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    posted a message on loot drops
    This has already been addressed and while nothing if final this is how it will go:

    1. You must be near monsters when they are killed to get drops.
    2. You must be in the party to get drops.

    When they mentioned they wanted auto-join for parties people said well wtf. what if ppl auto join the party and do nothing. so blizz said we will make sure something like that doesnt happen. auto-join may not be the way to go.

    So while I'm sure many things have changed we do know the intentions. If someone wants to let you leech..go for it. If not...you get nothing. Oh, and drops will be based on enemies not the player. Blizz has stated they don't care if people get rushed but they are striving to make playing through normally the most fun and effective way to play.
    Posted in: Diablo III General Discussion
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    posted a message on The wizard aka overpowered pvp
    omg you guys. this forum has been around since we knew nothing for sure about the game. and even still just about everything is subject to change. it is designed for discussion on things we dont know for sure. if you dont want to comment on speculation go somewhere else.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Smelting your own weapons
    Well, addressing all the above posts:

    Not sure if items should get that good that easily. Remember how horrible your gear was the first time you played through d2? Thats how it should be. However I am a fan of the idea. Just make the upgrades less significant. Playing off the idea that blizz wants rares to be the potential best (thank god!), however it should get more expensive the more you want to add. i.e. 1 rare mod is cheap, while 6 (or whatever the max is) will be so expensive that awesome rares wont flood the market (though the recently accounced boe for high lvls might affect this).
    Posted in: Diablo III General Discussion
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    posted a message on bind-on-equip
    This seems like a great idea to me. Albeit not without its disadvantages. Removing all those high end items from trade is great to maintain the value of that item but:

    1. I do sympathize with people who sell all of one characters gear to gear up another. I don't do this but I see how its a problem.

    2. It also sucks for people who buy/find low stat uniques and upgrade as better versions come along. This is also impossible with BoE.

    I can also see problems with super awesome rares that become boe. If blizz leaves this in they should make it only apply to non-random prefix/suffix items (uniques, and any other new item types they have)

    Making them bind to account (as suggested above) does help but ultimately there are still problems left to deal with.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo II, Battle.net, and Cheating- An Iron Fist or Empty Promise?
    fantastic news if they actually make good on their word. But I will continue to use maphack. If that gets me banned then so be it. I like the idea of random maps and look forward to it in d3 but after 10 years of d2 it's a dealbreaker.
    Posted in: News & Announcements
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    posted a message on Patch 1.13: Larger Inventory for Diablo II
    Quote from "Lydeck" »
    Yeah, okay. I'm definitely not familiar with Blizzard. I definitely haven't played all their games. I definitely haven't waited for all their games. I know how it goes, I don't need you sitting there spewing fanboy flame at me because I insinuated something negative about all-mighty Blizzard. Last thing I need is someone like yourself talking down to me. Get over yourself.


    I have to agree here. Sure blizz takes the time to get things right but they should also have, over the many years, gained experience to know how long things take. By not announcing what is in the patch we don't know if they are horrifically off estimate because they last minute added tons of stuff or because they are just slow and/or lazy. I'm thinking it's the latter.

    I hope we all agree that a content patch on a 10 year old game is amazing but if this is indicative of d3 dev time then we are all in for a painfully long wait - even considering it's "farther along than you think"

    I'll wait until the patch is released to judge if I owe blizz an apology or a whole lot of qq. The sad thing is that no matter how much blizz jerks us around we all still buy and play to no end d3. Why? Because you simply cannot get the blizz experience anywhere else.
    Posted in: News & Announcements
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    posted a message on Godly items?
    I'd say closer to 95% of rares are useless. Still I'd like to see rares be the potential best. For the same reason random quests will (hopefully) keep questing interesting rare items will keep item hunting interesting.
    Posted in: Diablo III General Discussion
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    posted a message on Hope for D3 release date
    Grade 11 eh? I believe D3 is 18+ only. mwahahahahahaha.

    Nah seriously though Summer 2010 is probably when it will come out. It allows enough delay time to ensure a christmas 2010 release.
    Posted in: Diablo III General Discussion
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    posted a message on Dealing with cheaters.....?!
    I never had a huge problem with mf bots. I know the gave an unfair advantage but if they have to focus on one thing over another please make sure even the cleverest of players can't dupe. Spam bots also sucked hardcore.

    For those who play WoW, it wasnt developed in the mid 90s either but spamming and all that has only gotten worse. It will be even harder to deal with in D3 because item sites only have to get new cd keys every time they get banned.

    I am at least confident that hacking within the game will be under control.

    Quote from "DarkMagicc" »
    bad example lol, I've never been banned...

    You're right it was a bad example. You've never been banned therefore it doesn't happen. //QED
    Posted in: Diablo III General Discussion
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    posted a message on Armour defence/mods in D3
    I understand how armour works. You got my point exactly. Heavy and light armours could be almost the same defence yet huge str req differences. its stupid.

    And not necessarily a linear correlation but close to one.

    Also what I meant my defence behaving differently is maybe is wont be chance to hit but rather damage reduction or something like that. As far as I know autostats arent confirmed yet. I have a whole rant on autostats that I will be posting soon. I think there are some very good points against it and the ones for it (by blizz) are weak.
    Posted in: Diablo III General Discussion
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    posted a message on NHL 2009 Post Season Picks?
    Although the capitals seem to have forgotten that winning is good, they can take it. In a bizzare turn of events the bruins are prob going to be out soon. And since I hate the canes its washington all the way.

    So I change my bet to Vancouver vs. Washington
    Posted in: General Discussion (non-Diablo)
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    posted a message on Dealing with cheaters.....?!
    Well I can agree that cheats need to go in D3. But I can also tell you I was banned 3 times in WoW. However all 3 times my account wasn't even active. So blizz makes mistakes. If my account had been active it would have been hard to argue I was not using cheats. Since D3 accounts will always be active it could turn out to be a bad scene. Lets hope not.
    Posted in: Diablo III General Discussion
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    posted a message on Armour defence/mods in D3
    I dunno about you guys but I never really understood in D2 why some armour (say chest armour) had 3 times the strength requirement for a comparitively small increase in defence.

    I would like to see a better reason to use high def/str armour. I realize for barbs it doesnt matter much because the strength is going to be there anyway.

    E.g. Heavy armor can have inherent mods like +life or damage reduction.

    I hope in the least that blizz makes defence vary more reasonably with strength. Or maybe defence is going to be behave differently in D3?
    Posted in: Diablo III General Discussion
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    posted a message on Caster swords/shield
    Quote from "BryanM" »
    +% magic damage is a mod all weapons can have.

    Where does that info come from?

    But anyway..I agree that wizards look cool with sword/dagger and shield. But since each class will have their own armour models I hope wizard ones will look more wizard-like (fancy robes). They can make those robes look stronger by adding chainmail or plate features. The heavy armor looked stupid on sorcs in D2.
    Posted in: Diablo III General Discussion
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    posted a message on Scrubs!
    No offense to anyone in here. I'm not trying to troll or anything but...

    Scrubs is the worst show I have ever seen. It's torture to watch. The dialogue is drawn out and stupid and the little cut-scenes are embarassingly horrible. It has its moments but not even close to enough to make it enjoyable. What's worse is my room-mates like it.
    Posted in: General Discussion (non-Diablo)
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