It's relevant to talk about Fallout 3 here anyway since many features of F3 will be implemented in Skyrim
Quoted for truth.
I have no problem with Fallout discussions. I never really got into the series, but I agree that it does have its merits.
And I really like how they incorporated perks into the game; perks for every skill class, well over 100 perks (18 skills times more than 5 perks per tree), I think it adds a lot to the customization.
Rollback Post to RevisionRollBack
I hate the way you cling to ignorance and pass it off as innocence
Oh me too. I love how the perks also make like a constellation as you choose them.
Did you see the uhh... rune stones? Whatever they were. You activate them and they make your magic, warrior, or presumably rogue skills better? Pretty awesome. Can't wait for some sneak attack head shots with a bow.
I hope this time in Elder Scrolls when you hit someone with a weapon over and over it doesn't just look like they're just standing there and then suddenly dying of a heart attack. Know what I mean? Like if they're getting closer to death, I wanna see more limping, more cuts and bruises.
I'd even love to see a hand get cut off and the enemy trying to stop their bleeding as they come after you with their other hand until eventually passing out from the loss of blood. Maybe that's extreme, but the other extreme was what Oblivion had. You'd just hack and slash at them forever and their appearance would never change and then they'd just fall over and die.
Well I'd say at the very least we're likely to see a Fallout system. Limping when a leg is wounded, or disarmed if the arm is damaged too much, things like that. I do remember some special kill animations that were pretty cool, dunno about dismemberment though.
I for one would love the dismemberment that Fallout3 had. I always loved cutting people apart with a knife and then posing their body parts in amusing ways. In a world like Oblivion it'd feel even more satisfying. Especially if the Dark Brotherhood ever makes any sort of return.
Well yeah obviously that would be badass since the Dark Brotherhood originated from it. The Dark Brotherhood deals in illegal assassinations though where as the Morag Tong have more of the legal/gray ones. I think it'd be really cool to see them pitted against one another since they are sworn enemies.
Sort of like if you choose one of those you can't choose the other, and the quests pit them against one another.
Oh wow apparently the Brotherhood has been confirmed.
The game's engine is brand new and written specifically for Skyrim.
All mountains can be scaled, flowers can be picked, and tufts of snow can be pushed and knocked from trees. There is an immense amount of micro-detail.
New animation system makes for more realistic, smoother looking character movement and combat.
Combat
Characters can dual wield just about any combination of weapons, spells, and shields.
Skyrim features true dual-wielding -- each hand is controlled separately, and attacks can be combined for more powerful ones.
Players will be able to perform special execution moves to finish enemies off.
Interface
Skills will be increased the way they always have been -- by frequent use. Skills will automatically improve and characters will get better at them the more they are used.
Level-ups will grant characters perks, which can be viewed in the interface as constellations of stars. Each star in the constellation functions as the next perk that can be learned.
There are 280 different perks.
The interface is very in-depth and will allow players to view all items, weapons and armors in 3D, allowing them to rotate and examine each item in greater detail.
The overview map is simply a pan back of the entire world of Skyrim. What you see on the map looking down is exactly what is there in the world.
Weapons and skills can be hot-keyed for quick access and switching between sets.
World
Guardian Stones exist throughout the world that can buff your character. Only one stone can be active at a time.
Any job an NPC is performing in the real world is one that can be taken up by the player.
The economy of each town can be sabotaged if the player is feeling a bit like a trouble-maker.
There is weather changing throughout the world.
Not all enemies will scale with the player's level. Some areas will be inherently more difficult than others.
There are over 150 different dungeons, each one uniquely hand-crafted.
Dragons
Dragons will roam as per their AI and are entirely unscripted, causing havoc as they please.
Players must slay dragons in order to obtain Dragon Souls, which are used to level up their Dragon Shouts.
General
It is estimated that the game's main quests will take players around 30 hours to complete.
As for additional content -- they estimate that around two to three hundred extra hours of gameplay.
The game will host 60 different voice actors for all of the characters in the game, compared to the 14 for Oblivion.
I see your point and you're right. Fallout 3 is by no means a bad game. However, it didn't have that sparkle of magic dust that would've made it an excellent game. At least on my behalf it's not just nostalgia. I played F1 and F2 through after F3 and I still enjoyed them a lot more even with their outdated graphics and interface.
I played under similar circumstances actually. Well, I had played F1 and F2 first, but only a little while before F3 came out. I was looking for some classic CD-ROM titles a few years back and I had always seen screens on and off of Fallout and heard things about it from my other friends who were teens during the 90's. So finally I decided to give it a go and I've always liked a lot of older games, but man I was surprised what an impact that game had on me. Speaking of that sparkle and magic dust, you really wanna live in this post-apocalyptic world for some reason. The moment I talk to that guy in Shady Sands, I was like, I love this place. I want to live in this universe.
Fallout 3 (and Oblivion for that matter) kind of relies more on imagination more, ironically, to have the best time. At least for me that's how it was. Since I didn't like the main plots of F3 and Oblivion that much, most my time was spent in danger areas where I'd sneak around and collect things and pretend like my main goal was something entirely different than what the game asked of me. I don't know if that's a good sign or not that I mostly did that in those games. Normally I'd say, yes it is. Cause you know I was combining what the game offered with my imagination. But in F3 and Oblivion, those games fell so short of substance that it felt like a dead world to me. The characters were dead in the eyes, everyone sounded exactly the same, and it all just felt like a stale computer simulation that you're just there to observe and not experience. Sure it was spectacular at times, that simulation, but overall it didn't quite combine all the necessary elements that make a video game last through the ages.
Morrowind had a huge impact on me just because it was loaded with substance. And I think the technical limitations of that game actually did it a huge favor. Combat in Morrowind seriously is stale and that's why a lot of people I've talked to about it hated that game. But if only they had stuck with it long enough to really see what was going on all around you. Besides the actual plot, which granted, plots about prophecies are so played...but besides that the setting is just incredible.
You feel more in Morrowind the tensions between all the races. Even within a single race like the Dunmer you have the Imperial collaborators, the Tribunal nationalists, the xenophobic tribes, and the rest. And this was just regarding the Dunmer. There were so many things going on with other races too. And how cool was it that your contact in Balmora was a total skooma addict?
Oblivion, sadly, lacked ALL of those interesting dynamics. And I do realize in Cyrodill that the people there live a more homogenized lifestyle, but it's like they did nothing to show you that this is still a living breathing world full of different people with different goals and views on life. Everyone was only different by their outwardly appearances and rarely by their actions and words.
Yeah, I noticed that Oblivion had hardly any substance. I only really liked the Thieves guild and The Dark Brotherhood for their quest lines, the rest of it was pretty lackluster as far as innovative gameplay goes. Looking back on it, I can understand why I liked it and it's because I just liked hanging out with my friends and watching them play it. Now, when I watch them play Fallout 3, I get very bored, as well as when they play Oblivion.
I think my biggest beef with Fallout 3 is that it just seems so repetitive to me. Apart from how bland it feels and how stupid I think the combat looks, it just bores me to watch people play it. It just feels weird when I try to play it. V.A.T.S doesn't help with that either, anyway. I think the whole movement system in Fallout is just weird too ("I can walk sideways in a perfectly linear form").
I'm glad the Gamebryo has been ditched for Skyrim cause I couldn't take that bullshit in either games. I realize that, to those who play Fallout 3 and love it, that these complaints may seem petty and it's all due to me "not getting it," but I honestly can't find much to do with that game.
Maybe, when Bethesda makes a new Fallout, they'll make a new engine for that too and I may end up liking it, who knows. I have nothing against the series, but I just think Fallout 3 is boring to play and boring to look at. At least when I was watching my friends play Oblivion, I was captivated by something that I can't necessarily feel now. There is a certain nostalgia that keeps me coming back to Oblivion, but having looked at Fallout 3, I notice how a lot of the things that were wrong with that game also hold true to Oblivion; after all, Oblivion, in many ways, was the predecessor to Fallout 3.
Rollback Post to RevisionRollBack
I hate the way you cling to ignorance and pass it off as innocence
I love the amount of imagination you can use in open world games. In Red Dead Redemption I was a bounty hunter but also a bit of a megalomaniac. I'd drag gang members around through thorny bushes, cacti and over rocks, before retiring to the nunnery which I considered home, I found it sort of ironic.
In Fallout 3 I was a knife wielding serial killer. My favorite target was to the far southwest of the map I believe it is, near Tenpenny Tower, the shop called Lucky's. I'd always kill the trader there and dismember their body and hide the limbs and torso in the busted freezer. I'd alway leave the head on the counter to greet the next customer though.
In Oblivion I'd stalk a NPC for days learning their pattern and what they did. Then when I knew the time was right I'd break into their house and kill them in their sleep. It used to amuse me how their neighbors would go about their life like nothing was happening. I always imagined they never knew their neighbor had been brutally killed, they thought they were out travelling to another city.
I LOVE having the choice to use my imagination like this in games. I always have a lot more fun than just games that have a straight beginning to end trip.
That being said that doesn't mean the main stories have to be so weak. I admit Fallout 3 and Oblivion had pretty weak main stories. The side stories though were so much better, and of course the most fun I had was in my head.
Yeah, I noticed that Oblivion had hardly any substance. I only really liked the Thieves guild and The Dark Brotherhood for their quest lines, the rest of it was pretty lackluster as far as innovative gameplay goes.
Thieves quests were fun too but I hated the ending of that storyline even. It's like Bethesda gets cold feet when it comes to being cinematic anyway. Really that scene between the Gray thief guy and his girlfriend really made me cringe.
Looking back on it, I can understand why I liked it and it's because I just liked hanging out with my friends and watching them play it. Now, when I watch them play Fallout 3, I get very bored, as well as when they play Oblivion.
Yeah well, the games have been out for some time now. I played both of them quite a lot it will be a long time before I can revisit any of them. Incidentally I'm installing Morrowind now, however.
I think my biggest beef with Fallout 3 is that it just seems so repetitive to me. Apart from how bland it feels and how stupid I think the combat looks, it just bores me to watch people play it.
I really don't know how to respond to you being bored watching other people play video games.
It just feels weird when I try to play it. V.A.T.S doesn't help with that either, anyway. I think the whole movement system in Fallout is just weird too ("I can walk sideways in a perfectly linear form").
Lots of games allow you to walk perfectly sideways. I think they call that strafing.
I realize that, to those who play Fallout 3 and love it, that these complaints may seem petty and it's all due to me "not getting it," but I honestly can't find much to do with that game.
It's not petty. You seem as choosy toward games as me anyway. I like being choosy. I suppose whether you like it or not, you gotta at least acknowledge it's done something for gaming and it's a controversial game so they must have done some things right to balance out the bad.
In Fallout 3 I was a knife wielding serial killer. My favorite target was to the far southwest of the map I believe it is, near Tenpenny Tower, the shop called Lucky's. I'd always kill the trader there and dismember their body and hide the limbs and torso in the busted freezer. I'd alway leave the head on the counter to greet the next customer though.
My favorite area was to the northwest where all the radio towers were. I imagined myself following a series of hidden broadcasts and different radio frequencies that some mysterious person or persons had left behind. I even try to imagine the timeline that they did all that stuff. I'm personally interested in radiowaves especially those on the high frequency spectrum. Turning on all those transmitters made me excited while it creeped me out at the same time. I only wish I could've listened to the beeps all over the Wasteland because it reminded me of number station broadcasts that transmitted secret codes. So maybe there were underground bases that were like vaults, but made by independent engineers and contractors but they all eventually died off. But on the top of their hidden installations were these radio towers they used to communicate with some other nearby installations. I think it was more likely those broadcasting towers were there before the bombs fell though, but yeah, it's fun for me to imagine those things. Especially cause you never really find out what all those towers are for. Right?
In Oblivion I'd stalk a NPC for days learning their pattern and what they did. Then when I knew the time was right I'd break into their house and kill them in their sleep. It used to amuse me how their neighbors would go about their life like nothing was happening. I always imagined they never knew their neighbor had been brutally killed, they thought they were out travelling to another city.
My character in Oblivion was a total slut. She was getting gangbanged all the time. Total cock hungry sex addict. Filthy, filthy Breton! LOL
I LOVE having the choice to use my imagination like this in games. I always have a lot more fun than just games that have a straight beginning to end trip.
Yeah you're like me a lot in that way. I'm even creating that sort of video game fiction in my head when I'm not playing video games.
That being said that doesn't mean the main stories have to be so weak. I admit Fallout 3 and Oblivion had pretty weak main stories. The side stories though were so much better, and of course the most fun I had was in my head.
To be honest, Skryim's story doesn't look too promising so far to me. Not a big fan of dragons, though. I like the idea of dragons in Elder Scrolls being deduced into myths and legend. Dragons are best that way. The background lore is so thick in Elder Scrolls too, even regarding just the Nords alone. Seems like there were so many other main storylines to follow up on. But you know, shit's gotta be all epic these days and I guess people just wanna slay dragons. I don't mean to sound cynical about the game dynamic itself of killing huge dragons. I'm sure gameplay wise it will be really fun and a nice welcome change to the lack of bossfights in Elder Scroll games, and even in Fallout. But still, dragons....
I mean, I hate elves even. But at least they're presented in a way I can tolerate. Not like the gaylord elves of other video games. YOU know the games I'm talkin' about.
The game engine they used in Oblivion and Fallout 3.
Sorry if you meant that sarcastically. A lot of people hate the shit out of it, I thought you might've caught wind of it some time or another.
And, at the time that my friends were playing Oblivion, it was on one of my friends' 360 and I only went over there on the weekend, so I didn't see any use in creating a character if I wasn't going to be there a majority of the time. The same goes with Fallout and I've played the game a couple times.
And I understand the strafing thing. I just hate how seemingly unrealistic it looks. It's like in Diablo 2 when your character ran "sideways." It just never looked right to me.
Rollback Post to RevisionRollBack
I hate the way you cling to ignorance and pass it off as innocence
Whoa, that's pretty interesting. Some huge video game easter egg conspiracy. Didn't even know I could kill Three Dog. Desperately always wanted to though. Some of those decoded messages are creepy. But then you got, "kicking bums in the nuts"? LOL
By the way, if anyone can recommend some essential Morrowind mods I'd be very grateful. Not sure I can play that game vanilla after all this time.
I've heard of one that substantially increases the graphics quality, but I've never looked into Morrowind mods. I'd take a look around PlanetElderScrolls until you found something you liked.
Rollback Post to RevisionRollBack
I hate the way you cling to ignorance and pass it off as innocence
Well I tried pretty hard getting that graphics overhaul working. It's a really long installation and it was going well at first but now I can't even load the game. Anyway, guess I'll try to stick with simpler mods.
So, this is another one of those game that is going beyond the limits of my computer, it seems.
My single core handled a lot of games, but thats it. Its over. I can't play this. I can't play modern games anymore. I'm really sad, even though I was not particularly anticipating this title.
Just felt like ranting about that. Having a bad computer just gets on my head as a PC gamer.
I'll still get it for the PC, but this is a game where they purposely made it so it didn't really matter; they aren't taking full advantage of DX11, so, aside from mods and the use of the console, I don't see any real reasons why anyone would see choosing between the two a hard decision.
The only things that are keeping me from just getting it on the 360 is the draw distance (which will surely be greater on the PC equipped with a good enough video card) and aforementioned PC exclusives.
And they've [Bethesda] talked about making mods portable. Such as any mod made for the PC version is ambiguous and can be put on the 360. I don't think Microsoft would like that though cause they get all butthurt when people try to "alter" games.
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I hate the way you cling to ignorance and pass it off as innocence
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Quoted for truth.
I have no problem with Fallout discussions. I never really got into the series, but I agree that it does have its merits.
And I really like how they incorporated perks into the game; perks for every skill class, well over 100 perks (18 skills times more than 5 perks per tree), I think it adds a lot to the customization.
I hate the way you cling to ignorance and pass it off as innocence
Did you see the uhh... rune stones? Whatever they were. You activate them and they make your magic, warrior, or presumably rogue skills better? Pretty awesome. Can't wait for some sneak attack head shots with a bow.
I'd even love to see a hand get cut off and the enemy trying to stop their bleeding as they come after you with their other hand until eventually passing out from the loss of blood. Maybe that's extreme, but the other extreme was what Oblivion had. You'd just hack and slash at them forever and their appearance would never change and then they'd just fall over and die.
Siaynoq's Playthroughs
I for one would love the dismemberment that Fallout3 had. I always loved cutting people apart with a knife and then posing their body parts in amusing ways. In a world like Oblivion it'd feel even more satisfying. Especially if the Dark Brotherhood ever makes any sort of return.
Siaynoq's Playthroughs
Sort of like if you choose one of those you can't choose the other, and the quests pit them against one another.
Oh wow apparently the Brotherhood has been confirmed.
http://www.pcgamer.com/2011/01/26/skyrim-will-feature-dark-brotherhood-five-cities-and-130-dungeons/
Here's an updated feature list:
Graphics
The game's engine is brand new and written specifically for Skyrim.
All mountains can be scaled, flowers can be picked, and tufts of snow can be pushed and knocked from trees. There is an immense amount of micro-detail.
New animation system makes for more realistic, smoother looking character movement and combat.
Combat
Characters can dual wield just about any combination of weapons, spells, and shields.
Skyrim features true dual-wielding -- each hand is controlled separately, and attacks can be combined for more powerful ones.
Players will be able to perform special execution moves to finish enemies off.
Interface
Skills will be increased the way they always have been -- by frequent use. Skills will automatically improve and characters will get better at them the more they are used.
Level-ups will grant characters perks, which can be viewed in the interface as constellations of stars. Each star in the constellation functions as the next perk that can be learned.
There are 280 different perks.
The interface is very in-depth and will allow players to view all items, weapons and armors in 3D, allowing them to rotate and examine each item in greater detail.
The overview map is simply a pan back of the entire world of Skyrim. What you see on the map looking down is exactly what is there in the world.
Weapons and skills can be hot-keyed for quick access and switching between sets.
World
Guardian Stones exist throughout the world that can buff your character. Only one stone can be active at a time.
Any job an NPC is performing in the real world is one that can be taken up by the player.
The economy of each town can be sabotaged if the player is feeling a bit like a trouble-maker.
There is weather changing throughout the world.
Not all enemies will scale with the player's level. Some areas will be inherently more difficult than others.
There are over 150 different dungeons, each one uniquely hand-crafted.
Dragons
Dragons will roam as per their AI and are entirely unscripted, causing havoc as they please.
Players must slay dragons in order to obtain Dragon Souls, which are used to level up their Dragon Shouts.
General
It is estimated that the game's main quests will take players around 30 hours to complete.
As for additional content -- they estimate that around two to three hundred extra hours of gameplay.
The game will host 60 different voice actors for all of the characters in the game, compared to the 14 for Oblivion.
Source: http://www.examiner.com/video-game-in-newark/e3-skyrim-round-up
I hate the way you cling to ignorance and pass it off as innocence
Fallout 3 (and Oblivion for that matter) kind of relies more on imagination more, ironically, to have the best time. At least for me that's how it was. Since I didn't like the main plots of F3 and Oblivion that much, most my time was spent in danger areas where I'd sneak around and collect things and pretend like my main goal was something entirely different than what the game asked of me. I don't know if that's a good sign or not that I mostly did that in those games. Normally I'd say, yes it is. Cause you know I was combining what the game offered with my imagination. But in F3 and Oblivion, those games fell so short of substance that it felt like a dead world to me. The characters were dead in the eyes, everyone sounded exactly the same, and it all just felt like a stale computer simulation that you're just there to observe and not experience. Sure it was spectacular at times, that simulation, but overall it didn't quite combine all the necessary elements that make a video game last through the ages.
Morrowind had a huge impact on me just because it was loaded with substance. And I think the technical limitations of that game actually did it a huge favor. Combat in Morrowind seriously is stale and that's why a lot of people I've talked to about it hated that game. But if only they had stuck with it long enough to really see what was going on all around you. Besides the actual plot, which granted, plots about prophecies are so played...but besides that the setting is just incredible.
You feel more in Morrowind the tensions between all the races. Even within a single race like the Dunmer you have the Imperial collaborators, the Tribunal nationalists, the xenophobic tribes, and the rest. And this was just regarding the Dunmer. There were so many things going on with other races too. And how cool was it that your contact in Balmora was a total skooma addict?
Oblivion, sadly, lacked ALL of those interesting dynamics. And I do realize in Cyrodill that the people there live a more homogenized lifestyle, but it's like they did nothing to show you that this is still a living breathing world full of different people with different goals and views on life. Everyone was only different by their outwardly appearances and rarely by their actions and words.
Siaynoq's Playthroughs
I think my biggest beef with Fallout 3 is that it just seems so repetitive to me. Apart from how bland it feels and how stupid I think the combat looks, it just bores me to watch people play it. It just feels weird when I try to play it. V.A.T.S doesn't help with that either, anyway. I think the whole movement system in Fallout is just weird too ("I can walk sideways in a perfectly linear form").
I'm glad the Gamebryo has been ditched for Skyrim cause I couldn't take that bullshit in either games. I realize that, to those who play Fallout 3 and love it, that these complaints may seem petty and it's all due to me "not getting it," but I honestly can't find much to do with that game.
Maybe, when Bethesda makes a new Fallout, they'll make a new engine for that too and I may end up liking it, who knows. I have nothing against the series, but I just think Fallout 3 is boring to play and boring to look at. At least when I was watching my friends play Oblivion, I was captivated by something that I can't necessarily feel now. There is a certain nostalgia that keeps me coming back to Oblivion, but having looked at Fallout 3, I notice how a lot of the things that were wrong with that game also hold true to Oblivion; after all, Oblivion, in many ways, was the predecessor to Fallout 3.
I hate the way you cling to ignorance and pass it off as innocence
In Fallout 3 I was a knife wielding serial killer. My favorite target was to the far southwest of the map I believe it is, near Tenpenny Tower, the shop called Lucky's. I'd always kill the trader there and dismember their body and hide the limbs and torso in the busted freezer. I'd alway leave the head on the counter to greet the next customer though.
In Oblivion I'd stalk a NPC for days learning their pattern and what they did. Then when I knew the time was right I'd break into their house and kill them in their sleep. It used to amuse me how their neighbors would go about their life like nothing was happening. I always imagined they never knew their neighbor had been brutally killed, they thought they were out travelling to another city.
I LOVE having the choice to use my imagination like this in games. I always have a lot more fun than just games that have a straight beginning to end trip.
That being said that doesn't mean the main stories have to be so weak. I admit Fallout 3 and Oblivion had pretty weak main stories. The side stories though were so much better, and of course the most fun I had was in my head.
Yeah well, the games have been out for some time now. I played both of them quite a lot it will be a long time before I can revisit any of them. Incidentally I'm installing Morrowind now, however.
I really don't know how to respond to you being bored watching other people play video games.
Lots of games allow you to walk perfectly sideways. I think they call that strafing.
What is Gamebryo again?
It's not petty. You seem as choosy toward games as me anyway. I like being choosy. I suppose whether you like it or not, you gotta at least acknowledge it's done something for gaming and it's a controversial game so they must have done some things right to balance out the bad.
My favorite area was to the northwest where all the radio towers were. I imagined myself following a series of hidden broadcasts and different radio frequencies that some mysterious person or persons had left behind. I even try to imagine the timeline that they did all that stuff. I'm personally interested in radiowaves especially those on the high frequency spectrum. Turning on all those transmitters made me excited while it creeped me out at the same time. I only wish I could've listened to the beeps all over the Wasteland because it reminded me of number station broadcasts that transmitted secret codes. So maybe there were underground bases that were like vaults, but made by independent engineers and contractors but they all eventually died off. But on the top of their hidden installations were these radio towers they used to communicate with some other nearby installations. I think it was more likely those broadcasting towers were there before the bombs fell though, but yeah, it's fun for me to imagine those things. Especially cause you never really find out what all those towers are for. Right?
[ My character in Oblivion was a total slut. She was getting gangbanged all the time. Total cock hungry sex addict. Filthy, filthy Breton! LOL
Yeah you're like me a lot in that way. I'm even creating that sort of video game fiction in my head when I'm not playing video games.
To be honest, Skryim's story doesn't look too promising so far to me. Not a big fan of dragons, though. I like the idea of dragons in Elder Scrolls being deduced into myths and legend. Dragons are best that way. The background lore is so thick in Elder Scrolls too, even regarding just the Nords alone. Seems like there were so many other main storylines to follow up on. But you know, shit's gotta be all epic these days and I guess people just wanna slay dragons. I don't mean to sound cynical about the game dynamic itself of killing huge dragons. I'm sure gameplay wise it will be really fun and a nice welcome change to the lack of bossfights in Elder Scroll games, and even in Fallout. But still, dragons....
I mean, I hate elves even. But at least they're presented in a way I can tolerate. Not like the gaylord elves of other video games. YOU know the games I'm talkin' about.
Siaynoq's Playthroughs
Yeah that's part of what hypes me up in a game creating a character in my head or a story behind it.
You may find this interesting Siay.
http://img33.imageshack.us/img33/3845/strangefalloutinfoforwa.jpg
The game engine they used in Oblivion and Fallout 3.
Sorry if you meant that sarcastically. A lot of people hate the shit out of it, I thought you might've caught wind of it some time or another.
And, at the time that my friends were playing Oblivion, it was on one of my friends' 360 and I only went over there on the weekend, so I didn't see any use in creating a character if I wasn't going to be there a majority of the time. The same goes with Fallout and I've played the game a couple times.
And I understand the strafing thing. I just hate how seemingly unrealistic it looks. It's like in Diablo 2 when your character ran "sideways." It just never looked right to me.
I hate the way you cling to ignorance and pass it off as innocence
By the way, if anyone can recommend some essential Morrowind mods I'd be very grateful. Not sure I can play that game vanilla after all this time.
Siaynoq's Playthroughs
I hate the way you cling to ignorance and pass it off as innocence
Siaynoq's Playthroughs
My single core handled a lot of games, but thats it. Its over. I can't play this. I can't play modern games anymore. I'm really sad, even though I was not particularly anticipating this title.
Just felt like ranting about that. Having a bad computer just gets on my head as a PC gamer.
Siaynoq's Playthroughs
The only things that are keeping me from just getting it on the 360 is the draw distance (which will surely be greater on the PC equipped with a good enough video card) and aforementioned PC exclusives.
And they've [Bethesda] talked about making mods portable. Such as any mod made for the PC version is ambiguous and can be put on the 360. I don't think Microsoft would like that though cause they get all butthurt when people try to "alter" games.
I hate the way you cling to ignorance and pass it off as innocence