To clarify, I'm not the owner of the image. I found it on battle.net forums on an itemization discussion, and jesus... it was just too good that I have to share here with you guys, and trust me, AT LEAST the Blues knows about it.
If they show that to jay, I think he would probably resign from his job.
To clarify, I'm not the owner of the image. I found it on battle.net forums on an itemization discussion, and jesus... it was just too good that I have to share here with you guys, and trust me, AT LEAST the Blues knows about it.
If they show that to jay, I think he would probably resign from his job.
I agree 1000% that the image is just too good.. but if you think Jay would resign for any reason you've lost your mind.
The reason Blizzard went to main stat itemization is so they can release expansions the same way they do with WOW, where all gear is basically rendered useless from the previous. This completely recycles gear, and brings in a whole new influx of RMAH fees from people buying new gear. The itemization is so terrible, and blatantly flawed.. that there is no way they would've chosen this had they not had a damn good reason to use it. I think this is their reason.
You guys know that Jay Wilson isn't the only guy at the top making decisions right? There's the executive producer - Rob Pardo (who is the main main guy), then below him are Jay Wilson, Ray Gresko, Kevin Martens... and then lots and lots of people that might not have the "final word", but have incredible influence on the design of the game. Not to mention Rob Pardo (head of Diablo department) was also a designer on Diablo 2.
I'm not trying to make a point here. Just bringing in information, which to a lot of people might actually be new. Jay Wilson is simply the voice of the team, while also having his responsibilities as well. When he comments on things or writes blogs he does say "We in the Diablo team" and not "me, who's in charge" for a reason. He does take major decisions, but no decision in any game company is simply "made" by a certain person. It's discussed thoroughly. Especially in Blizzard. That's why always the slow updates.
And not to even mention all the executives in the company that oversee the Blizzard team, where the RMAH was likely born.
I was just saying waving around Jay's name like he's the end-all-be-all developer is kinda false. Which a lot of people do.
You can't say something is "obvious" when it might only be "obvious" to a select group of people to which you belong. Even if you consider yourself the majority. It's like saying the color of the Sun is yellow, when it's in fact white (or most colors if you want to go into that, but let's not derail). Only people that have that exact information know it for a fact. And you can't really make a bet to anything that you'd practically never be able to know.
I am a gamer and a fan and enjoy Diablo 3. Your facts fail for me. And if a fact fails even the slightest it's no longer a fact.
I am a gamer and a fan and enjoy Diablo 3. Your facts fail for me. And if a fact fails even the slightest it's no longer a fact.
THIS.
Plus, all this Jay Wilson bashing recently... gosh, just because he essentially kicked all the PvP lovers in their asses by delaying the blog post? As a PvE D3 fan, I even liked this, yeah, so I guess I have to praise him. Has anyone of you ever heard the saying "DON'T SHOOT THE MESSENGER"?
OK I think some of you guys take things to seriously, just going to say a few things.
1 - When I/we say things like "jay wilson is bad, etc" is to express our indignation with the curently state of the game. It doesn't matter if he is the head chef or not (he's always in focus), and of course it's sound like ignorant, but the main point is that people don't accept certain designs of the game and some of them, like me, are trying to show him/blizzard ways to improve their game, just that. I think it's the same as everyone rages to Ghostcrawler about wow design. Obs: Also thanks for the information.
2 - I like D3 so much that even after some quits, I still play (only when my friends go online) nowadays. But really, it's so sad that many many many runs just results in hundreds and hundreds of rares right to the merchant, and now that they over buffed legendarys, rares (if not nearly perfect) are now more useless. Of course they have to buff legendaries, but with actual itemization you already know what to expect.
OK I think some of you guys take things to seriously, just going to say a few things.
1 - When I/we say things like "jay wilson is bad, etc" is to express our indignation with the curently state of the game. It doesn't matter if he is the head chef or not (he's always in focus), and of course it's sound like ignorant, but the main point is that people don't accept certain designs of the game and some of them, like me, are trying to show him/blizzard ways to improve their game, just that. I think it's the same as everyone rages to Ghostcrawler about wow design. Obs: Also thanks for the information.
2 - I like D3 so much that even after some quits, I still play (only when my friends go online) nowadays. But really, it's so sad that many many many runs just results in hundreds and hundreds of rares right to the merchant, and now that they over buffed legendarys, rares (if not nearly perfect) are now more useless. Of course they have to buff legendaries, but with actual itemization you already know what to expect.
No, no and no. It's not about taking things serious, it's about REFLECTION. I feel that many people here don't think about what they say when they go on with their random rants.
1. Jay Wilson decided "okay, let's announce that there will be a PvP blog post soon". What does that mean? Firstly, he seems to be interested in PvP as well, otherwise he wouldn't tweet about it. Secondly, he decides to throw pieces of information out there; like "hey, we're still alive". Anyone ever played an EA game? It feels like they don't exist. They're some monkeys in a submerged submarine, randomly putting in some lines of code, and once a year they surface to release another crappy game. Information? Patches? Upgrades? Nice games with improvements? They never heard of that. Thirdly, have you ever thought that Jay Wilson put this tweet out to create some pressure on the PvP development and design team? He announced an update, and a week later had to say it got postponed because it's not done yet. He didn't say "hey, I'll implement PvP tomorrow" followed by "damn, I didn't get it done because I was lazy" - the TEAM told him to tweet that it got postponed. Don't bitch about Jay Wison - bitch about the team which is slacking off! Besides, I don't think they're lazy at all, they're just making sure that whatever gets released is both finished and balanced, and not in beta status.
2. This must be a joke. In D2 everyone was like "uniques are useless, you can do funny stuff with them, but in the end a nice rare is always better". Then they buffed uniques and in particular created some awesome runewords, and everyone goes "rares are useless, everyone just wants Enigma, Hoto, ...". D3 gets released, rares are superb, legendaries and sets kinda useless... everyone complains again. Legendaries and sets gets buffed, everyone runs around in brown and green items (except for some slots like gloves but people don't seem to stick to the truth when complaining) and now everyone's complaining that rares are useless.
What's next? Let me guess. Actually, you could bet a fortune on what's happening next: Blizzard revives crafting by introducing level 63 rares for crafting and maybe even buffs some of the stats. Market gets flooded with rares. Everyone complains again about BiS legendaries being useless.
And about the low droprate. Some of you played 1000+ hours. Anyone ever played Torchlight? If you play Torchlight for that much time, you have seen every single f***ing BiS item a 100 times. The amount of good drops is so overwhelming that it's just boring. When a 62 mace drops, I bet that everyone, including a p100 1000h+ player, gets at least a bit excited. This feeling is something that you cannot possibly get after playing Torchlight (or in fact, many other games) for that long.
Damnit... 1000 hours of fun and people still complain, I don't get it. Seriously.
I am a gamer and a fan and enjoy Diablo 3. Your facts fail for me. And if a fact fails even the slightest it's no longer a fact.
THIS.
Plus, all this Jay Wilson bashing recently... gosh, just because he essentially kicked all the PvP lovers in their asses by delaying the blog post? As a PvE D3 fan, I even liked this, yeah, so I guess I have to praise him. Has anyone of you ever heard the saying "DON'T SHOOT THE MESSENGER"?
Hi you must be new.
The thing is Jay isn't the messenger, hes the leader for the D3 team and delaying the pvp blog post was not a smart move in this time of crisis. One of the worst things to do is to with hold information and feed back that the players DESERVE! After voicing our concerns and the mountain of bitching, moaning, and anal shit fest, the least he can do is give us as much insight into the company and D3 team as they can but I digress.
We must remember how he and his team acted on facebook saying "fuck that loser" to our lord and savior David Brevik after he was interviewed.
What a fucking joke of a D3 team and they deserve the bitching if they are not going to listen to the players. I wish I had the power to act with force to get shit done, but all you babies out there would cry to much about it. But lets just say if I could, If I was in charge I would be gaining a huge amount of insight and the inner workings of their company and you know what I would do? I'd pass a company policy forcing the team leaders to talk to the public about what is wrong with the game and what to do to fix it. You all think I may be a troll posting in this thread; however, what I say, I say out of concern for the longevity of the game.
I know it's more than just flipping a switch for the lights and understand that the wiring has to be wired the right way or else the electricity wont go though the wires to power the light bulb. But what I don't understand is the fucking stupidity of the game decisions and lack of response for the Diablo community.
Want to know how to fix your game? Add all that shit you had in the beta (good god if you can even call max level 13, skeleton king quest a beta) there used to be a mystic which provided enchants and holy fucking shit if that mystic could add sockets to items guess what? that amazing weapon you found that would be awesome if it had a socket would now beable to have a socket and you can use instead of vendering. The list goes on, don't even get me started on quests.
The thing is Jay isn't the messenger, hes the leader for the D3 team and delaying the pvp blog post was not a smart move in this time of crisis. One of the worst things to do is to with hold information and feed back that the players DESERVE! After voicing our concerns and the mountain of bitching, moaning, and anal shit fest, the least he can do is give us as much insight into the company and D3 team as they can but I digress.
We must remember how he and his team acted on facebook saying "fuck that loser" to our lord and savior David Brevik after he was interviewed.
What a fucking joke of a D3 team and they deserve the bitching if they are not going to listen to the players. I wish I had the power to act with force to get shit done, but all you babies out there would cry to much about it. But lets just say if I could, If I was in charge I would be gaining a huge amount of insight and the inner workings of their company and you know what I would do? I'd pass a company policy forcing the team leaders to talk to the public about what is wrong with the game and what to do to fix it. You all think I may be a troll posting in this thread; however, what I say, I say out of concern for the longevity of the game.
If anyone is the leader it's Rob Pardo, who's the executive producer. Who was also a designer on Diablo 2.
Your lord and savior Brevik was the sole reason Diablo 1 was going to be turn-based. If Blizzard didn't buy North no one in the world would've known anything about Diablo. Also from the time he left the team he has not had a single successful project.
We all pile into the kitchen because it's the biggest space we have. People are sitting on the tables. Now we're going to make the decision on whether Diablo is turn-based or real-time. I would say probably 90 percent of the team wants it real-time. Dave doesn't. I don't. But pretty much everybody else wanted it real-time.
they're just making sure that whatever gets released is both finished and balanced, and not in beta status
Wow...seriously?
Were you awake/alive/conscious when D3 was launched?
They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.
Pleas tell me you guys are joking.......
How is this a joke. I honestly believe them when they say they were unprepared for the numbers. And its not just the fact that 10 million people bought the game (it was actually around 7 at launch i believe), it was that many people hitting the server system with everything at the same time. Ask the people who got into games on launch and it wasn't that unstable (at least for me it wasn't outside of the occasional crash or kick).
How many games let alone publishers support games this far after launch (outside of MMO markets), and of those how many support the games to the degree diablo has received.
If we look at where we are from where we were there has been a lot of progress made and we also need to think about how much of what we want is being delegated to the xpac instead of a patch. Intact isn't the only major thing in the pipe PvP at this point (whenever that decides to come out)?
they're just making sure that whatever gets released is both finished and balanced, and not in beta status
Wow...seriously?
Were you awake/alive/conscious when D3 was launched?
Actually... I wasn't around when D3 launched, no. Started months later. BUT I'm fully aware of what happened and how bad the launch was and all these things. What I meant is... "they're just making sure that whatever gets released is both finished and balanced, and not in beta status LIKE THE D3 LAUNCH." See? ;-)
However, much needs to be done and I would call for changes soon. The state of the game is hinging on changes that are generally perceived as 'expected', itemization being the main target.
My biggest issues right now are mostly seemingly small problems that go toward playability.
1) The lack of a loot lock.....i.e./nopickup.
2) Individual ID of rares.
These two issues seem to burden me every game session.
Offensive properties have been funneled into too small of a selection. Crit Chance/Crit Damage/IAS. None of these are capped, all of these have immense influence on DPS. Weapons have a very finite selection of viable properties. Without a socket and/or inherent Crit Damage, the weapon is almost always viewed as trash.
I was absolutely red-faced with anger when I heard that D3 would not be including Runewords in their itemization template. Many people said "good riddance" as they cited the very finite selection of viable RW gears that people used in D2....we were all using the same RW's etc.
Yet look at the state of things now. We're seeing an extremely narrow selection of viable Legendaries being used. Mempo, Witching Hour, Echoing Fury etc have become staple items.
Fact is, players want a ridiculous table of items to choose from. They want diverse offensive props similar to D2's Grinding mod, Vision mod, Ignore Target Defense, Deadly Strike, Crushing Blow etc. Many other diverse defensive properties jump right out as wholly absent; Cannot Be Frozen, Faster Hit Recovery etc.
I believe the answer is not only an introduction of far more diverse offensive and defensive props, but some hard caps for existing props like CC, CD, Resist. IAS.
I like that D3 is reaching out to be it's own separate title. However, D2's itemization had a great formula and Blizz would be wise to incorporate more of those influences into this title.
All in all, I feel excited about D3's future. I firmly believe it will become far more than any of us wished it to be before launch. Yet we're so far from that spot ATM. Blizz needs to get shaking on these issues and begin to implement big itemization changes before PvP and/or an X-pac.
I read it and I apologize, I mixed up a few things. But the point is Jay is driving this crazy train and Rob is just sitting back doing nothing.
No need to apologize, but I'm glad arguments can change your viewpoint. Rob though is not sitting back doing nothing, because he's not the voice of the team. He oversees all processes but is not technically involved in them. From time to time he gives interviews about the general direction of the team and the game, as that's what his job requires of him. He's also the direct superior of Jay. For example, a few months ago I'm pretty sure it was Rob, gave an interview saying he's not 100% satisfied with how the RMAH turned out and the team's job is now to make it as refined as possible, as there is absolutely no chance to remove the feature at this point.
So what you are saying is you think itemisation is fine in this game? Then just say it. You can't see it is plain wrong and I am saying it for you. The fact you are a better gamer or a better fan surely does not help you being rational in this case.
Even when we come at the bottom of a particular discussion (itemisation), nay-sayers believe they can come and dismiss the reality because they are better fans and feel like it.
You've made your bed so sleep in it.
I never said I'm either a better gamer, a better fan or that I fully approve the itemization in Diablo 3. Don't pull these things out of my post. You know they weren't there.
The itemization has obvious flaws, some of which are mentioned in the famous pic going around these threads right now, but Diablo 3 is not Diablo 2 and it has it's own mechanics that it needs to address. Balance will likely not come soon and meanwhile players will be annoyed. On the other hands if Blizzard copy/pasted the stats from Diablo 2 the outrage would've been thrice what we have right now.
Flashback: it's May 2012 and geeks are coming in their pants over a new release. The D3 RMAH has attracted much interest and investment, the storyline is new albeit terrible and gamers around the world want to power through the content, get the best gear and claim a victory over the domions of hell.
Flashforward: it's December 2012 and the dwindling Nephalem numbers are all farming A3, have given up trying to get a quinfecta hellfire ring and are trying to sell their warez on the RMAH to no avail. There is nothing new about the game, even 'new' builds are sub-par, the mindless purging of inferno has become monotonous to say the least and the PvP pipeline has become something that the development team use to lure children into their oversized automobiles.
What in the way of new content would lure gamers back to D3?
Could D3 ever live up to its predecessors?
Why on earth would anyone give a sh*t about paragon 100?
People say the community is still thriving, but it really isnt. Its mostly stagnated and dead, just at a much larger degree than most games. A game can stagnate and die with 100k concurrent users, its just weird and rare. Nothing apart from admitting they were retarded and completely changing the game via an expensive (to cover the costs of completely rebuilding the game) expansion to make it Diablo 2.5 will save this game.
Edit: Further Clarification- The game is fine as is, it is easily a 7/10, and is well worth the 40 USD or however much it costs now. But Diablo 2 was worth its weight in gold, and easily could have sold copies for 200 USD and still be worth every penny. PvP will NOT add more end game content than Diablo 2 had, that statement is the most ignorant Ive seen in a while IMHO. Crafting ALONE in D2 was more end game content than this game has all together. Runes / other socketing ALONE is more content than D3 has altogether.
they're just making sure that whatever gets released is both finished and balanced, and not in beta status
Wow...seriously?
Were you awake/alive/conscious when D3 was launched?
They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.
Pleas tell me you guys are joking.......
How is this a joke. I honestly believe them when they say they were unprepared for the numbers. And its not just the fact that 10 million people bought the game (it was actually around 7 at launch i believe), it was that many people hitting the server system with everything at the same time. Ask the people who got into games on launch and it wasn't that unstable (at least for me it wasn't outside of the occasional crash or kick).
How many games let alone publishers support games this far after launch (outside of MMO markets), and of those how many support the games to the degree diablo has received.
If we look at where we are from where we were there has been a lot of progress made and we also need to think about how much of what we want is being delegated to the xpac instead of a patch. Intact isn't the only major thing in the pipe PvP at this point (whenever that decides to come out)?
How is it not a joke? Look do you believe Blizzard in general when they talk about World of Warcraft and the shit they spew? We are lucky that Diablo has not reached that tipping point and that undocumented changes get no attention from blues. Let me give you a few examples. Find me the patch notes and the blue post that talks about the nerf to grimoire of sacrifice for warlocks in their newest patch, it no longer gives chaos bolt % damage like many other skills; however, it was changed to give chaos bolt a dot that you can clip for a dps loss. We found out about it not from official sources but rather through non Blizzard people/ptr/in the live game. If you can find me where a blue tells you about that spell than I must apologize for this example.
Do you honestly believe that only a small % of players have over 50k gold on their account? I have 139k on my account. you can make gold in wow so fucking easy and that is one of the reasons why they put in the black market auction house to try and take some gold out of the economy.
I don't believe them for 1 minute when they spew that kind of crap about being unprepared for these numbers this is Diablo 3 we're talking about the most anticipate game of the year because of the epicness of Diablo 2. I bet you also believe that they spent 10 years developing Diablo 3 don't you? Well you're wrong they didn't start until atleast 2006/7 because they announced their project at Blizzcon in 2008 or 9, I forget witch Blizzcon it was announced at.
Saved and will be reposted, thank you.
If they show that to jay, I think he would probably resign from his job.
I agree 1000% that the image is just too good.. but if you think Jay would resign for any reason you've lost your mind.
The reason Blizzard went to main stat itemization is so they can release expansions the same way they do with WOW, where all gear is basically rendered useless from the previous. This completely recycles gear, and brings in a whole new influx of RMAH fees from people buying new gear. The itemization is so terrible, and blatantly flawed.. that there is no way they would've chosen this had they not had a damn good reason to use it. I think this is their reason.
I'm not trying to make a point here. Just bringing in information, which to a lot of people might actually be new. Jay Wilson is simply the voice of the team, while also having his responsibilities as well. When he comments on things or writes blogs he does say "We in the Diablo team" and not "me, who's in charge" for a reason. He does take major decisions, but no decision in any game company is simply "made" by a certain person. It's discussed thoroughly. Especially in Blizzard. That's why always the slow updates.
And not to even mention all the executives in the company that oversee the Blizzard team, where the RMAH was likely born.
Just figured I'd post this here.
Ha. Bagstone.
I was just saying waving around Jay's name like he's the end-all-be-all developer is kinda false. Which a lot of people do.
You can't say something is "obvious" when it might only be "obvious" to a select group of people to which you belong. Even if you consider yourself the majority. It's like saying the color of the Sun is yellow, when it's in fact white (or most colors if you want to go into that, but let's not derail). Only people that have that exact information know it for a fact. And you can't really make a bet to anything that you'd practically never be able to know.
I am a gamer and a fan and enjoy Diablo 3. Your facts fail for me. And if a fact fails even the slightest it's no longer a fact.
Ha. Bagstone.
THIS.
Plus, all this Jay Wilson bashing recently... gosh, just because he essentially kicked all the PvP lovers in their asses by delaying the blog post? As a PvE D3 fan, I even liked this, yeah, so I guess I have to praise him. Has anyone of you ever heard the saying "DON'T SHOOT THE MESSENGER"?
1 - When I/we say things like "jay wilson is bad, etc" is to express our indignation with the curently state of the game. It doesn't matter if he is the head chef or not (he's always in focus), and of course it's sound like ignorant, but the main point is that people don't accept certain designs of the game and some of them, like me, are trying to show him/blizzard ways to improve their game, just that. I think it's the same as everyone rages to Ghostcrawler about wow design. Obs: Also thanks for the information.
2 - I like D3 so much that even after some quits, I still play (only when my friends go online) nowadays. But really, it's so sad that many many many runs just results in hundreds and hundreds of rares right to the merchant, and now that they over buffed legendarys, rares (if not nearly perfect) are now more useless. Of course they have to buff legendaries, but with actual itemization you already know what to expect.
No, no and no. It's not about taking things serious, it's about REFLECTION. I feel that many people here don't think about what they say when they go on with their random rants.
1. Jay Wilson decided "okay, let's announce that there will be a PvP blog post soon". What does that mean? Firstly, he seems to be interested in PvP as well, otherwise he wouldn't tweet about it. Secondly, he decides to throw pieces of information out there; like "hey, we're still alive". Anyone ever played an EA game? It feels like they don't exist. They're some monkeys in a submerged submarine, randomly putting in some lines of code, and once a year they surface to release another crappy game. Information? Patches? Upgrades? Nice games with improvements? They never heard of that. Thirdly, have you ever thought that Jay Wilson put this tweet out to create some pressure on the PvP development and design team? He announced an update, and a week later had to say it got postponed because it's not done yet. He didn't say "hey, I'll implement PvP tomorrow" followed by "damn, I didn't get it done because I was lazy" - the TEAM told him to tweet that it got postponed. Don't bitch about Jay Wison - bitch about the team which is slacking off! Besides, I don't think they're lazy at all, they're just making sure that whatever gets released is both finished and balanced, and not in beta status.
2. This must be a joke. In D2 everyone was like "uniques are useless, you can do funny stuff with them, but in the end a nice rare is always better". Then they buffed uniques and in particular created some awesome runewords, and everyone goes "rares are useless, everyone just wants Enigma, Hoto, ...". D3 gets released, rares are superb, legendaries and sets kinda useless... everyone complains again. Legendaries and sets gets buffed, everyone runs around in brown and green items (except for some slots like gloves but people don't seem to stick to the truth when complaining) and now everyone's complaining that rares are useless.
What's next? Let me guess. Actually, you could bet a fortune on what's happening next: Blizzard revives crafting by introducing level 63 rares for crafting and maybe even buffs some of the stats. Market gets flooded with rares. Everyone complains again about BiS legendaries being useless.
And about the low droprate. Some of you played 1000+ hours. Anyone ever played Torchlight? If you play Torchlight for that much time, you have seen every single f***ing BiS item a 100 times. The amount of good drops is so overwhelming that it's just boring. When a 62 mace drops, I bet that everyone, including a p100 1000h+ player, gets at least a bit excited. This feeling is something that you cannot possibly get after playing Torchlight (or in fact, many other games) for that long.
Damnit... 1000 hours of fun and people still complain, I don't get it. Seriously.
Hi you must be new.
The thing is Jay isn't the messenger, hes the leader for the D3 team and delaying the pvp blog post was not a smart move in this time of crisis. One of the worst things to do is to with hold information and feed back that the players DESERVE! After voicing our concerns and the mountain of bitching, moaning, and anal shit fest, the least he can do is give us as much insight into the company and D3 team as they can but I digress.
We must remember how he and his team acted on facebook saying "fuck that loser" to our lord and savior David Brevik after he was interviewed.
http://kotaku.com/59...cebook-bitching
What a fucking joke of a D3 team and they deserve the bitching if they are not going to listen to the players. I wish I had the power to act with force to get shit done, but all you babies out there would cry to much about it. But lets just say if I could, If I was in charge I would be gaining a huge amount of insight and the inner workings of their company and you know what I would do? I'd pass a company policy forcing the team leaders to talk to the public about what is wrong with the game and what to do to fix it. You all think I may be a troll posting in this thread; however, what I say, I say out of concern for the longevity of the game.
I know it's more than just flipping a switch for the lights and understand that the wiring has to be wired the right way or else the electricity wont go though the wires to power the light bulb. But what I don't understand is the fucking stupidity of the game decisions and lack of response for the Diablo community.
Want to know how to fix your game? Add all that shit you had in the beta (good god if you can even call max level 13, skeleton king quest a beta) there used to be a mystic which provided enchants and holy fucking shit if that mystic could add sockets to items guess what? that amazing weapon you found that would be awesome if it had a socket would now beable to have a socket and you can use instead of vendering. The list goes on, don't even get me started on quests.
They didn't realize 10 million people would buy their game. Who would've? Most people said it'll sell like 2mil. I guess Blizz predicted 5 at most.
If anyone is the leader it's Rob Pardo, who's the executive producer. Who was also a designer on Diablo 2.
Your lord and savior Brevik was the sole reason Diablo 1 was going to be turn-based. If Blizzard didn't buy North no one in the world would've known anything about Diablo. Also from the time he left the team he has not had a single successful project.
http://www.diablofan...ten-sneak-peek/
On the second part, I agree and wanted the third artisan. Don't we all?
Ha. Bagstone.
Pleas tell me you guys are joking.......
Ha. Bagstone.
I read it and I apologize, I mixed up a few things. But the point is Jay is driving this crazy train and Rob is just sitting back doing nothing.
How is this a joke. I honestly believe them when they say they were unprepared for the numbers. And its not just the fact that 10 million people bought the game (it was actually around 7 at launch i believe), it was that many people hitting the server system with everything at the same time. Ask the people who got into games on launch and it wasn't that unstable (at least for me it wasn't outside of the occasional crash or kick).
How many games let alone publishers support games this far after launch (outside of MMO markets), and of those how many support the games to the degree diablo has received.
If we look at where we are from where we were there has been a lot of progress made and we also need to think about how much of what we want is being delegated to the xpac instead of a patch. Intact isn't the only major thing in the pipe PvP at this point (whenever that decides to come out)?
Actually... I wasn't around when D3 launched, no. Started months later. BUT I'm fully aware of what happened and how bad the launch was and all these things. What I meant is... "they're just making sure that whatever gets released is both finished and balanced, and not in beta status LIKE THE D3 LAUNCH." See? ;-)
However, much needs to be done and I would call for changes soon. The state of the game is hinging on changes that are generally perceived as 'expected', itemization being the main target.
My biggest issues right now are mostly seemingly small problems that go toward playability.
1) The lack of a loot lock.....i.e./nopickup.
2) Individual ID of rares.
These two issues seem to burden me every game session.
Offensive properties have been funneled into too small of a selection. Crit Chance/Crit Damage/IAS. None of these are capped, all of these have immense influence on DPS. Weapons have a very finite selection of viable properties. Without a socket and/or inherent Crit Damage, the weapon is almost always viewed as trash.
I was absolutely red-faced with anger when I heard that D3 would not be including Runewords in their itemization template. Many people said "good riddance" as they cited the very finite selection of viable RW gears that people used in D2....we were all using the same RW's etc.
Yet look at the state of things now. We're seeing an extremely narrow selection of viable Legendaries being used. Mempo, Witching Hour, Echoing Fury etc have become staple items.
Fact is, players want a ridiculous table of items to choose from. They want diverse offensive props similar to D2's Grinding mod, Vision mod, Ignore Target Defense, Deadly Strike, Crushing Blow etc. Many other diverse defensive properties jump right out as wholly absent; Cannot Be Frozen, Faster Hit Recovery etc.
I believe the answer is not only an introduction of far more diverse offensive and defensive props, but some hard caps for existing props like CC, CD, Resist. IAS.
I like that D3 is reaching out to be it's own separate title. However, D2's itemization had a great formula and Blizz would be wise to incorporate more of those influences into this title.
All in all, I feel excited about D3's future. I firmly believe it will become far more than any of us wished it to be before launch. Yet we're so far from that spot ATM. Blizz needs to get shaking on these issues and begin to implement big itemization changes before PvP and/or an X-pac.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
No need to apologize, but I'm glad arguments can change your viewpoint. Rob though is not sitting back doing nothing, because he's not the voice of the team. He oversees all processes but is not technically involved in them. From time to time he gives interviews about the general direction of the team and the game, as that's what his job requires of him. He's also the direct superior of Jay. For example, a few months ago I'm pretty sure it was Rob, gave an interview saying he's not 100% satisfied with how the RMAH turned out and the team's job is now to make it as refined as possible, as there is absolutely no chance to remove the feature at this point.
I never said I'm either a better gamer, a better fan or that I fully approve the itemization in Diablo 3. Don't pull these things out of my post. You know they weren't there.
The itemization has obvious flaws, some of which are mentioned in the famous pic going around these threads right now, but Diablo 3 is not Diablo 2 and it has it's own mechanics that it needs to address. Balance will likely not come soon and meanwhile players will be annoyed. On the other hands if Blizzard copy/pasted the stats from Diablo 2 the outrage would've been thrice what we have right now.
Ha. Bagstone.
How is it not a joke? Look do you believe Blizzard in general when they talk about World of Warcraft and the shit they spew? We are lucky that Diablo has not reached that tipping point and that undocumented changes get no attention from blues. Let me give you a few examples. Find me the patch notes and the blue post that talks about the nerf to grimoire of sacrifice for warlocks in their newest patch, it no longer gives chaos bolt % damage like many other skills; however, it was changed to give chaos bolt a dot that you can clip for a dps loss. We found out about it not from official sources but rather through non Blizzard people/ptr/in the live game. If you can find me where a blue tells you about that spell than I must apologize for this example.
This was posted on the EU forums about server transfers and the gold cap. http://blue.mmo-champion.com/topic/241237-gold-cap-on-server-transfer-will-it-be-increased/
Do you honestly believe that only a small % of players have over 50k gold on their account? I have 139k on my account. you can make gold in wow so fucking easy and that is one of the reasons why they put in the black market auction house to try and take some gold out of the economy.
I don't believe them for 1 minute when they spew that kind of crap about being unprepared for these numbers this is Diablo 3 we're talking about the most anticipate game of the year because of the epicness of Diablo 2. I bet you also believe that they spent 10 years developing Diablo 3 don't you? Well you're wrong they didn't start until atleast 2006/7 because they announced their project at Blizzcon in 2008 or 9, I forget witch Blizzcon it was announced at.
Check out this topic - http://blue.mmo-champion.com/topic/246400-why-doesnt-bliz-release-full-patch-notes/#post13
Ha. Bagstone.