Wizard:
- Vyrs Amazing Arcana (MAJOR buff)
Please if you buff this do something to make it more viable than using Firebirds with Archon because right now Vyrs 6 piece is practically useless. I would suggest making Vyrs 6 piece something along the lines of "You also gain Archon stacks when you hit with an Archon ability and Archons damage is increased by 20% for each stack."
So all WD sets are perfectly good... interesting. Don't think I've ever seen anyone run Zuni, like ever.
And I guess most monk sets work good as they are, but Uliana could realy need a fix to it's 2 set tbh since it don't work with either area dmg or mythic rythm :/
Yeah WD and Monk sets are all well balanced. Zunimassa is on par with every other set just because most people prefer Helltooth doesn't mean it needs buffing. Zuni offers a 1500% dmg buff whereas Helltooth offers 1400% so in fact Zuni is actually slightly better. You can also have more toughness with Zuni if you have 23 fetishes out it equals to 69% dmg reduction versus 60% with Helltooth but currently most people enjoy playing with firebats. Monk is in a very good spot right now they just need to solve the issue with the 2 piece of Uliana.
IMHO, the main issue with Zuni is it buffs "only" your pets, but you need to hit the mobs with a spender first.
Since you can't control the pets completely (besides resummoning), you try to hit everything with hatred spenders, but those don't do any additional damage, sadly.
With Helltooth you are buffing certain spenders and your "main" big pets, almost just by casting Wall of Death occasionally. That also gives you toughness boost.
For Zuni, especially on higher GR's, if you die you will need to get many fetishes back up to build up your toughness, if it happens on the RG, you probably will not be able to regain your toughness.
It would be great if Spirit Barrage buff would be added to Zuni, to make the set at least viable in the damage department.
So all WD sets are perfectly good... interesting. Don't think I've ever seen anyone run Zuni, like ever.
And I guess most monk sets work good as they are, but Uliana could realy need a fix to it's 2 set tbh since it don't work with either area dmg or mythic rythm :/
I know tons of WD players that can take Zuni into the 83-88 range. I have gotten it to 82 without doing a ton of min/max on my gear or very high augments.
Regarding Uliana, I like that it is a set that does not rely on massive density to slowly widdle foes down personally, but I get where the suggestion would be warranted.
For everyone suggesting buffs, that is the last thing we need!
We actually need NERFS to bring the sets that are far overpowered down to the other sets. Power Creep has gotten out of control, if sets were brought back down to a happy medium T13 tuning, we would see a lot more diversity in games.
Obviously 1-2 sets are ALWAYS going to be the best or "meta" but many people do not care to push leaderboards, instead they simply do the season journey and farm T13 casually with friends. I feel those players should be able to do that with many setups. That being said, I feel that every single class set has a variation to easily do a GR70 and get the journey done. So personally, I feel we are in a good spot.
One legendary item could drastically change the current class meta. For instance, the new grenade item for Demon Hunter might pull the DH into the meta as a DPS, the grenades do some insane damage if used in a proper way when combined with the other damage from the grenade skills.
Did I miss something? When did Arachyr's become a good set?
I guess you could clear T13 with it, but not particularly efficiently since the set is at such odds and ends with its skills and required items. And casting Haunt w/ Locust on everything and then Firebatting it isn't exactly what I would call an efficient set design, esp when most of the skills on the set are completely worthless :/
The problem with Zuni as others have said is that it's a worse Helltooth. The problem with WDs is that aside from Jade, everything is worse than HT garg. All the other HT spells are so weak in comparison that there is no real point casting them (for damage.) Unlike Zuni, you don't need to hit anything with your WoD, just aim it wherever every so often. Its chicken spec is more efficient than the actual chicken set, Arachyr.
Suggestions:
-Murder the Garg Humongoid rune in some way and then it'll be okay to buff everything else across the board to match other class levels (probably avoiding Haunt in some way.)
-Take Pet damage off Zuni and make it when you hit an enemy with x (dart grasp or something idk) Grasp and Fetish damage is increased for x. (not that target takes more.)
-Do something to give Arachyr an identity. Make it able to use firebats without either foregoing the staff or an offhand. Make the spider useful. It is a controllable pet!! What WDs have screamed for. I want a spider locust build!
While not as broken as the other class' sets, I think the key problem is that Jade aside, HT basically steals what the other sets are meant to do. It's better at pets than Zuni. It's better at speed chicken than Arachyr. They really need to have less overlap on skills going on there.
I don't play other classes as much but the obvious ones would be Akkhan's, Roland's, IK (not as part of Raekor) WW, ahaha Vyr oh dear. Wiz seems like a huge mess these days.
So all WD sets are perfectly good... interesting. Don't think I've ever seen anyone run Zuni, like ever.
And I guess most monk sets work good as they are, but Uliana could realy need a fix to it's 2 set tbh since it don't work with either area dmg or mythic rythm :/
I know tons of WD players that can take Zuni into the 83-88 range. I have gotten it to 82 without doing a ton of min/max on my gear or very high augments.
Regarding Uliana, I like that it is a set that does not rely on massive density to slowly widdle foes down personally, but I get where the suggestion would be warranted.
Zuni's problem isn't dmg, since they have buffed that several times. It's the way it's played. Compared to how HT plays zuni is just not worth using sadly. Zuni was the pet set before, but HT have taken that roll. While Zuni got left behind, and it kinda need a rework imo
So all WD sets are perfectly good... interesting. Don't think I've ever seen anyone run Zuni, like ever.
And I guess most monk sets work good as they are, but Uliana could realy need a fix to it's 2 set tbh since it don't work with either area dmg or mythic rythm :/
I know tons of WD players that can take Zuni into the 83-88 range. I have gotten it to 82 without doing a ton of min/max on my gear or very high augments.
Regarding Uliana, I like that it is a set that does not rely on massive density to slowly widdle foes down personally, but I get where the suggestion would be warranted.
Zuni's problem isn't dmg, since they have buffed that several times. It's the way it's played. Compared to how HT plays zuni is just not worth using sadly. Zuni was the pet set before, but HT have taken that roll. While Zuni got left behind, and it kinda need a rework imo
It could use a rework for sure, but does not need a buff.
Zuni could keep a lot of what it has, but have more emphasis on the Voodoo side of the WD. Jade sort of does this, but not really with locust and haunt paired with soul harvest being the primary.
Zuni could still be fetishes, hex, etc.... and a tuning to dagger of darts to give it that voodoo dart spitting feel again. Instead of having you apply a spender on a target, just have the damage scale based on fetishes on the field. You will need to use a few spenders to get them out, but applying a few stacks of haunt to get a 20% damage buff is optimal anyways. And as someone said, if you make the set power your skills as well as your pet skills, then you do more damage as well, really helping it feel more unique.
For defense, the set could have some sort of modifier like Swampland Attunement, in that each enemy hit with a poison dart gives you a certain amount of Damage reduction for 9 seconds, functioning like the Ancient Parthanons.
Just some basic off the top of my head ideas, but I do agree, a rework would be nice, focusing on other elements of the class other than Garg damage.
Did I miss something? When did Arachyr's become a good set?
I guess you could clear T13 with it, but not particularly efficiently since the set is at such odds and ends with its skills and required items. And casting Haunt w/ Locust on everything and then Firebatting it isn't exactly what I would call an efficient set design, esp when most of the skills on the set are completely worthless :/
The problem with Zuni as others have said is that it's a worse Helltooth. The problem with WDs is that aside from Jade, everything is worse than HT garg. All the other HT spells are so weak in comparison that there is no real point casting them (for damage.) Unlike Zuni, you don't need to hit anything with your WoD, just aim it wherever every so often. Its chicken spec is more efficient than the actual chicken set, Arachyr.
Suggestions:
-Murder the Garg Humongoid rune in some way and then it'll be okay to buff everything else across the board to match other class levels (probably avoiding Haunt in some way.)
-Take Pet damage off Zuni and make it when you hit an enemy with x (dart grasp or something idk) Grasp and Fetish damage is increased for x. (not that target takes more.)
-Do something to give Arachyr an identity. Make it able to use firebats without either foregoing the staff or an offhand. Make the spider useful. It is a controllable pet!! What WDs have screamed for. I want a spider locust build!
While not as broken as the other class' sets, I think the key problem is that Jade aside, HT basically steals what the other sets are meant to do. It's better at pets than Zuni. It's better at speed chicken than Arachyr. They really need to have less overlap on skills going on there.
I don't play other classes as much but the obvious ones would be Akkhan's, Roland's, IK (not as part of Raekor) WW, ahaha Vyr oh dear. Wiz seems like a huge mess these days.
Yeah you missed something.
Arachyr Firebats was a GR90+ build last season. Obviously paragon played a large role, but the build is insanely strong both offensively and defensively once you get all the items.
I am actually fine casting haunt several times, charging into the center of the groups which also applies locust automatically, and then dancing creating firebats around me! Sort of a unique playstyle.
IK and Akkhan are the only two sets that have no real viable build beyond a GR 60-65. Akkhan thorns can, but it shouldnt because that is the purpose of LoN and Voker. I am okay with Roland and Wastes, and Vyr is one of the top sets for Wiz solo. A few legendary item tweaks would have those sets as a top set.
Did I miss something? When did Arachyr's become a good set?
I guess you could clear T13 with it, but not particularly efficiently since the set is at such odds and ends with its skills and required items. And casting Haunt w/ Locust on everything and then Firebatting it isn't exactly what I would call an efficient set design, esp when most of the skills on the set are completely worthless :/
The problem with Zuni as others have said is that it's a worse Helltooth. The problem with WDs is that aside from Jade, everything is worse than HT garg. All the other HT spells are so weak in comparison that there is no real point casting them (for damage.) Unlike Zuni, you don't need to hit anything with your WoD, just aim it wherever every so often. Its chicken spec is more efficient than the actual chicken set, Arachyr.
Suggestions:
-Murder the Garg Humongoid rune in some way and then it'll be okay to buff everything else across the board to match other class levels (probably avoiding Haunt in some way.)
-Take Pet damage off Zuni and make it when you hit an enemy with x (dart grasp or something idk) Grasp and Fetish damage is increased for x. (not that target takes more.)
-Do something to give Arachyr an identity. Make it able to use firebats without either foregoing the staff or an offhand. Make the spider useful. It is a controllable pet!! What WDs have screamed for. I want a spider locust build!
While not as broken as the other class' sets, I think the key problem is that Jade aside, HT basically steals what the other sets are meant to do. It's better at pets than Zuni. It's better at speed chicken than Arachyr. They really need to have less overlap on skills going on there.
I don't play other classes as much but the obvious ones would be Akkhan's, Roland's, IK (not as part of Raekor) WW, ahaha Vyr oh dear. Wiz seems like a huge mess these days.
You must of missed the last 3 seasons because arachyr is at the top of wd leaderboards....
And to everyone else I think Zuni doesn't need any buffs. I agree it may need a slight rework such as making you spawn 10 fetishes at a time when you hit with a mana spender or something like that. I like that is a pet only set because it makes it more fun to play imo. I wouldn't want them to make it buff every skill.
To be honest I only looked at the leaderboards for the first few days because I just did the journey and quit because of the lack of balance changes - if it needs a ton of Paragon points then that'd explain it. So my bad there. Regardless the set could still use refining - like HT it buffs a bunch of skills esp spiders that aren't really useful for anything. Obviously this is less urgent than other sets need.
Zuni doesn't need a buff it just needs focusing to be different from being a worse HT. If HT is going to mainly be for garg and dog while wall of death is used to open doors, then those pets shouldn't be on the Zuni set. Change the pet dmg taken to fetish dmg done and adjust accordingly.
I feel that every set is balanced, per se, according to power of the sets. But IK and Akkhans really need a rework to allow them to be more unique/stand alone.
I would also approve of Zuni focusing on more of the skills that Helltooth does not, such as Big Bad Voodoo along with the fetishes. Not sure what atm, but have been thinking about how to incorporated Big Bad Voodoo into the set bonus.
I feel that Shadow, Waste, Nats, and Vyr's are simply a supportive item away from being very competitive, and thus I would not really do much other than look to add that item to the game.
Many people can take each of those 4 sets into the GR 80 range, some have even taken Vyr's, Shadow, and Waste to GR 90 in Era. With the new Hellcat Wasteguard, I think the DH will see a major bump in power for both Nats and Shadow. The grenades from that belt do a ton of damage, and are simply part of many of the skills you can use. I also think that the overpower saffron belt for Barb could put Waste back on the map for most players as well.
That leaves Vyr's, and I am not sure if the new manald heal can really do anything to bring that build up, but it is certainly possible to run a lightning archon build so maybe it will! Thats what PTR is for boys, working on collecting everything needed atm, and will be testing away to give as much feedback as possible.
ESPECIALLY SINCE I SUGGESTED SOMETHING VERY SIMILAR TO HELLCAT WASTEGUARD FOR DH BACK IN PATCH 2.4.1 SO THEY ABSOLUTELY HEAR YOU WHEN YOU POST SUGGESTIONS.
I know the devs may not see this or may not want to make these changes but I just wanted to list out the class sets that i feel need to be buffed:
Barb:
- Immortal Kings Call
- Might of the Earth
- Wrath of the Wastes (major buff)
Cursader:
- Armor of Akkhan
- Rolands Legacy
- Thorns of the Invoker (light buff)
Demon Hunter:
- Shadows Mantle (major buff)
- Natalyas Vengeance (light buff)
Wizard:
- Vyrs Amazing Arcana (MAJOR buff)
Please if you buff this do something to make it more viable than using Firebirds with Archon because right now Vyrs 6 piece is practically useless. I would suggest making Vyrs 6 piece something along the lines of "You also gain Archon stacks when you hit with an Archon ability and Archons damage is increased by 20% for each stack."
So all WD sets are perfectly good... interesting. Don't think I've ever seen anyone run Zuni, like ever.
And I guess most monk sets work good as they are, but Uliana could realy need a fix to it's 2 set tbh since it don't work with either area dmg or mythic rythm :/
Yeah WD and Monk sets are all well balanced. Zunimassa is on par with every other set just because most people prefer Helltooth doesn't mean it needs buffing. Zuni offers a 1500% dmg buff whereas Helltooth offers 1400% so in fact Zuni is actually slightly better. You can also have more toughness with Zuni if you have 23 fetishes out it equals to 69% dmg reduction versus 60% with Helltooth but currently most people enjoy playing with firebats. Monk is in a very good spot right now they just need to solve the issue with the 2 piece of Uliana.
IMHO, the main issue with Zuni is it buffs "only" your pets, but you need to hit the mobs with a spender first.
Since you can't control the pets completely (besides resummoning), you try to hit everything with hatred spenders, but those don't do any additional damage, sadly.
With Helltooth you are buffing certain spenders and your "main" big pets, almost just by casting Wall of Death occasionally. That also gives you toughness boost.
For Zuni, especially on higher GR's, if you die you will need to get many fetishes back up to build up your toughness, if it happens on the RG, you probably will not be able to regain your toughness.
It would be great if Spirit Barrage buff would be added to Zuni, to make the set at least viable in the damage department.
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Regarding Uliana, I like that it is a set that does not rely on massive density to slowly widdle foes down personally, but I get where the suggestion would be warranted.
For everyone suggesting buffs, that is the last thing we need!
We actually need NERFS to bring the sets that are far overpowered down to the other sets. Power Creep has gotten out of control, if sets were brought back down to a happy medium T13 tuning, we would see a lot more diversity in games.
Obviously 1-2 sets are ALWAYS going to be the best or "meta" but many people do not care to push leaderboards, instead they simply do the season journey and farm T13 casually with friends. I feel those players should be able to do that with many setups. That being said, I feel that every single class set has a variation to easily do a GR70 and get the journey done. So personally, I feel we are in a good spot.
One legendary item could drastically change the current class meta. For instance, the new grenade item for Demon Hunter might pull the DH into the meta as a DPS, the grenades do some insane damage if used in a proper way when combined with the other damage from the grenade skills.
Did I miss something? When did Arachyr's become a good set?
I guess you could clear T13 with it, but not particularly efficiently since the set is at such odds and ends with its skills and required items. And casting Haunt w/ Locust on everything and then Firebatting it isn't exactly what I would call an efficient set design, esp when most of the skills on the set are completely worthless :/
The problem with Zuni as others have said is that it's a worse Helltooth. The problem with WDs is that aside from Jade, everything is worse than HT garg. All the other HT spells are so weak in comparison that there is no real point casting them (for damage.) Unlike Zuni, you don't need to hit anything with your WoD, just aim it wherever every so often. Its chicken spec is more efficient than the actual chicken set, Arachyr.
Suggestions:
-Murder the Garg Humongoid rune in some way and then it'll be okay to buff everything else across the board to match other class levels (probably avoiding Haunt in some way.)
-Take Pet damage off Zuni and make it when you hit an enemy with x (dart grasp or something idk) Grasp and Fetish damage is increased for x. (not that target takes more.)
-Do something to give Arachyr an identity. Make it able to use firebats without either foregoing the staff or an offhand. Make the spider useful. It is a controllable pet!! What WDs have screamed for. I want a spider locust build!
While not as broken as the other class' sets, I think the key problem is that Jade aside, HT basically steals what the other sets are meant to do. It's better at pets than Zuni. It's better at speed chicken than Arachyr. They really need to have less overlap on skills going on there.
I don't play other classes as much but the obvious ones would be Akkhan's, Roland's, IK (not as part of Raekor) WW, ahaha Vyr oh dear. Wiz seems like a huge mess these days.
Zuni could keep a lot of what it has, but have more emphasis on the Voodoo side of the WD. Jade sort of does this, but not really with locust and haunt paired with soul harvest being the primary.
Zuni could still be fetishes, hex, etc.... and a tuning to dagger of darts to give it that voodoo dart spitting feel again. Instead of having you apply a spender on a target, just have the damage scale based on fetishes on the field. You will need to use a few spenders to get them out, but applying a few stacks of haunt to get a 20% damage buff is optimal anyways. And as someone said, if you make the set power your skills as well as your pet skills, then you do more damage as well, really helping it feel more unique.
For defense, the set could have some sort of modifier like Swampland Attunement, in that each enemy hit with a poison dart gives you a certain amount of Damage reduction for 9 seconds, functioning like the Ancient Parthanons.
Just some basic off the top of my head ideas, but I do agree, a rework would be nice, focusing on other elements of the class other than Garg damage.
Yeah you missed something.
Arachyr Firebats was a GR90+ build last season. Obviously paragon played a large role, but the build is insanely strong both offensively and defensively once you get all the items.
I am actually fine casting haunt several times, charging into the center of the groups which also applies locust automatically, and then dancing creating firebats around me! Sort of a unique playstyle.
IK and Akkhan are the only two sets that have no real viable build beyond a GR 60-65. Akkhan thorns can, but it shouldnt because that is the purpose of LoN and Voker. I am okay with Roland and Wastes, and Vyr is one of the top sets for Wiz solo. A few legendary item tweaks would have those sets as a top set.
And to everyone else I think Zuni doesn't need any buffs. I agree it may need a slight rework such as making you spawn 10 fetishes at a time when you hit with a mana spender or something like that. I like that is a pet only set because it makes it more fun to play imo. I wouldn't want them to make it buff every skill.
To be honest I only looked at the leaderboards for the first few days because I just did the journey and quit because of the lack of balance changes - if it needs a ton of Paragon points then that'd explain it. So my bad there. Regardless the set could still use refining - like HT it buffs a bunch of skills esp spiders that aren't really useful for anything. Obviously this is less urgent than other sets need.
Zuni doesn't need a buff it just needs focusing to be different from being a worse HT. If HT is going to mainly be for garg and dog while wall of death is used to open doors, then those pets shouldn't be on the Zuni set. Change the pet dmg taken to fetish dmg done and adjust accordingly.
I think Zunimassa/Akkhans/Wastes/Shadows Mantle/Natalya's/Vyr's Arcana need a bit of revision/numbers tweak, they are just clearly behind the others.
I feel that every set is balanced, per se, according to power of the sets. But IK and Akkhans really need a rework to allow them to be more unique/stand alone.
I would also approve of Zuni focusing on more of the skills that Helltooth does not, such as Big Bad Voodoo along with the fetishes. Not sure what atm, but have been thinking about how to incorporated Big Bad Voodoo into the set bonus.
I feel that Shadow, Waste, Nats, and Vyr's are simply a supportive item away from being very competitive, and thus I would not really do much other than look to add that item to the game.
Many people can take each of those 4 sets into the GR 80 range, some have even taken Vyr's, Shadow, and Waste to GR 90 in Era. With the new Hellcat Wasteguard, I think the DH will see a major bump in power for both Nats and Shadow. The grenades from that belt do a ton of damage, and are simply part of many of the skills you can use. I also think that the overpower saffron belt for Barb could put Waste back on the map for most players as well.
That leaves Vyr's, and I am not sure if the new manald heal can really do anything to bring that build up, but it is certainly possible to run a lightning archon build so maybe it will! Thats what PTR is for boys, working on collecting everything needed atm, and will be testing away to give as much feedback as possible.
ESPECIALLY SINCE I SUGGESTED SOMETHING VERY SIMILAR TO HELLCAT WASTEGUARD FOR DH BACK IN PATCH 2.4.1 SO THEY ABSOLUTELY HEAR YOU WHEN YOU POST SUGGESTIONS.
Yea you did miss something. I can speed GR60 with angry chicken and Arachyr's set easy.
HT Garg is too AFK mode
Zuni is fine where it's at. The problem is that it's too clunky of a set
jade is glasscannon
LoN spirit barrage will reign supreme season 9
akkhan and rolands set needs fixing
waste needs a design change overhaul
ulliana needs to fix the 2 pce and revise the 4pce. EP does all the damage not SSS.
Vyrs set need a set overhaul
shadow mantle it it just needs to work with marauders set. You guys know the build I'm talking about before it got nerfed twice