IMO the biggest and probably the only flaw of this game is there's nothing to do once you beat it. I know some folks say that the item hunt is the endgame, but I guess that's a legit endgame only for conveyor worker type people, who don't mind doing the same repetitive mindless stuff over and over again without even thinking why they do what they do. For me, there should always be the "reason -> tools -> action -> profit" chain in everything I do. D3's so called "endgame" lacks the "reason" and the "profit" parts. You can only farm "tools" endlessly and nothing more. Instead of fixing it, Blizz basically tell you that farming "tools" for no reason is okay and is what you're supposed to do. Sadly, some people eat this crap.
Instead of fixing it, Blizz basically tell you that farming "tools" for no reason is okay and is what you're supposed to do. Sadly, some people eat this crap.
You run through Act3 and Azmodan comes many times to say how you won't kill him.
I dislike this game a lot, it was the biggest disappointment I've had in years, but this argument I've seen so many times just screams that you don't get the point. He is the lord of Sin, guess what one of the sins are? Pride. He's being Prideful, that's the damn point.
You get points for studiousness but pretty much every boss dialogue goes as follows; "You can never defeat me"...."I cannot be beaten by the likes of you"....."muhuahahaha...I will defeat you".......pretty much every boss offers forth more cheese than a Wisconsin cow.
Sometimes I giggle as Kulle is still laughing as he dies. No biggie....just a little campy. I turned my dialogue volume off long ago.
I don't understand why people dislike this game with such vehemence. It's not a flawless masterpiece, but it's not a horrible game either. Diablo III is fucking incredible, and oozes with potential.
Also, Diablo II had many serious issues within the first year of its release (including awful itemization, who knew?). In fact, from what I understand, the problems that Diablo III has are relatively minor compared to the problems Diablo II had prior to Lord of Destruction.
List of Passive Aggressive Non-reasonable People ; Mutilate24, Zakaz, Phoulmouth
I feel like I just won a gold medal at the QQlympics. I could not be happier right now.
Sorry to derail, please continue.
This has nothing to do with the topic at hand ; please refrain to the discussion at hand.
My sincerest apologies but I feel obligated to point out that your post commenting that my post is off topic is also in turn off topic.
Let me bring the thread back to it's intended purpose though. Diablo 3 is a good game but it needs some work to become great. I think most of the gripes/praise has been discussed ad nauseum at this point but every now again a really great point is brought up. I am specifically referring to the positive affix idea. Hopefully there will be more great community driven ideas like that in the future.
List of Passive Aggressive Non-reasonable People ; Mutilate24, Zakaz, Phoulmouth
I feel like I just won a gold medal at the QQlympics. I could not be happier right now.
Sorry to derail, please continue.
This has nothing to do with the topic at hand ; please refrain to the discussion at hand.
I dont think you can refrain TO something... You can refrain FROM something... but meh...
Anyway. I just had this thought on the way to work today, and I'm sure its been posted a million times before, but who and what did they really make the game for? They didn't make it for the Legendary hunt, that's obvious. They didn't make it for PvP, as they have said they wont officially support e-sports. Which I know doesn't mean they wont HAVE PvP, but it certainly would mean it's not a major factor of the game. They didn't make it for a level grind, it takes only a day or 2 to get to 60. They didn't make it for social gameplay, as most who have progressed properly through inferno do it solo. The global chat setup is a joke as well, and I feel isolated from almost all other players, accept those in my friends list. They didn't make it to be a fun SOLO game exclusively, because they stated it was made online only due in part to the multiplayer aspect among other things(hacking).
They didn't make it for strategic boss fights, as they've done everything in their power to discourage boss runs (the part of the game I find most fun personally). They dont much encourage melee tanking, as every time someone figures out a way to do it, they nerf the skills required, (watch out tornado wizzies, your next, myself included).
So.... They made it for kiting elite packs and vendoring the crappy yellows/blues when your inventory gets full? WOOT!
I dont think you can refrain TO something... You can refrain FROM something... but meh...
Anyway. I just had this thought on the way to work today, and I'm sure its been posted a million times before, but who and what did they really make the game for? They didn't make it for the Legendary hunt, that's obvious. They didn't make it for PvP, as they have said they wont officially support e-sports. Which I know doesn't mean they wont HAVE PvP, but it certainly would mean it's not a major factor of the game. They didn't make it for a level grind, it takes only a day or 2 to get to 60. They didn't make it for social gameplay, as most who have progressed properly through inferno do it solo. The global chat setup is a joke as well, and I feel isolated from almost all other players, accept those in my friends list. They didn't make it to be a fun SOLO game exclusively, because they stated it was made online only due in part to the multiplayer aspect among other things(hacking).
They didn't make it for strategic boss fights, as they've done everything in their power to discourage boss runs (the part of the game I find most fun personally). They dont much encourage melee tanking, as every time someone figures out a way to do it, they nerf the skills required, (watch out tornado wizzies, your next, myself included).
So.... They made it for kiting elite packs and vendoring the crappy yellows/blues when your inventory gets full? WOOT!
These are your opinions and we all have our own. Pvp is coming. Although it won't be structured for major competitions, it could still be a huge success and highly addictive, but there is a chance it could suck. No one knows at this point. Legendaries are getting upgraded, so the item hunt is still there. Boss fights are more complex (although not the most difficult) than we've seen before in any of their ARPGs. NV was added to the game so that they encourage champ and rare pack farming so that doing boss runs will have more worth.
Not everyone thinks the game is only made for vendoring worthless items once your inventory fills up.
I dont think you can refrain TO something... You can refrain FROM something... but meh...
Anyway. I just had this thought on the way to work today, and I'm sure its been posted a million times before, but who and what did they really make the game for? They didn't make it for the Legendary hunt, that's obvious. They didn't make it for PvP, as they have said they wont officially support e-sports. Which I know doesn't mean they wont HAVE PvP, but it certainly would mean it's not a major factor of the game. They didn't make it for a level grind, it takes only a day or 2 to get to 60. They didn't make it for social gameplay, as most who have progressed properly through inferno do it solo. The global chat setup is a joke as well, and I feel isolated from almost all other players, accept those in my friends list. They didn't make it to be a fun SOLO game exclusively, because they stated it was made online only due in part to the multiplayer aspect among other things(hacking).
They didn't make it for strategic boss fights, as they've done everything in their power to discourage boss runs (the part of the game I find most fun personally). They dont much encourage melee tanking, as every time someone figures out a way to do it, they nerf the skills required, (watch out tornado wizzies, your next, myself included).
So.... They made it for kiting elite packs and vendoring the crappy yellows/blues when your inventory gets full? WOOT!
These are your opinions and we all have our own. Pvp is coming. Although it won't be structured for major competitions, it could still be a huge success and highly addictive, but there is a chance it could suck. No one knows at this point. Legendaries are getting upgraded, so the item hunt is still there. Boss fights are more complex (although not the most difficult) than we've seen before in any of their ARPGs. NV was added to the game so that they encourage champ and rare pack farming so that doing boss runs will have more worth.
Not everyone thinks the game is only made for vendoring worthless items once your inventory fills up.
Some of them are NOT my opinions, and have been validated by the devs.
They didn't make it for the Legendary hunt - Not an opinion, and anyone who says otherwise is braindead. Noone hunts legendaries... No one...
They didn't make it for a level grind, it takes only a day or 2 to get to 60. - Thats just true.
I could contest others are not opinions, but that could be contested, so ill leave it at those 2. But my question still stands. What was their main focus in making the game.. Honestly, I'm curious to hear peoples opinions.
They didn't make it for the Legendary hunt - Not an opinion, and anyone who says otherwise is braindead. Noone hunts legendaries... No one...
It is an opinion. It's not a hunt now because they are horrible items. Once the patch comes to upgrade them, the hunt will be on for them as long as Blizzard did a good job at making them worthwhile. There may a day where you are happy to see an unid'd legendary drop because there's a good chance it will be good (but not always best in slot). I never contested the level grind point, but I'm personally glad the game is not a level grind.
They didn't make it for the Legendary hunt - Not an opinion, and anyone who says otherwise is braindead. Noone hunts legendaries... No one...
It is an opinion. It's not a hunt now because they are horrible items. Once the patch comes to upgrade them, the hunt will be on for them as long as Blizzard did a good job at making them worthwhile. There may a day where you are happy to see an unid'd legendary drop because there's a good chance it will be good (but not always best in slot). I never contested the level grind point, but I'm personally glad the game is not a level grind.
Exactly... They made the game with horrible legendary items, that they had to have known nobody would want. Hence, they didn't MAKE the game for the legendary hunt. If it changes... GREAT! I'd love it. But its still true the game wasn't made for it initially.
They didn't make it for the Legendary hunt - Not an opinion, and anyone who says otherwise is braindead. Noone hunts legendaries... No one...
It is an opinion. It's not a hunt now because they are horrible items. Once the patch comes to upgrade them, the hunt will be on for them as long as Blizzard did a good job at making them worthwhile. There may a day where you are happy to see an unid'd legendary drop because there's a good chance it will be good (but not always best in slot). I never contested the level grind point, but I'm personally glad the game is not a level grind.
Exactly... They made the game with horrible legendary items, that they had to have known nobody would want. Hence, they didn't MAKE the game for the legendary hunt. If it changes... GREAT! I'd love it. But its still true the game wasn't made for it initially.
Or...
They simply dropped the ball on Legendary/Set itemization. This is something I don't give Blizzard a "pass" on and I'm on record saying that a dozen times.
That doesn't mean they didn't INTEND for them to be a part of the item hunt though. You're confusing a bungle with stats on an item as outright design intent and there's absolutely no way you could know what they were talking about in development meetings. None.
To think that the game wasn't designed with the intent that Legendaries/Sets would be good is, well it's just ridiculous. Why would Blizzard have spent time developing those items if they didn't intend for them to be useful? They clearly MADE the game such that these items were supposed to be desireable, they just missed the mark on the actual item design. That's a huge, huge, huge difference from what you're saying which is essentially that Blizzard is trying to massively troll you with Legendaries/Sets.
If you want to hate Blizzard on that subject hate them for not learning that very specific lesson from D2 - that Uniques/Sets sucked and they had to rework them in LoD. But, for the love of God, stop making up half-baked arguments just for the sake of spewing vile and vitriol.
But, for the love of God, stop making up half-baked arguments just for the sake of spewing vile and vitriol.
I don't see this as a half-baked argument at all. Dropping the ball? Into the god damn grand canyon maybe. These items aren't even CLOSE to being legendary. How could a major game developer, such as Blizzard not have seen that? It doesn't make any sense.
And I'm not mindlessly making up arguments to bash blizz. I'm asking a valid question, with valid concerns.
Again I ask it, What was their main focus in making the game.. Honestly, I'm curious to hear peoples opinions.
(a question you did NOT answer, and yourself just spewed "vile and vitriol")
Opinion: They didn't make the game for the Legendary hunt
Like I said in another thread, I respect peoples opinions, but I really wish people would stop taking a simple fact that we all agree upon and extrapolating it to these crazy conclusions and claiming they are still presenting factual arguments.
If you want an answer to your "question" it's pretty obvious what the focus of the game is: the item hunt. They have not only said this on multiple occasions but much of their design has reflected that. For example:
- Allowing us to change specs without re-making a toon, so that we can focus not on leveling but on killing stuff at max level
- Nephalem Valor's entire existence
- The dev blog about how to make MF work better for people who aren't trying to exploit it but not work for people who are trying to exploit it
- The changes they've made to item drop rates
- The fact that they are working on re-doing Legendaries and Sets
Every single one of these things indicates that the focus of the game is acquiring items.
Opinion: They didn't make the game for the Legendary hunt
Like I said in another thread, I respect peoples opinions, but I really wish people would stop taking a simple fact that we all agree upon and extrapolating it to these crazy conclusions and claiming they are still presenting factual arguments.
If you want an answer to your "question" it's pretty obvious what the focus of the game is: the item hunt. They have not only said this on multiple occasions but much of their design has reflected that. For example:
- Allowing us to change specs without re-making a toon, so that we can focus not on leveling but on killing stuff at max level
- Nephalem Valor's entire existence
- The dev blog about how to make MF work better for people who aren't trying to exploit it but not work for people who are trying to exploit it
- The changes they've made to item drop rates
- The fact that they are working on re-doing Legendaries and Sets
Every single one of these things indicates that the focus of the game is acquiring items.
See, this is an answer to my question. Everyone else take note now!
Very good is a perfect term to describe Diablo 3. With potential for greatness.
The game suffers from a couple of major flaws, mainly at endgame level, and they need to be fixed fairly soon to keep the people playing.
I think both the itemization and the drop mechanic are quite horrible, and that the AH took away the joy of finding the items you need by yourself. There is no satisfaction whatsoever in buying a piece of equipment for a fistful of gold, but seeing as you probably won't get any items you need dropping for you, and you're forced to use the AH to progress, the game begins to die, because neither fun nor skill are ever prioritized. Only profit is.
There are good times to be had with D3, and I've now spent over 300 hours playing it, reaching Inferno both on softcore and on hardcore. I've enjoyed the experience immensely. The gameplay and the sounds are great, the cinematics are amazing, and there are some ideas, like the goblins, the nephalem valor buff or the individual loot that are pretty damn awesome.
But things are definitely missing. Some of those things will be hopefully fixed. But the cliched story, lack of random maps, absolute non existence of interesting and rewarding quests/events (I cannot stress how much this bothers me), useless artisans, and the awful AH are all staying for good. The economy just cannot nor will ever be able to sustain itself if no items are soulbound, or account bound. It baffles me they chose to overlook that.
In some ways, the legacy of Diablo has been dumbed down way too much. Blizzard is obviously straying more and more to the casual side of gaming, as are most companies out there looking to make a nice profit of their games. That kind of shows in this particular game too damn much. We can't feel the passion, or inspiration behind it. They had all these years to bring us both something we all knew and loved, and something that we haven't seen before, and they did almost nothing that felt of real importance for the evolution of the genre in the right direction. That is, I believe, their biggest mistake. No one can say to me that people working for Blizzard couldn't have come up with more than this. No one.
But it's a good game. And oh how I hope they make it worthy of the name it holds.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
They got a lot of things right in DIII, particularly, the combat, which is pretty awesome. They screwed up itemization beyond belief and they didn't give us enough minor goals to keep us interested for the long haul. That's the problem.
It comes down to expectations; if this was a game which was not expected to last, a game which was intended to be played for ~20-40 hours and abandoned, then yes, it would be a great game. That is not the expectation of the community, nor is it the expectation of the developers.
All it needs are minor improvements/additions really. For example, the positive affix suggestion on the main page. Stuff like that keeps people playing. More levels, minor events, gear that isn't garbage 99.9% of the time. With a few tweaks here and there it could be a great game, it is not great right now however.
and another bunch of whiner had been pissed off and now they are working on a whole new bunch of "powerful" legendaries.
It's not "whining" to say that something which is broken is, in fact, broken. The most rare items in the game are almost all garbage. Complete and utter garbage. Writing off everyone who has complaints as "whiners" is simply bone-headed. The vast majority of the playerbase agrees that the implementation of legendaries was just plain stupid. Blizzard cares about how the players view their game, why do you think it is unimportant?
Quoted for the truth.
You get points for studiousness but pretty much every boss dialogue goes as follows; "You can never defeat me"...."I cannot be beaten by the likes of you"....."muhuahahaha...I will defeat you".......pretty much every boss offers forth more cheese than a Wisconsin cow.
Sometimes I giggle as Kulle is still laughing as he dies. No biggie....just a little campy. I turned my dialogue volume off long ago.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I feel like I just won a gold medal at the QQlympics. I could not be happier right now.
Sorry to derail, please continue.
Also, Diablo II had many serious issues within the first year of its release (including awful itemization, who knew?). In fact, from what I understand, the problems that Diablo III has are relatively minor compared to the problems Diablo II had prior to Lord of Destruction.
My sincerest apologies but I feel obligated to point out that your post commenting that my post is off topic is also in turn off topic.
Let me bring the thread back to it's intended purpose though. Diablo 3 is a good game but it needs some work to become great. I think most of the gripes/praise has been discussed ad nauseum at this point but every now again a really great point is brought up. I am specifically referring to the positive affix idea. Hopefully there will be more great community driven ideas like that in the future.
Also let me leave this right here... http://www.thefreedictionary.com/refrain
I dont think you can refrain TO something... You can refrain FROM something... but meh...
Anyway. I just had this thought on the way to work today, and I'm sure its been posted a million times before, but who and what did they really make the game for? They didn't make it for the Legendary hunt, that's obvious. They didn't make it for PvP, as they have said they wont officially support e-sports. Which I know doesn't mean they wont HAVE PvP, but it certainly would mean it's not a major factor of the game. They didn't make it for a level grind, it takes only a day or 2 to get to 60. They didn't make it for social gameplay, as most who have progressed properly through inferno do it solo. The global chat setup is a joke as well, and I feel isolated from almost all other players, accept those in my friends list. They didn't make it to be a fun SOLO game exclusively, because they stated it was made online only due in part to the multiplayer aspect among other things(hacking).
They didn't make it for strategic boss fights, as they've done everything in their power to discourage boss runs (the part of the game I find most fun personally). They dont much encourage melee tanking, as every time someone figures out a way to do it, they nerf the skills required, (watch out tornado wizzies, your next, myself included).
So.... They made it for kiting elite packs and vendoring the crappy yellows/blues when your inventory gets full? WOOT!
These are your opinions and we all have our own. Pvp is coming. Although it won't be structured for major competitions, it could still be a huge success and highly addictive, but there is a chance it could suck. No one knows at this point. Legendaries are getting upgraded, so the item hunt is still there. Boss fights are more complex (although not the most difficult) than we've seen before in any of their ARPGs. NV was added to the game so that they encourage champ and rare pack farming so that doing boss runs will have more worth.
Not everyone thinks the game is only made for vendoring worthless items once your inventory fills up.
Battle.net Profile / Diablo Progress Profile
Some of them are NOT my opinions, and have been validated by the devs.
They didn't make it for the Legendary hunt - Not an opinion, and anyone who says otherwise is braindead. Noone hunts legendaries... No one...
They didn't make it for a level grind, it takes only a day or 2 to get to 60. - Thats just true.
I could contest others are not opinions, but that could be contested, so ill leave it at those 2. But my question still stands. What was their main focus in making the game.. Honestly, I'm curious to hear peoples opinions.
It is an opinion. It's not a hunt now because they are horrible items. Once the patch comes to upgrade them, the hunt will be on for them as long as Blizzard did a good job at making them worthwhile. There may a day where you are happy to see an unid'd legendary drop because there's a good chance it will be good (but not always best in slot). I never contested the level grind point, but I'm personally glad the game is not a level grind.
Battle.net Profile / Diablo Progress Profile
Exactly... They made the game with horrible legendary items, that they had to have known nobody would want. Hence, they didn't MAKE the game for the legendary hunt. If it changes... GREAT! I'd love it. But its still true the game wasn't made for it initially.
Or...
They simply dropped the ball on Legendary/Set itemization. This is something I don't give Blizzard a "pass" on and I'm on record saying that a dozen times.
That doesn't mean they didn't INTEND for them to be a part of the item hunt though. You're confusing a bungle with stats on an item as outright design intent and there's absolutely no way you could know what they were talking about in development meetings. None.
To think that the game wasn't designed with the intent that Legendaries/Sets would be good is, well it's just ridiculous. Why would Blizzard have spent time developing those items if they didn't intend for them to be useful? They clearly MADE the game such that these items were supposed to be desireable, they just missed the mark on the actual item design. That's a huge, huge, huge difference from what you're saying which is essentially that Blizzard is trying to massively troll you with Legendaries/Sets.
If you want to hate Blizzard on that subject hate them for not learning that very specific lesson from D2 - that Uniques/Sets sucked and they had to rework them in LoD. But, for the love of God, stop making up half-baked arguments just for the sake of spewing vile and vitriol.
I don't see this as a half-baked argument at all. Dropping the ball? Into the god damn grand canyon maybe. These items aren't even CLOSE to being legendary. How could a major game developer, such as Blizzard not have seen that? It doesn't make any sense.
And I'm not mindlessly making up arguments to bash blizz. I'm asking a valid question, with valid concerns.
Again I ask it, What was their main focus in making the game.. Honestly, I'm curious to hear peoples opinions.
(a question you did NOT answer, and yourself just spewed "vile and vitriol")
Fact: Legendaries and Sets are fucked up
Opinion: They didn't make the game for the Legendary hunt
Like I said in another thread, I respect peoples opinions, but I really wish people would stop taking a simple fact that we all agree upon and extrapolating it to these crazy conclusions and claiming they are still presenting factual arguments.
If you want an answer to your "question" it's pretty obvious what the focus of the game is: the item hunt. They have not only said this on multiple occasions but much of their design has reflected that. For example:
- Allowing us to change specs without re-making a toon, so that we can focus not on leveling but on killing stuff at max level
- Nephalem Valor's entire existence
- The dev blog about how to make MF work better for people who aren't trying to exploit it but not work for people who are trying to exploit it
- The changes they've made to item drop rates
- The fact that they are working on re-doing Legendaries and Sets
Every single one of these things indicates that the focus of the game is acquiring items.
Just got done playing emulator games and thought this was valid.
I just finished FFVIII completely, after you beat the game there's all this wicked endgame stuff.
That took quite sometime to complete, for shame diablo 3 , for shame.
See, this is an answer to my question. Everyone else take note now!
I agree with this for sure.
The game suffers from a couple of major flaws, mainly at endgame level, and they need to be fixed fairly soon to keep the people playing.
I think both the itemization and the drop mechanic are quite horrible, and that the AH took away the joy of finding the items you need by yourself. There is no satisfaction whatsoever in buying a piece of equipment for a fistful of gold, but seeing as you probably won't get any items you need dropping for you, and you're forced to use the AH to progress, the game begins to die, because neither fun nor skill are ever prioritized. Only profit is.
There are good times to be had with D3, and I've now spent over 300 hours playing it, reaching Inferno both on softcore and on hardcore. I've enjoyed the experience immensely. The gameplay and the sounds are great, the cinematics are amazing, and there are some ideas, like the goblins, the nephalem valor buff or the individual loot that are pretty damn awesome.
But things are definitely missing. Some of those things will be hopefully fixed. But the cliched story, lack of random maps, absolute non existence of interesting and rewarding quests/events (I cannot stress how much this bothers me), useless artisans, and the awful AH are all staying for good. The economy just cannot nor will ever be able to sustain itself if no items are soulbound, or account bound. It baffles me they chose to overlook that.
In some ways, the legacy of Diablo has been dumbed down way too much. Blizzard is obviously straying more and more to the casual side of gaming, as are most companies out there looking to make a nice profit of their games. That kind of shows in this particular game too damn much. We can't feel the passion, or inspiration behind it. They had all these years to bring us both something we all knew and loved, and something that we haven't seen before, and they did almost nothing that felt of real importance for the evolution of the genre in the right direction. That is, I believe, their biggest mistake. No one can say to me that people working for Blizzard couldn't have come up with more than this. No one.
But it's a good game. And oh how I hope they make it worthy of the name it holds.
It comes down to expectations; if this was a game which was not expected to last, a game which was intended to be played for ~20-40 hours and abandoned, then yes, it would be a great game. That is not the expectation of the community, nor is it the expectation of the developers.
All it needs are minor improvements/additions really. For example, the positive affix suggestion on the main page. Stuff like that keeps people playing. More levels, minor events, gear that isn't garbage 99.9% of the time. With a few tweaks here and there it could be a great game, it is not great right now however.
It's not "whining" to say that something which is broken is, in fact, broken. The most rare items in the game are almost all garbage. Complete and utter garbage. Writing off everyone who has complaints as "whiners" is simply bone-headed. The vast majority of the playerbase agrees that the implementation of legendaries was just plain stupid. Blizzard cares about how the players view their game, why do you think it is unimportant?
People with absolutely zero concept of context or genre were boring and stupid in the 90's.
Still are.
Poster is confusing ARPG with a different genre.