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    posted a message on Okay, who's doing seasons AFTER getting all their stash tabs?
    Quote from Pimpadin»

    I will be doing until I finish chapter 4 and then will delete character. Only reason is to get the portrait frame and banner on the off chance that someday I might care to use them. I am hoping that with the Necro release that will give us the opportunity to acquire three more stash tabs through seasons to fill out the third page in the stash.

    This. C1-4 then leave until next set of portraits in the hope of new content one day.
    Posted in: Diablo III General Discussion
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    posted a message on Sets That Need Balancing!

    To be honest I only looked at the leaderboards for the first few days because I just did the journey and quit because of the lack of balance changes - if it needs a ton of Paragon points then that'd explain it. So my bad there. Regardless the set could still use refining - like HT it buffs a bunch of skills esp spiders that aren't really useful for anything. Obviously this is less urgent than other sets need.


    Zuni doesn't need a buff it just needs focusing to be different from being a worse HT. If HT is going to mainly be for garg and dog while wall of death is used to open doors, then those pets shouldn't be on the Zuni set. Change the pet dmg taken to fetish dmg done and adjust accordingly.

    Posted in: Diablo III General Discussion
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    posted a message on Sets That Need Balancing!

    Did I miss something? When did Arachyr's become a good set?

    I guess you could clear T13 with it, but not particularly efficiently since the set is at such odds and ends with its skills and required items. And casting Haunt w/ Locust on everything and then Firebatting it isn't exactly what I would call an efficient set design, esp when most of the skills on the set are completely worthless :/


    The problem with Zuni as others have said is that it's a worse Helltooth. The problem with WDs is that aside from Jade, everything is worse than HT garg. All the other HT spells are so weak in comparison that there is no real point casting them (for damage.) Unlike Zuni, you don't need to hit anything with your WoD, just aim it wherever every so often. Its chicken spec is more efficient than the actual chicken set, Arachyr.


    Suggestions:

    -Murder the Garg Humongoid rune in some way and then it'll be okay to buff everything else across the board to match other class levels (probably avoiding Haunt in some way.)

    -Take Pet damage off Zuni and make it when you hit an enemy with x (dart grasp or something idk) Grasp and Fetish damage is increased for x. (not that target takes more.)

    -Do something to give Arachyr an identity. Make it able to use firebats without either foregoing the staff or an offhand. Make the spider useful. It is a controllable pet!! What WDs have screamed for. I want a spider locust build!

    While not as broken as the other class' sets, I think the key problem is that Jade aside, HT basically steals what the other sets are meant to do. It's better at pets than Zuni. It's better at speed chicken than Arachyr. They really need to have less overlap on skills going on there.


    I don't play other classes as much but the obvious ones would be Akkhan's, Roland's, IK (not as part of Raekor) WW, ahaha Vyr oh dear. Wiz seems like a huge mess these days.

    Posted in: Diablo III General Discussion
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    posted a message on "HELP, I can't post anymore!" - issues with adblocker

    omg THANK YOU for highlighting this. I've been wondering about this for days but thought it was just me and wasn't sure how to ask anyone since I couldn't write in any of the boxes.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?
    Quote from UncleDan2017»

    Quote from FEIF81»

    so guys...any news on Diablo 3?


    It's entering maintenance phase, just like D2 eventually did.
    I wouldn't mind if D3 entered maintenance mode, IF they first made all the sets perform within say 20% of each other (rather than one set being 30 times stronger than all the others.) Balance is better than it's ever been in a Diablo game but there are a lot of really easy changes they could do to even things out before dumping the game entirely.
    Since they didn't do that last patch though and saying it wasn't the priority, yet for some reason going to a ton of effort to make a lot of new items and then making them completely useless, who knows what they're thinking.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?
    Quote from homerjnick»


    Quote from homerjnick»


    so much doomsaying.

    there will be a diablo announcement at BLIZZCON, not at some gamescom.. this is big deal, and big deal is for blizzcon. nough said. be patient and hold your horses.




    You do realize that Reaper of Souls was NOT announced at Blizzcon but at Gamescom...there is no rule as to when news is announced...


    1st expension to D3 was a certain thing to come. it wasnt a surprise and it wasnt a big deal. it was obvious. apples and oranges man, apples and oranges.

    Most, if not all, of Blizzard's game have two expansions...apples and apples my good man, oranges and oranges.
    Not using this to argue for or against an expansion, but... Warcraft & Warcraft II I don't know of any. Starcraft had 1, Warcraft III had 1, WoW has had ..6? Starcraft II had 2 (announced on release this would be the case) (also I think it's cool they're still releasing things for it now.)
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    "Most toxic and hostile in all of gaming" isn't even close to true.


    As a random example, when people got banned for cheating in D3 they all posted saying they didn't do anything. When they got banned from Overwatch for cheating, they said it wasn't a big deal that they cheated and were going to sue Blizzard and petition the gov against them and hack them (and did DDoS them) and that it was illegal for Blizz to close their accounts and...


    And then there's CS throughout the years, WoW when people played it, LoL, DoTA... those console shooty games, etc.


    They also don't choose what to develop based on how nice their customers are.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    Quote from BlingtiN»


    Well, pretty much as was to be expected - nothing about Diablo at Gamescom.



    well, if you think blizzard was going to do a big annoucement in a little preview before gamescom start, you are crazy

    Of course they wouldn't reveal everything, but it's very likely Wyatt would say something like "we have some exciting things coming in the next few days, make sure to check out the stream tomorrow!".
    I think people who still expect anything are crazy. Nothing will happen at Gamescom this year.
    Yeah the problem was that she asked him directly if there were going to be more content patches (not sure why they had her question worded so directly but whatever) and then he flat out talked only about past things. If there was anything coming I'd have expected something like "we're always working on new content" or "you'll just have to wait and see" or anything other than "look at how great set dungeons were,"
    Interesting they didn't use the D3 logo for that interview either but I think that's more because they're bringing 1 and 2 to show that it's about the whole franchise and not adding more content to the current game >.>
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    Thanks for the youtube link!


    "You guys so much content for Diablo 3 - can we expect to see more?"

    "We made transmogs and set dungeons awhile ago"

    End of interview...

    Posted in: Diablo III General Discussion
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    posted a message on Arachyr Thoughts / Questions
    Quote from aimson123»

    Could be that if you are at 100% mana, it doesnt actually generate any resource? Try to empty some mana, then see if it does more damage maybe.


    Depth Diggers that is, forgot to quote :D

    Nah it works fine I just had terrible testing conditions the first time and it was too hard to see the correct numbers thanks to all the spammy ones.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr Thoughts / Questions

    They need to nerf Garg cold rune so that they can actually buff everything else. It's so much better than everything else a wd can do that it's just silly.


    Some random thoughts on changes I'd like to sets:


    Arachyr:

    - Give spider pet proper damage (Currently: HT = 1500%/s + slow + 20%dmgtaken, Arac = 4000% over 5s + slow)

    - Give Hex its buffs back, make them affect wd/pets only. Make the healing rune not worthless.

    - Do something with the 6pc.


    Jade:

    - "So long as you have no pets summoned, you gain 60% damage reduction." (only counts fetishes dogs gargs)


    HT:

    - garg cold rune nerfed

    - overall bonus buffed

    - Maybe take firebats off? Or take it off arach.


    Zuni:

    - change 6pc to "whenever you hit an enemy with Poison Dart, your fetishes gain 3000% (or whatever) damage for 8s"

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr Thoughts / Questions

    While I was waiting for other gear to finally drop I did RoE angry chicken a bit. It's kinda clunky and the damage isn't amazing (no vile hive possible :( ) but it does work. Spam haunt when killing normal stuff (I was using it for bounties so kill x mobs etc.) and then let haunt and locusts jump onto elites before blowing them up if blowing them up with chicken by itself isn't good enough. Has the same problem every Arachyr build has though - all of them require at least one too many supplementary items to be really functional.



    Just think, you could do F+R RoE and require locust from being nearby, casting a primary, then haunt, THEN you can attack~


    pls I just want my giant controllable spider build already. But all the items that buff pets don't buff anything else for Aracyr, its damage is dot (not sure how fast it can stack though?) and while it gets simplicity's strength and spiders dmg it doesn't get depth diggers. Again, everything just doesn't quite come together :/

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr Thoughts / Questions

    But the idea isn't to make an RoE Spender build - the idea is to get the strongest possible Locust Swarm to melt trash (chaining Haunts also works well with this so RoE is good) but then also having something to take out elites. You don't spam Haunt on elites (because there is no way to get Jade 2p sadly) so you are free to cast another spell at that point - and the good thing about spiders is that you get a bigass controllable spider pet that also benefits from all your spider buffing that is always doing damage.


    Obviously it's still unlikely to be a great build because Arachyr sucks, but I like its base concepts of a strong Locust Swarm (Jade also uses swarm but its a weak swarm used in a different way) and a controllable pet. If nothing else at least it might give the set a bit of feeling of identity.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr Thoughts / Questions
    Quote from Coltraine»

    Will test tomorrow; leveling ye olde seasonal atm. Boring stuff :(

    I know the feeling. I made a WD named Emptiness in honour of ...well, many things~ and am up to p200 (solo player) but I'm stuck with HT for the time being but will switch to Arachyr once I have it.
    I know the set is broken as hell but I'm determined to make it work in some way out of sheer stubbornness.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr Thoughts / Questions

    Hmm swapping dogs for haunt and unity for roe might up the damage a whole lot?

    Posted in: Witch Doctor: The Mbwiru Eikura
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