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Dec 25, 2009I wouldn't mind. Could go either way. Just all depends if Blizz could do it correctly. They didn't have much like putting Starcrat Ghost on a console; but that's kinda apples and oranges I suppose.Posted in: Diablo III General Discussion
Dec 22, 2009AManWhoLikesHisMetal posted a message on Why only 99 character levels & 3 difficulty levelsPosted in: Diablo III General DiscussionQuote from "3rdfoundation" »I was wondering why games like Diablo continue to cap character levels around 100. I imagine this goes back to D&D.
The thing that makes Diablo so fun for me is that you can replay it and stuff gets harder and loot gets better. Why cap the number of difficulty levels at 3 (normal, nightmare, hell) but instead let it go up indefinitely or at least much higher, like 10-20 times around until it get insanely difficult, only the progression would be a bit more moderate than going from nightmare to hell.
Each level would be something like this:
gain around 25 skill points
loose 25 resistance
unique loot to each difficulty level
> loot modifiers could programatically match the difficulty level with minimal development effort.
more monster immunities
Some difficulty levels could introduce incentives such as extra/random skill tree entries.
At some point a level 85 character gets boring because they've got nowhere to go besides collecting a set or amount of magic find / defense. Having many difficulty levels would keep you interested in ramping your character up for the next level.
I always heard and read that it was because for it to go up to 100 it would require another digit in the game coding or something along those lines back in the day. Has to do with internal numbers. So they just left at 99 to avoid all the extra and thought of useless effort.
Someone might have said already. Didn't read all posts.
Dec 22, 2009Posted in: IntroductionQuote from "Nyalite" »Hi. My name is Nya.
In case you didn't realize, there's no need to panic. The title of this thread is a joke. I'm not here to subjugate. Jeff (who you will all know as Daemaro), who is an old friend of mine, brought me on board today to test the waters as another moderator here for the new years.
Don't worry, though, I know from experience just how scary a new person can be. So I want to make it clear I intend to learn all the rules of this site and get to know you, the members, and become acquainted with this community before I do anything of any importance. Even then, my importance will likely be slim.
I'll start off with a little about myself:
My name is Nya. I'm 20, going on 21. Currently a University student in New Jersey (I moved here from Canada to live with my Dad's family - go free room and board!). If you couldn't tell: I'm obsessed with the movie Avatar, at least for now. If there's anything else you want to know about me, please ask me. I don't bite.
Welcome. What ya think of the new patch?
Dec 22, 2009AManWhoLikesHisMetal posted a message on Diablo 1.13 Patched Dupe Method Still Affecting Realms*sigh*.... Shameless plugging...Posted in: Diablo II
Dec 22, 2009AManWhoLikesHisMetal posted a message on Where the inspiration for the Monk class comes fromsVery nice posting! interesting. I wouldn't want to fuck with any of these dudes.Posted in: Monk: The Inner Sanctuary
Dec 22, 2009Posted in: IntroductionQuote from "Jeru5" »Welcome.
Yeeeahh.... weird to see a moderator with only 2 posts..
Quote from name="Mephisto"s Lament" »So like, no already existing member deserved to get modded, so a new one had to be brought in? No disrespect to the new blue person, I like her and all, I'm just a tad bit confused, that's all.
Dec 22, 2009Posted in: Diablo IIQuote from "Clew" »
*Ohh and now I read "Diablo 3 Expansion"*
However i?ll ignore that... game isnt even out
Still a good question though. This is all speculation fun so no reason to "ignore" it.
My least favorite would probably be the Druid. Kind of fun but in the long wrong, kinda blew. I probably just never played him right. We just weren't compatible.
Most likely to return would probably be the Necromancer, but everyone already so that so I'mma go with Amazon :thumbsup:
Quote from "scyberdragon" »
^ I like how everyone who quotes that interview as a chance for the necro to return leave out the FOUR statemets made about the chance of him not returning.
<input type='button' class='bbc_spoiler_show' value='Show article' />If Jay had said that the WD was nothing like the necro, I wouldn't have a problem with it but he said"We are TRYING to design [the Witch Doctor] class so that IF we did bring back the Necromancer, there's room for him." That just doesn't justify it for me to include him and get rid of someone who could be potentially different and amazing.
As far as the necro being in an expansion Jay wilson has said "Our approach for classes in 'Diablo III' is that we don't have a strong desire to bring back classes from the previous game," . "The goal is to try and give people new gameplay and not just re-hash old gameplay. We're not just making a 'Diablo II' with updated 3D graphics." and "The problem was, we looked at the class and didn't think that we could really make him a lot better," he explained. "We could add some new stuff to him but for the most part -- curses, corpse explosion, skeleton pets -- done. That's the class. We wanted to create new gameplay, so we chose to do the Witch Doctor as a different kind of class."
That article is the dagger in the heart of all my Necro hopes =/ I was depressed when I first read it. Necromancer was definitely my favorite D2 class.
Dec 21, 2009Posted in: Witch Doctor: The Mbwiru EikuraQuote from "jlane" »Well reading through the Witch Doctor summary on the official Diablo3.com website, I found this:
"The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance."
Now if we were to translate this into our reality.. That means we'd be trippin out on some natural psychedelics of some sort, lol. Do you think the Witch Doctor class will make surroundings change if we can gather and consume these roots and herbs? It would be a amazing new way for classes to "train", maybe we can find new spells or summons depending on what herbs we find, to learn more about this alternate reality they call the Unformed Land.
Holy crap you bring up a good point. I have a no favorite character I'mma kill my enemies with my mumbling, incoherent slurred speech and hippy fun and games.
Gunna be AWESOME
Dec 21, 2009I don't see it happening soon, or right after D3. The thought has always been tossed around since the early Diablo days. I, of course like every other fan, would love it; IF it were done properly. It would have to come together and align perfectly for it to work.Posted in: Other Games
Dec 21, 2009Posted in: Other GamesQuote from "Daemaro" »Basically yes, as you can see by the date that was over a year ago. Staff changes means rule changes.
Basically yes what? lol I realize things change, and obviously they have because this thread isn't locked. Just pointed something about because I was curious after doing a forum search and finding an old Emulator thread that was locked.
Dec 17, 2009Posted in: Diablo III General DiscussionQuote from "Don_guillotine" »Yes, farming will obviously return, just not in the way it was in D2, you ignored all the preceding monsters and just did the boss over and over again.
I hope you're right. I just have this feeling with knowing B.Net players that some cheap method will emerge.
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Dec 17, 2009Interesting thought. When I saw the headline I wasn't so sure just because how it sounds to think "Fighting Angels", but after reading it definitely makes sense. I hope this is true. It'd add a whole new aspect to the series and differentiate D3 first he first two.Posted in: News
Dec 14, 2009Posted in: NewsQuote from "hyde" »Have you all seen the post "Y'all best be trollin'"?? That guy completely destroys the patch, and Bashiok does agree with him. Its in the latest blue-tracker, i suggest y'all have a gander
Yup. A great post and summary. That guy was on the ball. Definitely brought the pain!
Dec 12, 2009Posted in: NewsQuote from "JacksonLt" »Being an advent Blizzard fan for many years, I expected this patch to be a great addition to the current game. However, I was very wrong. I believe this patch has actually hurt the game more than help it because Blizzard has taken a shit on its loyal Diablo fanbase.
I agree with you for the most part. I think the patch is definitely nothing what we expected because the excitement around it was pretty high.
By the way, I see you're in Tennessee. What part? I am too; West TN!
Dec 12, 2009I have no idea how Shadow of the Colossus is #1. Seriously. And I'm not saying Diablo should be #1, but SC is definitely not 1. A great game that I own but I wouldn't put in the 1 slot.Posted in: News
There's my 0.02.
Dec 12, 2009Anyone up for starting a spanking new lvl 1 character with me? USEast. Whisper *ChezPizmo or hit me up on here or respond to thread. Gonna get a few hours of gameplay in tonight and would like to start anew and go through with someone.Posted in: News
Dec 11, 2009Posted in: NewsQuote from "LordRazZ" »Well, as my first good note for the patch, for the first time ever, and I mean EVER, I found an Um rune.
I had to do a double take on it..and it was on the hellforge on NM...so yeah..I'm likin this patch more and more..hah
Nightmare huh? Yeah, that's why this patch sucks.
It also sucks because that's the only thing of benefit it seems; higher drop rates. Woopty-fuckin'-doo.
Dec 11, 2009Posted in: NewsQuote from "Airandius" »The fact they give support does not have to mean it?s good support.
They made it look as if this a massif patch that would add so much.
Can you blame people being disappointed when looking at the ?massif? list?
Just that you work does not mean that you earn a paycheck, it needs to be good work aswell.
Just that they give a patch does not mean they earn our honor, respect w/e, it needs to be a good patch in order to get positive replies.
And imo, this patch is changing the game for me (and some others) negative. It almost seems like a Diablo 2 1.13 Noob Edition. They made the game so much more easy.
I'll stick with mods and 1.12 tyvm.
Agreed. Probably one of the better points made in this thread. I don't think all this anticipation and excitement for the 1.13 patch was created by us, the fans, and us alone. Blizz definitely made it feel like this was going to be something big and bigger than what it turned out so be (so far).
I haven't been this excited for a patch of any kind that I can remember; and it wasn't just because I decided 1.13 was my favorite number.
Dec 11, 2009Posted in: NewsQuote from "akse" »Yeah sure.. make changes to the game and put it on test realm and let it be there for 2 years so all the things are fixed in a way that the game is balanced..
I doubt it's that easy to make all the changes you suggested, new difficulty, 150-200 lvl, items etc.. Thats like making a new expansion.
Who the hell knows. None of us are game programmers.
Dec 11, 2009Posted in: NewsQuote from "Stalker7d7" »If this is all this patch has to offer. Consider me underwhelmed.
Wheres the new loot? Runewords, uniques, crafting?
Agreed. And not even just that, where's the lore? The bite? I know we weren't promised anything as that or anything ground breaking, but with a CONTENT patch I'd like to be able to look at the patch notes and see CONTENT. All I see is bug fixes and this mystery bullshit they're jerkin' us around with. Like someone said before, where's ANYTHING the fans suggested? They made a big deal about how they're taking opinions and thoughts from fans and all that wonderful jazz but bring nothing to the table.
Way to blow your load early, Blizz.
Dec 11, 2009Posted in: NewsQuote from "pbrox" »
And this patch sucks dick.
Look, maybe we're jumping the gun on this and maybe there's more to be found within the patch after more than a few hours of gameplay. Maybe after initial beta the "mystery" is more and there are some tie-ins.... but from the looks of it this was a huge disappointment. I think expectations were high because people saw it as Blizzard "reawakening" D2 in anticipation of D3; and breathing new life into the series we haven't heard from in a decade. Atleast that's how I felt. Almost as if "Aww shit... something BIG is going down if they're releasing a new CONTENT patch!".
But that doesn't seem to be the case.
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