping back and forth from the forums) and now there's just too many (going to leave them as they aren't directly flaming the user)
If it didn't contain specific names and the adjective "pathetic" in a very derogative and direct manner, it would've stayed - since everyone is entitled to their opinion (even if said opinion is that we don't have a right to have a fansite).
They could've had something much more interesting that made us search for blues/yellows with specific rolls, and then require us to find 100 bracers that have "+x% crit chance" in order to imbue a crafted Bracer with a "4-5% crit roll"; or each Pant with a 99% max mainstat roll increase the chance of getting said roll on a crafted pants by 1%.
They could even make white items more interesting by having us search for the "higher quality" ones in order to increase the chance of getting a high roll (again, it could require 100-200 of those). The possibilities were endless (ship has sailed already).
We would then actually search for "useless" items to make a good use out of them.
I wanted to touch on the last line.
When I found a 4 soc +15%def armor or +15% damage 6 soc etheral Zerk axe (D2) ....having this empty shell fall was as good as high-end Uniques in many cases (in terms of player excitement). Finding white/grey pally shields was often a thrill as well. Those were fun to turn into RW's.
As I said in a previous post, I think there are rampant misnomers being passed around like a virus about how broken itemization is. It is sub-par....but IMO mainly due to omission of other item types. When loot hits the ground, we're only looking for a very limited scope of item types.
Whites...disregard them. Blues.....disregard. No jewels, no runes, no grey nor whites nor blues.
The way I view itemization as it is now; Imagine D2 with no RW's, no jewels, no charms, no runes, no use for whites, no use for blues, no Horadric Cube. What we have is gambling and Uniques with a pinch 'o' rares. That's it. That's your Diablo 3 itemization template in it's complete form. 3 things.
In regard to the skill system, I'm fine with it. It needs expanding and tuning, yes, but again I feel people are too unreasonable with this. Change is good and the skill system is serviceable.
But with items it's different. There aren't enough item types. They can change, tune, tweak and buff their current items for years and it won't make diddly-squats difference. There need to be more items, and gambling isn't creating new items. They're the same items that drop, only they have a higher range on main stat rolls and you cannot trade/sell them.
Crafting doesn't create different item types. They're the same items as before, only slightly more powerful and bound to your account.
I find the atmosphere in Act to be spot-on beautiful and very much within the boundaries of the "diablo universe'. The rolling fog, dead animals, corpses strewn about, wide open fields that show evidence of a once functioning society now overrun by evil. Act 1 was well beyond my expectations, in terms of atmosphere. Act 2 follows suite well but the cheesy story-line involving Mahgda really seemed to take a shit on the ebb-n-flow of the Act.
Frankly, the only act that betrays the atmosphere of the Diablo universe is Act 4. It seemed rushed (developmentally), ugly and I feel like defending heaven isn't what Diablo players want. We want hell, knee deep in fire and brimstone, we wanted hell and we got heaven.
Please, tell me you're joking when you say there is Diablo-like atmosphere in ANY of the acts.
It lacks the gothic, eerie feel completely. PoE though captured it nicely, especially in solaris and lunaris temples + the music score, It's just perfect.
Go on youtube, watch the video and compare them to Diablo 3's atmosphere and then come back here and say that again.
I distinctly remember people on these forums longing for a final heaven vs hell battle scenario, which would see the heroes defend heaven at some point in the game. That was like years before announcement and after it. Everyone wanted that shit. It was a good idea, but poorly executed. It would be way better to defend heaven and then chase Diablo back to hell for a final battle, or something idk.
Also, it's not just itemization for me. It's almost everything from the ground up, including the battle.net. It's just fucked up in so many ways, it's really hard to see it regain any life. For that they'll need to completely eradicate the idiotic concept of linear areas and objectives, redesign battle.net, or at least bring back the useful features, add skill trees, stat points as well. The fucking health globes they can keep for all I care. But, that will never happen. They can only tune up some imbalances, and add new content in the expansion. But the core will remain the same.
Although, they got the gameplay and combat SPOT on, perfect. But that's it.
I feel compelled to state one aspect that D3 got right, tremendously. It is an aspect of replayability that beats the living snap out of D2's replayability.
Combat. Ya know....the thing we spend 99% of our time doing, fighting demons.
Combat in D2 was ....it sucked dick,frankly. The only variance with monsters was their immunities. To make that worse, the same monsters, in the same spots with the same immunities, every time. There was no thought required. No variation. Easy easy lemon squeezy.
With D3 we have IMO a fucking insane amount of enemy variation. Forget immunity, these demons have skills. A wide variation of skill combinations that often synergize with the monsters inherent skill affixes (Phasebeasts with teleport inherently built in + 4 other affixes).
I snapped this SS of a particularly freakish Elite pack I encountered the other day.
Now......that was fucking fun. They were on me like a swarm of bees, just teleporting and spewing molten and arcanes. In the snapshot I was running away like a bitch when the boss man teleported right on top of me and lowered his god damn hammer. Notice the Fast affix......also...notice the fact that I didn't even get a half-second to use ANY heal/serenity. I walked into the room where they were and it immediately filled with arcanes, insane arcanes, LOTS. So I ran and POP...dead. Fun stuff.
My penis shrank 3 sizes that day.
Point being...there are numerous freakish combinations possible. This aspect is far more important for them to have gotten right than the itemization.
Wait. Before you bite my ass off for that last comment.
Itemization can be embellished, expanded.......FIXED.
Combat mechanics, fluidity and variation....they HAD TO get that right the first time. IMO....they fuggin nailed it.
Not sure why are people getting insulted by them. Every single thing they say is completely true and I'm pretty sure all of you are aware of it. The way they are saying it might sound kinda egoistic but keep in mind that those no lifers who are saying it are the best at what they do, games, so I m pretty sure they are right.
D3 is completely poor in almost every aspect expect combat and as it is now, I m afraid that it will keep loosing more and more people every day. Why I still play it ? Cause I have pretty nice life and I don't have time to switch another game every month.
Well let's say that in D2, I can a t least find some great low level unique that I can use to my alts and with the expansion
I have this D2 memory too, starting a new char seemed to give a set or unique in Act1 most of the time, although it could well be my mind playing tricks on me.
Have fun with your d3 and its rabbid community which destroys every game it touches for the sake of accessibility. You won. Enjoy your game, it is as good as it will ever get. Hell, you'll soon be able to play it on console.
Eat this, there is more coming.
It has been 11 months since release and the only salvageable part they had to take care to make the game lasting and appealing to the core diablo crowd has not been touched. I am talking about the itemisation which is a f****** shame. Don't get me started on the story or the overall customisation, the MF AH.
I am done with this game. Blizzard have completely shifted gears, milking successful IPs until their balls drop and they only are the shadow of their past selves.
I am disguted. Have fun arguing with the blizzard marketers storming this site. I'm out.
Dude,you're fighting a losing battle against the f***oys here.
For example,look at some of the laughable comments i found from different posts:-
Guy A:- Diablo 3 doesn't have that gothic and dark feeling that d2 had.
F***oy Reply:- Oh you want dark and gothic?? Reduce your brightness and gamma!!!!
Guy B:- Diablo 3 doesn't live up to diablo 2.
F***oy Reply:- Then go play diablo 2!!(Although its 10 years old and you paid $60 for d3)
Guy C:- In diablo 2 self found drops were fun.Now the AH has ruined everything.
F***oy Reply:- No one's pointing a gun to your head and telling you to use the AH.You can farm for it.(Although the drop rates are terrible, which leads you against your will to the AH.......unless you're looking for +str or +int dropping million times for a monk item)
And don't forget there are other f***oys supporting them.
About kripp and alkaizer............Dudes you think you are stars?!? Who made you stars?The people who watched your streams.Although 35% of what u said about d3 was right the way u said it gave away that you did not believe your own words.If you wanna speak.........then speak by actions because your words are kinda lame.
The game sucks all right but an expansion will set things right.
And about D3 vs POE, POE wins in effort.By effort i mean that if 18 gamers from nz could compete against a billion dollar company then it is an achievement.Who decides poe is better than d3 or not??We the people.And when many people speak poe as the true diablo 3 then that means it has achieved something.
And by the way if poe devs took the same time as blizzard to make new content,then by now we would have only one class with only one area playable with a lvl 4 cap and no passives and skills.
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
That seems to be true for PoE as well. I only followed that game's trend so far, but from what I observed it's quite funny seeing hundreds of people praising Kripp for inventing some Templar build, saying it's awesome and they never saw anything like that, and literally 3-4 pages behind his thread there's a guy who actually thought of it first, created the whole concept and got like 2 replies.
I hear ya on that one. Without being too specific (so no one can identify me) there was a build that I badly wanted to get into Inferno, in 1.0.4, I put together the gear that I was finally able to obtain, made a video out of it, barely anybody replied. Meanwhile, a well known guy saw my video, bought the expensive gear via the RMAH, wrote up a guide on it and all of a sudden this guy has legion of followers and then people trash me saying I'm a noob when it comes to running that spec. Like really? If it wasn't for me they wouldn't be running it or be what it is today.
Alkaizer's run was not "invented by Alkaizer". The concept of farming low hp monsters + high density areas + linear areas with little randomization was in the forums waaay before the Paragon system was even released.
Exactly. The birthplace for this idea was originally rooted in gold finding (as was the build I was talking about) Alkaizer simply took the info, put it together in a way that worked best with WotB. Turns out his run wasn't even the best run for exp. I was trying to tell people that for awhile and nobody listened, until some scumbag streamers stole the info to make a name for themselves.
Did you read the date on the last negative review for Diablo 3 on Amazon? June of 2012? So that is your argument? A crap load of reviews that stem from a beta and the opening months of a game that is going to have many more patches and an expansion pack set for release in the coming years? You use year old Amazon reviews to dog a game with 3 million active and different IP users each month? Wow...
As for the video, I have no time to hear about how the top players think the game is dead or full of garbage. I enjoy it for what it is today and the dev team keeps giving us more. More for the original 60 bucks I paid for the game that I have already made back through the use of the RMAH. In the end, I am getting paid to play a game I love spending time playing... Can't beat that in my book and no "top player" will tell me otherwise.
I am done with this game. Blizzard have completely shifted gears, milking successful IPs until their balls drop and they only are the shadow of their past selves.
I am disguted. Have fun arguing with the blizzard marketers storming this site. I'm out.
So can we count ourselves so lucky as to assume you will be done here at the forums as well? Please???
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PoE is (supposedly) all about inside systems, knowing enemies abilities and damage types, and just outright knowing the insane amount of information needed to excel at the game (class, skills, enemies, maps, difficulties) - it's said to be quite overwhelming trying to know everything.
I still play this game and I'm not going to quit, because I like it and I am hopeful that in future changes they will add a reset and PoE racing system.
I don't particularly find the graphics all that impressive. Technically, they are better. But that is irrelevant when the game should be a successor in the Diablo franchise. They're pretty, but they don't complement the Diablo universe.
There are just so many things to bash about this game, I just started with the atmosphere, which many Diablo fans held dear.
About the public games. I rarely experienced those problems when I played. Right now, they're probably more common. I never found it to be bothersome. You still had people responding to questions, trade etc. It was much easier to make friends and game with those people for weeks at a time. There was a much better social atmosphere. There is none now. You log into battle.net and you feel completely isolated, like you're in a singleplayer. Every single feature has it's pros and cons. Blizzard took away that feature based on trivial cons. What you're doing is trying to rationalize it to make yourself feel better because you want to remain complacent. Ask any Diablo 2 fan, they never wanted chat channels and public games feature be taken away. You know it very well. The pros of those features starkly outweighed the cons.
So when you combine all that shit together(nonexistent atmosphere, anti-social atmosphere, linear areas, limited builds, zero variety in items, no stat points, no skill trees, infinite amount of identity/portal scrolls, health globes, RMAH/AH and ofc, the saturday morning cartoon plot) They game looks bleak and I can't even realize how you can still like it even though you've agreed on many of my points.
If only PoE and Diablo 3 had sex, it would be the perfect successor to Diablo 2.
I like D3 better.
More at 20:00. (seriously, I get back home at that time). My fingers are quite itchy for this topic!
Ha. Bagstone.
Btw, I don't like putting all those critics in the same bowl because to me they're very different "problems", steeming from different design decisions. Limited builds is a result of lack of proper skill balancing. Zero variety in items to me is a myth, an urban legend (and I'm not gonna derail this even further by writing my usual essay about it). Health globes instead of potions and lack of "consumables" like scrolls is a big improvement to a lot of people. RMAH/AH became a beast of its own. Just pointing that out before we move on.
I also always loved action-focused games (old school Power Ranger games, Fighting Force, Final Fight, Devil May Cry, Chaos Legion). And to me, the Diablo franchise started with limited RPG elements (at least compared to the traditional D&D rpgs) and a very strong focus on action.
So D3 focusing on making that action feel awesome (most people seem to agree on this matter) is actually a big deal in making me like it.
That does seem to be the general consensus. That each game has its own merits, systems wise.
I find the atmosphere in Act to be spot-on beautiful and very much within the boundaries of the "diablo universe'. The rolling fog, dead animals, corpses strewn about, wide open fields that show evidence of a once functioning society now overrun by evil. Act 1 was well beyond my expectations, in terms of atmosphere. Act 2 follows suite well but the cheesy story-line involving Mahgda really seemed to take a shit on the ebb-n-flow of the Act.
Frankly, the only act that betrays the atmosphere of the Diablo universe is Act 4. It seemed rushed (developmentally), ugly and I feel like defending heaven isn't what Diablo players want. We want hell, knee deep in fire and brimstone, we wanted hell and we got heaven.
Where the game fails to meet many of our expectations appears to be, by a vast consensus, itemization. Though I feel people are unfairly (and mistakenly) targeting certain aspects of itemization as faulty. The randomness of item affixes is a great advent, truly relegating Legendary items as 100% unique in most cases.
Crafting is not a good substitute for Runewords.
Crafting is not a good substitute for the horadric cube.
Crafting is not a good substitute for turning white items into godly gears.
Crafting is only a substitute for gambling, nothing more.
Crafting BoA items was nothing short of an emergency salve for the troubles of the AH, player complaints about extremely anorexic drops and a very limited itemization table (no jewels, charms, RW's).
Bad news is; Substantial fixes are far off.
Good news is; There are so many things they can do to make D3's itemization table sing. It will take an X-pac to drag this ship off the rocks (<<referring to itemization), but much like we saw with D2, D3's X-pac SHOULD seemingly rebuild itemization to above acceptable standards.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
"Salvageable"....?.....
We have millions of people still playing this game, MANY that will defend it tooth and nail because......SURPRISE...they actually enjoy it.
Yet Alk and Kripp declare it dead, suggesting only that certain aspects be torn from the scrap heap and hopefully the game is remade within their purview.
Yet these two kings of streams felt it necessary to besmirch anyone whom enjoys the game beyond viewing it as a scrap heap, by calling them "WoW Fanboys" and "casuals". Obviously both terms being applied with a derogatory intent.
THIS....this is why so many people are wearing out their middle fingers while watching their arrogant commentary. I have issues with D3 myself, but I do enjoy it. I have played the shit out of it. I will continue to enjoy it as it grows. I will support it, not because I'm blind or a shit gamer. Because I liked it enough to play for 1k hours, obviously there's something to it (for me).
When I hear someone essentially saying "If you like this game, you're a sheepish blind moron"...well I'm gonna take serious offense to that.
Which is why I commented they can both go jack off with shards of glass. Sounds mean? Unprovoked?
No sir. They already said their peace. Without the luxury of a dedicated stream audience I can say "Fuck you too" right back at them, thank you to Diablofans for that.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Crafting in D3 is indeed the most underwhelming system currently in the game.
They could've had something much more interesting that made us search for blues/yellows with specific rolls, and then require us to find 100 bracers that have "+x% crit chance" in order to imbue a crafted Bracer with a "4-5% crit roll"; or each Pant with a 99% max mainstat roll increase the chance of getting said roll on a crafted pants by 1%.
They could even make white items more interesting by having us search for the "higher quality" ones in order to increase the chance of getting a high roll (again, it could require 100-200 of those). The possibilities were endless (ship has sailed already).
We would then actually search for "useless" items to make a good use out of them. We would have some sort of control over what can be rolled on our items. We would be able to value the "useless" items on the AH (like a pair of pants with a max int roll) and we might even see things like a Helmet with 250 STR be worth say 50-100k gold to someone who's crafting his own custom Helm.
They'd be suddenly pleasing people who don't like RNG that much (a lot of people!), and those who want an "end-game" goal (empowering their character without having to pay 5 bil gold for items on the AH).
So true
Looking to be farther away with each passing month/patch.
If it didn't contain specific names and the adjective "pathetic" in a very derogative and direct manner, it would've stayed - since everyone is entitled to their opinion (even if said opinion is that we don't have a right to have a fansite).
I wanted to touch on the last line.
When I found a 4 soc +15%def armor or +15% damage 6 soc etheral Zerk axe (D2) ....having this empty shell fall was as good as high-end Uniques in many cases (in terms of player excitement). Finding white/grey pally shields was often a thrill as well. Those were fun to turn into RW's.
As I said in a previous post, I think there are rampant misnomers being passed around like a virus about how broken itemization is. It is sub-par....but IMO mainly due to omission of other item types. When loot hits the ground, we're only looking for a very limited scope of item types.
Whites...disregard them. Blues.....disregard. No jewels, no runes, no grey nor whites nor blues.
The way I view itemization as it is now; Imagine D2 with no RW's, no jewels, no charms, no runes, no use for whites, no use for blues, no Horadric Cube. What we have is gambling and Uniques with a pinch 'o' rares. That's it. That's your Diablo 3 itemization template in it's complete form. 3 things.
In regard to the skill system, I'm fine with it. It needs expanding and tuning, yes, but again I feel people are too unreasonable with this. Change is good and the skill system is serviceable.
But with items it's different. There aren't enough item types. They can change, tune, tweak and buff their current items for years and it won't make diddly-squats difference. There need to be more items, and gambling isn't creating new items. They're the same items that drop, only they have a higher range on main stat rolls and you cannot trade/sell them.
Crafting doesn't create different item types. They're the same items as before, only slightly more powerful and bound to your account.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Please, tell me you're joking when you say there is Diablo-like atmosphere in ANY of the acts.
It lacks the gothic, eerie feel completely. PoE though captured it nicely, especially in solaris and lunaris temples + the music score, It's just perfect.
Go on youtube, watch the video and compare them to Diablo 3's atmosphere and then come back here and say that again.
I distinctly remember people on these forums longing for a final heaven vs hell battle scenario, which would see the heroes defend heaven at some point in the game. That was like years before announcement and after it. Everyone wanted that shit. It was a good idea, but poorly executed. It would be way better to defend heaven and then chase Diablo back to hell for a final battle, or something idk.
Also, it's not just itemization for me. It's almost everything from the ground up, including the battle.net. It's just fucked up in so many ways, it's really hard to see it regain any life. For that they'll need to completely eradicate the idiotic concept of linear areas and objectives, redesign battle.net, or at least bring back the useful features, add skill trees, stat points as well. The fucking health globes they can keep for all I care. But, that will never happen. They can only tune up some imbalances, and add new content in the expansion. But the core will remain the same.
Although, they got the gameplay and combat SPOT on, perfect. But that's it.
Combat. Ya know....the thing we spend 99% of our time doing, fighting demons.
Combat in D2 was ....it sucked dick,frankly. The only variance with monsters was their immunities. To make that worse, the same monsters, in the same spots with the same immunities, every time. There was no thought required. No variation. Easy easy lemon squeezy.
With D3 we have IMO a fucking insane amount of enemy variation. Forget immunity, these demons have skills. A wide variation of skill combinations that often synergize with the monsters inherent skill affixes (Phasebeasts with teleport inherently built in + 4 other affixes).
I snapped this SS of a particularly freakish Elite pack I encountered the other day.
Now......that was fucking fun. They were on me like a swarm of bees, just teleporting and spewing molten and arcanes. In the snapshot I was running away like a bitch when the boss man teleported right on top of me and lowered his god damn hammer. Notice the Fast affix......also...notice the fact that I didn't even get a half-second to use ANY heal/serenity. I walked into the room where they were and it immediately filled with arcanes, insane arcanes, LOTS. So I ran and POP...dead. Fun stuff.
My penis shrank 3 sizes that day.
Point being...there are numerous freakish combinations possible. This aspect is far more important for them to have gotten right than the itemization.
Wait. Before you bite my ass off for that last comment.
Itemization can be embellished, expanded.......FIXED.
Combat mechanics, fluidity and variation....they HAD TO get that right the first time. IMO....they fuggin nailed it.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
This is going to come down purely to opinion.
IMO...Act 1 nailed it, yes. It was brilliantly done and EXACTLY what I had imagined Diablo 3 would present oh so many years ago.
Are you sure you aren't mistaking "eerie, gothic feel" for shitty, low res 1990's graphics?
If so, yep, PoE nailed it.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Are you sure? That was 12 years ago. Do you remember pages from a book from that time?
Ha. Bagstone.
D3 is completely poor in almost every aspect expect combat and as it is now, I m afraid that it will keep loosing more and more people every day. Why I still play it ? Cause I have pretty nice life and I don't have time to switch another game every month.
I have this D2 memory too, starting a new char seemed to give a set or unique in Act1 most of the time, although it could well be my mind playing tricks on me.
Dude,you're fighting a losing battle against the f***oys here.
For example,look at some of the laughable comments i found from different posts:-
Guy A:- Diablo 3 doesn't have that gothic and dark feeling that d2 had.
F***oy Reply:- Oh you want dark and gothic?? Reduce your brightness and gamma!!!!
Guy B:- Diablo 3 doesn't live up to diablo 2.
F***oy Reply:- Then go play diablo 2!!(Although its 10 years old and you paid $60 for d3)
Guy C:- In diablo 2 self found drops were fun.Now the AH has ruined everything.
F***oy Reply:- No one's pointing a gun to your head and telling you to use the AH.You can farm for it.(Although the drop rates are terrible, which leads you against your will to the AH.......unless you're looking for +str or +int dropping million times for a monk item)
And don't forget there are other f***oys supporting them.
About kripp and alkaizer............Dudes you think you are stars?!? Who made you stars?The people who watched your streams.Although 35% of what u said about d3 was right the way u said it gave away that you did not believe your own words.If you wanna speak.........then speak by actions because your words are kinda lame.
The game sucks all right but an expansion will set things right.
And about D3 vs POE, POE wins in effort.By effort i mean that if 18 gamers from nz could compete against a billion dollar company then it is an achievement.Who decides poe is better than d3 or not??We the people.And when many people speak poe as the true diablo 3 then that means it has achieved something.
And by the way if poe devs took the same time as blizzard to make new content,then by now we would have only one class with only one area playable with a lvl 4 cap and no passives and skills.
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
Exactly. The birthplace for this idea was originally rooted in gold finding (as was the build I was talking about) Alkaizer simply took the info, put it together in a way that worked best with WotB. Turns out his run wasn't even the best run for exp. I was trying to tell people that for awhile and nobody listened, until some scumbag streamers stole the info to make a name for themselves.
Did you read the date on the last negative review for Diablo 3 on Amazon? June of 2012? So that is your argument? A crap load of reviews that stem from a beta and the opening months of a game that is going to have many more patches and an expansion pack set for release in the coming years? You use year old Amazon reviews to dog a game with 3 million active and different IP users each month? Wow...
As for the video, I have no time to hear about how the top players think the game is dead or full of garbage. I enjoy it for what it is today and the dev team keeps giving us more. More for the original 60 bucks I paid for the game that I have already made back through the use of the RMAH. In the end, I am getting paid to play a game I love spending time playing... Can't beat that in my book and no "top player" will tell me otherwise.
So can we count ourselves so lucky as to assume you will be done here at the forums as well? Please???