Inferno is extremely hard, and is meant to be. In fact Blizzard recently came out and said they tested yet no one was able to beat it. What does that mean?
Well its quite simple and actual smart on their part. They have made is so it is simply impossible to beat with out some form of explotation or an overpowered skill.
The reason I call it a "Ploy" is also simple, they are watching and effectively nerfing any skill that is allowing people to proceed further than intended.
Eventually, after they are satisfied they will realease a statement: We at Blizzard feel we have made Inferno difficulty to difficult, and thus are going to tone it down.
The reason I call it a "Ploy" is also simple, they are watching and effectively nerfing any skill that is allowing people to proceed further than intended.
Eventually, after they are satisfied they will realease a statement: We at Blizzard feel we have made Inferno difficulty to difficult, and thus are going to tone it down.
Call it a ploy if you want, but they've told everyone what they intend to do already.
The game is still very young, and it's an amazing game (as most will agree.) But there does have to be some changes in the way classes play out. We were promised various viable builds for customization, but it seems like everyone is following 1 person's build just so they can survive past Act 2 Inferno.
Absolutely! That's the problem exactly. These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things. We're going to be working on and supporting this game for years to come, two weeks out, sure it's probably going to need some sanding. Bear with us. We love you.
Too be perfectly honest I enjoy most of Inferno, really the only things that need a bit of tuning is some creature's damage. Such as Spiderlings, Soul Rippers, and those snake mobs from Act 2, challenging/hard can be achieved without having creatures 2 shot you
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Well its quite simple and actual smart on their part. They have made is so it is simply impossible to beat with out some form of explotation or an overpowered skill.
The reason I call it a "Ploy" is also simple, they are watching and effectively nerfing any skill that is allowing people to proceed further than intended.
Eventually, after they are satisfied they will realease a statement: We at Blizzard feel we have made Inferno difficulty to difficult, and thus are going to tone it down.
Yeah.... thats the whole point of what I just said. They will be nerfing your ranged skills soon.
Go farm your gear, then start working next act. Simple as that.
In 1 month or so, people will start to complain Inferno is too easy when they do it with freaking good gear.
Kinda yeah. Except Blizzard instead of CIA
A balanced game....?
SHHHH... Dont let them know we know.... We can dissapear...
LMAO, save as
Call it a ploy if you want, but they've told everyone what they intend to do already.
Originally Posted by (Blue Tracker / Official Forums)
Absolutely! That's the problem exactly. These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things. We're going to be working on and supporting this game for years to come, two weeks out, sure it's probably going to need some sanding. Bear with us. We love you.
source: http://www.diablofan...-builds-please/
can clear inferno in a week? game is too easy
make up your mind