Can someone please explain to me why people keep comparing these two games? It makes no sense they aren't even the same genre of game. That's like comparing fire and ice. Are people really this dumb? Someone enlighten me
If I had to guess it's because of the similarities in generic "Don't stand in fire" boss encounters and the fact that they tried to force a "challenging end-game" into the game, which Diablo 2 pretty much never had. I guess maybe people think it's like wow because all you do is farm for items to drop? I guess in that case, the argument/statement should be that wow is like Diablo then, since that's all Diablo has ever been..
If I had to guess it's because of the similarities in generic "Don't stand in fire" boss encounters and the fact that they tried to force a "challenging end-game" into the game, which Diablo 2 pretty much never had. I guess maybe people think it's like wow because all you do is farm for items to drop? I guess in that case, the argument/statement should be that wow is like Diablo then, since that's all Diablo has ever been..
I much rather have "Dont stand in fire" boss encounters than the diablo 2 kind of "So, you stand there and hit the boss till it dies".
Can someone please explain to me why people keep comparing these two games? It makes no sense they aren't even the same genre of game. That's like comparing fire and ice. Are people really this dumb? Someone enlighten me
Honestly, and this is not an insult to anyone, but many people have no other game to compare it to. It's one of those sad but true things.
I, having played WoW (albeit only for 2 months, long ago), can say that there are some similarities. However, there are many more differences. I'm not going to go into detail because it's ultimately a waste of time, but people who compare them do have their reasons, I'm sure. I personally think comparing the two games is a bit silly, but can understand that it may happen from time to time.
Can someone please explain to me why people keep comparing these two games? It makes no sense they aren't even the same genre of game. That's like comparing fire and ice. Are people really this dumb? Someone enlighten me
Honestly, and this is not an insult to anyone, but many people have no other game to compare it to. It's one of those sad but true things./quote]
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Playing a Wizard. Looking for Demon Hunters to play with.
What I find very strange is is why people care. WoW has a lot of influences (and influences I think is the right word) from Diablo why not the other way around. Good mechanics are good mechanics and if the game is all about loot... well then why are we playing these types of games in the first place. Hell in Dragon warrior I needed better loot but i had to grind gold for it....still want better gear to beat content.
What I find very strange is is why people care. WoW has a lot of influences (and influences I think is the right word) from Diablo why not the other way around. Good mechanics are good mechanics and if the game is all about loot... well then why are we playing these types of games in the first place. Hell in Dragon warrior I needed better loot but i had to grind gold for it....still want better gear to beat content.
I really don't care, I was just curious how you can sit and say this dungeon crawler is like this MMO. Basically it all boils down to not being able to please anyone. People say D2 is infinitly better than d3 when it is so old ect people won't ever be happy.
Blizzard games have always had a number of small subtle bits and pieces from their former games when it came to game design. There were scrolls of town portal in Diablo 1 and then scrolls of town portal in Warcraft 3. Simple things like that made you think, "Hey! That's a Diablo thing! Cool!"
Back then, players embraced the fine little details, because every one of their releases were god-damned fantastic and they were hands down the best PC game developer. You could have put a couple of other companies next to them in comparison, but back then Valve only had one strong franchise, that being Half-Life. Blizzard had three, so other companies couldn't really match up to them, pound for pound.
Nowadays, a lot of Blizzard fans, both old and new, both worry that games like SC2 or D3 have been tarnished simply because Blizzard has been working on WoW for SOOO long. The fact of the matter is that there was roughly a 7 year gap (July 2003, TFT's release - July 2010, SC2's release) where Blizzard had most of their developmental man-power working on WoW. Entire franchies have had trilogies done in that amount of development time (such as Mass Effect or Gears of War, for example,) so it's perfectly normal for a group of fans to critique Blizzard from a number of angles.
If your company stopped making cake for 7 years and made Pizza instead, wouldn't you be apprehensive if they said they were going to make the next best cake sometime later this year?
So yeah, people nitpick the graphics, game mechanics and sever stability and compare those situations to what we have in WoW. I mean, hello? They even have server downtime for Diablo 3 on Tuesdays? Don't you think it's perfectly reasonable to compare the two products?
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
To start with they drew a lot of WOW players into the game by offering free D3 with the "Annual Pass".
A lot of the designs are Inherited from the MMO genre "WOW".
1) Gear check. Hint Inferno Act 1 / Act 2
- Without stats / skill allocation like in D2, now we have to have the proper gear to progress.
*In game example: D2, you could kill Mephisto on Hell, with an undergeared Sorceress, maxed Firewall and maxed Teleport / Warmth with a bit more stats into Mana and rest into Vit.
*In game example: D3, you can never kill a risen dead without spending 10 mins spaming your "Arcane Missle" on your "powerful" lv 60 Wizard holding a 20 dps weapon in inferno Act 1......
2) No offline play
-Well, Blizzard tried hard to convince people they are still playing a single player game....
3) Server down time on Tuesday
-I guess very WOWish
4) Forced cut senses.
- Can escape of course, but it ruins the fun of the battle. For example Act 4 Diablo encounter....
There are more reasons, but those are the ones I could think of for now lol. I wish they could add some patch later after they solve all current issues and bring the game more in line with D2.
On the other note, people like myself may worried about Blizzard being less creative.
After WOW, they released SC2, which is almost a clone as SC1 in many, many aspects beside the graphic improvement. Now comes Diablo 3. It is hard to comment much compared to Diablo 2, it does not bring up too much innovation. To be fair, the skill runes are great now we have so many spells to play with, the mob special abilities are good. But beside all these, the game doesn't make any ground breaking aspects which suprises me like what Diablo 2 / BW did over 10 years ago.
I guess we'll have to support Blizzard and wait for them to release another gerne of games in the coming years....
On the other note, people like myself may worried about Blizzard being less creative.
After WOW, they released SC2, which is almost a clone as SC1 in many, many aspects beside the graphic improvement. Now comes Diablo 3. It is hard to comment much compared to Diablo 2, it does not bring up too much innovation. To be fair, the skill runes are great now we have so many spells to play with, the mob special abilities are good. But beside all these, the game doesn't make any ground breaking aspects which suprises me like what Diablo 2 / BW did over 10 years ago.
I guess we'll have to support Blizzard and wait for them to release another gerne of games in the coming years....
This is Blizzard. When the hell have they been innovative? Hint: Never.
It goes all the way back to Warcraft 1...Its basically the same concepts as another game of that time (which the name evades me), they just polished all the mechanics and made ridiculous good gameplay through its simplicity (compared to competition during those times)
WoW? They took the same concepts as EverQuest and other MMOs of the time, and then they simplified it and made some really good gameplay designs with it. Vanilla WoW was casual compared to everything else out there. Crafting could never fail, Raids only required 40 people, instead of 80+, and so on... So i really dont know why people are saying the game is casual nowadays: It always has been.
The Starcraft franchise wouldve been in jeopardy if they changed it more than they did, because of all the eSports behind it. So they did the good choice.
Blizzard is great for one reason, they don't try to be revolutionary. They dont try to have That One Gimmick to make their game popular. They innovations are in the simplicity and their critical game designs to make good and addicting gameplay.
Edit: This is probably a guess, but i'd say that BW/Diablo2 suprised you back then because you were younger and because back in those days, we didnt have 7 billion reference points as far as genres go.
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I much rather have "Dont stand in fire" boss encounters than the diablo 2 kind of "So, you stand there and hit the boss till it dies".
Honestly, and this is not an insult to anyone, but many people have no other game to compare it to. It's one of those sad but true things.
Back then, players embraced the fine little details, because every one of their releases were god-damned fantastic and they were hands down the best PC game developer. You could have put a couple of other companies next to them in comparison, but back then Valve only had one strong franchise, that being Half-Life. Blizzard had three, so other companies couldn't really match up to them, pound for pound.
Nowadays, a lot of Blizzard fans, both old and new, both worry that games like SC2 or D3 have been tarnished simply because Blizzard has been working on WoW for SOOO long. The fact of the matter is that there was roughly a 7 year gap (July 2003, TFT's release - July 2010, SC2's release) where Blizzard had most of their developmental man-power working on WoW. Entire franchies have had trilogies done in that amount of development time (such as Mass Effect or Gears of War, for example,) so it's perfectly normal for a group of fans to critique Blizzard from a number of angles.
If your company stopped making cake for 7 years and made Pizza instead, wouldn't you be apprehensive if they said they were going to make the next best cake sometime later this year?
So yeah, people nitpick the graphics, game mechanics and sever stability and compare those situations to what we have in WoW. I mean, hello? They even have server downtime for Diablo 3 on Tuesdays? Don't you think it's perfectly reasonable to compare the two products?
A lot of the designs are Inherited from the MMO genre "WOW".
1) Gear check. Hint Inferno Act 1 / Act 2
- Without stats / skill allocation like in D2, now we have to have the proper gear to progress.
*In game example: D2, you could kill Mephisto on Hell, with an undergeared Sorceress, maxed Firewall and maxed Teleport / Warmth with a bit more stats into Mana and rest into Vit.
*In game example: D3, you can never kill a risen dead without spending 10 mins spaming your "Arcane Missle" on your "powerful" lv 60 Wizard holding a 20 dps weapon in inferno Act 1......
2) No offline play
-Well, Blizzard tried hard to convince people they are still playing a single player game....
3) Server down time on Tuesday
-I guess very WOWish
4) Forced cut senses.
- Can escape of course, but it ruins the fun of the battle. For example Act 4 Diablo encounter....
There are more reasons, but those are the ones I could think of for now lol. I wish they could add some patch later after they solve all current issues and bring the game more in line with D2.
Probably the most accurate depiction of this question.
After WOW, they released SC2, which is almost a clone as SC1 in many, many aspects beside the graphic improvement. Now comes Diablo 3. It is hard to comment much compared to Diablo 2, it does not bring up too much innovation. To be fair, the skill runes are great now we have so many spells to play with, the mob special abilities are good. But beside all these, the game doesn't make any ground breaking aspects which suprises me like what Diablo 2 / BW did over 10 years ago.
I guess we'll have to support Blizzard and wait for them to release another gerne of games in the coming years....
This is Blizzard. When the hell have they been innovative? Hint: Never.
It goes all the way back to Warcraft 1...Its basically the same concepts as another game of that time (which the name evades me), they just polished all the mechanics and made ridiculous good gameplay through its simplicity (compared to competition during those times)
WoW? They took the same concepts as EverQuest and other MMOs of the time, and then they simplified it and made some really good gameplay designs with it. Vanilla WoW was casual compared to everything else out there. Crafting could never fail, Raids only required 40 people, instead of 80+, and so on... So i really dont know why people are saying the game is casual nowadays: It always has been.
The Starcraft franchise wouldve been in jeopardy if they changed it more than they did, because of all the eSports behind it. So they did the good choice.
Blizzard is great for one reason, they don't try to be revolutionary. They dont try to have That One Gimmick to make their game popular. They innovations are in the simplicity and their critical game designs to make good and addicting gameplay.
Edit: This is probably a guess, but i'd say that BW/Diablo2 suprised you back then because you were younger and because back in those days, we didnt have 7 billion reference points as far as genres go.