What if instead of creating a large auction house they instead let you list items on the 'AH' and other players were able to make offers of items and/or gold in exchange for them? This would have the advantage of allowing the traditional trading aspect of the game as well as allowing easier trades.
I haven't fully thought out the idea yet, but can't see anything that would stop it from functioning. It could use a battlenet based PM system (like an out of game mailbox) and the offer would be withdrawn as soon as the items involved in the trade were no longer held by one party, or the gold was no longer sufficient.
I don't mind some features of WoW coming to D3 but please, for the love of god, no auction house. The most automated it should get is being able to post that you have an item. As soon as prices are involved, yes it will help stabilize item prices, but it will also take the fun and skill out of trading
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Apparently freezing yourself is fatal. HOW ARE YOU PEOPLE COPING?!
(thanks for moving this, wasn't thinking when I posted it)
Quote from "Airandius" »
No offense, but isn't this a lame copy of WoW? -.-
This isn't an MMO, you should only be able to trade ingame, or perhaps in Bnet, but nothing like a Trade/Auction House (they are the same lol).
I don't see why trading item for item in game or out of game makes a difference. This basically is a bnet trading system (as I hinted at) the only difference is that you don't have to always be on, and instead of jumping from game to game working on trades it would be doable securely through the games feature and both parties don't have to be on at the same time. I suggested this because I'm very skeptical of the idea of gold becoming a useful enough of a currency. I mentioned a AH like system for listing the items; this isn't bidding on items, its not a buy it now system, its more like a market to show your items and then seeing the offers in a PM, and accepting them there. You could even respond with a counter offer, the only difference is the convenience of the trade.
I can't see making trading easier as a bad thing, but then again unlike some people I want to actually play the game, not run around trading items (which this would still fully allow)
Something I posted in my general game suggestions thread was the idea of having a trading area sort of like the cities in guild wars. It seems that there are trading cities in sanctuary but I never get to trade in them. So players would join the area (could hold as many or more than a trade channel) and you could trade right there in game without having to make private games for each trade. To join another trade area you just select it from somewhere on screen and you go directly there without having to quit. It might have other features too like paying a merchant to post items you have for sale and they would advertise for you. Just basically a way to help people find items they want in an interesting way without an auction house. I won't get into too much detail but I've thought about it a fair amount.
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Apparently freezing yourself is fatal. HOW ARE YOU PEOPLE COPING?!
I was saying that this is an exact copy of what WoW has
Wow does not have anything like this, and very few trades actually occur, things are bought with gold... If you will actually spend the time to explain how a trading tool that shows items available for trade and allows player to make offers on them is anything like the wow auction house, then I'll respond. As it stands right now your just dismissing the idea with the typical 'WoW sucks' BS, rather then intelligently discussing why this isn't a good idea (or even explaining how a trading tool is like an auction house, so far I can only see the items get listed in an application as the similarities)
U dont want to play d3 u want to play wow....its already been released so why the wait m8
I can't believe how immature some people can be at times... So the defining feature of WoW is that it has an auction house? (which the trading tool isn't even very similar to) How about you explain what you don't like about this idea? I could at least respect a response like that...
Well to some degree I agree with you Airandius. Yes, that would happen but mostly with mass listed low priced items (herbs, etc). Didn't happen too much with high priced items. I still am strongly against an AH though because I don't want item values to be set. Yeah people will get a price check but its all about what I can get for an item not what its worth. When I do a lot of boss runs in d2 I take a break and play the market a while. I also feel an ah would link me to everyone else too much. I want to quest and mf on my own and if I dont get an item i want ill trade for one. If I have all the items available to me in one spot its no fun. Not to mention that a few people who overpay will make all the noobs think the item is worth that. things will be bad enough will the item/gold buying that will no doubt go on.
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Apparently freezing yourself is fatal. HOW ARE YOU PEOPLE COPING?!
We never said that we disliked all features of WoW. But implanting the huge systems in WoW is just a bad thing. Because then we will get the whole action house ranting business in Diablo 3 aswell. And I hate that.
A: Selling [Frosty Club of Fire] for 99 GOLD
B: I"M SELLING IT FOR 98.99!!!!!!!!!!!
Urg, I hated all that ranting in WoW. That's why, we should not have a Aution House in Diablo 3. Because it's a big load of bull.
lol, the immature comment wasn't directed at your response
How can you undercut prices? This isn't a bidding system, its more of trading utility. Think of craig's list, but there are no list prices, instead people make bartering offers to you. You then are able to see what offers have been made and accept any that you would like. The offers are not made public and therefore only you know what has been offered, and anyone looking to make an offer would be doing so blindly. I hope you understand what I'm describing, because its not an auction house, and does not have the same effect on gameplay, though it would admittedly be different then d2.
Also I still don't believe that the game will be gold based and so most offers will be item(s) for item. Given how online economies function, without more sinks they will never have gold mean enough for good items to be priced with such. Having enough sinks will likely change diablo 3 so much that it won't feel like a diablo game, though just having gold meaningful might do that. I don't doubt gold will mean more in d3, just I doubt they will beable to make it mean anything close to other games (like wow).
The only feature I could see such a system needing is when you put the item up for trade to have a minimum offer value so that people aren't offering useless items to overload the system (eg. So that you can't offer me a cracked dagger for my uber-unique)
[A]ll items will be available. This means that the whole idea of finding a legendary or w/e item is gone. Because it's not hard to get anymore.
My third argument is that the items will gain a preset value. Perhaps not in gold like you said but they will get it in items.
I think it should be limited to ingame trading or Bnet trading. Between 2 people. :rolleyes:
Then again, the point you make now is strong aswell. Putting an item up for possible trade. And other people could insert what ever other item(s) they want trade trade it for.
That would disable ranting, as you could just search and trade.
It will however not change the fact that rare items might become less rare.
And it will not change the price system, that will make certain items more wanted then others. This is however economy at it's basics.
If they could fix the rare items becoming less rare issue, I might join your side as ranting and economy issues could be easily fixed.
I definitely agree with you about the idea of items becoming less rare as they become more accessible via game features like AH/Trading tools. If changes to trading are implemented they might have to make the higher end drops more rare, or perhaps methods of putting a lifespan on items, as long as its not soulbinding... I remember someone mentioning the idea of sockets being removable but reducing max durability, something more along those lines if anything.
My main reason for wanting something of this sort is I always found jumping from game to game opening trade windows and showing items was a clunky method of trading, perhaps a larger trading zone like a merchant city (like freezeme suggested) with no max players would be better, even having the trading system built into such a zone rather then in from in bnet.
Quote from "TeknomanDante" »
p.s dont get me wrong....i never meant to offend u
Nah, no worries there, you didn't offend. I just get tired of hearing just about anything posted that strays from how d2 was done labeled as a wow clone.
I also wouldn't like to see this game end up like WoW. Wow was built in a way that playing the auction house is a more effective way of getting gold then playing the actual game (which is something I would hate to see brought into d3, and something a trading tool might need safeguards for to stop it from being much the same. eg. gearing is easier via trade ups rather then grinding monsters/bosses) and that WoW was designed so that you were required to play at certain times for extended periods (guild raids)... Thanks but I already have a job Theres more to it then that, like PvP balance, but those ones really annoy me.
No offense, but isn't this a lame copy of WoW? -.-
This isn't an MMO, you should only be able to trade ingame, or perhaps in Bnet, but nothing like a Trade/Auction House (they are the same lol).
I think a more accurate word for this "feature" would be a Trading Block. Auction House in WoW is where you put up an item for however long and people place currency bids on the item and highest amount wins.
I think what this guy is suggesting is something more where you put an item up, for again however long I suppose, and for however long it's up people say what they'd be willing to trade for the said item and then you choose the best offer. The "bidders" put the item up (obviously so it's a legit trade and not just talk) and if they're offer is chosen the two items aren't set to the players respectively. While if your offer was not chosen, your item is "mailed" back to you.
So something more like a "Trading Block" if you will. It's still like an auction house in the sense that it's an auction format, but you're taking best offer instead of the highest amount.
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I was never a fan d2jsp. I can see it as an alternative for muling hrs and such but I much prefer to trade in game. The only time I have traded outside a game was for guild wars and that was annoying enough.
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I personally don't like the idea of auction houses or trading houses because it kills the idea of having a trade option except between friends and for transferring items. I liked having the aspect where you could become richer by making smart trades and transactions (It works well for people who don't enjoy grinding or don't have the time to grind). Diablo 2 allowed you to actually have to communicate with each other and discuss items of value. I also liked how it allowed currency to be decided by the players and made item values more unique to how you could use them rather than what they did. Although I do hope gold is more important other than buying potions but I would never want to be able to use gold to pay for all my gear. I want Item values to be decided by the players and not the gold you have in your inventory, the auction house, or how much its being sold by the comp.
I personally don't like the idea of auction houses or trading houses because it kills the idea of having a trade option except between friends and for transferring items. I liked having the aspect where you could become richer by making smart trades and transactions (It works well for people who don't enjoy grinding or don't have the time to grind). Diablo 2 allowed you to actually have to communicate with each other and discuss items of value. I also liked how it allowed currency to be decided by the players and made item values more unique to how you could use them rather than what they did. Although I do hope gold is more important other than buying potions but I would never want to be able to use gold to pay for all my gear. I want Item values to be decided by the players and not the gold you have in your inventory, the auction house, or how much its being sold by the comp.
I don't see how a trading tool would prevent any of this. I never mentioned it, but thought that attaching messages to the offers (of generally items, as I still doubt gold will play a large role in d3, but we'll see) would be an included feature. Also it would probably be a good idea if you would be able to add an item description and explain what you would prefer to trade for (a wizard trying to trade off melee grieves would hardly want a gnarly 2 handed sword). The point of this utility is 2 fold: one, to make trading easier and less time consuming, and two, to limit the amount of out of game trading that occurs by offering better methods of controlled in game trading. I hope I've made the idea more clear.
I think it would be a great idea. When I played WoW, I always thought the auction house was great, but it didn't fit into diablo. This is a compromise between them and I think it could really work..
It is not an exact copy of WoW, because everything wouldn't be just mailed to you automatically, and there isn't a set price or "buyout" option so that you get whatever you want instantly if you pay enough money. People are still bartering for what they want, and not everyone has to use this "trading tool"
The main reason there is an auction house in WoW is because there are things called professions, and all of them require and produce materials needed for other professions, it's the base of the economy in WoW. So it can't really be an exact copy if people are trading around completely different things.
Edit*
If you click someones name under this "trading tool" window you could bring up there trading profile with the list of things they have open to barter, as well as a list of things they want.
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I haven't fully thought out the idea yet, but can't see anything that would stop it from functioning. It could use a battlenet based PM system (like an out of game mailbox) and the offer would be withdrawn as soon as the items involved in the trade were no longer held by one party, or the gold was no longer sufficient.
Ideas, criticism, recommended changes?
I don't see why trading item for item in game or out of game makes a difference. This basically is a bnet trading system (as I hinted at) the only difference is that you don't have to always be on, and instead of jumping from game to game working on trades it would be doable securely through the games feature and both parties don't have to be on at the same time. I suggested this because I'm very skeptical of the idea of gold becoming a useful enough of a currency. I mentioned a AH like system for listing the items; this isn't bidding on items, its not a buy it now system, its more like a market to show your items and then seeing the offers in a PM, and accepting them there. You could even respond with a counter offer, the only difference is the convenience of the trade.
I can't see making trading easier as a bad thing, but then again unlike some people I want to actually play the game, not run around trading items (which this would still fully allow)
I can't believe how immature some people can be at times... So the defining feature of WoW is that it has an auction house? (which the trading tool isn't even very similar to) How about you explain what you don't like about this idea? I could at least respect a response like that...
How can you undercut prices? This isn't a bidding system, its more of trading utility. Think of craig's list, but there are no list prices, instead people make bartering offers to you. You then are able to see what offers have been made and accept any that you would like. The offers are not made public and therefore only you know what has been offered, and anyone looking to make an offer would be doing so blindly. I hope you understand what I'm describing, because its not an auction house, and does not have the same effect on gameplay, though it would admittedly be different then d2.
Also I still don't believe that the game will be gold based and so most offers will be item(s) for item. Given how online economies function, without more sinks they will never have gold mean enough for good items to be priced with such. Having enough sinks will likely change diablo 3 so much that it won't feel like a diablo game, though just having gold meaningful might do that. I don't doubt gold will mean more in d3, just I doubt they will beable to make it mean anything close to other games (like wow).
The only feature I could see such a system needing is when you put the item up for trade to have a minimum offer value so that people aren't offering useless items to overload the system (eg. So that you can't offer me a cracked dagger for my uber-unique)
My main reason for wanting something of this sort is I always found jumping from game to game opening trade windows and showing items was a clunky method of trading, perhaps a larger trading zone like a merchant city (like freezeme suggested) with no max players would be better, even having the trading system built into such a zone rather then in from in bnet.
Nah, no worries there, you didn't offend. I just get tired of hearing just about anything posted that strays from how d2 was done labeled as a wow clone.
I also wouldn't like to see this game end up like WoW. Wow was built in a way that playing the auction house is a more effective way of getting gold then playing the actual game (which is something I would hate to see brought into d3, and something a trading tool might need safeguards for to stop it from being much the same. eg. gearing is easier via trade ups rather then grinding monsters/bosses) and that WoW was designed so that you were required to play at certain times for extended periods (guild raids)... Thanks but I already have a job Theres more to it then that, like PvP balance, but those ones really annoy me.
I think a more accurate word for this "feature" would be a Trading Block. Auction House in WoW is where you put up an item for however long and people place currency bids on the item and highest amount wins.
I think what this guy is suggesting is something more where you put an item up, for again however long I suppose, and for however long it's up people say what they'd be willing to trade for the said item and then you choose the best offer. The "bidders" put the item up (obviously so it's a legit trade and not just talk) and if they're offer is chosen the two items aren't set to the players respectively. While if your offer was not chosen, your item is "mailed" back to you.
So something more like a "Trading Block" if you will. It's still like an auction house in the sense that it's an auction format, but you're taking best offer instead of the highest amount.
USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo
USEast WCIII Ladder: Accnt = TeeheeSprinkles
A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob")
"I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery."
Patch 1.13 = (click here)
It is not an exact copy of WoW, because everything wouldn't be just mailed to you automatically, and there isn't a set price or "buyout" option so that you get whatever you want instantly if you pay enough money. People are still bartering for what they want, and not everyone has to use this "trading tool"
The main reason there is an auction house in WoW is because there are things called professions, and all of them require and produce materials needed for other professions, it's the base of the economy in WoW. So it can't really be an exact copy if people are trading around completely different things.
Edit*
If you click someones name under this "trading tool" window you could bring up there trading profile with the list of things they have open to barter, as well as a list of things they want.