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Last active Wed, Oct, 21 2009 03:59:57
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Jul 13, 2008Posted in: Diablo III General DiscussionQuote from "Palisade" »"The art of blood-shed must be perfected to an uber-perfect extent, every detail in the blood drops must be done perfectly and masterfully, actually better than perfect, it has to bleed, but not spray, but then it has to spray by detecting how hard you hit the enemy, and then it still has to bleed, perfectly, because after all it's the primary focus of all three Diablo Games."
it's obvious you don't like Diablo, God of War, or any good games for that matter and as long as it's a fad to bash this game, you'll stay a troll who is going to stay nit-picking and bashing, so just LEAVE if you hate everything that much.
Do you know that it was a deliberate strategy, for example, in Kill Bill to have torrents and torrents of blood so that it gave the film a comic book style?
I'm sorry, but real artists consider these tiny details very important.
Jul 13, 2008Posted in: Diablo III General DiscussionQuote from "DiablowMe" »WoW, some of you are dumb@sses. The whiners aren't complaining about the use of color and light, they're complaining about tone, feel, style, look, design, D3 does NOT have D1 or D2 aesthetics. How come some of you complainers of complainers can't get it in your thick skulls?
Yes, yes, yes.
Jul 13, 2008Posted in: General Discussion (non-Diablo)Quote from "Krauser" »I blame EA for threatening to pull funding if they didn't release the game on the release date, fucking bastards.
EA is a cancer upon the game industry, any aspiring developer that doesn't already have cred should think very deeply and hard about ever getting into bed with them
Jul 9, 2008Think about this for a second guys. Suppose you are one of the original part of the "core team" at Blizzard. You have a product that has monumental revenues, but no one is exactly sure how long you can keep it up (World of Warcraft). Obviously though, since your product is wildly profitable, and you have a proven track record, you know that the market is hungry for your company and NOW is the time to sell.Posted in: Diablo III General Discussion
Mike Morhaime, Rob Pardo, maybe even Samwise Didier...they must be probably very rich guys from this merger. WoW is so crazy profitable that they can do some sort of lip-service thing to Activision, maybe consolidate server technology and some management stuff, yet still remaining independent - but at the same time getting a big ass payday. Apparently the deal valued Activision Blizzard at $18.8 billion. Since no doubt, being a relatively small company, Blizzard has a stock equity plan, alot of core members might have just replaced theoretical equity with cold hard cash. Just having say 1% of the company would make Morhaime worth over $100 million dollars, and just like Googlers, I think there are many Blizzard people who are now millionaires in their own right.
Jul 8, 2008Posted in: News & AnnouncementsQuote from "dawgma" »Why not simply always allow respeccing for up to two levels worth of skill points? That cures all this talk about "accidentally" pumping the wrong skill...
If you need more than 2 levels worth of respec then obviously you didn't "accidently" put your skill points somewhere and what you really want to do is restructure your character... which shouldn't be allowed. If you want a different kind of character you should have to start from scratch.
If you want to "test" out certain skills before committing to them, then you have two levels worth of respeccing to test with. Sounds reasonable to me.
QFT, no more than 3 levels IMO
Jul 8, 2008Meh, it's the same sh!t they've been repeating everywhere. Blah blah blah we'd love to do a new IP sometime, blah blah we don't care about overlap between games, blah blah.Posted in: News & Announcements
Nothing new to see here.
Jul 8, 2008You stack up pretty well since you've been historically high in the Google rankings and the DIII main site has a direct link to this place, so there's been an influx of new forum signups.Posted in: Diablo III General Discussion
I think that's why the main admin seems to have created more advertising space and it seems the site is running smoother/quicker than I remember.
Jul 7, 2008XanderV posted a message on My big beef with the Thousand Pounder (hyuk hyuk?)Posted in: Diablo III General DiscussionQuote from "Credge" »Yes I would.
Did I not say
"Looks like the same place and scenario to me?"
Place: Two sets of stairs. A group of cultists in a circle.
Scenario: Cultists surround subjects. Sacrifice ensues.
Game. Set. Match.
Alright, I'll message a mod about setting this up.
Jul 7, 2008Respeccing damages a collective property that we Blizzard to protect, which is uniqueness.Posted in: Diablo III General Discussion
Blizzard is like the government - they protect things that are "public goods".
Everyone wants to be unique, but at the same time everyone wants to be uber. It is much harder for someone to want to be unique OVER wanting to be the very best character.
Not allowing respeccing allows this to happen easier, so that "godly" chars are spread out across all classes and people get to feel unique more.
Jul 7, 2008XanderV posted a message on My big beef with the Thousand Pounder (hyuk hyuk?)Posted in: Diablo III General DiscussionQuote from "Credge" »Seems to be the same place and scenario to me.
Would you bet your forum privileges on it contigent on a popular vote poll?
Jul 7, 2008XanderV posted a message on Diablo III Producer Justifies Controversial Art Direction: Color Is Your FriendEVEN if the complaint about the artistic direction was mainly about colors (which it isn't it)Posted in: News & Announcements
What difference would that make as whether it were valid or not? It is perfeclty possible to make perfectly great, good art using a restricted color palette. Using all the colors of the rainbow to portray something doesn't make automatically better than using muddy browns, reds, blacks, and so son.
Those colors determine a mood and if lighter, more happier colors take away from the story that the artist is trying to suggest, so be it! ART is about just as much about the constraints you place upon yourself to produce the art rather than the final image itself. LOTS and LOTS of games show what you can do with a restricted color palette. Stop trying to pretend that it's a lesser complaint.
Jul 7, 2008XanderV posted a message on Diablo II Battle Chest Topples Sale Charts Post-Diablo III AnnouncementI just bought the game and expansion from the Blizzard store again, after having misplaced my CDs, so yeah, this makes sense.Posted in: News & Announcements
Trying to really capture the mood of what I feel about the game, I guess. =P
Jul 7, 2008XanderV posted a message on One thing that's been bugging me about the gargoyle...Posted in: Diablo III General DiscussionQuote from "Neversober" »/yawn
The true fans of D3 are silent
You get a super-duper sticker!
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