"The art of blood-shed must be perfected to an uber-perfect extent, every detail in the blood drops must be done perfectly and masterfully, actually better than perfect, it has to bleed, but not spray, but then it has to spray by detecting how hard you hit the enemy, and then it still has to bleed, perfectly, because after all it's the primary focus of all three Diablo Games."
GTFO
it's obvious you don't like Diablo, God of War, or any good games for that matter and as long as it's a fad to bash this game, you'll stay a troll who is going to stay nit-picking and bashing, so just LEAVE if you hate everything that much.
Do you know that it was a deliberate strategy, for example, in Kill Bill to have torrents and torrents of blood so that it gave the film a comic book style?
I'm sorry, but real artists consider these tiny details very important.
WoW, some of you are dumb@sses. The whiners aren't complaining about the use of color and light, they're complaining about tone, feel, style, look, design, D3 does NOT have D1 or D2 aesthetics. How come some of you complainers of complainers can't get it in your thick skulls?
I blame EA for threatening to pull funding if they didn't release the game on the release date, fucking bastards.
EA is a cancer upon the game industry, any aspiring developer that doesn't already have cred should think very deeply and hard about ever getting into bed with them
Think about this for a second guys. Suppose you are one of the original part of the "core team" at Blizzard. You have a product that has monumental revenues, but no one is exactly sure how long you can keep it up (World of Warcraft). Obviously though, since your product is wildly profitable, and you have a proven track record, you know that the market is hungry for your company and NOW is the time to sell.
Mike Morhaime, Rob Pardo, maybe even Samwise Didier...they must be probably very rich guys from this merger. WoW is so crazy profitable that they can do some sort of lip-service thing to Activision, maybe consolidate server technology and some management stuff, yet still remaining independent - but at the same time getting a big ass payday. Apparently the deal valued Activision Blizzard at $18.8 billion. Since no doubt, being a relatively small company, Blizzard has a stock equity plan, alot of core members might have just replaced theoretical equity with cold hard cash. Just having say 1% of the company would make Morhaime worth over $100 million dollars, and just like Googlers, I think there are many Blizzard people who are now millionaires in their own right.
Why not simply always allow respeccing for up to two levels worth of skill points? That cures all this talk about "accidentally" pumping the wrong skill...
If you need more than 2 levels worth of respec then obviously you didn't "accidently" put your skill points somewhere and what you really want to do is restructure your character... which shouldn't be allowed. If you want a different kind of character you should have to start from scratch.
If you want to "test" out certain skills before committing to them, then you have two levels worth of respeccing to test with. Sounds reasonable to me.
Meh, it's the same sh!t they've been repeating everywhere. Blah blah blah we'd love to do a new IP sometime, blah blah we don't care about overlap between games, blah blah.
You stack up pretty well since you've been historically high in the Google rankings and the DIII main site has a direct link to this place, so there's been an influx of new forum signups.
I think that's why the main admin seems to have created more advertising space and it seems the site is running smoother/quicker than I remember.
Respeccing damages a collective property that we Blizzard to protect, which is uniqueness.
Blizzard is like the government - they protect things that are "public goods".
Everyone wants to be unique, but at the same time everyone wants to be uber. It is much harder for someone to want to be unique OVER wanting to be the very best character.
Not allowing respeccing allows this to happen easier, so that "godly" chars are spread out across all classes and people get to feel unique more.
EVEN if the complaint about the artistic direction was mainly about colors (which it isn't it)
What difference would that make as whether it were valid or not? It is perfeclty possible to make perfectly great, good art using a restricted color palette. Using all the colors of the rainbow to portray something doesn't make automatically better than using muddy browns, reds, blacks, and so son.
Those colors determine a mood and if lighter, more happier colors take away from the story that the artist is trying to suggest, so be it! ART is about just as much about the constraints you place upon yourself to produce the art rather than the final image itself. LOTS and LOTS of games show what you can do with a restricted color palette. Stop trying to pretend that it's a lesser complaint.
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Do you know that it was a deliberate strategy, for example, in Kill Bill to have torrents and torrents of blood so that it gave the film a comic book style?
I'm sorry, but real artists consider these tiny details very important.
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Yes, yes, yes.
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EA is a cancer upon the game industry, any aspiring developer that doesn't already have cred should think very deeply and hard about ever getting into bed with them
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Mike Morhaime, Rob Pardo, maybe even Samwise Didier...they must be probably very rich guys from this merger. WoW is so crazy profitable that they can do some sort of lip-service thing to Activision, maybe consolidate server technology and some management stuff, yet still remaining independent - but at the same time getting a big ass payday. Apparently the deal valued Activision Blizzard at $18.8 billion. Since no doubt, being a relatively small company, Blizzard has a stock equity plan, alot of core members might have just replaced theoretical equity with cold hard cash. Just having say 1% of the company would make Morhaime worth over $100 million dollars, and just like Googlers, I think there are many Blizzard people who are now millionaires in their own right.
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QFT, no more than 3 levels IMO
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Nothing new to see here.
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I think that's why the main admin seems to have created more advertising space and it seems the site is running smoother/quicker than I remember.
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Alright, I'll message a mod about setting this up.
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Blizzard is like the government - they protect things that are "public goods".
Everyone wants to be unique, but at the same time everyone wants to be uber. It is much harder for someone to want to be unique OVER wanting to be the very best character.
Not allowing respeccing allows this to happen easier, so that "godly" chars are spread out across all classes and people get to feel unique more.
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Would you bet your forum privileges on it contigent on a popular vote poll?
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What difference would that make as whether it were valid or not? It is perfeclty possible to make perfectly great, good art using a restricted color palette. Using all the colors of the rainbow to portray something doesn't make automatically better than using muddy browns, reds, blacks, and so son.
Those colors determine a mood and if lighter, more happier colors take away from the story that the artist is trying to suggest, so be it! ART is about just as much about the constraints you place upon yourself to produce the art rather than the final image itself. LOTS and LOTS of games show what you can do with a restricted color palette. Stop trying to pretend that it's a lesser complaint.
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Trying to really capture the mood of what I feel about the game, I guess. =P
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You get a super-duper sticker!