[Keep in mind this might be a bug and not intended, or ninja hotfix from blizzard]

Someone told me there was an exploit going on and i went to do some test. I wrote down what i found on a related post on the blizzard forum, but i tought i'd come share it here too.

My message from the forum :
Ok, i did some testing on my own after reading this and i feared something about the way the +exp affix when you kill monster works and the new legendary gems.

Keep in mind that this is done very quickly with very few kills, but hey, math formula if they works at low number, they'll work at high numbers, right? (usually...)

Ok, here's the thing. It's all about the +exp on gear affix. Some dudes done the maths on reddit, and people came to the conclusion that the + exp on gear affix is nearly useless since the difference is abysmal-ly small. Im not going in details on how the new legendary gem (from season 2) works, but we knew it was not going to work like the + exp used to work.

I feared that this exploit might be related to this gem and that blizzard screwed up (or maybe on purpose? ) the formula.

How the formula used to work : the exp from gear was ADDED at the END of the formula. So a piece of gear with +141 exp and a monster giving (at final) 8 700 exp, would be giving 8700+141 so 8841 exp. (Base exp x all bonus%) + exp on gear = exp you gain

How it's working at this moment that im writing this, they changed that so the +exp is added BEFORE all the bonus multiplier.

Here's some numbers i tested in game.

Normal zombie with no bonus exp at all : 8700 exp.
Normal sombie with +141 exp : 8841 exp.
Normal zombie with +25% exp (leoric signet) : 10 875

Here's the fun thing.
Normal zombie with +141 exp and +25% : 11 051

What the number should be (or used to be before ninja hotfix from blizzard) is : 11016 (10 875 + 141)
But instead, if you add 25% of 141 to the mix... (or 8841 x 25%) it does gives 11051.

Now, it might looks like very insignifiant numbers, but that was tested in normal, at 0% exp/%exp.
If you go with a full set of gear with +exp and %exp, in T6... well... it goes up crazy fast.

I'll go check on T6 and see what the numbers end up at. More info coming up soon (hopefully :p)

P.S. My math might be wrong, it's 3am here....

tl;dr Get as much +exp on gear as you can, your exp will go up crazy fast.

Edit : Ok, just did some test againts zombie act 1 on T6, pretty interesting numbers

No bonus exp (basic 1600% bonus) : 147 900 exp (8700 X 17)
Zombie with +141 exp from gear : 150 297 exp (so thats +2397 or 141 x 17)
Zombie with +141 exp and 25% (leoric) : 152 507 (+4607 exp, now why that much? i cannot say)

So yeah guys... get as much + exp on gear as you can because now it's basicly X 17 the number written on the item. And im not even going to try to figure out why it almost doubled with only +25% exp, i'll leave that to other people )

For info, the same zombie with only +25% bonus was giving me 150 075 exp

End of my message on the blibli forum.

Now correct me if im wrong, test it out on your end and all that. I might be totaly wrong on this too

I'm going to test out with some more + exp on gear and a ruby gems in head and see what comes up.

(And yes, i am not english, so deal with it ^^ )

Edit 2 : Ok, just tryed out with some left over gear i had. So that was + 102.9% exp and + 639 exp from gear.

Keeping in mind a normal zombie with no bonus at T6 gives : 147 900 exp.
With that new gear, i ended with 168 373 exp per mob, which is +20 473 exp instead of a usual 2k'ish exp.

Now, if you get your legendary gear with +200 exp on all of them (13 item slot) and your Merc too...we're talking about easy couple hundred of thousand more exp per mob. Thats pretty crazy if you ask me.
And no, it's not only in greater rift since... well... I tested on zombies act 1 .

So now boss (maybe only act 5?) will always drop a legendary item. Thye better increase the difficulty of the bosses if not... no i dont want to imagine it.

Cmon, announce it already!! give us a ladder! you can do it!! plz? ^^'
It's pretty much the only way to not screw the economy and new players that will start with the game at RoS

Oh hey thats... interesting... the mystic is back and now allow us to put exactly the stat we want on an item

So... they didnt want to bring back the paladin so they gave him a new name and he's the new class The Crusader. Not a big surprise to have a str based class.
Now to see if sword and board can beat pure dps!
Edit : He's actually a mid-range melee class using flail and board*

New level cap, act 5 in westmarch, sounds good!

(Do my memorie play tricks on me or back in teh days they said they would not raise the level cap and not make an extra act?.... hmm... will have to look that up)

I've been using the enchantress since i got her in normal, she does some crazy dps sometime, even in hell. And since she's not in melee she survive very well.

Totally agree with Ackbarsiff
I'll add to that list the overall lack of liberty. I mean... in D2 you make 1 game, can go anywhere do anything (open world). In D3 you need to change game everytime you want to go somewhere else, not fun

And why in the world is there no good way to communicate with people? The chat actually in the game? lol...
We dont even have a broadcast thing like in WoW to ask friends something w/o having to whisper them one by one... At the launch i had 45 people online in my friend list, no way im going to whisper them one by one to know if someone want X item i found...

World first 60 is pointless, especially considering not everyone gets to start at the same time. World first Inferno clear, that means a little more.

This.
We should really talk about a US first and EU first. The 9 hours difference basicly mean eu will get 60 first, not guaranteed but i highly doubt a US player will get it first.

April 1st EBGames.ca online only CE sell,
Will get it... someday... but i have the annual pass so it can be 2 weeks after launch and i wont care much ^^

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Edit ok! Found it! But still, thats a pretty darn big change.

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[Keep in mind this might be a bug and not intended, or ninja hotfix from blizzard]Someone told me there was an exploit going on and i went to do some test. I wrote down what i found on a related post on the blizzard forum, but i tought i'd come share it here too.

My message from the forum :

Ok, i did some testing on my own after reading this and i feared something about the way the +exp affix when you kill monster works and the new legendary gems.

Keep in mind that this is done very quickly with very few kills, but hey, math formula if they works at low number, they'll work at high numbers, right? (usually...)

Ok, here's the thing. It's all about the +exp on gear affix. Some dudes done the maths on reddit, and people came to the conclusion that the + exp on gear affix is nearly useless since the difference is abysmal-ly small. Im not going in details on how the new legendary gem (from season 2) works, but we knew it was not going to work like the + exp used to work.

I feared that this exploit might be related to this gem and that blizzard screwed up (or maybe on purpose? ) the formula.

How the formula used to work : the exp from gear was ADDED at the END of the formula. So a piece of gear with +141 exp and a monster giving (at final) 8 700 exp, would be giving 8700+141 so 8841 exp. (Base exp x all bonus%) + exp on gear = exp you gain

How it's working at this moment that im writing this, they changed that so the +exp is added BEFORE all the bonus multiplier.

Here's some numbers i tested in game.

Normal zombie with no bonus exp at all : 8700 exp.

Normal sombie with +141 exp : 8841 exp.

Normal zombie with +25% exp (leoric signet) : 10 875

Here's the fun thing.

Normal zombie with +141 exp and +25% : 11 051

What the number should be (or used to be before ninja hotfix from blizzard) is : 11016 (10 875 + 141)

But instead, if you add 25% of 141 to the mix... (or 8841 x 25%) it does gives 11051.

Now, it might looks like very insignifiant numbers, but that was tested in normal, at 0% exp/%exp.

If you go with a full set of gear with +exp and %exp, in T6... well... it goes up crazy fast.

I'll go check on T6 and see what the numbers end up at. More info coming up soon (hopefully :p)

P.S. My math might be wrong, it's 3am here....

tl;dr Get as much +exp on gear as you can, your exp will go up crazy fast.Edit : Ok, just did some test againts zombie act 1 on T6, pretty interesting numbers

No bonus exp (basic 1600% bonus) : 147 900 exp (8700 X 17)

Zombie with +141 exp from gear : 150 297 exp (so thats +2397 or 141 x 17)

Zombie with +141 exp and 25% (leoric) : 152 507 (+4607 exp, now why that much? i cannot say)

So yeah guys... get as much + exp on gear as you can because now it's basicly X 17 the number written on the item. And im not even going to try to figure out why it almost doubled with only +25% exp, i'll leave that to other people )

For info, the same zombie with only +25% bonus was giving me 150 075 exp

End of my message on the blibli forum.

Now correct me if im wrong, test it out on your end and all that. I might be totaly wrong on this too

I'm going to test out with some more + exp on gear and a ruby gems in head and see what comes up.

(And yes, i am not english, so deal with it ^^ )

Edit 2 : Ok, just tryed out with some left over gear i had. So that was + 102.9% exp and + 639 exp from gear.

Keeping in mind a normal zombie with no bonus at T6 gives : 147 900 exp.

With that new gear, i ended with 168 373 exp per mob, which is +20 473 exp instead of a usual 2k'ish exp.

Now, if you get your legendary gear with +200 exp on all of them (13 item slot) and your Merc too...we're talking about easy couple hundred of thousand more exp per mob. Thats pretty crazy if you ask me.

And no, it's not only in greater rift since... well... I tested on zombies act 1 .

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Cmon, announce it already!! give us a ladder! you can do it!! plz? ^^'

It's pretty much the only way to not screw the economy and new players that will start with the game at RoS

Oh hey thats... interesting... the mystic is back and now allow us to put exactly the stat we want on an item

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Now to see if sword and board can beat pure dps!

Edit : He's actually a mid-range melee class using flail and board*

New level cap, act 5 in westmarch, sounds good!

(Do my memorie play tricks on me or back in teh days they said they would not raise the level cap and not make an extra act?.... hmm... will have to look that up)

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Found this little baby but too many trolls on trade chat, cant seem to find a price range :/

What do you guys says?

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I'd like to have an idea of the price range of this chest piece for barb :

343 armor

75 strenght

124 vitality

31 physical

56 all resistances

Regen 100 life per sec

3 sockets

(177 strenght with 3 flawless square, 249 strenght with perfect gems)Thank you!

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Go farm your gear, then start working next act. Simple as that.

In 1 month or so, people will start to complain Inferno is too easy when they do it with freaking good gear.

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I'll add to that list the overall lack of liberty. I mean... in D2 you make 1 game, can go anywhere do anything (open world). In D3 you need to change game everytime you want to go somewhere else, not fun

And why in the world is there no good way to communicate with people? The chat actually in the game? lol...

We dont even have a broadcast thing like in WoW to ask friends something w/o having to whisper them one by one... At the launch i had 45 people online in my friend list, no way im going to whisper them one by one to know if someone want X item i found...

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I know people are excited but this is getting annoying...

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Oh god, what will we do??!!

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This.

We should really talk about a US first and EU first. The 9 hours difference basicly mean eu will get 60 first, not guaranteed but i highly doubt a US player will get it first.

Inferno is another story.

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Will get it... someday... but i have the annual pass so it can be 2 weeks after launch and i wont care much ^^