I just topped the gamma level so I saw everything nicely.. was pain in the ass to play at summer sometimes when sun was shining behind me and couldn't see a thing.
I don't understand how the character creates the light without torch or something. The light source should come from enviroment.. some places are darker than others. Real light sources bring more atmosphere with the shadows and all. Night time could be darker but maybe with some moon light so that you could actually see something at least..
Light radius pissed me off. Diablo I never had it and it was great without. I usually ended up just looking at the automap 90% of the time because the ends of walls are not visible and I usually try to cover whole areas... I think this feature only hurts gameplay. Varying light sources and the effects they cast on the map are more interesting than the whole dungeon being dark with the exception of your character. In fact, if your character didn't have any + light source items, everything would be pitch black, realistically. I'd rather have a bit of a greyish scheme with lighter areas from torches and what not.
2) Doesn't follow them around trolling needed conversations
OP, I competely agree with you. Something was bugging me about the character model since the beginning. For the loot to have real meaning, you have to appreciate its style and context around the character. For example, one of my favorite parts of outfitting my Barbarian were the dark armors you outfit him with. When I look up close at these characters though, it's like a blur or badly defined melting into each other. I dunno, is it just a resolution thing?
And the thing about reflections just hit me when you mentioned it.
There are just certain little elements about the game that are currently throwing me off:
The sanded, smoothed look of the ramparts and bridges, "smoothed pyramids and cubes"
That pillar that the Thousand Pounder destroys is another example
The gryphon with its kiddyesque WoW graphics
The armor look on a characters - do you see the conical shaped breasts on the female barbarian?
Other than that, when I zoom out, other things don't bother me quite as much.
I think the armour looked great! So what if it looked a bit bulky? People find a way to complain about every little freaking thing, just be glad we finally have a D3 coming out!!
I concur, it looked too Wowish. The huge ornate shoulder pads and gay colors, wtf. I want dark, evil and realistic. Hopefully this will change in the coming years:rolleyes: of development
I was going to start a thread about what I thought were the problems with the lighting. Namely, inside, there are green/blue/purple ambient lights that are making it look more cartoonish then it needs too. I'm almost certain that the floor textures are mostly grey, because by the candles/torches in there, the ground had a orangish/yellowish tint.
I say, drop the brightness on the ambient lights about 50%, and the saturation about 30%. It's just that indoor area that bugs me. I think the outside looks wonderful, mostly. If you were to have a nice, lush outside area, that is about what I would think it would look like.
I believe they will have a light radius, maybe not as drastic as in D2 because as you see in the videos and screen shots they are downplaying the darkness and grittiness quite a bit.
Hopefully a little light radius, but I don't want outside the light radius to be completely BLACK and not visible, I didn't like that very much personally, made us rely on the mini map too often, A small light radius would be cool though, as long as the exterior was not black as was the case in most of D2's darker dungeons.
A person cant post links until at least 10 post count
Good point about the texture of armor, shinyness etc
But when it comes to the large size and chunkyness of the armor, I think thats part of Blizzards new take on Diablo
"Stylization over Realism" and "Big things give you an Epic feel" where 2 bullet points in the art and lore panel presentation at wwi08
Remember, so far Diablo 3 is pre-pre-pre-pre-pre alpha
Ahh, didn't know about the 10 post rule, thanks.
Yeah. I realize they're doing a new take on Diablo but they're taking it a bit too far in my opinion. Having it stylized or things a bit bigger doesn't mean they have to stray so far from the basic things many people loved or make it look ridiculous.
I also realize it's pre-alpha, which gives me confidence that they still have time to change things like this ^^. Best to nip it in the bud rather than wait until it's the standard.
For the guy telling me wow is great, that I'm jumping to conclusions, and that D3 isn't the game for me:
I've loved every Blizzard game EXCEPT WoW. All the Warcrafts, Starcraft, and Diablos especially. I've wanted a continuation of the Diablo series in it's true spirit, yet upgraded, for a long time and more than any other game. So go to hell.
I can only give feedback on what I've seen, not what I haven't seen. I make no pre-emptive judgements on whether the rest of the armor sets are just as ugly or better.
Darker, more gothic graphics. More carnage - corpses disappear too quickly - maybe a bit more blood.
Stay away from bulky exagerrated armor (that's Warcraft ) and far too glowy effects on items ( also Warcraft ). Basically maintain *some* realism. Stylized is good, but not too much so that it enters the Warcraft realm.
The text on items etc should be some sort of gothic looking font instead of the clean modern font that is present.
Those are my only real gripes, and it wouldn't be much of a change.
What concerns me the most is the display of DPS (Damage Per Second) and the attack speed being displayed in concrete numbers, I was very fond of the old "very fast attack speed" and suffixes/prefixes giving "##% increased attack speed". That you never knew exactly how fast your weapons were added a lot of testing-out and you would have to 'feel' yourself to the speed of the weapons, feeling is the single most important part of any game. Also, attack speed was always of less concern in the Diablo universe to most classes, since many skills used did not depend on the speed of the weapons, and for the skills that did it was usually quite obvious what weapons worked the best. Please, give us the possibility to explore what weapons will function the best for us and don't make it into a "sit down and calculate" feature (with the most of the calculations made for us, in this case).
.
Well at the start of the game I didn't even think about it.. then I realized that amazon was good with twichtroe and ias gloves and goldwrap.. why? Because other people had those too. They already changed the prefix/sufix thing to show as a % so it was easier to figure out the speed. But as D2 worked with frames or such sometimes when u got more IAS it didn't affect anything untill u broke certain frames. This was more simple before LOD since you for example with sorc you just needed 3x fastest cast rate to get nice cast rate but for fastest you also needed 2x fast cast from amus or rings.
Soon number crunchers just figured out all the amounths of FCR and IAS you needed for certain frames and then everyone just checked them out from the guides and didn't need to think anything for themselves.
With the new system you won't need such guides so much I hope.
Yes, sounds like a great idea. A darker feel to the game, more pentagrams, darkness, less colour (not no colour, but a balance) , an improved light radius system, same inventory as d2, and no respeccing (loses replayability, or maybe a MUCH less drastic respec)
sigh, i just think you guys REALLY need to either watch/read about all the information about Diablo3 or ask questions if you are unsure of something to other posters on the board.
If you watched any panels, youd know that there are random generated dungeons....even quests, and random scripted events.
and also it totally turned me off when i saw "health orbs" but in the panels they defended the new health system and honestly, its crazy for me to have even wanted the old system to return. it was so broken when you really think about it.
The new system rewards you for being a true warrior and killing your foes before you can heal.
it doesnt reward you for being a pussy and running back to town and heal, or just spam potions.
that seems to be more like WOW to me, being a pussy and running. (i honestly can see any points that would turn you off from the new systems)
-i mean you guys know that they arent going to take out Party healers/characters that can skill heal.
and with the uproar in how the new 3d design is reminiscent of Warcraft in a way you know they will change it, i just hope not too drastically because i dont think its bad at all at this point (very early development) especially if its gonna cause them to need a LOT more time to get the game out.
I just hope the complaints of these EXTREME users dont make blizzard turn the game into a bland dark pile of shit. i love the art direction and stylized approach to the world of santuary. Just Darken and give a more gothic/frightening vibe the dungeon/cellars like how they should be and still have those outside areas that are fully drive by art and different themes in the world.
its like these so called self proclaimed daiblo "fans" dont remember Diablo 2 at all. Do you not recall all of act2 desert setting and act 3 jungles? i mean themed areas keep a game fresh, i dont want to be exploring a dungeon for an entire game. Let blizzard express their artistic prowess and push for more frightening dungeons/caves/cellars, maybe even add a lightradius to just unexplored dungeons/caves/cellars.
other concerns and confirmation:
-allow character skill respecing for first 5 levels
-give the font a gothic theme (probably already planned)
-put more gothic design into the inventory screen
-display items in the inventory screen in relative size (armor as a bigger image than a ring) *we want to see these artists' talent*
-make armors less exaggerated and more believable ( less bulkyness more detail expressed in the material of the armor)
*trading between your own characters has been confirmed *no more need for mules*
*randomized dungeons, quests, and randomnized scripted events will be in the game and often
Especially a sickly green light :confused:
omg...date much???
1) Find substantive examples to prove his point
2) Doesn't follow them around trolling needed conversations
OP, I competely agree with you. Something was bugging me about the character model since the beginning. For the loot to have real meaning, you have to appreciate its style and context around the character. For example, one of my favorite parts of outfitting my Barbarian were the dark armors you outfit him with. When I look up close at these characters though, it's like a blur or badly defined melting into each other. I dunno, is it just a resolution thing?
And the thing about reflections just hit me when you mentioned it.
There are just certain little elements about the game that are currently throwing me off:
The sanded, smoothed look of the ramparts and bridges, "smoothed pyramids and cubes"
That pillar that the Thousand Pounder destroys is another example
The gryphon with its kiddyesque WoW graphics
The armor look on a characters - do you see the conical shaped breasts on the female barbarian?
Other than that, when I zoom out, other things don't bother me quite as much.
-Top sum brat, fala sto prasa
Been an exchange student in Macedonia? Summer camp maybe?
Those are some of the reference terms they give out to foreign students. Stuff like: 'Kolku cini pivoto?' or 'Imas ubavi oci' for the girls
"Ahh, fresh meat!"
- The Butcher
I say, drop the brightness on the ambient lights about 50%, and the saturation about 30%. It's just that indoor area that bugs me. I think the outside looks wonderful, mostly. If you were to have a nice, lush outside area, that is about what I would think it would look like.
Hopefully a little light radius, but I don't want outside the light radius to be completely BLACK and not visible, I didn't like that very much personally, made us rely on the mini map too often, A small light radius would be cool though, as long as the exterior was not black as was the case in most of D2's darker dungeons.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Ahh, didn't know about the 10 post rule, thanks.
Yeah. I realize they're doing a new take on Diablo but they're taking it a bit too far in my opinion. Having it stylized or things a bit bigger doesn't mean they have to stray so far from the basic things many people loved or make it look ridiculous.
I also realize it's pre-alpha, which gives me confidence that they still have time to change things like this ^^. Best to nip it in the bud rather than wait until it's the standard.
For the guy telling me wow is great, that I'm jumping to conclusions, and that D3 isn't the game for me:
I've loved every Blizzard game EXCEPT WoW. All the Warcrafts, Starcraft, and Diablos especially. I've wanted a continuation of the Diablo series in it's true spirit, yet upgraded, for a long time and more than any other game. So go to hell.
I can only give feedback on what I've seen, not what I haven't seen. I make no pre-emptive judgements on whether the rest of the armor sets are just as ugly or better.
Nah I'm Polish so a lot of it comes easy and I have a lot of friends and family from the Balkans (Hrvatska, Serbia etc) so it becomes even easier
Stay away from bulky exagerrated armor (that's Warcraft ) and far too glowy effects on items ( also Warcraft ). Basically maintain *some* realism. Stylized is good, but not too much so that it enters the Warcraft realm.
The text on items etc should be some sort of gothic looking font instead of the clean modern font that is present.
Those are my only real gripes, and it wouldn't be much of a change.
Soon number crunchers just figured out all the amounths of FCR and IAS you needed for certain frames and then everyone just checked them out from the guides and didn't need to think anything for themselves.
With the new system you won't need such guides so much I hope.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
If you watched any panels, youd know that there are random generated dungeons....even quests, and random scripted events.
and also it totally turned me off when i saw "health orbs" but in the panels they defended the new health system and honestly, its crazy for me to have even wanted the old system to return. it was so broken when you really think about it.
The new system rewards you for being a true warrior and killing your foes before you can heal.
it doesnt reward you for being a pussy and running back to town and heal, or just spam potions.
that seems to be more like WOW to me, being a pussy and running. (i honestly can see any points that would turn you off from the new systems)
-i mean you guys know that they arent going to take out Party healers/characters that can skill heal.
and with the uproar in how the new 3d design is reminiscent of Warcraft in a way you know they will change it, i just hope not too drastically because i dont think its bad at all at this point (very early development) especially if its gonna cause them to need a LOT more time to get the game out.
I just hope the complaints of these EXTREME users dont make blizzard turn the game into a bland dark pile of shit. i love the art direction and stylized approach to the world of santuary. Just Darken and give a more gothic/frightening vibe the dungeon/cellars like how they should be and still have those outside areas that are fully drive by art and different themes in the world.
its like these so called self proclaimed daiblo "fans" dont remember Diablo 2 at all. Do you not recall all of act2 desert setting and act 3 jungles? i mean themed areas keep a game fresh, i dont want to be exploring a dungeon for an entire game. Let blizzard express their artistic prowess and push for more frightening dungeons/caves/cellars, maybe even add a lightradius to just unexplored dungeons/caves/cellars.
other concerns and confirmation:
-allow character skill respecing for first 5 levels
-give the font a gothic theme (probably already planned)
-put more gothic design into the inventory screen
-display items in the inventory screen in relative size (armor as a bigger image than a ring) *we want to see these artists' talent*
-make armors less exaggerated and more believable ( less bulkyness more detail expressed in the material of the armor)
*trading between your own characters has been confirmed *no more need for mules*
*randomized dungeons, quests, and randomnized scripted events will be in the game and often
-
Sign for a Darker Art Direction in the dungeons/caves/etc.
www.myspace.com/mariocamillo
www.youtube.com/mariospeedwagon