I hope this doesn't upset too many people..
I want it to be harder to get to a high level. There, I said it.
Now, before I am hated by this whole website I just want to explain why.
1. Getting rushed through something then just doing chaos/baal runs to level isn't fun or challenging,
2. You can get to level eighty in a day.
I wish diablo three would be created so that a high level character would mean they are all around stronger, and not completely dependable on their gear. Keep in mind that I don't directly mean I want less experience for killing a single monster, I think Blizzard did just fine with that... I just don't want any ways to just jump around it. It just seems more rewarding in the end, in a way I guess.
Yeah, I was just about to make this thread. I think pre-1.10, you would be able to go straight to Hell difficult at level 5 and then do cow runs over and over and get level 80 in about a day.
I know Diablo isn't a "hardcore" RPG but I wouldn't mind if took the same amount of time to get to level 99 as it does to get to level 60 in WoW. Of course, there isn't a straight answer for long it takes, but you get the drift :). I think it took me two weeks to get to level 60 in WoW playing roughly 6-8 hours a day.
I agree with you on the whole. The rushing defeated the purpose of playing, there was no incentive but a mere level. I have to note, however, that those rushes kind of fed the life of the game. It made you feel godly inside, you controlled the nature of the environment you were participating in.
So you see for me it's really a double edged sword. When man controls nature his ego streams and we come back to reminisce but it hurts the experience, we forget the signifigance of killing something like the Smith, which was similar to the Butcher from Diablo 1, when we are so lost in the replayability of games like Diablo 2 we forget the smith and yet with diablo 1 which wasn't particularly replayable on some level, it was very memorable.
This feeds the whole level issue too, the ability to gain levels swiftly because it's not about the quests anymore. Of course that is a major replayability factor but it leave little to be had. All that work to forge a story that captivates people is, in the long run reserved for a minority in a gaming community that are psudo-obsessed with lore and story. It's a big challenge to get the action oriented engaged in the plot though. There however is a simple way of getting them engaged: Worthwhile incentive and Progressive interaction
I like the Diablo 3 team's claim that they will try to put the focus back on the quests. I looked through the quests in Diablo 2 and only saw rewards of abysmal worth, I had to really play with the intention of following the story to enjoy them, it was too disengaging. I am not a specific type of gamer, I have a general interest in the action, story, and graphics yet it still escaped me.
On the topic of Gear: Powerful gear won't be much use this time around, since the game is going to be a lot more tactical instead of just trying to be overwhelming since item stats will obviously be much more important, they couldn't possibly want to create items that are as rediculously strong and unfair as the runewords. Hopefully Blizzard diverts from their usual balancing act of progressively making everything stronger than it originally was.
On the topic of Gear: Powerful gear won't be much use this time around, since the game is going to be a lot more tactical instead of just trying to be overwhelming since item stats will obviously be much more important, they couldn't possibly want to create items that are as rediculously strong and unfair as the runewords. Hopefully Blizzard diverts from their usual balancing act of progressively making everything stronger than it originally was.
Sweet, that was really good to hear. It's not that I am against having good gear and am a total noob, I am just sick of how common the good gear is. Almost everyone at a high level has an enigma..
It would be cool if they had a bunch of good gear that you could choose from, like example for diablo 2:
the ability to teleport or the ability to BO - you shouldn't be able to get both.
And if they were both much rarer and not made by runes.
Level 80 in a weekend is pretty easy. From 90+ it starts to REALLY slow though.
In general I don't want to see rushing in D3, not because I absolutely dislike it but because hopefully the game is balanced and vast enough we won't NEED to kill Baal hundreds of times as our near only option to level.
I hope they make it so if you clear out every are and every corner in the area and by the time you beat the game in hell or whatever the last dificulty is you are either the maximum level (depending on players in game) or you are at least 1-2 levels away from it. Like in d2 if you cleared out blood moor burial and cold plains you are like level 8. Clear out stony unerground and dark wood you are probably around 10-11. The manual encourages this by telling you the level you should be around. Sucks it only says it for Act1 though. I got a character and cleared out everyhwere in act1 and by the time I was in act2 I was level 17. I thought this was a prerty good deal then just keeping on the path. Thats another thing they should remove in the beggining area. You could prerty much follow a path to the outer cloyster. They should make it nearly impossible for a lower level char to go into a spot where the monsters are far beyond ther level. They should have the mosnters attack the really low levels in the party if your traveling in a high level area. That will shurley kill them and they will think twice before going there.
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In general I don't want to see rushing in D3, not because I absolutely dislike it but because hopefully the game is balanced and vast enough we won't NEED to kill Baal hundreds of times as our near only option to level.
To be honest if you want a general idea of what Diablo 3 is going to like you ought to play Hellgate a little bit, the old blizz guys literally pulled the Hive animations from that game, to Diablo 3 and several other things too, such as the loot.
you can get to lvl 85 in an hour these days. you can PINDLE bot to lvl 95 in a week from there and you can hit 99 from baal botting for like 3 weeks non stop. this game was turned into the most efficient business ever!
i really hope the ''replayability'' they talk about is nothing like the grind fest d2 was
I don't think it was fair that I said the WHOLE game of diablo should be changed for the way I like it. But maybe a mode like hardcore, called hardcore. But the death penalty is the same as normal.
By this I mean level requirements on quests, and you must complete "most" of the quests in an act to proceed to the next. No shortcuts around it. But for those of you who like diablo 2 rushes and runs and such, the normal mode is just for you.
I don't think it was fair that I said the WHOLE game of diablo should be changed for the way I like it. But maybe a mode like hardcore, called hardcore. But the death penalty is the same as normal.
By this I mean level requirements on quests, and you must complete "most" of the quests in an act to proceed to the next. No shortcuts around it. But for those of you who like diablo 2 rushes and runs and such, the normal mode is just for you.
This mode should be called "play the game its sapost to be and not skip around the quests and mosnters are harder if you die and get raped deal with it" I think that would be a cool checkbox
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Before LOD: There was only around 3 level 99 characters made in 2 different ladder seasons that last ½ year each. All of those were team characters. Also there wasn't many 95-98 level characters, there wasn't that many 92-95 level characters. There was somewhat a lot of ~90 level characters.
Getting to hell act 4 and around level 75 was really nice thing, getting to 80 was whoa, getting to 86 was a huge achievement, getting to 90 was something that everyone respected and some including me at that time felt inhuman or something.
From HC POV: I think highest one was 94 level necro 2001 summer, just before LOD came. At the first ladder season, top10 was something like 85-88 level characters and many of them death.
Now LOD 1.08 and 1.09: It was quite ok at start when people wasn't yet aware of the new systems.. but after a while people discovered that they could just do 8 player parties and clear out first area of the act5 all the time for really fast exp. It didn't take long untill ladders were full of 99s. In 1.09 cow level was the thing, it took 37 hours from 1-99 from the first one to hit 99.
1.10: I've heard that you can do uber tristram for someone to get around 90 level in 3-4 hours. WIthout that you can get rushed to 90 in about 10 hours or something. In 1.10 we went a bit back to the old style, getting past 95 was hard.
I also want the game to be rush free and hard to achieve maximum levels. In diablo2, maximum level has never been a must to do. When you get to level 90 and have all the top gears on you, the last 9 levels were just a way to perfection or something. If you wanted some extra life or such, you could do it, but you were perfectly cabable of doing everything in the game as level 90 too and why not 80. Thats what I liked about the game, you could play character to 80 and start a new one without being stressed that "agh my other char is still so unfinished".
I once got rushed into 66 in one afternoon and evening
And i get your point, the only thing i was doing was: copy game names, paste it, change the number in the termination.
It was boring!
But i think that all of that is tied with the fact off cookie cutting in a way, cause for some builds, like the 0 Dexterity Berserk barb i was making, u just can't kill most of the monsters on your one without taking lots of time.
My friend has a guild that ubers him to 80 in an hour from a new character.
My friend has a guild that ubers him to 80 in an hour from a new character.
Thats just gay and retarded. REMOVE THAT FROM D3!!
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Before LOD: There was only around 3 level 99 characters made in 2 different ladder seasons that last ½ year each. All of those were team characters. Also there wasn't many 95-98 level characters, there wasn't that many 92-95 level characters. There was somewhat a lot of ~90 level characters.
Getting to hell act 4 and around level 75 was really nice thing, getting to 80 was whoa, getting to 86 was a huge achievement, getting to 90 was something that everyone respected and some including me at that time felt inhuman or something.
From HC POV: I think highest one was 94 level necro 2001 summer, just before LOD came. At the first ladder season, top10 was something like 85-88 level characters and many of them death.
Now LOD 1.08 and 1.09: It was quite ok at start when people wasn't yet aware of the new systems.. but after a while people discovered that they could just do 8 player parties and clear out first area of the act5 all the time for really fast exp. It didn't take long untill ladders were full of 99s. In 1.09 cow level was the thing, it took 37 hours from 1-99 from the first one to hit 99.
1.10: I've heard that you can do uber tristram for someone to get around 90 level in 3-4 hours. WIthout that you can get rushed to 90 in about 10 hours or something. In 1.10 we went a bit back to the old style, getting past 95 was hard.
I also want the game to be rush free and hard to achieve maximum levels. In diablo2, maximum level has never been a must to do. When you get to level 90 and have all the top gears on you, the last 9 levels were just a way to perfection or something. If you wanted some extra life or such, you could do it, but you were perfectly cabable of doing everything in the game as level 90 too and why not 80. Thats what I liked about the game, you could play character to 80 and start a new one without being stressed that "agh my other char is still so unfinished".
You just explained the reason why I play Classic and say good bye to LOD. IF you added how enigma and cta and overpowered runewards and all the + to skill charms then you would have them all. I curse LOD as the gayest expansion to any game next to TFT
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
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I want it to be harder to get to a high level. There, I said it.
Now, before I am hated by this whole website I just want to explain why.
1. Getting rushed through something then just doing chaos/baal runs to level isn't fun or challenging,
2. You can get to level eighty in a day.
I wish diablo three would be created so that a high level character would mean they are all around stronger, and not completely dependable on their gear. Keep in mind that I don't directly mean I want less experience for killing a single monster, I think Blizzard did just fine with that... I just don't want any ways to just jump around it. It just seems more rewarding in the end, in a way I guess.
Rise and rise again, until lambs become lions
I've never done it myself, but I know people who have. And yeah it must be boring :confused:
And I hate the fact that it's possible too, from an objective standpoint.
Rise and rise again, until lambs become lions
I know Diablo isn't a "hardcore" RPG but I wouldn't mind if took the same amount of time to get to level 99 as it does to get to level 60 in WoW. Of course, there isn't a straight answer for long it takes, but you get the drift :). I think it took me two weeks to get to level 60 in WoW playing roughly 6-8 hours a day.
So you see for me it's really a double edged sword. When man controls nature his ego streams and we come back to reminisce but it hurts the experience, we forget the signifigance of killing something like the Smith, which was similar to the Butcher from Diablo 1, when we are so lost in the replayability of games like Diablo 2 we forget the smith and yet with diablo 1 which wasn't particularly replayable on some level, it was very memorable.
This feeds the whole level issue too, the ability to gain levels swiftly because it's not about the quests anymore. Of course that is a major replayability factor but it leave little to be had. All that work to forge a story that captivates people is, in the long run reserved for a minority in a gaming community that are psudo-obsessed with lore and story. It's a big challenge to get the action oriented engaged in the plot though. There however is a simple way of getting them engaged: Worthwhile incentive and Progressive interaction
I like the Diablo 3 team's claim that they will try to put the focus back on the quests. I looked through the quests in Diablo 2 and only saw rewards of abysmal worth, I had to really play with the intention of following the story to enjoy them, it was too disengaging. I am not a specific type of gamer, I have a general interest in the action, story, and graphics yet it still escaped me.
On the topic of Gear: Powerful gear won't be much use this time around, since the game is going to be a lot more tactical instead of just trying to be overwhelming since item stats will obviously be much more important, they couldn't possibly want to create items that are as rediculously strong and unfair as the runewords. Hopefully Blizzard diverts from their usual balancing act of progressively making everything stronger than it originally was.
Sweet, that was really good to hear. It's not that I am against having good gear and am a total noob, I am just sick of how common the good gear is. Almost everyone at a high level has an enigma..
It would be cool if they had a bunch of good gear that you could choose from, like example for diablo 2:
the ability to teleport or the ability to BO - you shouldn't be able to get both.
And if they were both much rarer and not made by runes.
In general I don't want to see rushing in D3, not because I absolutely dislike it but because hopefully the game is balanced and vast enough we won't NEED to kill Baal hundreds of times as our near only option to level.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
i really hope the ''replayability'' they talk about is nothing like the grind fest d2 was
By this I mean level requirements on quests, and you must complete "most" of the quests in an act to proceed to the next. No shortcuts around it. But for those of you who like diablo 2 rushes and runs and such, the normal mode is just for you.
This mode should be called "play the game its sapost to be and not skip around the quests and mosnters are harder if you die and get raped deal with it" I think that would be a cool checkbox
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Getting to hell act 4 and around level 75 was really nice thing, getting to 80 was whoa, getting to 86 was a huge achievement, getting to 90 was something that everyone respected and some including me at that time felt inhuman or something.
From HC POV: I think highest one was 94 level necro 2001 summer, just before LOD came. At the first ladder season, top10 was something like 85-88 level characters and many of them death.
Now LOD 1.08 and 1.09: It was quite ok at start when people wasn't yet aware of the new systems.. but after a while people discovered that they could just do 8 player parties and clear out first area of the act5 all the time for really fast exp. It didn't take long untill ladders were full of 99s. In 1.09 cow level was the thing, it took 37 hours from 1-99 from the first one to hit 99.
1.10: I've heard that you can do uber tristram for someone to get around 90 level in 3-4 hours. WIthout that you can get rushed to 90 in about 10 hours or something. In 1.10 we went a bit back to the old style, getting past 95 was hard.
Anyways http://ameba.lpt.fi/~lietaki/ladder/ theres some screenshots I've collected from hc ladder before LOD.
I also want the game to be rush free and hard to achieve maximum levels. In diablo2, maximum level has never been a must to do. When you get to level 90 and have all the top gears on you, the last 9 levels were just a way to perfection or something. If you wanted some extra life or such, you could do it, but you were perfectly cabable of doing everything in the game as level 90 too and why not 80. Thats what I liked about the game, you could play character to 80 and start a new one without being stressed that "agh my other char is still so unfinished".
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
My friend has a guild that ubers him to 80 in an hour from a new character.
Thats just gay and retarded. REMOVE THAT FROM D3!!
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
You just explained the reason why I play Classic and say good bye to LOD. IF you added how enigma and cta and overpowered runewards and all the + to skill charms then you would have them all. I curse LOD as the gayest expansion to any game next to TFT
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask