We got some new information (possibly) about how the skill system is working. From the last we knew, each skill had a cap of five. Although the system itself has gone through some iteration, mainly getting rid of the tree type system, it seems as though the cap of five still exists. However, the skill caps raise depending on what level of difficulty your character has reached.
Official Blizzard Quote:
Did we not already talk about that? Think we did. Like the cap raises another five every difficulty level? So when you reach hell difficulty the caps would be at 15? No? Did we not say that at the last BlizzCon? Think we did.
This is an interesting concept to think about. The best issue that arises form this is the possibility that each skill remains useful regardless of how high of a level your character achieves. Capping all skills at five and then increasing it on the next difficulty helps control certain spells from becoming to overpowered to quickly because you will not be able to max it out right away. Blizzard has boasted that they want to avoid useless skills and skills that you put points into just to obtain different skills. By allowing people to improve all skills when they reach a new difficulty allows people to continue increasing the power of any and all skills as they level.
We also got some information on what Blizzard will be talking about at Blizzcon. It appears that the unique resource system for each character is still being ironed out but Bashiok commented that more information about each system will be talked about at this year's Blizzcon. For more information about what will be covered at Blizzcon and some more answers from Bashiok check out Airandius thread about Core Issues.
Official Blizzard Quote:
Fury is going through some further iteration. The orb system wasn't really working out like we had hoped and was creating some roadblocks. The other resource systems, nothing really to share. The wizard instability is reworked as well. More about all those at BlizzCon.
What potential benefits and problems do you see with skill caps raising with difficulty?
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Yeah... this sounds cool on paper, but I don't really understand how it would work out, for the same reasons Orph pointed out. Would top off your character power VERY early, but then again there are a lot of passive skills now that increase damage of the active skills, so perhaps they're taking those into account...
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We don't exactly know whether or not you can put each point you gain into the same level. I.e. lvl 1 put point into shock, lvl 2 put point into shock .... level 5= lvl5 shock. There is a chance some levels give you two skill points or skill lvl (X) can be equal to your level.
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It almost seems that with a cap per difficulty, you would be wasting points in skills you might not even want. Either that or leveling will be really slow or the max level you can obtain is lower than in D II.
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Don't forget that D3 will have respec. IF D2 is a model, it's enough that you don't have to worry about eternally gimping your character in high levels, so you can basically do whatever you want going through the easier parts of the game and worry about an optimal build later when you need it.
There is a god possibility that saving points will not be possible. They obviously see this as a big problem from D2. Maybe when leveling you have to spend your point or you can only increase a skill once per level. To me the biggest advantage of increasing skill caps with each difficulty is that it is like starting over just more powerful. Considering that is how the game is designed with difficulties, the skills system should match this idea.
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also, I dont know how well they rush proofed the game, but what if a level 24 gets to hell with help, can max certain skills to 15, go back and do what he needs to do in normal/nightmare
also, I dont know how well they rush proofed the game, but what if a level 24 gets to hell with help, can max certain skills to 15, go back and do what he needs to do in normal/nightmare
Blizzard's already mentioned (can't remember where) that "rushing" is an acceptable form of play. They have no problem with people helping their friends through the game. However, that's not saying that they possibly won't implement quest/skill bonuses that you lose out on if you get "rushed" instead of playing through normally.
Yea that if implemented would create false incentives to spread around skill points, in an unnecessary way. If you assume the max level of a skill for example.
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Official Blizzard Quote:
Did we not already talk about that? Think we did. Like the cap raises another five every difficulty level? So when you reach hell difficulty the caps would be at 15? No? Did we not say that at the last BlizzCon? Think we did.
We also got some information on what Blizzard will be talking about at Blizzcon. It appears that the unique resource system for each character is still being ironed out but Bashiok commented that more information about each system will be talked about at this year's Blizzcon. For more information about what will be covered at Blizzcon and some more answers from Bashiok check out Airandius thread about Core Issues.
Official Blizzard Quote:
Fury is going through some further iteration. The orb system wasn't really working out like we had hoped and was creating some roadblocks. The other resource systems, nothing really to share. The wizard instability is reworked as well. More about all those at BlizzCon.
What potential benefits and problems do you see with skill caps raising with difficulty?
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
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Find any Diablo news? Contact me or anyone else on the News team
Blizzard's already mentioned (can't remember where) that "rushing" is an acceptable form of play. They have no problem with people helping their friends through the game. However, that's not saying that they possibly won't implement quest/skill bonuses that you lose out on if you get "rushed" instead of playing through normally.
Official Blizzard Quote:
Ignore everything I said about raising skill caps, that was an old, old design for how it could potentially work and I had a lapse of memory.
My money is on the latter :/.