Hello fellow barbarians. I'd like to talk about how I personally geared and specced to transition from Zoltun/Belial farming to 5 stack Siegebreaker. The aim of this discussion is to convince the average barb that it is indeed possible to buy gear suitable for act 3 farming without spending ridiculous amounts of money (on legendary items mostly).
1- My Background
Now I know that there are plenty of resources already available about how people geared their barbs up, but I believe my experience could better represent the struggle of the average barbarian player. I define myself as an average player because of the following points.
Played the game as it was intended throughout the initial two weeks of the game instead of abusing chests/goblins and gold farm locations. Because I didn't do this, I obviously didn't experience the HUGE cash-in that helped to feed most early inferno barbs their game winning gear.
I only have a couple of RL friends playing the game, thus being fed gear from other people was never in the realm of possibilty.
The consequence of my actions has left me without the gold to purchase any of the so called mandatory items for barbarian progression: Stormshield, Justice Lantern, Helm of Command etc. Some people would claim that I should have farmed belial for a few weeks (more like months) until I could afford these items, but that is not necessary.
2 - Gearing Aim
Now the conventional aim when gearing a barbarian tank has become maximising block %. Now while I present no argument for wether this is indeed the best mitigation strategy, I will say that going this route is incredibley expensive and simply out of reach for average players in a position like mine. Now talking numbers, I checked the AH today for reasonable legendary items and came up with the following prices for suitable items.
Stormshield - At least 15 mil for a decent one
Justice Lantern - At least 10 mil for a good one, 7 mil for baseline
The Helm of Command - At least 5 mil for a decent one (w/socket)
Now that sum of (at least) 27million gold for three items is simply unacceptable in my mind, but then again I just like getting bargains .
With maximising block% out of the question, I opted for a gear set up that maximised the following stats:
All Resistance
Vitality
Strength
Life on Hit (minimum 1000)
3 - Reasoning behind stat choices
The logic behind stacking these stats is quite simple. With the lack of block% stacking, it is important to make sure that attacks you take don't begin to threaten your life. I made up for the lack of block% by building my resists (with war cry+impunity) to approximately 1000 with roughly 1100 physical resist.
The second stat I cannot recommend enough is life on hit. While you will hardly notice the effect when plowing through hordes of regular mobs keeping yourself topped with revenge, the effect becomes truly apparent when fighting champion/unique packs and bosses. Before I got gear with life on hit, I would often find myself dying to the last 1 or 2 mobs in a champion pack due to the drastic decrease in revenge healing and proc rate. I have around 1400 LoH on my current gear which is probably a bit overboard but I love it so much I refuse to lose it.
Now some people would probably raise their eyebrows at me holding strength as a top priority so I'll tell you why I do. First and foremost, with the recent Tyreal nerf if you do not put out enough damage you will simply die to enrage on any semi-difficult champion pack in act 3. Now the added benefit of gaining strength on your gear is not only increased damage, but increased armor effectively improving your offensive and defensive capabaility at the same time. Lastly, gear with high strength is often underpriced compared to gear with high vitality, so using the AH preferences to find gear with high strength and lower vitality could net you a great bargain.
Vitality is obviously a core stat for tank barbarians as it increases armour and hp pool, but I personally treat vitality and strength as if they had the same value, mostly because both give 1 amour per point.
4 - My gear and stats
Ok so here is my current gear and my stats (with both war cry w/impunity and my damage specced enchantress).
Here is the approximate amount of gold I paid for my items which were all bought within the last two weeks. I got some pretty good bargains because I tend to spend at least 25% of my time in diablo just lurking the AH for good deals.
Weapon - 3.5m (including gem)
Shield - 50k (Total steal!! Very lucky to get this one)
Ring1 - 500k
Ring2 - 200k (Bargain)
Amulet - 1m
Belt - 1m
Chest - 1.5m
Pants - 1.5m
Helm - 800k (Bargain imo, because of high strength low vit)
Bracers - 400k
Boots - 2m
Gloves - 1m
Pants - 1.5m
Shoulders - 1m (Bargain)
So the estimated total cost of my gear is 16 million.
Now what I am trying to get across by going through this is a couple things. Firstly I want to make people aware that they can find great bargains if they play around with the preferences they're looking for. For example, belts and shoulders have a chance to double roll strength as an attribute. As most people dont think strength is that great, you can find really high strength shoulders and belts if you are willing to sacrifice some vitality.
The second thing I wanted to prove by going through this is that it is indeed possible to build a set capable of farming act 3 for far less than the cost of a single decent stormshield.
6 - Act 3 diffuclty with my gear
Now after all this talk of gear I'd like to discuss how dificult it is for me to farm Siegebreaker with 5 stacks in this gear, and how I justify neglecting block % (you can see my very low 13 block%).
First things first, I by no means claim to be able to kill 100% of champion/unique possibilities in act 3, in fact probably not even 85%. On average I find myself being able to get 5 stacks and kill the siegebreaker within 30-50minutes depending on the difficulty of champ/uniques I find. Like most barbarians I should think, I struggle the most with the magic damage imposed by fire chains/molten combinations as well as tanky heavy hitting mobs (Golgors )
Now this is sort of important because this is how I justifty neglecting block %. While blocking everything is great, I get the same effect by increasing my armour and resistances, which as a lot cheaper. In the end, block % could very well be the best way to mitigate damage, but I am here to find a method that is cheap and effective for me and wont take me months to farm.
At the lower gear levels you may enter act 3 and get killed by the physical attacks regular mobs do to you. The answer to this problem is increasing your physical resistance and armour, which is far cheaper than forking out ludicrous amounts of gold for block % items.
7 - Spec
Although this dicussion is not meant to really focus on spec, I think it is important to show that I am using a very defensive spec while farming act 3 and I will briefly explain how I go about using it.
This build is very popular because it revolves around two very powerful damage reduction cooldowns which can be used in a chain to protect you for very long periods of time (Leap w/ Iron Impact and Ignore Pain w/ Iron Hide). On packs that hit you too hard, you follow this priority in engaging them.
Leap -> 4 seconds -> Ignore pain -> 7 seconds -> Leap -> 4 seconds -> Retreat until Leap is up again.
A lot of people say ignore pain is inferior to threatenting shout, while I do think threatening shout is a very powerful ability as well, I cannot even count the number of times Ignore Pain has saved my life during an unfortunate turn of events when fighting champ/unique packs.
8 - Conclusion (TL:DR)
The notion that the three block % legendarys are required for barbarians to farm act 3 and 4 inferno is evidently very false. I believe that the block % stack gearing method used by many popular barbarians is both inferior to stacking the core stats mentioned earlier depending on the individual item quality (All Resistance, Physical Resistance, Strength, Vitality, Life on Hit) and vastly more expensive.
Final note: I hope this thread helps some people that are in the same position I was in a couple of weeks ago. I was getting very depressed (pissed off) playing my barbarian because I thought that the unobtainable legendary items were my only ticket to progression from act 2 to 3.
Nice to hear a perspective on how to gear that isn't just "buy these 3 items that cost tons of gold". I've probably spent about as much as you have on my gear, and I have different stat allocations (35% block Sacred, 52k HP, 8.5k AC, 800-900 Resist, 1k LOH), and I find Act 3 manageable in a group, but there are too many mob types that hit me far too hard to survive on my own. The Skeletal Cleavers and Golgors, as far as I can tell, have extremely strong power attacks that can't readily be avoided. Normal versions of them hit me for huge damage, and elite packs of them instantly destroy me.
I don't feel like adding some more physical resist is likely to help much, given how hard they hit me. Do you find these mob types manageable?
Edit: I should note though, you definitely can find a Helm of Command with a socket for less than 5 mil, just don't expect resist all on it :-)
Nice to hear a perspective on how to gear that isn't just "buy these 3 items that cost tons of gold". I've probably spent about as much as you have on my gear, and I have different stat allocations (35% block Sacred, 52k HP, 8.5k AC, 800-900 Resist, 1k LOH), and I find Act 3 manageable in a group, but there are too many mob types that hit me far too hard to survive on my own. The Skeletal Cleavers and Golgors, as far as I can tell, have extremely strong power attacks that can't readily be avoided. Normal versions of them hit me for huge damage, and elite packs of them instantly destroy me.
I don't feel like adding some more physical resist is likely to help much, given how hard they hit me. Do you find these mob types manageable?
Edit: I should note though, you definitely can find a Helm of Command with a socket for less than 5 mil, just don't expect resist all on it :-)
Thanks for the feedback guys . Entropy42, I avoid any form of Golgor champion/unique pack I come across because even if I could potentially kill them depending on the affixes, it is simply not worth the aggrovation of being constantly bashed and knocked around the place. As far as the skeletal cleavers go, I would say I have a decent success rate on them heavily depending on the affixes. I find surviving their actually melee dmg to be managable by only engaging them with either Leap w/Iron Impact or Ignore Pain up.
Oh and yer since I am stacking resists I only searched for legendarys that had all resist (decent ones)
Leap -> 4 seconds -> Ignore pain -> 7 seconds -> Leap -> 4 seconds -> Retreat until Leap is up again.
If you are in an area w/out too many ranged monsters, you can also try the leap -> ground stomp combo
Ground Stomp has a lower cooldown so allows for less "retreating". Ranged can be an issue in certain acts like II and III but the 24 yard radius (with the rune) for ground stomp is a pretty big radius.
I'm still stuck in A1 and I won't dwell into it, but helps to give you a perspective.
With my shitty gear of less than 250k everything (not 250k each, 250k summing the price of all pieces), I'm doing fine.
What I wanted to mention is Juggernaut. I dropped Tough as Nails for it. Main reason is, when you find those mobs that freeze or whatever, you actually gain back 15% of health, which is more than welcome.
I found myself repositioning in the middle of 3 or 4 freeze orbs that are about to explode to watch my health going from 30% to full.
Just that skill that made me loose the fear of freezing mobs.
On the other hand, those that hit really hard with melee might become a problem.
Leap -> 4 seconds -> Ignore pain -> 7 seconds -> Leap -> 4 seconds -> Retreat until Leap is up again.
If you are in an area w/out too many ranged monsters, you can also try the leap -> ground stomp combo
Ground Stomp has a lower cooldown so allows for less "retreating". Ranged can be an issue in certain acts like II and III but the 24 yard radius (with the rune) for ground stomp is a pretty big radius.
Try it to see what you prefer.
The problem I find with ground stomp is that while it is awesome for packs of regular mobs, the effect is severley diminished against champion/unique packs. Don't quote me but I think the stun duration is halved and they don't seem to move much with the wrenching smash rune either.
The more I check the AH for items with similar stats as your, the more I believe you had great bargain on most of your gear, and by great bargain I means milllions saved in total.
yea nice stats i must say i am near you stats with my block at 35% but sadly like 700 LoH less than you and maybe 1-2k dps lower, i think i need 2-4k more dps another 100-150 RA before i can push out of ACT 3
Sry, but that is useless. We all know what Gear we need. But your post is ridiculous, the prices in the Gold-AH right now are ABSURD! It nearly impossible to get upgrades right now for the right price.
Just wait for 1.0.3 and steamroll through act4 WINWIN!
Lol @ ridiculous coming from someone who has obviously hung up the towel until patch. No doubt leveling a DH as I type this.
Sry, but that is useless. We all know what Gear we need. But your post is ridiculous, the prices in the Gold-AH right now are ABSURD! It nearly impossible to get upgrades right now for the right price.
Just wait for 1.0.3 and steamroll through act4 WINWIN!
For the price the OP paid, it is nearly impossible yes. But still it gives you a good idea of how much it costs for those stats and what are the possibilities with those prices (add around 200-500k from the OP prices).
I admit I now use his gear as an indication if a piece I want to buy is worth it stats/price-wise.
I didn't read the entire thing but I just want to say I think it is possible to clear A3/A4 with a budget going for neither block or LOH. I myself went the block route, but only cause I bought my justice lantern back when it was still 1 mill, and fonud a great HOC for 2,5m.
I'm currently sitting on a bit more than 15m gold and I've played around with the idea of dropping all my current gear in the stash, buying an entire new gear set for this money and see how far I can get in farming A3, just to see if it can be done without it.
Seem like a good post with a lot of useful information either way, so nice work.
EDIT:
Okay, I did it with 10m. Here's the thread on EU if anyone's interested
I just have one question, great guide, and I will follow it to better my Barb, right now he can not touch act 2
But the question I have here, since you didn't use all the gold abuses like me at the start, how did you make all that gold and how long did it take you?
I just have one question, great guide, and I will follow it to better my Barb, right now he can not touch act 2
But the question I have here, since you didn't use all the gold abuses like me at the start, how did you make all that gold and how long did it take you?
my barb had 240 hours played at the time (sort of a no-lifer). Every now and again I'd get a good drop from act 2 farming that would sell for over a million, but the bulk of my money came from selling armours worth around 500kish at the time that I'd pick up from act 2. I got lucky one day and made about 4million off of two rare wizard sources I found off trash in act 2.
I didn't read the entire thing but I just want to say I think it is possible to clear A3/A4 with a budget going for neither block or LOH. I myself went the block route, but only cause I bought my justice lantern back when it was still 1 mill, and fonud a great HOC for 2,5m.
I'm currently sitting on a bit more than 15m gold and I've played around with the idea of dropping all my current gear in the stash, buying an entire new gear set for this money and see how far I can get in farming A3, just to see if it can be done without it.
Seem like a good post with a lot of useful information either way, so nice work.
EDIT:
Okay, I did it with 10m. Here's the thread on EU if anyone's interested
yeah yeah... i just brought WORSE bracers, then in picture, for minimum price on AH for 1.4mil gold. so its just plain bad post prices in all that guides.
ps. just checked again, cheapest ring that Krip brought for 20k - on eu costs 1mil +
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1- My Background
Now I know that there are plenty of resources already available about how people geared their barbs up, but I believe my experience could better represent the struggle of the average barbarian player. I define myself as an average player because of the following points.
2 - Gearing Aim
Now the conventional aim when gearing a barbarian tank has become maximising block %. Now while I present no argument for wether this is indeed the best mitigation strategy, I will say that going this route is incredibley expensive and simply out of reach for average players in a position like mine. Now talking numbers, I checked the AH today for reasonable legendary items and came up with the following prices for suitable items.
With maximising block% out of the question, I opted for a gear set up that maximised the following stats:
The logic behind stacking these stats is quite simple. With the lack of block% stacking, it is important to make sure that attacks you take don't begin to threaten your life. I made up for the lack of block% by building my resists (with war cry+impunity) to approximately 1000 with roughly 1100 physical resist.
The second stat I cannot recommend enough is life on hit. While you will hardly notice the effect when plowing through hordes of regular mobs keeping yourself topped with revenge, the effect becomes truly apparent when fighting champion/unique packs and bosses. Before I got gear with life on hit, I would often find myself dying to the last 1 or 2 mobs in a champion pack due to the drastic decrease in revenge healing and proc rate. I have around 1400 LoH on my current gear which is probably a bit overboard but I love it so much I refuse to lose it.
Now some people would probably raise their eyebrows at me holding strength as a top priority so I'll tell you why I do. First and foremost, with the recent Tyreal nerf if you do not put out enough damage you will simply die to enrage on any semi-difficult champion pack in act 3. Now the added benefit of gaining strength on your gear is not only increased damage, but increased armor effectively improving your offensive and defensive capabaility at the same time. Lastly, gear with high strength is often underpriced compared to gear with high vitality, so using the AH preferences to find gear with high strength and lower vitality could net you a great bargain.
Vitality is obviously a core stat for tank barbarians as it increases armour and hp pool, but I personally treat vitality and strength as if they had the same value, mostly because both give 1 amour per point.
4 - My gear and stats
Ok so here is my current gear and my stats (with both war cry w/impunity and my damage specced enchantress).
Gear - http://i.imgur.com/7DGN2.jpg
Stats - http://i.imgur.com/Wfgs2.jpg
5 - Gear cost
Here is the approximate amount of gold I paid for my items which were all bought within the last two weeks. I got some pretty good bargains because I tend to spend at least 25% of my time in diablo just lurking the AH for good deals.
Weapon - 3.5m (including gem)
Shield - 50k (Total steal!! Very lucky to get this one)
Ring1 - 500k
Ring2 - 200k (Bargain)
Amulet - 1m
Belt - 1m
Chest - 1.5m
Pants - 1.5m
Helm - 800k (Bargain imo, because of high strength low vit)
Bracers - 400k
Boots - 2m
Gloves - 1m
Pants - 1.5m
Shoulders - 1m (Bargain)
So the estimated total cost of my gear is 16 million.
Now what I am trying to get across by going through this is a couple things. Firstly I want to make people aware that they can find great bargains if they play around with the preferences they're looking for. For example, belts and shoulders have a chance to double roll strength as an attribute. As most people dont think strength is that great, you can find really high strength shoulders and belts if you are willing to sacrifice some vitality.
The second thing I wanted to prove by going through this is that it is indeed possible to build a set capable of farming act 3 for far less than the cost of a single decent stormshield.
6 - Act 3 diffuclty with my gear
Now after all this talk of gear I'd like to discuss how dificult it is for me to farm Siegebreaker with 5 stacks in this gear, and how I justify neglecting block % (you can see my very low 13 block%).
First things first, I by no means claim to be able to kill 100% of champion/unique possibilities in act 3, in fact probably not even 85%. On average I find myself being able to get 5 stacks and kill the siegebreaker within 30-50minutes depending on the difficulty of champ/uniques I find. Like most barbarians I should think, I struggle the most with the magic damage imposed by fire chains/molten combinations as well as tanky heavy hitting mobs (Golgors )
Now this is sort of important because this is how I justifty neglecting block %. While blocking everything is great, I get the same effect by increasing my armour and resistances, which as a lot cheaper. In the end, block % could very well be the best way to mitigate damage, but I am here to find a method that is cheap and effective for me and wont take me months to farm.
At the lower gear levels you may enter act 3 and get killed by the physical attacks regular mobs do to you. The answer to this problem is increasing your physical resistance and armour, which is far cheaper than forking out ludicrous amounts of gold for block % items.
7 - Spec
Although this dicussion is not meant to really focus on spec, I think it is important to show that I am using a very defensive spec while farming act 3 and I will briefly explain how I go about using it.
Spec - http://us.battle.net...kRVX!beV!accZca
This build is very popular because it revolves around two very powerful damage reduction cooldowns which can be used in a chain to protect you for very long periods of time (Leap w/ Iron Impact and Ignore Pain w/ Iron Hide). On packs that hit you too hard, you follow this priority in engaging them.
Leap -> 4 seconds -> Ignore pain -> 7 seconds -> Leap -> 4 seconds -> Retreat until Leap is up again.
A lot of people say ignore pain is inferior to threatenting shout, while I do think threatening shout is a very powerful ability as well, I cannot even count the number of times Ignore Pain has saved my life during an unfortunate turn of events when fighting champ/unique packs.
8 - Conclusion (TL:DR)
The notion that the three block % legendarys are required for barbarians to farm act 3 and 4 inferno is evidently very false. I believe that the block % stack gearing method used by many popular barbarians is both inferior to stacking the core stats mentioned earlier depending on the individual item quality (All Resistance, Physical Resistance, Strength, Vitality, Life on Hit) and vastly more expensive.
Final note: I hope this thread helps some people that are in the same position I was in a couple of weeks ago. I was getting very depressed (pissed off) playing my barbarian because I thought that the unobtainable legendary items were my only ticket to progression from act 2 to 3.
-Tuffguss
I don't feel like adding some more physical resist is likely to help much, given how hard they hit me. Do you find these mob types manageable?
Edit: I should note though, you definitely can find a Helm of Command with a socket for less than 5 mil, just don't expect resist all on it :-)
Thanks for the feedback guys . Entropy42, I avoid any form of Golgor champion/unique pack I come across because even if I could potentially kill them depending on the affixes, it is simply not worth the aggrovation of being constantly bashed and knocked around the place. As far as the skeletal cleavers go, I would say I have a decent success rate on them heavily depending on the affixes. I find surviving their actually melee dmg to be managable by only engaging them with either Leap w/Iron Impact or Ignore Pain up.
Oh and yer since I am stacking resists I only searched for legendarys that had all resist (decent ones)
If you are in an area w/out too many ranged monsters, you can also try the leap -> ground stomp combo
Ground Stomp has a lower cooldown so allows for less "retreating". Ranged can be an issue in certain acts like II and III but the 24 yard radius (with the rune) for ground stomp is a pretty big radius.
Try it to see what you prefer.
I'm still stuck in A1 and I won't dwell into it, but helps to give you a perspective.
With my shitty gear of less than 250k everything (not 250k each, 250k summing the price of all pieces), I'm doing fine.
What I wanted to mention is Juggernaut. I dropped Tough as Nails for it. Main reason is, when you find those mobs that freeze or whatever, you actually gain back 15% of health, which is more than welcome.
I found myself repositioning in the middle of 3 or 4 freeze orbs that are about to explode to watch my health going from 30% to full.
Just that skill that made me loose the fear of freezing mobs.
On the other hand, those that hit really hard with melee might become a problem.
The problem I find with ground stomp is that while it is awesome for packs of regular mobs, the effect is severley diminished against champion/unique packs. Don't quote me but I think the stun duration is halved and they don't seem to move much with the wrenching smash rune either.
Indeed, but you still need 10+ millions worth of gear to do it.
Lol @ ridiculous coming from someone who has obviously hung up the towel until patch. No doubt leveling a DH as I type this.
For the price the OP paid, it is nearly impossible yes. But still it gives you a good idea of how much it costs for those stats and what are the possibilities with those prices (add around 200-500k from the OP prices).
I admit I now use his gear as an indication if a piece I want to buy is worth it stats/price-wise.
I'm currently sitting on a bit more than 15m gold and I've played around with the idea of dropping all my current gear in the stash, buying an entire new gear set for this money and see how far I can get in farming A3, just to see if it can be done without it.
Seem like a good post with a lot of useful information either way, so nice work.
EDIT:
Okay, I did it with 10m. Here's the thread on EU if anyone's interested
http://eu.battle.net/d3/en/forum/topic/4736704698
Thats pretty amazing, but seriously, I hope you do realize you're very lucky to get all of this great gear for such a low price in the same hour?
I check the AH pretty often when I got the money for an upgrade and rarely I encoutered such deals.
Or maybe I'm just really unlucky..
But the question I have here, since you didn't use all the gold abuses like me at the start, how did you make all that gold and how long did it take you?
my barb had 240 hours played at the time (sort of a no-lifer). Every now and again I'd get a good drop from act 2 farming that would sell for over a million, but the bulk of my money came from selling armours worth around 500kish at the time that I'd pick up from act 2. I got lucky one day and made about 4million off of two rare wizard sources I found off trash in act 2.
ps. just checked again, cheapest ring that Krip brought for 20k - on eu costs 1mil +